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Dwarf Fortress: New Ver. RELEASED! Now in 3 ASCII dimensions! (NSF56K)

BahamutZEROBahamutZERO Seriously, why'd you summon me?Registered User regular
edited November 2007 in Games and Technology
THE NEW VERSION IS HERE! AT LONG LAST!
Z-axis, fluid dynamics, and a hell of a lot more than I can remember off the top of my head!


Get it here: http://www.bay12games.com/dwarves/df_27_169_33a.zip
Extract the files from the zip into the folder of your choice, then run dwarfort.exe. Simple!

As of now, a lot of the info in this OP is out of date. I'll fix it someday. Maybe. If I'm not to busy drowning my dwarves.

And I have written a more up-to-date tutorial, which is available here: http://www.dwarffortresswiki.net/index.php/Your_first_fortress
And here's another: http://www.dwarffortresswiki.net/index.php/Quickstart_guide
PA currently has a succession game going on! http://dwarf.lendemaindeveille.com/index.php/PA_Succession:_Kadolmorul (now defunct? -Bzero)

Welcome to the mountainhome of the dwarves! Starting out with a hardy band of seven pioneers, you will be beset on all sides by the threat of starvation, exposure, rampant idiocy, inexperience, tantrums, monkey attacks, hostile goblins, kleptomaniacal kobolds, accidental drownings, those goddamn hippy elves, being set on fire, upper class nobles that will make lives hell for your peasantry, and the mortal enemies of the dwarves, elephants. ELEPHANTS! OH GOD THEY'RE IN THE FORTRESS!

dfsig.gif

So what's Dwarf Fortress? It's a rather bizarre little roguelike/ fantasy world generator / colony management sim hybrid. With lots of dead dwarves guaranteed.

start_at_cliff.PNG
So you start out with a tiny band of 7 dwarves, a few wagons, mules, horses, and enough supplies to make sure you dont starve... maybe.

fortress.jpg
With a little luck (and if those goddamn monkeys dont steal all your food off the wagons again), your fortress will make it past the first winter. Or more likely it will collapse and you'll start up a new fortress, avoiding the mistakes of the first.

dmine-slaughter.jpg
...before it all ends in a tide of blood and dwarf parts

And then you start AGAIN!

Get the game here!:STRIKE THE EARTH!

The ever helpful Dwarf Fortress wiki
How not to starve during your first winter.

The previous G&T DF thread
And the SA DF thread, the Goons have plenty of DF chatter too.

And of course THE EPIC SAGA OF BOATMURDERED which is a must-read.

Valkun's exceedingly long, semi detailed, and verbose guide to helping aspiring architects and overlords in playing Dwarf Fortress Mode:
Spoiler:

FAQ
AAAAA LETTERS EVERYWHERE OH GOD HOW DO I DO STUFF?!
A few keys will come up a lot. Pressing these keys will bring up a yellow X cursor which you control using the arrow keys.

Q - assigns orders at workshops and structures, or used to create rooms from a placed structure, like tables, beds, archery targets, etc, or to destroy them.
T - much like Q, but works for sTructures. Use this when you want to examine/destroy a structure that is not a workshop. Also useful for peeking at the contents of a workshop to see how cluttered it is.
V - Examines an individual dwarf, where you can look at their stats, gear, thoughts and alter their job list.
K - If you'd like to see if that U is an attacking Unicorn or a friendly hUman trader, this is the key you want. Pressing enter examines the object in greater detail (if any).
Z - Brings up your fortress report and tells you how depressingly low you are on food.
D - Designates an area for tasks. Hit enter to start dragging out a rectangle, enter to stop. Or hold down the mouse button and draw it in. Everything in this area will now be designated for whatever task you had selected, from Digging out rock, cutting down trees, or picking plants, or whatever else it might have been. Use this to dig out your dwarf-hole.

I built a bridge, but it looked ugly so I demolished it. The new one never gets built because of pathing errors!
Common mistake. Never cut off the fortress. The dwarf builders are trying to get to material/worksites on the other side of the river/chasm, but cant because there's no bridge anymore. Avoid this by always having spare bridges. If this has already happened, build stone blocks at your masonry workshop and use those to build your new bridge, ensuring that you're using accessible materials.

How do I change the game resolution/settings/colours/etc?
In the data/init directory is init.txt, a well documented file which contains all sorts of DF settings.

Run this on a Mac?
User Sleep reports that Crossover works fine. I've no experience with this though.

I'd play this if only it had graphics
RARRRGH, but if you must, there's replacement tile and object graphics you can use along with install instructions on these pages:
http://dwarf.lendemaindeveille.com/index.php/Tilesets
http://dwarf.lendemaindeveille.com/index.php/Object_Tilesets
A repacked version with a tileset ready to go

What happens if I do this?
Just try it first! It's no fun if we tell you that you would have doomed all your dwarves to a horrible agonizing death beforehand. No fun at all!

Besides, it just means you get to do it better next time.

How do I back up my save game?
A good idea, since the game is only in alpha, and does crash (rarely), but if it does, it can corrupt your entire world.
Make a copy of the data/save directory and keep it somewhere safe. To restore, delete your entire data/save directory and replace it with your copy. NOT DELETING IT FIRST WILL CAUSE ERRORS.

BahamutZERO on
BahamutZeroBanner.jpg
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Posts

  • MaydayMayday made up his mind Registered User regular
    edited October 2007
    I'm-ah making-ah those tiles.
    civil.jpg
    Not really useful in the next version, but probably the one after it?

    logo-60px.gif GFX | MINIS | PRV
  • Randall_FlaggRandall_Flagg Registered User
    edited October 2007
    the mule is a sacrifice to the greater good

  • BahamutZEROBahamutZERO Seriously, why'd you summon me? Registered User regular
    edited October 2007
    the mule is a sacrifice to the greater good
    Toady said in a later update that he managed to repeat the tradgedy mule scenario with the mule surviving thanks to the new swimming code :P Although not on the first attempt. Or the second. Or the third...


    Testing notes now down to 37!

    BahamutZeroBanner.jpg
  • Rhan9Rhan9 Registered User regular
    edited October 2007
    Mayday wrote: »
    I'm-ah making-ah those tiles.
    civil.jpg
    Not really useful in the next version, but probably the one after it?

    Those tiles look really good.

    steam_sig.png
  • LeumasWhiteLeumasWhite Registered User regular
    edited October 2007
    Rhan9 wrote: »
    Mayday wrote: »
    I'm-ah making-ah those tiles.
    civil.jpg
    Not really useful in the next version, but probably the one after it?

    Those tiles look really good.

    Monocle-dude is pretty awesome.

    (also, given what most dorfs go through in this game, I find the perpetual :| expression highly appropriate)

    hellboysig.jpg
  • FrosteeyFrosteey 1521-2945-8940Registered User regular
    edited October 2007
    I watched the Tragedy Mule video, and above all it's making me wonder if Toady's mentioned streamlining wall building. It'd get annoying quick to build a structure from scratch one square at a time, especially when it would seemingly be so easy to be able lengthen them like roads or farms.

    frosteey.gif
  • TurnpikeLadTurnpikeLad Registered User regular
    edited October 2007
    Anyone else see the video where Toady constructs a bridge above ground level outside the mountain? I submit to such possibilities as: firing posts for dwarf archers (obvious but functional), noble disposal (what a nice balcony... with a trap door that drops you twenty stories into an unsuspecting siege army, causing a massive explosion of deadly noble bone shrapnel and viscera), insane dwarf disposal, water cannons which fire stones, magma cannons which fire magma and flame, etc etc etc. Frankly, I am very dissapointed in myself for highly anticipating such hideous actions... but I can live with that. My enemies, however, will not be able live with angry elephant bombs, noble explosions, crushing flood stones, being burned alive well away from my fortress, to name a few things.

    Which video was that?!

  • MaydayMayday made up his mind Registered User regular
    edited October 2007
    jdarksun wrote: »
    Rhan9 wrote: »
    Mayday wrote: »
    I'm-ah making-ah those tiles.
    Those tiles look really good.
    Monocle-dude is pretty awesome.
    (also, given what most dorfs go through in this game, I find the perpetual :| expression highly appropriate)
    I think that's supposed to be a mustache...

    I leave that open to interpretation lol.gif
    I'd also like to point out that the monocle-dude is the jeweler. Should I think of some other symbol?

    logo-60px.gif GFX | MINIS | PRV
  • ShurakaiShurakai Registered User regular
    edited October 2007
    Gaaaah. Want new version. Want to drown in dorf goodness until my brain melts.

    I need my computer back so I can distract myself with Portal.

    DF and Mount and Blade are the only games I can play on these damb college computers.

  • MaydayMayday made up his mind Registered User regular
    edited October 2007
    Oh damn. Working on the nobles has proven to be much harder than the basic dorfs. Is it okay that I pop in from time to time and ask for feedback?
    For example: are these clear to you?
    1.jpg
    2.jpg
    3.jpg

    logo-60px.gif GFX | MINIS | PRV
  • AchtungBabyAchtungBaby Registered User
    edited October 2007
    Mayday, those are excellent.

    Animal Crossing: 2534-9952-2348 Asgard, Hugo

    Pokemon Pearl: 2577-9731-8070

    Contact - 0043 9563 6121
  • /../.. Registered User
    edited October 2007
    Now we just need some faggot to jump in here and say how much they suck and how much he loves his plain old ASCII.

    Also can you give the sprites varying beard colors? Some with black hair others with red, or blonde, etc.

  • MaydayMayday made up his mind Registered User regular
    edited October 2007
    Yeah... that's the manager.

    As for the first- I was planning this icon for a broker (he's holding a contract). The money symbol is to be placed near every noble dabbling with economy:
    Broker, Trade Minister, Guildmaster, Bookkeeper, Treasurer, Hoardmaster, Dungeon Master (?), Tax Collector.

    logo-60px.gif GFX | MINIS | PRV
  • VicVic Registered User regular
    edited October 2007
    If you put more brown of the contract, it'll look like a clipboard. Would make it clearer for me.

  • peterdevorepeterdevore Registered User regular
    edited October 2007
    Maybe the jeweller could hold a bit bigger gem, something shaped like a (Zelda) rupee? I thought he was a wine taster for a second, all that's missing is a top hat.

    I assume the blue guy to the right is your generic hauler dwarf?

    The nobles and the child look good, instantly recognizable. I guess all the guildpeople and minor nobility would be a lot harder to make distinguishable. Toady did overhaul/remove a lot of them in the new version though, so that might not be as hard as it seems.

    Looking good so far!

  • lazyc0mmunistlazyc0mmunist Registered User
    edited October 2007
    In the last thread someone posted a link to install dwarf fortress with replacement tilesets already installed. If someone could repost it, that would be awesome.

  • LeumasWhiteLeumasWhite Registered User regular
    edited October 2007
    jdarksun wrote: »
    Rhan9 wrote: »
    Mayday wrote: »
    I'm-ah making-ah those tiles.
    civil.jpg
    Not really useful in the next version, but probably the one after it?

    Those tiles look really good.

    Monocle-dude is pretty awesome.

    (also, given what most dorfs go through in this game, I find the perpetual :| expression highly appropriate)

    I think that's supposed to be a mustache...

    Yeah, I noticed that after a bit, but my first impression was "man, those dorfs do not look impressed."

    hellboysig.jpg
  • jb7jb7 Registered User
    edited October 2007
    Mayday wrote: »
    Oh damn. Working on the nobles has proven to be much harder than the basic dorfs. Is it okay that I pop in from time to time and ask for feedback?
    For example: are these clear to you?
    1.jpg
    2.jpg
    3.jpg

    I thought the last one was a dwarf prostitute. :(

    Those are really awesome though. I second making the jewel for the jeweler more apparent.

    Also what is the guy with the giant trough/spade spose to be?

  • SoaLSoaL fantastic Registered User regular
    edited October 2007
    I think it's a mason. Is it the one in the white?

    DKFA7.gif
  • UltimaGeckoUltimaGecko Registered User
    edited October 2007
    I think the jeweler on there has the pretty standard 'gemstone!' shaped diamond thing...it might be better if it was a different color, as to distinguish it from what may normally be associated with glass (blue would probably be the choicest color (green'd be good too...if DF didn't have mountains of sand and green glass)).

    Don't forget that Elephants need to be coated in blood.

    The facehuggers want to play with you in the AvP LP. Facehuggers also want you to check out the TF2 cards here. View the in-progress RE mansion recreation for L4D here.
    Bitstream wrote: »
    People respect a man who might do science at any moment.
  • KiTAKiTA Registered User regular
    edited October 2007
    /.. wrote: »
    Now we just need some faggot to jump in here and say how much they suck and how much he loves his plain old ASCII.

    Also can you give the sprites varying beard colors? Some with black hair others with red, or blonde, etc.

    Wow, it didn't take long for you to get banned.

    time to crash, the dawn is up, the sun gleems out glorious ps4 sunbeams and i can trade those sunbeams and do whatever i want with them.
  • UtsanomikoUtsanomiko Registered User regular
    edited October 2007
    I think those sprites look professionally gorgeous.

    But I love my plain ol' ASCII. It's just so much simpler to tell what's what once you've loo[k]ed at it a couple times to remember what it identifies. I'd definitely love to see a mockup of a fully-tiled version of a DF screen, to see if I'm right in that an all-sprite map would just be too cluttered to read effectively.

    Again, the essential graphical update I want is a nearly full screen window of maybe 80x100 tiles. Can you image how hard it's going to be to manage a fortress with its main hall running north-south when the window shows less than thirty tiles along that axis?


    But the real faggot to jump in here was /.. . Does he have a blog we can read to hear how terrible and unfair were his infractions?

    hmm.gif
  • DarmakDarmak Godking of the Snerkywizards Registered User regular
    edited October 2007
    Don't forget to rate this thread guys, we need those stars to easily identify this thread! :D

    PIZTDhW.jpg
  • peterdevorepeterdevore Registered User regular
    edited October 2007
    Yes, this thread menaces with spikes of gold stars. :P

    Toady put up these two images of the intermediate fractal map yesterday. It really shows how processor intensive it must be to generate a whole world with erosion and height maps taken into account.

    Only 31 testing notes left!

  • BlueDestinyBlueDestiny Registered User
    edited October 2007
    I guess Toady One knows what it's like to be God by now. Sort of.

    Any sufficiently advanced friendship is indistinguishable from magic.
  • Sir CarcassSir Carcass I have been shown the end of my world Austin, TXRegistered User regular
    edited October 2007
    Utsanomiko wrote: »
    I think those sprites look professionally gorgeous.

    But I love my plain ol' ASCII. It's just so much simpler to tell what's what once you've loo[k]ed at it a couple times to remember what it identifies. I'd definitely love to see a mockup of a fully-tiled version of a DF screen, to see if I'm right in that an all-sprite map would just be too cluttered to read effectively.

    Again, the essential graphical update I want is a nearly full screen window of maybe 80x100 tiles. Can you image how hard it's going to be to manage a fortress with its main hall running north-south when the window shows less than thirty tiles along that axis?

    The main problem with sprites is that while those do look amazing, in the game they'll be about a quarter of the size and much harder to recognize at a glance, I'd imagine.

    camo_sig2.png
  • ShurakaiShurakai Registered User regular
    edited October 2007
    Yes, this thread menaces with spikes of gold stars. :P

    Toady put up these two images of the intermediate fractal map yesterday. It really shows how processor intensive it must be to generate a whole world with erosion and height maps taken into account.

    Only 31 testing notes left!

    If you go to this page you can find the entire world in the new map format. I wont direct link the image because its huge and it might eat the poor guys bandwidth.

  • Mojo_JojoMojo_Jojo Crushing pussy; Marry a man Registered User regular
    edited October 2007
    NEXT RELEASE TASK LIST: The number in parentheses is just a counter for me. Lower is better.

    handle testing notes (31)
    update zlib code
    So close I can taste it. And it tastes great.

    Homogeneous distribution of your varieties of amuse-gueule
  • J3pJ3p Registered User regular
    edited October 2007
    I can't wait to get my hands on the new version.

    I've already told all my friends and family that I will no longer have time for them.

    +./\ 50 ?. 50
  • UltimaGeckoUltimaGecko Registered User
    edited October 2007
    Shurakai wrote: »
    Yes, this thread menaces with spikes of gold stars. :P

    Toady put up these two images of the intermediate fractal map yesterday. It really shows how processor intensive it must be to generate a whole world with erosion and height maps taken into account.

    Only 31 testing notes left!

    If you go to this page you can find the entire world in the new map format. I wont direct link the image because its huge and it might eat the poor guys bandwidth.

    Wait...do we actually get to use those views while choosing our fortress site? Or are they just behind the scenes sorts of maps? Because they're sweet, and it'd probably be easier to pick a spot if its got all those detailed overlays.

    The facehuggers want to play with you in the AvP LP. Facehuggers also want you to check out the TF2 cards here. View the in-progress RE mansion recreation for L4D here.
    Bitstream wrote: »
    People respect a man who might do science at any moment.
  • MaydayMayday made up his mind Registered User regular
    edited October 2007
    jb7 wrote: »
    I second making the jewel for the jeweler more apparent.
    Maybe the jeweller could hold a bit bigger gem, something shaped like a (Zelda) rupee? I thought he was a wine taster for a second, all that's missing is a top hat.

    jewelers.jpg ?
    I assume the blue guy to the right is your generic hauler dwarf?
    Yes, that's the peasant.
    Also what is the guy with the giant trough/spade spose to be?
    It's a trowel, the standard tool of a mason.
    The main problem with sprites is that while those do look amazing, in the game they'll be about a quarter of the size and much harder to recognize at a glance, I'd imagine.
    Like I said- I'm only making those in the hopes of us ever getting to be able to display 32px tiles in the game. I'm also making 16px tiles but in terms of being clear and readable, they can hardly compare to the plain ASCII symbols. (and thanks for the compliment;).

    Anyways, some new dorfs today. I'm surprised how long it can take to make a 32px icon :/


    45.jpg 456.jpg 56.jpg baby.jpg cg.jpg tjj.jpg x.jpg

    The last one is a guard, I'm not sure what attribute to use for those guys.

    logo-60px.gif GFX | MINIS | PRV
  • VicVic Registered User regular
    edited October 2007
    I'd go for the second jeweller. Those are all truly awesome. Who is the saw noble though?

  • BecomingBecoming Registered User regular
    edited October 2007
    Those are some awesome icons.

    Also, I'd kill for the ability to display more vertical real-estate. :|

  • J3pJ3p Registered User regular
    edited October 2007
    That baby dwarf is hilarious.

    +./\ 50 ?. 50
  • MaydayMayday made up his mind Registered User regular
    edited October 2007
    J3p wrote: »
    That baby dwarf is hilarious.

    It is also probably one of the most hideous things I've ever created D:

    Vic: it's the Carpenters' Guild Rep.

    logo-60px.gif GFX | MINIS | PRV
  • Charles KinboteCharles Kinbote Registered User regular
    edited October 2007
    man i need to get this game again.

    www.twitter.com/amazingwarlock
  • mr weenismr weenis Registered User regular
    edited October 2007
    now there is no need for the beards over babies society

    Nickle wrote: »
    972 dicks is a lot of dicks. :(
  • Infinity Minus OneInfinity Minus One __BANNED USERS
    edited October 2007
    hey if anything you could use those dwarf graphics to make a multiplayer BYOND version of Dwarf Fortress where every player is a dwarf. Since it takes 32x32 graphics.

  • ChicoBlueChicoBlue Registered User regular
    edited October 2007
    That would be pretty crazy.

    Illustration Portfolio: cajsimpson.com
  • ShurakaiShurakai Registered User regular
    edited October 2007
    I wonder what testing notes means, exactly. Most certainly more tests, I imagine, but it will be interesting to see how quickly he can get through them and onto super-mega-awesome release day.

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