So was that just a cocky bandit slip-up, or are they certain that the village has no clue who they are. There's about two ways I can see that playing out:
1) The bandits see that the village has no clue who is part of the evil group. All the voiced suspicions are way off base, so the bandits figure it's safe to offer this, since the village will do their work for them. (The village should then realise that the bandits figure they're safe, take a closer look at people they haven't been talking about--or those they've been trusting--and maybe pick new suspects.)
2) The bandits, assuming the reaction in parenthases above, are actually trying to shift the suspicion off the public targets, to save their members.
The thing is, I don't really know who plays the game that "deeply" or not.
So was that just a cocky bandit slip-up, or are they certain that the village has no clue who they are. There's about two ways I can see that playing out:
1) The bandits see that the village has no clue who is part of the evil group. All the voiced suspicions are way off base, so the bandits figure it's safe to offer this, since the village will do their work for them. (The village should then realise that the bandits figure they're safe, take a closer look at people they haven't been talking about--or those they've been trusting--and maybe pick new suspects.)
2) The bandits, assuming the reaction in parenthases above, are actually trying to shift the suspicion off the public targets, to save their members.
The thing is, I don't really know who plays the game that "deeply" or not.
Also, there might only be one bandit left with only one kill, and #4 is a way to get an "Extra" kill in (in addition to a third kill if they don't know the identity).
So was that just a cocky bandit slip-up, or are they certain that the village has no clue who they are. There's about two ways I can see that playing out:
1) The bandits see that the village has no clue who is part of the evil group. All the voiced suspicions are way off base, so the bandits figure it's safe to offer this, since the village will do their work for them. (The village should then realise that the bandits figure they're safe, take a closer look at people they haven't been talking about--or those they've been trusting--and maybe pick new suspects.)
2) The bandits, assuming the reaction in parenthases above, are actually trying to shift the suspicion off the public targets, to save their members.
The thing is, I don't really know who plays the game that "deeply" or not.
Also, there might only be one bandit left with only one kill, and #4 is a way to get an "Extra" kill in (in addition to a third kill if they don't know the identity).
Yup, that's true.
Speaking of which, do we think the bandits get two kills, or are the extra bandit kills revenge kills after the village gets a bandit? I was kind of thinking they were revenge kills, since there were a couple nights where they didn't happen, but as I type this, I realise they could just have easily been blocked by Guardians or something like that.
So was that just a cocky bandit slip-up, or are they certain that the village has no clue who they are. There's about two ways I can see that playing out:
1) The bandits see that the village has no clue who is part of the evil group. All the voiced suspicions are way off base, so the bandits figure it's safe to offer this, since the village will do their work for them. (The village should then realise that the bandits figure they're safe, take a closer look at people they haven't been talking about--or those they've been trusting--and maybe pick new suspects.)
2) The bandits, assuming the reaction in parenthases above, are actually trying to shift the suspicion off the public targets, to save their members.
The thing is, I don't really know who plays the game that "deeply" or not.
Also, there might only be one bandit left with only one kill, and #4 is a way to get an "Extra" kill in (in addition to a third kill if they don't know the identity).
Yup, that's true.
Speaking of which, do we think the bandits get two kills, or are the extra bandit kills revenge kills after the village gets a bandit? I was kind of thinking they were revenge kills, since there were a couple nights where they didn't happen, but as I type this, I realise they could just have easily been blocked by Guardians or something like that.
There have been many overlapping kills.
Can anybody spot the critical error in this post? Hint: the two posts after it may be important clues!
So was that just a cocky bandit slip-up, or are they certain that the village has no clue who they are. There's about two ways I can see that playing out:
1) The bandits see that the village has no clue who is part of the evil group. All the voiced suspicions are way off base, so the bandits figure it's safe to offer this, since the village will do their work for them. (The village should then realise that the bandits figure they're safe, take a closer look at people they haven't been talking about--or those they've been trusting--and maybe pick new suspects.)
2) The bandits, assuming the reaction in parenthases above, are actually trying to shift the suspicion off the public targets, to save their members.
The thing is, I don't really know who plays the game that "deeply" or not.
Also, there might only be one bandit left with only one kill, and #4 is a way to get an "Extra" kill in (in addition to a third kill if they don't know the identity).
Yup, that's true.
Speaking of which, do we think the bandits get two kills, or are the extra bandit kills revenge kills after the village gets a bandit? I was kind of thinking they were revenge kills, since there were a couple nights where they didn't happen, but as I type this, I realise they could just have easily been blocked by Guardians or something like that.
There have been many overlapping kills.
Can anybody spot the critical error in this post? Hint: the two posts after it may be important clues!
Yeah. Someone knew how a mechanic would work before anyone was told how a mechanic would work.
So was that just a cocky bandit slip-up, or are they certain that the village has no clue who they are. There's about two ways I can see that playing out:
1) The bandits see that the village has no clue who is part of the evil group. All the voiced suspicions are way off base, so the bandits figure it's safe to offer this, since the village will do their work for them. (The village should then realise that the bandits figure they're safe, take a closer look at people they haven't been talking about--or those they've been trusting--and maybe pick new suspects.)
2) The bandits, assuming the reaction in parenthases above, are actually trying to shift the suspicion off the public targets, to save their members.
The thing is, I don't really know who plays the game that "deeply" or not.
Also, there might only be one bandit left with only one kill, and #4 is a way to get an "Extra" kill in (in addition to a third kill if they don't know the identity).
Yup, that's true.
Speaking of which, do we think the bandits get two kills, or are the extra bandit kills revenge kills after the village gets a bandit? I was kind of thinking they were revenge kills, since there were a couple nights where they didn't happen, but as I type this, I realise they could just have easily been blocked by Guardians or something like that.
There have been many overlapping kills.
Can anybody spot the critical error in this post? Hint: the two posts after it may be important clues!
I caught the overlapping kills, unless you're saying there were overlaps not indicated in the narrations. I may have just missed them in the nights I'm thinking of, since I didn't follow the weekend as it happened and just caught up yesterday.
He only listed 1 bandit kill, when there are usually 2. So he's probably a bandit that knows that, now they're down to 3, they only get 1 kill or something.
edit: Nevermind, the 1 bandit kill is assuming the agreement. So no, I don't see the mechanic slip-up.
The thing is, I don't really know who plays the game that "deeply" or not.
I'm of the opinion that they don't. Most people seem to be 1 or 2-iteration thinkers. I was questioning myself a lot before because I thought people might be being extra tricksy, trying to see all possible motivations behind certain actions, but I think my playing mindgames with myself didn't get me anywhere. If I had been more vocal and insistent about Giltanis, aznman might still be alive. But noooo I had to go and give the bandits extra credit for tricksiness :P
The thing is, I don't really know who plays the game that "deeply" or not.
I'm of the opinion that they don't. Most people seem to be 1 or 2-iteration thinkers. I was questioning myself a lot before because I thought people might be being extra tricksy, trying to see all possible motivations behind certain actions, but I think my playing mindgames with myself didn't get me anywhere. If I had been more vocal and insistent about Giltanis, aznman might still be alive. But noooo I had to go and give the bandits extra credit for tricksiness :P
Yeah, you're about the only one I've noticed in my games who has voiced the "deeper" playing thoughts. I think we're in agreement, though, that most people just don't play that deep. I guess that's good, for us
Yeah, you're about the only one I've noticed in my games who has voiced the "deeper" playing thoughts. I think we're in agreement, though, that most people just don't play that deep. I guess that's good, for us
Yeah, you're about the only one I've noticed in my games who has voiced the "deeper" playing thoughts. I think we're in agreement, though, that most people just don't play that deep. I guess that's good, for us
Yeah, you're about the only one I've noticed in my games who has voiced the "deeper" playing thoughts. I think we're in agreement, though, that most people just don't play that deep. I guess that's good, for us
I can play pretty deep.
IF I DONT GET OFFED ON DAY 1
Yeah, I'm pretty sure the bandits' early strategy was to kill off the experienced and/or well-liked villagers, which has, I think, made a huge difference. Because I would have networked you so hard. So hard.
Yeah, you're about the only one I've noticed in my games who has voiced the "deeper" playing thoughts. I think we're in agreement, though, that most people just don't play that deep. I guess that's good, for us
I can play pretty deep.
IF I DONT GET OFFED ON DAY 1
Yeah, I'm pretty sure the bandits' early strategy was to kill off the experienced and/or well-liked villagers, which has, I think, made a huge difference. Because I would have networked you so hard. So hard.
You what? I... I think I'm turned on, Irene. :winky:
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duraxWho watches the watchdogs?Registered Userregular
I think I would have tried to start my own network, really. My power was fairly useless but I could have proved myself as having some power. Although it was a negative power, so I would have been killed on night 2, but at least I would have played out my role.
I'm still curious whether the vote is being fiddled with every day, or if that whole mechanic died with me.
I think I would have tried to start my own network, really. My power was fairly useless but I could have proved myself as having some power. Although it was a negative power, so I would have been killed on night 2, but at least I would have played out my role.
I'm still curious whether the vote is being fiddled with every day, or if that whole mechanic died with me.
No. The vote was only altered on one day (the grueling decision discounted most people's votes), but it ended up not making a difference.
I wasn't saying that I was part of any network or that I had any remotely useful powers, but at least we could have kept each other on track.
Ah, right.
I wasn't sure if you were saying that, yes, you would have tried to network with me (for our own little mini-network at least) or if you would have gotten the Network to go after me (had you gotten with them).
I think I would have tried to start my own network, really. My power was fairly useless but I could have proved myself as having some power. Although it was a negative power, so I would have been killed on night 2, but at least I would have played out my role.
I'm still curious whether the vote is being fiddled with every day, or if that whole mechanic died with me.
No. The vote was only altered on one day (the grueling decision discounted most people's votes), but it ended up not making a difference.
It's always good to build in an escape tunnel. Makes me wonder why the Barbarians were the only ones smart enough to do that in Heroes of Might and Magic.
Posts
That... is amazing.
I love enc0re's latest comment. I think, even if he's evil, it demonstrates just how terribly this has gone for the settlers so far.
And what would have happened if I found him?
Automatic settler win?
Maybe?
No?
damnit
zot, don't yell at me like you didn't kill at least a villager if not a special. I only guarded rakaam because frosteey asked me to on good faith.
I think my record stands as better than yours considering I joined yesterday.
God, I love seeing this happen. I don't know who's ultimately deceiving who, but I don't care. It's still brilliant.
What the hell, man?
I'm just fucking frustrated at being so damned dumb. Don't know how I'm going to live this one down.
1) The bandits see that the village has no clue who is part of the evil group. All the voiced suspicions are way off base, so the bandits figure it's safe to offer this, since the village will do their work for them. (The village should then realise that the bandits figure they're safe, take a closer look at people they haven't been talking about--or those they've been trusting--and maybe pick new suspects.)
2) The bandits, assuming the reaction in parenthases above, are actually trying to shift the suspicion off the public targets, to save their members.
The thing is, I don't really know who plays the game that "deeply" or not.
Also, there might only be one bandit left with only one kill, and #4 is a way to get an "Extra" kill in (in addition to a third kill if they don't know the identity).
Yup, that's true.
Speaking of which, do we think the bandits get two kills, or are the extra bandit kills revenge kills after the village gets a bandit? I was kind of thinking they were revenge kills, since there were a couple nights where they didn't happen, but as I type this, I realise they could just have easily been blocked by Guardians or something like that.
There have been many overlapping kills.
Can anybody spot the critical error in this post? Hint: the two posts after it may be important clues!
Yeah. Someone knew how a mechanic would work before anyone was told how a mechanic would work.
I caught the overlapping kills, unless you're saying there were overlaps not indicated in the narrations. I may have just missed them in the nights I'm thinking of, since I didn't follow the weekend as it happened and just caught up yesterday.
edit: Nevermind, the 1 bandit kill is assuming the agreement. So no, I don't see the mechanic slip-up.
I'm of the opinion that they don't. Most people seem to be 1 or 2-iteration thinkers. I was questioning myself a lot before because I thought people might be being extra tricksy, trying to see all possible motivations behind certain actions, but I think my playing mindgames with myself didn't get me anywhere. If I had been more vocal and insistent about Giltanis, aznman might still be alive. But noooo I had to go and give the bandits extra credit for tricksiness :P
Yeah, you're about the only one I've noticed in my games who has voiced the "deeper" playing thoughts. I think we're in agreement, though, that most people just don't play that deep. I guess that's good, for us
IF I DONT GET OFFED ON DAY 1
Some day, hippo. Some day.
Yeah, I'm pretty sure the bandits' early strategy was to kill off the experienced and/or well-liked villagers, which has, I think, made a huge difference. Because I would have networked you so hard. So hard.
You what? I... I think I'm turned on, Irene. :winky:
... Oh sorry, reflex :P
I'm still curious whether the vote is being fiddled with every day, or if that whole mechanic died with me.
No. The vote was only altered on one day (the grueling decision discounted most people's votes), but it ended up not making a difference.
Ah, right.
I wasn't sure if you were saying that, yes, you would have tried to network with me (for our own little mini-network at least) or if you would have gotten the Network to go after me (had you gotten with them).
What?
So ..uhh.. what the use of my power? :?
it gave us an excuse if we fudged the votes by accident :P
"it was aldos fault! he didnt post enough vote counts!"
It's always good to build in an escape tunnel. Makes me wonder why the Barbarians were the only ones smart enough to do that in Heroes of Might and Magic.