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Uncharted: Drake's Fortune (We can argue about it later. It'll be great!)

bsjezzbsjezz Registered User regular
edited July 2009 in Games and Technology
Uncharted: Drake's Fortune is a third-person action/shooter developed by Naughty Dog* for the PS3. Drawing from pulp adventures like the Indiana Jones series, it follows Nathan Drake and his partner Elena Fisher as they search for the 400 year old treasure of scurvy sea-dog Francis Drake. Spanning such diverse locales as Incan ruins in a South American jungle and Spanish ruins in a Caribbean jungle, the game pits the hapless adventurers against pirates, mercenaries and a vast swathe of exploding barrels.

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Featuring ACME(tm) Whizbang Graphics, some kind of dynamic lighting and no loading times whatsoever**, perhaps the most striking technical feat of this title is the animation. Not happy with merely crafting thousands of specific gestures, Drake's Fortune uses an animation layering system which means Nathan's movements will be generated on the fly as an amalgalm of individual actions - a quick shoulder flinch as a bullet flies by, a shotgun-pump and a scream of "Shiver me timbers!" all at once.

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With all the production sheen of an episode of Survivor, Uncharted will feature over ten hours of gripping gameplay and guarunteed replay value, with 60 hidden treasures to find, a not-at-all achievement inspired medal system, and unlockable game modes. Want to live it out with that pulp feel of an old adventure novel? Just turn on sepia mode and be careful not to tear the pages. Want to feel like your vast PS3 investment was worthwhile? Turn on next-gen mode and bask in the saturated colours and extra helping of light-bloom.

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So why are you looking at these crappy screenshots I picked at random? Check out the brand new trailer at the Playstation Blog for one of those shiver up your spine, oh-my-god-so-excited moments that usually only happens when the score rises up in your favourite movie. It's a really good trailer. Or you can check out the Gamers' day trailer here, or youtube up some gameplay videos if you like ruining all the fun by seeing the game before you even play it you big ruiner.

Is anyone else really excited? Watch the new trailer. It pushed all my buttons. The game will be released on the 19th of November in the United States.

* see also: Crash Bandicoot, Jak and Daxter.
** I read it in an interview, honest.

bsjezz on
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Posts

  • FanciestWalnutFanciestWalnut Registered User regular
    edited October 2007
    The animation is what draws me in.

  • DashuiDashui Registered User regular
    edited October 2007
    That was a good trailer, but why does this game have to come out a day before Mass Effect? Honestly? Could it be a worse time?

    Xbox Live, PSN & Origin: Vacorsis

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  • brynstarbrynstar Registered User
    edited October 2007
    I have this pre-ordered and I am pumped for it.

    And Dashui, my plan is to play it frantically and try to beat it over the course of one day so I can then play Mass Effect. :)

    But yes, I agree, bad timing. That's kind of how this year is though. It's both good and bad.

    Xbox Live: Xander51
    PSN ID : Xander51 Steam ID : Xander51
  • CouscousCouscous Registered User regular
    edited October 2007
    http://i23.photobucket.com/albums/b353/bsjezz/uncharted13.jpg
    Is that a block puzzle. Ewwww.
    Turn on next-gen mode and bask in the saturated colours and extra helping of light-bloom.
    <img class=" title=":lol:" class="bbcode_smiley" />

  • InzignaInzigna Registered User regular
    edited October 2007
    Avenrosh wrote: »
    Larry Croft is a man's man.



    I think you're on to something here...
    Naughty Dog presents: ''Larry Croft: Dude Raider''

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  • greeblegreeble Registered User regular
    edited October 2007
    You'll also be able to unlock different rendering modes, like a black and white mode, a sepia-toned mode, a next-gen filter (with appropriate super bloom and saturated colors) and even a mode that doesn't utilize textures, allowing you to see how the geometry was put together more easily.

    Hah that is hilarious!!! Sold!

    PSN/steam/battle.net: greeble XBL: GreebleX

    Let me tell you about Demon's Souls....
    I’ll tell you what happens in Demon’s Souls when you die. You come back as a ghost with your health capped at half. And when you keep on dying, the alignment of the world turns black and the enemies get harder. That’s right, when you fail in this game, it gets harder. Why? Because fuck you is why.
  • TychoCelchuuuTychoCelchuuu ___________PIGEON _________San Diego, CA Registered User regular
    edited October 2007
    Saturated colors? Real next-gen is HDR and brown/gray. Everything is brown or gray. Gears of War Gray is Crayola's next crayon, basically, followed closely by Unreal Tournament 3 Brown.

  • DebaserZbsDebaserZbs Registered User
    edited October 2007
    I am really hoping that Uncharted will be good. Oh, at least 10 hours long. None of this five hour bull, please.

  • LynxLynx Registered User
    edited October 2007
    When I get a PS3 in either December or January (Or maybe later. . .fuck you, Kojima, for delaying MGS4 AGAIN), I'll probably be picking this up, so long as it has a good length and the word of mouth is good. I have high hopes, though, as I <3 Naughty Dog.

    We'll see, I guess.

  • bruinbruin Registered User regular
    edited October 2007
    This is one of the few PS3 exclusives that I really want. Definitely picking it up when I get my PS3 eventually.

    The new trailer looks great, but I don't love the music.

  • MgcwMgcw Registered User regular
    edited October 2007
  • bruinbruin Registered User regular
    edited October 2007
    Mgcw wrote: »
    The trailer was in the OP...

    Ah, missed that. I edited my post.

  • FludFlud __BANNED USERS
    edited November 2007
    My friend and I have a dream of making video game trailers...cuz to be honest, a lot of them suck..but some are recockulously good. Anyway, we talked to some industry insiders and they suggested we just go ahead and make some with footage on the net.

    so we have...and we started with Uncharted: Drake's Fortune. I think we did a pretty good job, but we are dieing for feedback.

    Check it out here and let me know what you guys think.


    http://www.theduogroup.com/uncharted.html

    We are doin Assasin's Creed Next, a much shorter 30 second trailer...I'll let you all know when we post.

    Oh, on a side note, the Penny Arcade Comic makes my day at work!

  • fkn creepfkn creep Registered User
    edited November 2007
    bsjezz wrote: »
    and i just noticed he's wearing converse all-stars. game delivers already!

    uh... so has every other person ever? what the fuck is special about some dude in a game wearing chucks. those shoes are the most uncomfortable footwear for a jungle adventure ever.

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  • ShogunShogun Hair long; money long; me and broke wizards we don't get along Registered User regular
    edited November 2007
    fkn creep wrote: »
    bsjezz wrote: »
    and i just noticed he's wearing converse all-stars. game delivers already!

    uh... so has every other person ever? what the fuck is special about some dude in a game wearing chucks. those shoes are the most uncomfortable footwear for a jungle adventure ever.

    This is exactly what I am thinking. The last thing I would wear if I was running around jungles raiding tombs and shooting people is chuck taylors.

  • bsjezzbsjezz Registered User regular
    edited November 2007
    Shogun wrote: »
    fkn creep wrote: »
    bsjezz wrote: »
    and i just noticed he's wearing converse all-stars. game delivers already!

    uh... so has every other person ever? what the fuck is special about some dude in a game wearing chucks. those shoes are the most uncomfortable footwear for a jungle adventure ever.

    This is exactly what I am thinking. The last thing I would wear if I was running around jungles raiding tombs and shooting people is chuck taylors.

    spoilsports

    edit: oh, and apparently there's a new ARG based on the game's plot that's just kicked off. it involves mysterious craigslist posts and the lure of treasure. should be fun, but just don't wear your converse or you might slip and fall on a polygon

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  • Unco-ordinatedUnco-ordinated Registered User regular
    edited November 2007
    DebaserZbs wrote: »
    I am really hoping that Uncharted will be good. Oh, at least 10 hours long. None of this five hour bull, please.

    They've said that the average game length will be around 12 hours, with 10 hours being a pretty quick play through. So yeah, sounds about the right length.

    Also, they've confirmed that the Uncharted demo will be going up on the US PS Store next week. I can't freaking wait.

    Steam ID - LiquidSolid170 | PSN ID - LiquidSolid
  • BakerIsBoredBakerIsBored Registered User
    edited November 2007
    IGN has a new video up. Good stuff. Can't wait!

    Uncharted Video via IGN

    [SIGPIC][/SIGPIC]
  • bsjezzbsjezz Registered User regular
    edited November 2007
    i'm a bit torn. do i play the demo? i'm so excited, but at the same time i'm patient enough to wait to experience the narrative fully and properly. the demo's out in a few fucking days though. plus i dont want to know about it if it's crap. i'm trying to force off stranglehold flashbacks

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  • BakerIsBoredBakerIsBored Registered User
    edited November 2007
    bsjezz wrote: »
    i'm a bit torn. do i play the demo? i'm so excited, but at the same time i'm patient enough to wait to experience the narrative fully and properly. the demo's out in a few fucking days though. plus i dont want to know about it if it's crap. i'm trying to force off stranglehold flashbacks

    Ahh come on... whats wrong with stranglehold, its worth at least a rental :P

    [SIGPIC][/SIGPIC]
  • edited November 2007
    This game looks mighty excellent

  • Unco-ordinatedUnco-ordinated Registered User regular
    edited November 2007
    bsjezz wrote: »
    i'm a bit torn. do i play the demo? i'm so excited, but at the same time i'm patient enough to wait to experience the narrative fully and properly. the demo's out in a few fucking days though. plus i dont want to know about it if it's crap. i'm trying to force off stranglehold flashbacks

    I kind of know how you feel, I'm the same way with comics. I won't dare read previews for anything I know I'll pick up since it just ends with me skipping through the first pages when I actually pick it up. But with games, I dunno, I don't really mind playing demos since they're usually much smaller slices of the overall product.

    Plus, whenever I start playing a new game I have a good 15 minutes (sometimes more) where I'm learning the game and am just playing like absolute crap. Whereas, if I play a demo, I can jump right in and kick ass from the get-go.

    I'm going to download the demo, even though I know it may keep me from playing FFT for a couple of days... D:

    Steam ID - LiquidSolid170 | PSN ID - LiquidSolid
  • BakerIsBoredBakerIsBored Registered User
    edited November 2007
    So from the looks of it, this game should play a lot like Gears? 3rd person shooter, duck and cover... just more tropical flavor? :)

    [SIGPIC][/SIGPIC]
  • bsjezzbsjezz Registered User regular
    edited November 2007
    i expect lots of shimmying

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  • Unco-ordinatedUnco-ordinated Registered User regular
    edited November 2007
    So from the looks of it, this game should play a lot like Gears? 3rd person shooter, duck and cover... just more tropical flavor? :)

    Not really. I mean, sure it's got a similar camera angle when shooting (care of RE4) and the shooting does feature cover (though I doubt it'll be as important as it is in Gears) but there looks to be a lot more game than that, what with the platforming and puzzle solving aspects.

    If you have to, you could probably think of it as taking a bit from Gears and another bit from Ico/PoP and mixing them together.

    Steam ID - LiquidSolid170 | PSN ID - LiquidSolid
  • The Black HunterThe Black Hunter Registered User regular
    edited November 2007
    Man, converse have heaps of grip, no way are you gonna slip.

    Once you get used to them they are great shoes guys.

    Great shoes.

    I got mine for $15 though, so hat's pretty rockin.
    They were fakes.
    From Kmart

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  • Mr_GrinchMr_Grinch Registered User regular
    edited November 2007
    Damn you guys, I want a PS3 now.

    Steam: Sir_Grinch
    PSN: SirGrinchX
    Xbox Live: SirGrinch X
  • brynstarbrynstar Registered User
    edited November 2007
    So, the demo will be going up a little later today sometime! I'm really looking forward to it. I'll post some impressions once I've had the chance to play it.

    Xbox Live: Xander51
    PSN ID : Xander51 Steam ID : Xander51
  • brynstarbrynstar Registered User
    edited November 2007
    Sorry for the double post, but I played the demo and it's pretty solid. It runs in 1080p and DTS sound. (In order to get 1080p, I had to disable 720p in the PS3 options. Some other games like CoD4 suffer from this issue as well).

    The gameplay feels like a combination of the newest Tomb Raider games and Gears of War, which isn't a bad thing at all. The platforming is very responsive, and Drake can grab a whole bunch of ledges, not just ones that are "special" like in other games. The animations are smooth, and the cover system has a button to stick to cover like in Gears. It feels more solid here than in any other game I've seen use this system, save perhaps Rainbow Six Vegas.

    The demo is worth playing a few times as I noticed the AI were in different places and reacted differently each time. The demo contains a cutscene, some platforming bits, and then a few shootouts. Then it just randomly ends which was a little disappointing. No cutscene, no warning, just fade back to title screen.

    Overall, it's a whole lot of fun, and something the PS3 really needs right now. There are also no load times whatsoever, even if you skip the opening cutscene, which is phenomenal. I'm hoping that I can power through it in the day before Mass Effect hits :), but if not I'll definitely be revisiting it.

    Xbox Live: Xander51
    PSN ID : Xander51 Steam ID : Xander51
  • bsjezzbsjezz Registered User regular
    edited November 2007
    the store is being a right bugger at the moment and oh god i want to play this puppy

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  • brynstarbrynstar Registered User
    edited November 2007
    bsjezz wrote: »
    the store is being a right bugger at the moment and oh god i want to play this puppy

    Post some impressions when you get a chance, I'd like to see what other people are thinking about this. This is the next big exclusive till Haze right? Also, your request a few days ago for shimmying will not go unfulfilled. :)

    Xbox Live: Xander51
    PSN ID : Xander51 Steam ID : Xander51
  • bsjezzbsjezz Registered User regular
    edited November 2007
    arg, apparently there's a bug where the demo doesn't work on PAL ps3's

    i don't know whether to download it to be crushed first hand or just go to work and pretend i didn't play it to maintain integrity

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  • Unco-ordinatedUnco-ordinated Registered User regular
    edited November 2007
    bsjezz wrote: »
    arg, apparently there's a bug where the demo doesn't work on PAL ps3's

    i don't know whether to download it to be crushed first hand or just go to work and pretend i didn't play it to maintain integrity

    Yeah, I heard the same thing and I'm not going to bother downloading it. It sounds like everyone with a pal system is having the problem. Ah well, I'll download the new DMC4 trailer and Tekken Online for now. I really hope SCEE get the pal Uncharted demo up next week but I have a feeling they'll take a couple of weeks...

    Steam ID - LiquidSolid170 | PSN ID - LiquidSolid
  • geestackgeestack Registered User
    edited November 2007
    Here are some of my first impressions of the demo:

    First of all, it's a great game. The cover system works like Gears and is really responsive and intuitive. It's easy to stick to cover, get out of cover, and move to other cover with just the touch of the circle button. Combat is also similar, hold L1 to aim, R1 to fire, etc. One thing that is different is that you can melee enemies, which is incredibly devastating if you can get up close (and necessary for me, as I found myself running out of ammo a few times). When you engage in hand-to-hand fighting, the camera switches to a more cinematic view and you can press the square and triangle buttons to create combos. A very satisfying experience.

    The graphics are incredible; the jungle really looks alive and lush with great colors and the water is a treat to look at. Some things I noticed are that the graphical details in the game are really top notch; for example when you run around, Drake's t-shirt wrinkles exactly like you would expect it would if you were running around outside. Another thing I noticed was that when you get wet, Drake's clothes also get wet and actually dry when you run around. All in all, the graphical quality and detail are staggering, up to the point where I was just running around at various parts to take it all in. It really does look great and plays smooth.

    Some other things:

    1. Sixaxis implementation was solid and not intrusive at all. It ranges from using the motion sensor to balance yourself across beams to throwing grenades. I found it to be pretty well done and doesn't detract from the game at all.

    2. The writing and dialogue is well done. The opening cutscene had me laughing and really enjoying the characters, as brief as it was. Also, the environmental dialogue that occurs from Drake and the enemies in the game is really pretty cool. When you're standing behind cover Drake will sometimes mutter things to himself like "Oh great" and "Here they come" etc. so it really does sort of create this character that you feel is actually sort of an everyman and not some military badass.

    3. The details in the platforming are also mind-blowing as well. When you drop from a height, Drake will actually hit the ground and roll instead of just landing on his feet like an acrobat or something. Also, when performing jumps and grabs and stuff in the air, it really feels like Drake is making every effort to hit the platform, again creating a sense that he's just another person and not some Olympic gold medal gymnast. It sounds dumb, but it really feels like the character has some "weight" to him so to speak, in that he really has to fight against gravity and make every effort to hit the right platform.

    This demo really just made me switch from on the fence to must buy on the first day. It's shaping up to be a great game, and I think the end product will deliver.

  • brynstarbrynstar Registered User
    edited November 2007
    Geestack, nice impressions! I agree about the writing. I found the characters to be surprisingly real given the limited amount of time I saw them in the demo. They're definitely not typical videogame characters, and I'm hoping that the rest of the cutscenes don't disappoint. Also, I love the weight that Drake has to him. It makes him feel like an actual little guy running around and not just some avatar. It's pretty cool. I'm hoping Assassin's Creed has the same feeling, as I think their whole "Marionette Control" idea is aimed at accomplishing that.

    But I digress. The shooting in the game is surprisingly challenging, and the AI is quite good also. I didn't expect the shooting to offer that level of complexity for some reason.

    Xbox Live: Xander51
    PSN ID : Xander51 Steam ID : Xander51
  • geestackgeestack Registered User
    edited November 2007
    brynstar wrote: »
    But I digress. The shooting in the game is surprisingly challenging, and the AI is quite good also. I didn't expect the shooting to offer that level of complexity for some reason.

    I thought the same thing, in that the AI is pretty good about moving in and out of cover and not just standing in one place waiting to be shot. A few times I found myself having to run A LOT just to stop them from circling me and taking me out. And this was just on normal. I'm gonna go back and start it on hard to see the differences.

  • DarkWarriorDarkWarrior __BANNED USERS
    edited November 2007
    That preview sounded really good geestack. I was considering it before but I think I'm pushed into the purchase camp now.

    I guess this confirms that Amy Hennig is magic.

    ...it's in the shape of a giant c**k.
  • ReznikReznik Registered User regular
    edited November 2007
    Has anyone else been having ridiculous trouble getting the store to work? It's been taking like 20 minutes to load and then when I click on the demo icon it times out.

    Goddammit I want to play!

  • geestackgeestack Registered User
    edited November 2007
    Reznik wrote: »
    Has anyone else been having ridiculous trouble getting the store to work? It's been taking like 20 minutes to load and then when I click on the demo icon it times out.

    My brother had the same problems. He just kept trying and eventually got the download to work, so just keep at it I guess. Good luck, it's a lot of fun ;-)

  • Radikal_DreamerRadikal_Dreamer Registered User
    edited November 2007
    For some reason I'm getting a lot of connection errors too now. I did get the demo downloaded after a while, though, and I just played through it. It looks like the game will be really fun and challenging (even on normal). It plays like RE4, but with a cover system, and way better camera control. I think the demo basically cemented it as a purchase for me.

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