Age of Conan: Hyborian Adventures
The new MMORPG of the Bad Ass Mother Fucker Conan the Barbarian
(Up to 100 people!)
# Take part in massive and epic PvP battles, and fight for the right to control large battlekeeps in the Border Kingdom
# Build your own guild city in regions outside of the Border Kingdom, and protect it from computer-controlled invaders
# Engage in brutal PvP mini-games such as last-man-standing
# Fight it out in the unique PvP form called drunken brawling -- get drunk, stir up trouble and make mayhem as you crush your enemy with fists, tankards and broken table-legs
# Earn Blood Money, a separate PvP currency which can only be gained on the battlefield. Crush your enemies and use the riches to acquire benefits
# Let the catapults sing their merry song of death as you defend your battlekeep with siege engines, or destroy your enemies' fortifications with the same means
# Buy a piece of land, collect resources such as wood and stone, and then erect functional buildings such as the blacksmith, the city hall, the barracks and much more
# Build fortified city walls to defend your city from invaders
# Become a resident of your own city, walk around between its buildings and invite other players to come and trade on your streets
# Like in a real-time strategy game, computer-controlled enemies will start building their own city next to yours, eventually launching attack
# Lay siege to computer-controlled cities, and let the catapults sing their merry song of death as you crush their defenses
# Guard your city with computer-controlled guards, and allow vendors to sell their merchandise in your city
# A real-time, dynamic combat system that let sword-wielders, spellcasters and archers fight their own battles in real-time -- no more combat on autopilot!
# Choose where to attack with six directions of impact in melee combat
# Archers get to string their bow, zoom in on their targets and manually let go of the arrow to make deadly real-time strikes
# Magic-wielders get to create powerful spellweaves -- a series of combined spells that can lead to devastating destruction other powerful results
# Fight from horseback -- mount your creature and bury your sword into the backs of your foes as you crush through them
# Enter player-made battle formations to maximize your damage and defense
# No more targeting -- when you swing your weapon, you can hit many enemies in one blow if you're close enough
# Discover and equip hundreds of different weapons
# Got a game pad? Use it to fight like you would in a console game
In-depth Character Customization
# Race - Chosing your starting race will of course be the first choice you have to make!
# Bone scaling on all parts of the body, including arms, legs and torso etc, allowing you to define the height, weight and porportions of your character
# Over twenty sliders for facial expressions (for example there are five sliders just to customise the nose - length, width, placement, angles and more...)
# Skin Coloring of character.
# A wide selection of hair and facial hairs.
# An age slider so your character can be a determined younger man or a seasoned veteran
# Texture Layering for Tattoos, scars, facepaint and more.
# Ability to wear piercing, bands etc...
Races of Hyboria
Aquilonians are tall, but under 6 feet in height. Those living in rural and wilderness areas are lean and rangy. Although the same is true of some city-dwellers, many are noticeably overweight. "See yet the fat merchants of Tarantia that have taken the last of my coin" (Aquilonian lyric). The complexion of an Aquilonian varies with the area he is from. "...then there assembled his war host. The wire-thewed tawny lions of the north (Gundermen) and the brown-skinned warriors of the southern hills raised their spears..." (Fragment found in an Aquilonian tomb).
Aquilonia has organized trade and currency. The regular coin is a luna. The currency is clearly strong, since the luna is used as a common coin throughout the continent. The country does not have a standing army, but a small force controlled by the king and levied troops from the various provinces. The army is mainly mounted knights, with Gundermen spearmen and Bossonian archers forming the bulk of the foot. The Black Dragons are elite Aquilonian troops under the king's command. The Black Legion are troops that comprise the king's personal bodyguard.
Religiously, the worship of Mitra is the semi-official state religion. Other temples exist, including secret ones for the worship of Asura. Priests of Asura are recently in the favor of the king for they have been a valuable help against the Nemedian invaders. The Gundermen originally worshiped Bori, but after their association with the Aquilonians, adopted the teachings of Mitra.
Aquilonian characters can choose any of the following classes:
Assassin, Ranger, Barbarian, Priest of Mitra, Druid of the Storm, Guardian, Dark Templar, Conqueror
Cimmerians have a notorious reputation as formidable opponents, noted for their wild savagery and physical prowess. The people are typically fair-skinned, dark-haired, with blue or grey eyes, and tall -- at an average height of 6 feet. As a rule, they seldom venture far from their homeland.
The Cimmerians never developed a government. The land is divided into a number of semi-nomadic tribes, most notably into north and south branches.The northerners are a mountain people, possibly hardier and fiercer than the southern lowland tribes. The people live as hunter-gatherers with a mixture of skilled crafts, particularly in blacksmithing and metal work. They do not make permanent settlements. As a people, they do not practice human sacrifice.
Since horses are rare, Cimmerians fight on foot. Their tactics are probably similar to those of the Gauls in the time of ancient Rome, except of greater ferocity. Young men are expected to be fit for raiding and war by approximately the age of 15.
Apparently, devotion to Crom and a group of lesser gods is a near universal trait of the Cimmerians. Perhaps their living conditions explain their attachment to this gloomy god.
Cimmerian characters can choose any of the following classes:
Ranger, Barbarian, Bear Shaman, Druid of the Storm, Guardian, Dark Templar, Conqueror
Contemporary Stygians are a mysterious people whose society is strictly organized in a class system dependant, by and large, upon physical types. The royalty and the most ancient nobles are relatively tall people with black hair and fair skin. Below these, the ruling elite of aristocrats and a powerful middle class are dusky-skinned, hawk-nosed men, haughty of mien. The lowest classes are peasants and slaves of hybrid stock, a mixture of Kushite, Shemite, Hyborian, and Stygian ancestry.
Stygian society is dominated by the priesthood. The chief god of the Stygians is Set, the Serpent God, whose influence has stretched from the lands of Stygia into nearly all other lands.
Rarely will a Stygian venture from his own lands. Even more rarely will an outsider enter his, as it is death for one who is not a Stygian to enter a Stygian city. Any wanderers found inside Stygian territory are killed. This may be done unceremoniously, or it may involve a sacrificial ritual. The Stygians have never been known to allow captured trespassers to live. The only exception to this rule is the harbor-city of Khemi, where foreign merchants are allowed entry during the day, but must return to their ships at night.
The Stygians have developed an economy based on nomadic herding, fishing, and harvesting the palm date; major industries include the production of sorcerous charms and amulets, as well as drugs and pharmaceuticals for both medicinal and magical use. Silk and steel arms are also manufactured here and are sought after for trade by the merchants who travel the numerous caravan routes across the nation.
Stygian characters can choose any of the following classes:
Assassin, Ranger, Barbarian, Scion of Set, Druid of the Storm, Lich, Necromancer, Herald of Xotli, Demonologist
Classes of Conan
The Dark Templar is one who, while excellently versed in the art of war, has also fallen foul of the lure of ancient dark magics. They are able to draw on these abilities to augment the team with powerful auras and are able to transfer life to their team.
The Dark Templar suffers for these abilities as the dark pacts made to sustain their power means the Dark Templar is susceptible to soul corruption effects more that most other classes.
Wearing heavy armor and carrying a shield and blade, the Dark Templar drains the life from enemies while attacking. The Dark Templar is the only class not in the priest class that has healing spells.
* Life drain
* Unholy damage
The standard bearer of the battlefield, the Conqueror leads the charge into battle. Their courage and bravery acts as a rallying call for their allies and instills fear and dread into their enemies.
Wearing heavy armor, the Conqueror relies upon their quick wits and reflexes to evade their enemies attacks. The standard they proudly carry into battle provides a boost to the Conqueror team, typically increasing damage. In times of need, the Conqueror is able to take the standard and plant it into the ground in a devastating attack.
Superbly trained in the combat arts these adaptable warriors are equally at home dual wielding weapons or using more powerful but slower two-handed weapons.
* 1HE, 1HB, 2HE, 2HB
* Specialized combo lists for dual wielding and two-handed
* Can dual-wield any combination of 1HE/1HB, group buffs
This ancient warrior tradition usually forms the front line of any respectable army. They protect and serve their comrades in arms through strength of will and determination, holding off blows and foes that would strike down a lesser mortal.
While adept with wielding a shield in combat, they are also uniquely trained in the use of pole arms that can surprise their enemies with the swiftness and effectiveness of their attacks.
Encased in the heaviest armor, the Guardian focuses on powerful directional attacks that temporarily damage armor and protection, increasing the amount of damage the enemy takes.
* 1HE, 1HB, Pole arm
* Specialized combo lists for on-hand and polearm lines
* Directional damage mods
The Assassin is a master of all that means death to those who cross their path. As knowledgeable in the dark arts that verge into necromancy as they are in the ways of the blade these masters of pain are experts in ensuring their foes meet a painful and untimely demise!
Trained with teachings shrouded in mystery, the Assassin utilizes various forms of poisons and ancient arts in order to cause harm to his enemies or aid himself and his allies. Although a crafty and resourceful fighter they prefer to use their subtle arts of death wherever possible to leave their opponents open to the final swift strikes of their daggers.
* Dual-wielding daggers
* Option of using either bonus poison damage or bonus unholy damage
* Draining soul essences to use with special attacks
* Damaging disorienting
* Slowing poisons
* Restorative elixirs
The Barbarian is a muscular combatant, focusing on a combination of pure strength and panther-like agility to overcome their enemies. Specializing in using two-handed weapons for maximum impact, many of the Barbarian's attacks are area-of-effect. Having a mastery of sweeping and wild swings, the Barbarian relishes the opportunity to crush as many opponents as possible in a single blow.
They also have guile that most of their foes do not credit them with, well versed in dirty street fighting and bar brawls the Barbarian has learnt many tricks the hard way and is also capable of being a devious and deceptive foe that can easily catch their opponent off guard.
* 1HE, 1HB, 2HE, 2HB
* Has specialized combo lists for dual wielding and two-handed.
* Can dual-wield any combination of 1HE/1HB
* Damage debuff
* Armor debuffs
The Ranger is a ranged specialist, preferring to stay out of melee combat and dispatch his foes from afar. Relying on accuracy and precision, Rangers are less concerned with mobility and more with self-preservation and using their skills to keep their enemies at a distance.
Masters with either bow or crossbow, they can provide essential ranged cover for their allies, be it through blanketing areas in arrows or sniping vulnerable targets that may be cowering behind the front lines or use power of their mighty crossbows to rip right through opponents, plunging their bolts into opponents standing or hiding behind them.
* Volley attacks
* Sniper attacks
* Piercing attacks
* Knockdown attacks
* Bow and crossbow
* 1HE and 1HB
* Mounted range combat
* Ranged combos
Priest of Mitra
Proud and devout, the Priest of Mitra (PoM) ensure that the teachings of their god is protected and passed on to their followers. Their faith allows them to draw on great determination and belief that they cannot help but instill in those around them.
The Priest of Mitra is likely to be the primary healer in any group it joins. With a great repertoire of healing spells, it's the most pure healer of the Priest archetype in Age of Conan. The Priest of Mitra has several different AoE healing spells, both Cone heal and spells that heal all team-members around the priest.
The Priest of Mitra isn't a very competent melee fighter, preferring to smite it's enemies with spells from a distance. Even though the priest is able to use shields, it's soft armor makes it an easy target for melee fighters if withing range for a longer amount of time. The priest can however learn a Repulse spell, used to throw away enemies in the vicinity of the priest.
The priest also has some buffs, among others the spell Divine Vigor increases the maximum health of team members around the priest.
* Repulse area of effect ability
* 1HB, 1HE
Scion of Set
Dedicated to the god Set, the Scions are often considered fanatics whose dedication to their god reaches devotion that many would confuse for insanity.
While well schooled in the healing arts the true power of the Scion of Set comes from their being blessed by the snake god. This grants them with the ability to inflict damaging poisons upon their enemies and call upon the poisonous powers of Set to augment their allies attacks with the venom of the snake god.
With the ability to take a lethal snake form with the spell Avatar of Set the Scion is not a foe to be underestimated.
When they are faced with the enemy they prefer to wield their sacrificial and ceremonial daggers.
* Poison spells
Druid of the Storm
Primal and resourceful, these priest of the shamanic arts are masters of the world around them, at one with nature. Masterfully in touch with the elements themselves, the Druid of the Storm can control and call upon the power of weather to hinder and attack their foes, calling down lightning and creating storms such as the Eye of the Storm.
Just as they use their knowledge of nature to use the elements the Druid of the Storm have learnt ancient arts that allow them to call upon swarms of bees and hornets to smite their foes.
Their understanding of the world around them also means that they have an almost endless knowledge of natural healing remedies that can keep their allies standing in battle.
* Electrical damage
* Summon storms and hurricanes
* Damage over time
* 1HE, 1HB, Pole Arm
Like the Druid of the Storm, the Bear Shaman foregoes belief in any particular deity and instead places their faith in the power of nature. Unlike the Druidic shaman however they place that faith in those creatures that share the world of man.
This type of shaman has a powerful mystical kinship with bears and is able to call upon and be infused with the strength of a bear, and even become a bear themselves, providing great melee powers.
While still having good restorative abilities, the Bear Shaman prefers to rend and maul the enemy. The Bear Shaman is also the only priest class that is able to wear medium armor.
* Group resistance
* Defensive buffs
Herald of Xotli
Some demonologists are either too weak minded or venture too far down the path of demonology to remain untainted.
The Heralds are those that bargained with the demon god Xotli and paid the ultimate price, becoming a host to true demonic powers. In battle, the Herald transforms into a demon, preferring to melee opponents and feel the enemy's flesh tear rather than rely on spells, although they retain a fearsome arsenal of spells to call upon as needed.
* Summon weapons
* Demon form
The Demonologist bargains with demons for power, binding them to his will.
While able to use certain magic without the aid of demonic powers, the Demonologist is not as studied as other mages, having a need to make blood pacts to reach full potential.
Still, the Demonologist is powerful enough to bring demons to this realm and bind them to service.
* Fire or Electrical Direct Damage
* Demon pet
* Short duration buff to increase casting abilities
Of all the mages the Lich is perhaps the most feared by the ordinary travellers. Where the Necromancer animates the dead, the Lich actually embraces and joins the dead, becoming one with the foul and decaying undead they can channel great power from by their sacrifice of parts of their mortal soul and body.
By fusing with the bones of the dead, the Lich gains impressive physical strength and resilience. In this form the Lich prefers to wade into battle and club enemies to death, although retains access to their full array of spells.
* Summon weapons
* Undead form
Evil and twisted Necromancers bring the cursed and dead back from beyond the mortal realm to do their bidding.
The master of unholy magic, the Necromancer animates the dead and corrupts the living. Looking down on the Demonologist for needing to strike bargains for power, the Necromancer needs no such crutch, relying on his own master of death of kill his enemies.
* Cold or Unholy Direct Damage
* Undead pets
Lands of Hyboria
The Frost Swamp
The Wild Lands of Zelata
The Desert of Khemi
The Field of the Dead
The Province of Khopshef
The Gates of Tortage
Age of Conan Homepage
Wiki of Conan
Various AoC Videos
Various AoC Videos 2
Siege Warfare PvP