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[AoC] Their priests fell by the sword, and their widows made no lamentation

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Posts

  • CarnarvonCarnarvon Registered User regular
    edited November 2007
    Olivaw wrote: »
    I haven't paid too much attention to this game over the months, but I was under the impression that formations provided tangible, important benefits, like players in a formation do a ton more damage, or move faster, or recover endurance faster or something

    I thought this was what was going to encourage players to use the formations, because formations made you fucking kick ass

    Am I wrong? Did they get more complicated while I was paying attention to other games?

    There are formations that provide tangible benefits when used; what they are, what they give and how they are utilized are all still under wraps. Anything we've read about it other that it does, in fact, exist is rumors or unconfirmable NDA breakage.

  • SnarfmasterSnarfmaster Registered User regular
    edited November 2007
    I must be missing something, The new videos i've seen look like the old videos as far as combat goes. which is pretty much swing your sword around and hope to hit something in front of you. The new videos posted on the previous page are so dark i can't see anything other than traces of movement.

  • InquisitorInquisitor Registered User regular
    edited November 2007
    I must be missing something, The new videos i've seen look like the old videos as far as combat goes. which is pretty much swing your sword around and hope to hit something in front of you. The new videos posted on the previous page are so dark i can't see anything other than traces of movement.

    Uh, how is that now every hack and slash action game ever?

    It's a big step above current MMOs, right click and watch your character swing your sword around and hope you hit something in front of you.

    As you do different swing types, you perform combos, that can let you end in finishes like hamstrings and whatnot.

    I don't know much about the melee combat, as I plan to use a crossbow.

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  • TransporterTransporter Registered User regular
    edited November 2007
    Look, all I am saying, si that, I am going to buy AOC, and roll a chick, and bathe in the blood of my enemies.

    Also, how much is the fine for Necrophilia in Conan?

  • InquisitorInquisitor Registered User regular
    edited November 2007
    Look, all I am saying, si that, I am going to buy AOC, and roll a chick, and bathe in the blood of my enemies.

    Also, how much is the fine for Necrophilia in Conan?

    Depends if your Stygian or not.

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  • shrykeshryke Member of the Beast Registered User regular
    edited November 2007
    I don't see how formations can even work without being group-follow.

    To maintain a formation, people have to be moving .... in formation. The only way this works is if they only move a certain way, dictated by whoevers in charge of the formation. Hence, it's just putting your whole group on follow.

  • delrolanddelroland Registered User regular
    edited November 2007
    That depends on how formations work. They may not even be formations in the traditional sense. It could very well be just a stacking aura that each character with a particular formation skill radiates. So, for example, if you have the "cavalry charge" formation skill active, you would get a small bonus with lances while on horseback, and if you were in close proximity to a teammate with the same skill, the bonuses would stack.

    This is just one of what I am sure are many possibilities for a formation system that doesn't require group-follow. Then again, maybe formations will require group-follow. But at this point, who knows? Besides the devs, of course.

    EVE: Online - the most fun you will ever have not playing a game.
    "Go up, thou bald head." -2 Kings 2:23
  • shrykeshryke Member of the Beast Registered User regular
    edited November 2007
    Hmm, interesting idea I hadn't thought of. I like it. It encourages people to group together and attack as a unit.

  • Fartacus_the_MightyFartacus_the_Mighty Registered User regular
    edited November 2007
    I'm too lazy at this hour of the morning to look for videos, so correct me if I'm wrong. I have a very strong feeling that formations are going to be more like a "group tactics" setting rather than a group of players all marching in lockstep. For example, you might have an anti-cavalry formation for spearmen. It wouldn't actually require you to form a perfect wall with other players, but rather it'd be a general combat bonus vs. cavalry as long as the spearmen stayed sorta close to each other.

  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited November 2007
    Carnarvon wrote: »
    Olivaw wrote: »
    I haven't paid too much attention to this game over the months, but I was under the impression that formations provided tangible, important benefits, like players in a formation do a ton more damage, or move faster, or recover endurance faster or something

    I thought this was what was going to encourage players to use the formations, because formations made you fucking kick ass

    Am I wrong? Did they get more complicated while I was paying attention to other games?

    There are formations that provide tangible benefits when used; what they are, what they give and how they are utilized are all still under wraps. Anything we've read about it other that it does, in fact, exist is rumors or unconfirmable NDA breakage.

    And lets not forget the other benefit of formations. They allow you to protect your healing dudes. Having a wall of warriors around the guy or guys healing would be a noticeable advantage.

  • InquisitorInquisitor Registered User regular
    edited November 2007
    Oh my good god.

    They really have done a lot with the animations.

    B7ozVfx.png
  • girlgamer23girlgamer23 Registered User
    edited November 2007
    Inquisitor wrote: »
    Oh my good god.

    They really have done a lot with the animations.
    they are nice but the humans still have that plastic eq 2 look to them

  • InquisitorInquisitor Registered User regular
    edited December 2007
    Yeah, they do a bit. At least it's not nearly as bad as it looked in EQ2, but hopefully they can iron it out some before release.

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  • InquisitorInquisitor Registered User regular
    edited December 2007
    They just released new information on mounts. There are a large variety of mounts, ranging from horses to mammoths to rhinos. Each behave differently. Horses are very fast, and turn quickly, while a mammoth takes time to accelerate and decelerate and wheels around slowly.

    You can fight while mounted, but if you die, your mount dies with you, and if your mount dies, you die too. Slower mounts like the mammoth have lots of health, give you a health bonus, and have their own powerful attacks like goring people on their tusks.

    While mounted on a horse you do more damage the faster you are moving. If you swing too soon or too late as you ride by, you'll miss, and will have to wheel back again for another pass.

    I can definitely see a 1 on 1 between a mounted and guy on foot quickly turning into that classic movie stereotype.

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  • OlivawOlivaw good name, isn't it? peach treesRegistered User regular
    edited December 2007
    Are mounts permanent or am I going to have to find a new one after they die every battle?

    This is important

    7u0YG.gif
    PSN ID : DetectiveOlivaw | TWITTER | SCREENED | STEAM ID | BUY SOME STUFF!
  • InquisitorInquisitor Registered User regular
    edited December 2007
    It doesn't say. But I'm assuming either they don't die permanently, or they are very inexpensive if they do.

    My guess is they don't die permanently though, because then you can't have a trusted and loyal steed.

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  • InquisitorInquisitor Registered User regular
    edited December 2007
    How are people not super excited about this game?

    Just look at this fucking combat and atmosphere.

    Look at the knife in the back of that guys neck.

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  • TheLawinatorTheLawinator Registered User regular
    edited December 2007
    I call a mammoth, or a bear. I'd really love to set up some kind of bear cavalry.

    My SteamID Gamertag and PSN: TheLawinator
  • InquisitorInquisitor Registered User regular
    edited December 2007
    I would have never guessed that you would enjoy the concept of bear cavalry from your avatar or signature, good sir.

    Bear cavalry would be awesome though. I mean, who do you attack? The bear or the rider? And in that moment of indecision is when you are dashed upon the rocks.

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  • TheLawinatorTheLawinator Registered User regular
    edited December 2007
    I need to find that Russian bear cavalry picture again...

    My SteamID Gamertag and PSN: TheLawinator
  • piLpiL Registered User regular
    edited December 2007
    Inquisitor wrote: »
    Bear cavalry would be awesome though. I mean, who do you attack? The bear or the rider? And in that moment of indecision is when you are dashed upon the rocks.

    Yourself--that's the only way to avoid the subsequent mauling/painful death.

  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited December 2007
    I need to find that Russian bear cavalry picture again...

    This one?

    bear_calvary.jpg

  • InquisitorInquisitor Registered User regular
    edited December 2007
    That's awesome.

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  • MorskittarMorskittar Registered User regular
    edited December 2007
    I've been reading a lot of Howard lately.

    It makes me want to play this more. Probably while drunk.

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  • InquisitorInquisitor Registered User regular
    edited December 2007
    Morskittar wrote: »
    I've been reading a lot of Howard lately.

    It makes me want to play this more. Probably while drunk.

    Preferably get yourself and your character drunk at the same time.

    Then have a bar fight.

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  • ZzuluZzulu Registered User regular
    edited December 2007
    This games features sound just fantastic. I'm not sure I'm feeling the look of the game just yet though. But I've alwas wanted a PvP centric game with better combat like they are describing in Conan.

    It'll be interesting to see how it'll turn out

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  • InquisitorInquisitor Registered User regular
    edited December 2007
    The graphics seem to get better with every new video they release. Though, sometimes it does look a little bit Everquest 2-ish.

    But come on, you can't tell me that area with those statues with blood pouring out of their mouths into their hands doesn't look awesome.

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  • CarnarvonCarnarvon Registered User regular
    edited December 2007
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited December 2007
    Holy crap. Has anyone else seen the siege video?

    edit- Also, MOTHER FUCKING WHOLLY MAMMOTH mounts can be used to knock down walls!

  • captainkcaptaink TexasRegistered User regular
    edited December 2007
    Who is developing this and where are their accents from? Are they German or Northern Europe or what?

    sig.gifSteam | D3: captaink#1674 | 3DS: 2466-1914-7679
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited December 2007
    captaink wrote: »
    Who is developing this and where are their accents from? Are they German or Northern Europe or what?

    Funcom is the dev and they Norwegian.

  • CarnarvonCarnarvon Registered User regular
    edited December 2007
    Am I the only person who thinks that the mercenary mechanic is like, the coolest fucking thing ever?

  • TheLawinatorTheLawinator Registered User regular
    edited December 2007
    Mercenaries sounds awesome. Watching that video uncovered how deep in my soul I truly want this game. I WANT TO DO THAT NOW! I'm gonna go preorder.

    Edit: 9 keeps per server!?!??!! OMG THAT MEANS I CAN BE SPECIAL. I'm double preordering it.

    My SteamID Gamertag and PSN: TheLawinator
  • TheLawinatorTheLawinator Registered User regular
    edited December 2007
    Sorry for the double post but it seemed appropriate. I would really like to make a guild/community for this game and was wondering who would be interested in collaborating with me. I'm looking for names through the penny arcade archive as we speak :P

    My SteamID Gamertag and PSN: TheLawinator
  • CarnarvonCarnarvon Registered User regular
    edited December 2007
    I was thinking about making a guild as well, but then remembered my complete and total lack of ambition.

    That said, I'll join!

  • TheLawinatorTheLawinator Registered User regular
    edited December 2007
    I'll talk to my brother about webhosting after I see how much interest there is.

    My SteamID Gamertag and PSN: TheLawinator
  • captainkcaptaink TexasRegistered User regular
    edited December 2007
    On the one hand, I'm starting to look forward to this. On the other, I'm already in a WAR pre-game guild. I don't know if I can handle that much anticipating.

    sig.gifSteam | D3: captaink#1674 | 3DS: 2466-1914-7679
  • TheLawinatorTheLawinator Registered User regular
    edited December 2007
    I can handle SO much anticipating. I'm in our resident WAR guild, TSM, as well. I am an anticipating MACHINE!

    My SteamID Gamertag and PSN: TheLawinator
  • ScooterScooter Registered User regular
    edited December 2007
    I'd definitely like to see the Arcadians have one of those keeps.

  • TheLawinatorTheLawinator Registered User regular
    edited December 2007
    And so far The Arcadians is the only name in the running. Even if you don't want to join, help with a badass name!

    My SteamID Gamertag and PSN: TheLawinator
This discussion has been closed.