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Sorcerer of Severed Heads

2

Posts

  • SpeedKnightSpeedKnight Registered User regular
    edited December 2005
    The linework on these is really cool. But you're doing local shading, I think it would look better with a defined lightsource.

    Quick Paintover:
    someoneelsemadethisnotme.jpg

  • Golden YakGolden Yak Burnished Bovine The PIT, level 26Registered User regular
    edited December 2005
    Bitchin'. That's awesome, whatever it is you did. I'll monkey with it in Photoshop some more to soften the shading and give it more of a defined light-source. Then I'll try some of that psycho cool color Megamau mentioned...

    *saves for reference*

  • Captain UglyheadCaptain Uglyhead Registered User
    edited December 2005
    I really like Mister Snake-guts there, but Turnip is by far my favorite.

    Also, though, the Skeleton Lord has freaky-big boots. If his feet are just bones, I'd imagine there's a lot of wiggle-room in there, unless they're padded on the inside, or otherwise thicker than normal boots.

    His hands are kinda big too, but I guess those could just be magic gauntlets or something! :o

    Edit; Oh, and if you're at a loss as to how the other part of the blade of that broken sword could be carried, I guess you could strap it to the other character's arm or something/have it replace the forearm, kinda like how pirates have hook-hands.

    Spiderweb Software makes fun, reasonably priced games for PCs and Macs. Big demos, too!
  • white_queenwhite_queen Registered User
    edited December 2005
    Well Golden, I must say I'm impressed. I too play WoW, and am impressed with your concept designs of the pandarin. Even though I don't think they'll make the pandarin the new Alliance race, as cool as it would be.

    I like the line weight you used on the illustrations, it adds some nice depth. Your tauren's face looks a liiiittle to animated, but the body is done very well. Your undead will look a little clearer to me if it was colored, the illustration looks al ittle busy, but it's good. The craftsmanship is very clean. Well done.

    I am Lo-Fan... Master of Cool Breeze.

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  • fadedletterslostfadedletterslost Registered User
    edited December 2005
    Nice line style... some wonky anatomy on them though, seems like you have Rob Liefeld syndrome... you know no waist...

    LOL, you are a rotten fucker though, you know that right?
  • Golden YakGolden Yak Burnished Bovine The PIT, level 26Registered User regular
    edited January 2006
    Nice line style... some wonky anatomy on them though, seems like you have Rob Liefeld syndrome... you know no waist...

    It might just seem that way because most of them have no organs to fill out the midsection.

    Anyway, onto business...

    I am currently working on re-vamping my very own little corner of the web [plug]www.goldenyak.com[/plug], and step 1 is to put up a big 'Under Construction' graphic on the front page. Here's what I've put together so far:

    moblinatwork_wip.jpg

    's gonna be this happy little critchure with 'Under Construction' in fancy iron gold-wrought letters across the top. This is the result of a few evening's work, and I thought I'd take a step back and have it looked at. I want the wooden planks to look wooden enough, so comments on that part in particular are greatly appreciated.

  • srsizzysrsizzy Registered User regular
    edited January 2006
    Your stuff's prime, real beautiful. I'm glad your posting more.

    BRO LET ME GET REAL WITH YOU AND SAY THAT MY FINGERS ARE PREPPED AND HOT LIKE THE SURFACE OF THE SUN TO BRING RADICAL BEATS SO SMOOTH THE SHIT WILL BE MEDICINAL-GRADE TRIPNASTY MAKING ALL BRAINWAVES ROLL ON THE SURFACE OF A BALLS-FEISTY NEURAL RAINBOW CRACKA-LACKIN' YOUR PERCEPTION OF THE HERE-NOW SPACE-TIME SITUATION THAT ALL OF LIFE BE JAMMED UP IN THROUGH THE UNIVERSAL FLOW BEATS
  • Golden YakGolden Yak Burnished Bovine The PIT, level 26Registered User regular
    edited January 2006
    moblinatwork2.jpg

    Added a bit here and there over the week to achieve this. Just a bit more lumber to do, then I can start on the lettering. Comments/crits welcome.

  • Mox911Mox911 Registered User
    edited January 2006
    Just a quick not, first off awsome, next just a picky thing... the smoke off the the stog should be lighter and less angular unless of course he is smokeing oil and the smoke is actually a flame... or it could just be me... I smoke too much... I see it tends to mushroom and get clearer twords the top...

    smoke.jpg

    sorry couldn't find a good picture of a stog. but thought this would at least show my point...

    "Sometimes Its not worth chewing through the leather straps..." - Emo Phillips
    JAEF wrote:
    Who cares if it's in the rules. I'm still stabbing him in the face if he does it again.
  • Golden YakGolden Yak Burnished Bovine The PIT, level 26Registered User regular
    edited January 2006
    Ah, an excellent point. Yes, though freaky and green be he, the cigar he's got should have pretty much the same properties as our primitive Earth cigars. I like the idea of using oil of some kind for smoking, but I haven't developed the backstory for this guy's race enough to start going into what they roll into their cigars instead of tabacco.

    The train was a good reference. I'll find some more pics, then rework the smoke plume to something more suitable.

  • misosoupmisosoup Registered User
    edited January 2006
    One thing, I don't quite understand how the Candle is strapped 'pon his forehead, put like a big strap round it or something, I dunno...

    APTBSsig.jpg
  • OtarOtar Registered User
    edited January 2006
    Now, I'm no artist, I really wish i could be, but I'm not. So take what I say VERY lightly, but I think the wood in the "Under construction" picture looks way to exagerated, with the lines in it. But I absolutly love "Fear" and your skeleton lord.

    [SIGPIC][/SIGPIC]
  • Golden YakGolden Yak Burnished Bovine The PIT, level 26Registered User regular
    edited January 2006
    Hmm, that comment's a bit troubling. The wood in the pic plays a very important role, I want it to look at woodsy as possible. By 'exaggerated', do you mean too cartoony? Do the lines make the sunken parts of the wood look too thick, or make the wooden planks look too pieced-together?

    I'd hate to have to redo it, cuz here's the finished product. Or rather, here's the product what have all the colors on it:

    moblinatwork3.jpg

    Just need to make up some 'Under Construction' text, which I will do tomorrow. Wurk KomPlete!

  • OtarOtar Registered User
    edited January 2006
    Golden Yak wrote:
    Hmm, that comment's a bit troubling. The wood in the pic plays a very important role, I want it to look at woodsy as possible. By 'exaggerated', do you mean too cartoony? Do the lines make the sunken parts of the wood look too thick, or make the wooden planks look too pieced-together?

    I'd hate to have to redo it, cuz here's the finished product. Or rather, here's the product what have all the colors on it:

    moblinatwork3.jpg

    Just need to make up some 'Under Construction' text, which I will do tomorrow. Wurk KomPlete!

    I think it makes it look to overdone and sunken' in and sorta pieced together. Thats only my opnion, I like all your other work but this one seems weird to me.

    [SIGPIC][/SIGPIC]
  • srsizzysrsizzy Registered User regular
    edited January 2006
    You're candles light isn't affecting the wood, and most of the wood loks like there's no centralized light source.

    BRO LET ME GET REAL WITH YOU AND SAY THAT MY FINGERS ARE PREPPED AND HOT LIKE THE SURFACE OF THE SUN TO BRING RADICAL BEATS SO SMOOTH THE SHIT WILL BE MEDICINAL-GRADE TRIPNASTY MAKING ALL BRAINWAVES ROLL ON THE SURFACE OF A BALLS-FEISTY NEURAL RAINBOW CRACKA-LACKIN' YOUR PERCEPTION OF THE HERE-NOW SPACE-TIME SITUATION THAT ALL OF LIFE BE JAMMED UP IN THROUGH THE UNIVERSAL FLOW BEATS
  • Golden YakGolden Yak Burnished Bovine The PIT, level 26Registered User regular
    edited March 2006
    Haven't been doing much lately, but here's a few things I've put together this past week.

    maim_gorrvinnius.gif
    Maim Gorrvinnius, worked a bit on the shading. Think it looks a little bit better.

    shred_gorrvinnius.gif
    Shred Gorrvinnius, Maim's brother. Unshaded as of yet. He also doesn't get his name underlined. Somewhat less skeletal than his big bro. Still working on the concept for his weapon. While Maim holds the haft of the demon sword, Shred get's the blade. Not quite sure how he's going to wield the damn thing, but I'm thinking it's going to be so big that he'll need the two arms on one side to wield it. He's also had a bit of work done on the back to add the extra muscle power he'll need. Also, his guts are sticking out. All my undead have very little around the waisteline.

    Working on concepts for another brother, a sister, and their father.

    shadowelf.gif
    A critter called a Shadow Elf. Based on the shadow dwellers from the Ragnarok Online manga. Tried to work on my digital shading a little more. Crits on this guy are especially welcome.

  • AlyceInWonderlandAlyceInWonderland Registered User regular
    edited March 2006
    I like these

    The shadow elf is kind of freaky. Maybe because instead of hands it has really pointy nubbs. Kind of reminds me of a duke nukem game where people would catch on fire and they wouldn't have hands..but pointy arm nubbs. but I digress.

    Well, not really, because I don't really have anything to say. These are pretty good. I want to see the 2nd one down colored.

  • Golden YakGolden Yak Burnished Bovine The PIT, level 26Registered User regular
    edited April 2006
    A creature concept I worked on during the down-time:

    Urborg
    urborg.jpg

    Kinda a dragon-ogre type beast. Slow and stupid, probably a meat shield for some evil dark lord.

    I scanned in the pencil lines before inking it, then decided to just do a quick color mock-up right onto the pencils themselves. Probably ink it later and try to put in a bit more detail... think I'll still keep him black though.

  • Golden YakGolden Yak Burnished Bovine The PIT, level 26Registered User regular
    edited June 2006
    Look and be amazed.

    Do it.

    rockogre.jpg

    I dunno what it is about monsters with stuff growing out of their back. I like 'em.

    Like Godzilla.

    He rules.

  • MagicToasterMagicToaster Registered User regular
    edited June 2006
  • DogDog Registered User, Administrator, Vanilla Staff admin
    edited June 2006
    Golden Yak wrote:
    Look and be amazed.

    Do it.

    Sexy Beast

    I dunno what it is about monsters with stuff growing out of their back. I like 'em.

    Like Godzilla.

    He rules.

    Hah, great. Mean looking. Reminds of that dinosaur with the completely armored back and the club tail. Could google the name, but I doubt anyone cares.

    Diggin' the color choices. Great contrast there. I have one beef! The part where his left claw overlaps his groin area, I get lost. I had to concentrate to tell where his claws ended and the scales of his groin began. Might just want to thicken the outline around his claw there, so its easier to distinguish between the two? Also I just figured out what is making that area hard to understand, his 'index claw' is forming some major tangents with those groin scales. Instead of having the lines for the claw flowing into the lines for the groin, make the lines of the claw perpendicular to the lines of the groin, it'll clear that right up. I know it sounds silly, but it works!

  • Golden YakGolden Yak Burnished Bovine The PIT, level 26Registered User regular
    edited June 2006
    This reminds me of Doomsday.

    Another great monster with stuff growing out of his back.
    Aeros wrote:
    I have one beef! The part where his left claw overlaps his groin area, I get lost.

    I hear what you say/write. I must avoid having stuff overlap with over stuff in a confusing way in future. Some shading changes on the stone talons might be able to help things in this case. Thanks for the heads up.

  • srsizzysrsizzy Registered User regular
    edited June 2006
    I'd say need more contrast. Brighter brights mostly. Really dim, not too much dynamic lighting.

    BRO LET ME GET REAL WITH YOU AND SAY THAT MY FINGERS ARE PREPPED AND HOT LIKE THE SURFACE OF THE SUN TO BRING RADICAL BEATS SO SMOOTH THE SHIT WILL BE MEDICINAL-GRADE TRIPNASTY MAKING ALL BRAINWAVES ROLL ON THE SURFACE OF A BALLS-FEISTY NEURAL RAINBOW CRACKA-LACKIN' YOUR PERCEPTION OF THE HERE-NOW SPACE-TIME SITUATION THAT ALL OF LIFE BE JAMMED UP IN THROUGH THE UNIVERSAL FLOW BEATS
  • Golden YakGolden Yak Burnished Bovine The PIT, level 26Registered User regular
    edited July 2006
    Okay, liking the feedback on my Rock Ogre thing. How's about I get youse guys to take a look at this piece of World of Warcraft fan art -

    hakkar.jpg

    Recognize him?

    It's Hakkar, the part-mantis, part-snake, part-bird, part-troll boss beastie of Zul'Gurub. Thinking of sending this in to the Warcraft fanart section.

  • BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    edited July 2006
    Okay, I know the critique has come full circle, but I can't tell where that light is supposed to be coming from.

  • eminkey2003eminkey2003 Registered User
    edited July 2006
    Eh, the drawing's pretty sweet, but I really dislike the colors. They're very local (different values of one color, instead of colors changed by a colored light source). And it looks like you used the smudge tool a lot. Try blending with lower opacity brushes instead. The background is kind of weak, just thrown on there with stock photos (?) and custom brushes (?). I think the colors are too bright and saturated too, it just doesn't work with this guy.

    I am Man-yam, part man, and part yam. I love yams and I love mans, and what a yam-man I am.
  • ScosglenScosglen Registered User regular
    edited July 2006
    Practically no contrast, you're using a lot of local coloring as someone mentioned. It's also very busy and flat looking, to the point where it's midly exhausting to examine.

    Yay for Hakkar though.

  • Golden YakGolden Yak Burnished Bovine The PIT, level 26Registered User regular
    edited July 2006
    Hmm, problems with the light source eh? Something to watch for in future. Thanks a bunch guys, I'll be sure to pay closer attention to lighting for the next one.

  • Golden YakGolden Yak Burnished Bovine The PIT, level 26Registered User regular
    edited July 2006
    I'm gonna be coloring this next critter specifically to work on the problems pointed out on Hakkar.

    duggum.gif

    There's an obvious light source that I'm hoping will help me get the shading and lighting done properly. This'll be more of a step-by-step piece so I'll post more as I go along.

    (I like the idea of the candle's faces starting out happy when the candle's brand new, and when they all melt down to being sad, it's time to replace your candle.)

    Also, Ragnaros:

    ragnaros.gif

    Drew this mainly cuz my WoW guild is poised to slaughter him for the first time this friday. If we win, I'll color him up. So far I like the lineart on him better than Hakkar's. I figure I'll add flickering flames in when I color it, overtop of the lineart. By fire, be purged!

  • TamTam I hate art I love artRegistered User regular
    edited July 2006
    I likes the monsters. Sum o' dem luks like yugioh monssers.

  • Golden YakGolden Yak Burnished Bovine The PIT, level 26Registered User regular
    edited July 2006
    Here's what I'm calling step 1. Thought I'd get some feedback before I went too far and see if the lighting is coming along all right.

    duggum.jpg

  • Golden YakGolden Yak Burnished Bovine The PIT, level 26Registered User regular
    edited August 2006
    Colored up Ragnaros, even though we didn't get him last week.

    ragnaros.jpg

    I just couldn't wait.

  • FantasyrogueFantasyrogue Registered User regular
    edited August 2006
    Ah, Ragnaros.. that brings back memories.

    I think in spots (hands) it could use some more contrast.

    I like the mole thing, he's cute. Since it's step 1, are you gonna work on the fur some more, it's a bit shiny and smooth at the moment but I'm not sure if the skin's finished yet or not.

    (I'm no good with lighting advice though, I suck at it myself).

  • Golden YakGolden Yak Burnished Bovine The PIT, level 26Registered User regular
    edited August 2006
    Yeah, mole guy is far from finished. Right now I'm mainly concerned with getting the lighting/shading looking good, before I go in to more detail. I'll have to do some more work on him this week.

  • Golden YakGolden Yak Burnished Bovine The PIT, level 26Registered User regular
    edited November 2006
    Been working one a big piece lately. It's pretty obvious that I'm a WoW fan, and as my guild has recently started to poke around AQ, I decided to do some related fanart.

    Here's the rough sketch of the whole thing:

    wtaq.gif

    It's rougher than my usual lineart, because I plan to paint over the whole thing, rather than coloring lineart like my past stuff. Here's the results of a few hours worth of work - a half-completed Silithid:

    AQip.jpg

  • ManiacManiac Registered User
    edited November 2006
    i like those aq pics , the only thing im missing is that C'thun is so small and hard too see , dint see him to start with , he is a god , make him more visible :)

    **gasp**
  • DeansDeans Registered User regular
    edited November 2006
    That Silithid's looking nice, but maybe you should change the color of the mark on his back. Since it's just a darker hue of the rest of him it's a little confusing at first glance.

  • Ape2001Ape2001 Otaku Registered User
    edited November 2006
    I looks like a texture from the game, especially the legs, that's good isn't it ^^?

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  • Golden YakGolden Yak Burnished Bovine The PIT, level 26Registered User regular
    edited November 2006
    @ Maniac - Actually, C'Thun himself isn't going to show up in this pic. The background is going to be a storm-clouded sky, with the black and blue clouds kinda taking the shape of C'Thun - almost like he's appearing in the clouds above Ahn'Qiraj. That's why he's drawn a bit more faded then any of the other elements. I might add a bit more to the top of the pic to fit more of him in... but it's getting a bit long already, so I'll wait until I've got everything else colored first.

    @ Deans - Hey Deans. I've done a bit more work on the bug (see below)... if the back markings are still too similar a color to the rest of the carapace, I'll try darkening them or something, or maybe lightening the rest of the body. All of the back markings of the Silithid are the same dark color in the game, and I want to keep it close to the in-game appearance.

    @ Ape2001 - I'm trying to get all the Qiraji critters to look as much like their in-game counterparts as possible, so if you think it looks like it's from the game, then yeah! That is good!

    Anyway, did some more work on the Silithid.

    AQip2.jpg

  • Golden YakGolden Yak Burnished Bovine The PIT, level 26Registered User regular
    edited December 2006
    Okay, working on a fairly important 3D modelling project. I was given a few crappy, blurry screenshots of some spaceship/submarine battleship thing (linked below) and told that I had to make a 3D model (less than 3000 faces) and texture it with no more than 3 textures (512 x 512).

    Here's an example of some of the pics I were given:

    http://www.goldenyak.com/images/threedee/0002.bmp
    http://www.goldenyak.com/images/threedee/0005.bmp
    http://www.goldenyak.com/images/threedee/0010.bmp
    http://www.goldenyak.com/images/threedee/0019.bmp

    I don't know if it's from a show or a game or whatever. The images were just numbered.

    Here's what I've got so far:

    kerberos06.jpg
    kerberos01.jpg
    kerberos04.jpg
    kerberos05.jpg
    kerberos02.jpg
    kerberos03.jpg
    kerberos07.jpg

    Here are the 3 textures I'm using for the various bits of the ship:

    kerberos_sec01.jpg
    kerberos_sec02.jpg
    kerberos_sec03.jpg

    How's it look so far? Any suggestions on the model/texture? I've got another 200 polys to play around with, I could make some minor geometry tweaks. Texturing isn't my strong point, so suggestions would be helpful there. Another concern I have is lighting - I did some basic 3-point stuff for the fully rendered screenshots. Does that look okay? Everything relatively clear?

    Anyway, this is my first major foray into the 3rd Dimension, and it was relatively fun, so I might start messing around some more with some big 3D stuff in future.

    Oh, and if anyone recognizes that ship from anywhere, lemme know. If I could get some clearer pics, it would make this a tad easier.

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