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[OOC] Paranoia: Fun is Mandatory

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    PsychoLarry1PsychoLarry1 Registered User regular
    edited November 2007
    El Skid wrote: »
    Mahoshonen wrote: »
    -Demolition: 1
    -Medical: 1

    Potentially one of the scariest things in Paranoia. I'll let your mind wander over that for a bit :P
    One can of b3 away from starting off the Alpha Complex chunky salsa night.

    PsychoLarry1 on
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    MahoshonenMahoshonen Registered User regular
    edited November 2007
    Scavenge-R-HNT-1

    Troubleshooter's Gender: F

    Service Group: Technical Services
    Service Firm: Slime Identification (Locate-A-Slime)

    Mandatory Bonus Duty: Team Leader


    Tics:
    - randomly refers to people as "daaaling";
    -sometimes lapses into what we would know as a russian accent
    - absentmindedly strokes whatever is handy (gun, explosives, orders) in a loving fashion


    Action Skills
    MANAGEMENT: 6
    -Con Games: 10
    -Hygine: 1
    -Open Narrow Specialty
    STEALTH: 5
    -Shadowing: 9
    -Concealment: 1
    -Open Narrow Specialty
    VIOLENCE: 4
    -Energy Weapons: 8
    -Field Weapons: 8
    -Unarmed Combat: 1
    -Open Narrow Specialty

    Knowledge Skills
    HARDWARE: 9
    -Chemical Engineering: 17
    -Weapon and Armor Maintenance: 13
    -Electronic Engineering: 1
    -Mechanical Engineering: 1
    -Open Narrow Specialty
    SOFTWARE: 8
    -Bot Programming: 12
    -C-Bay: 1
    -Open Narrow Specialty
    WETWARE: 4
    -Open Narrow Specialty

    Mahoshonen on
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    MahoshonenMahoshonen Registered User regular
    edited November 2007
    C'mon you maggot clones, let's see some tics!

    As a side note, feel free to fill in gender, since it is pretty irrelevant in Alpha Complex.

    Jack-R-IPR-1

    Troubleshooter's Gender: M

    Service Group: Housing Preservation & Development & Mind Control
    Service Firm: Trend Identifiers (Make What We Tell You Or Else HPD)

    Mandatory Bonus Duty: Recording & Communications Officer


    Tics:
    -Swipes at the top of his nose with his thumb.
    -Constantly cracks his wrists noisily.


    Action Skills
    MANAGEMENT: 4
    -Interrogation: 8
    -Bootlicking: 1
    -Open Narrow Specialty
    STEALTH: 10
    -Shadowing: 14
    -Sneaking: 14
    -Sleight of Hand: 1
    -High Alert: 1
    -Open Narrow Specialty
    VIOLENCE: 6
    -Energy Weapons: 10
    -Hand Weapons: 14
    -Unarmed Combat: 10
    -Thrown Weapons: 1
    -Vehicular Combat: 1
    -Open Narrow Specialty

    Knowledge Skills
    HARDWARE: 7
    -Open Narrow Specialty
    SOFTWARE: 4
    -Hacking: 8
    -Vehicular Programming: 1
    -Open Narrow Specialty
    WETWARE: 6
    -Open Narrow Specialty

    Mahoshonen on
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    MahoshonenMahoshonen Registered User regular
    edited November 2007
    Dirk-R-ONY-1

    Troubleshooter's Gender: M

    Service Group: Central Processing Unit
    Service Firm: Credit License Checkers (CREDulity License)

    Mandatory Bonus Duty: Equipment Guy


    Tics:
    -Lightly tap dances when standing still
    -Has an imaginary scrubot friend


    Action Skills
    MANAGEMENT: 4
    -Bootlicking: 8
    -Intimidation: 1
    -Open Narrow Specialty
    STEALTH: 4
    -Open Narrow Specialty
    VIOLENCE: 10
    -Energy Weapons: 14
    -Fine Manipulation: 14
    -Unarmed Combat: 1
    -Open Narrow Specialty

    Knowledge Skills
    HARDWARE: 9
    -Nuclear Engineering: 14
    -Vehicle Ops & Maintenance: 1
    -Open Narrow Specialty
    SOFTWARE: 8
    -Financial Systems: 16
    -Operating Systems: 12
    -Data Search: 1
    -Vehicle Programming: 1
    -Open Narrow Specialty
    WETWARE: 5
    -Medical: 9
    -Outdoor Life: 1
    -Open Narrow Specialty

    Mahoshonen on
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    molefacemoleface Registered User regular
    edited November 2007
    am i being impatient by asking what "Open Narrow Specialty" means?

    Durandu-R-ANN's tics: wiggles ears when nervous, frequently scratches the back of head (are these the kinds of things you are looking for as tics?)

    Durandu-R-ANN is also a male

    moleface on
    battle.net: lankyplonker#1923
    psn: lankyplonker
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    MahoshonenMahoshonen Registered User regular
    edited November 2007
    Those tics are good. Other possibilities are verbal tics (giving names to every bot you encounter). You can also get a little creepy (stroke the leg of whatever clone you are next to)

    I'll let someone else explain "Narrow Specialties" because I'll be working on the secret parts of each characters

    Temp-R-ARY-1

    Troubleshooter's Gender: F

    Service Group: Armed Forces (service firm)
    Service Firm: Sensitivity Trainers (The Happy Cheery People)

    Mandatory Bonus Duty: Loyalty Officer


    Tics: tends to say everything in a sarcastic/caustic fashion
    Longs for walls



    Action Skills
    MANAGEMENT: 10
    -Moxie: 14
    -Intimidation: 14
    -Oratory: 14
    -Chuzpah: 1
    -Con Games: 1
    -Interrogation: 1
    -Open Narrow Specialty
    STEALTH: 9
    -Disguise: 13
    -Security Systems: 1
    -Open Narrow Specialty
    VIOLENCE: 4
    -Energy Weapons: 8
    -Demolitions: 12
    -Projectile Weapons: 1
    -Open Narrow Specialty

    Knowledge Skills
    HARDWARE: 7
    -Weapons and Armor Maintenance: 11
    -Nuclear Engineering: 1
    -Open Narrow Specialty
    SOFTWARE: 5
    -Open Narrow Specialty
    WETWARE: 5
    -Open Narrow Specialty

    Mahoshonen on
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    MahoshonenMahoshonen Registered User regular
    edited November 2007
    Rice-R-ONI

    Troubleshooter's Gender: M

    Service Group: Power Services
    Service Firm: Safe Atoms Initiatives (Inner Glow)

    Mandatory Bonus Duty: Happiness Officer


    Tics:
    - flicks tongue like a snake after finishing speaking
    - randomly twitches head to right


    Action Skills
    MANAGEMENT: 4
    -Hygiene: 8
    -Moxie: 1
    -Open Narrow Specialty
    STEALTH: 4
    -Open Narrow Specialty
    VIOLENCE: 4
    -Energy Weapons: 8
    -Open Narrow Specialty

    Knowledge Skills
    HARDWARE: 7
    -Mechanical Engineering: 15
    -Electronic Engineering: 12
    -Habitat Engineering: 1
    -Bot Ops & Maintenance: 1
    -Open Narrow Specialty
    SOFTWARE: 6
    -Data Analysis: 10
    -Financial Systems: 1
    -Open Narrow Specialty
    WETWARE: 10
    -Bioweapons: 14
    -Outdoor Life: 14
    -Bio Science: 1
    -Psychotherapy: 1
    -Open Narrow Specialty

    Mahoshonen on
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    MahoshonenMahoshonen Registered User regular
    edited November 2007
    Secret Skills and other stuff going out.

    Mahoshonen on
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    xThanatoSxxThanatoSx Registered User regular
    edited November 2007
    Rice-R-ONI is male.

    Nervous tics:
    - flicks tongue like a snake after finishing speaking
    - randomly twitches head to right

    xThanatoSx on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited November 2007
    Scavenge-R-HNT is female.

    Nervous tics:
    - randomly refers to people as "daaaling"; sometimes lapses into what we would know as a russian accent
    - absentmindedly strokes whatever is handy (gun, explosives, orders) in a loving fashion

    El Skid on
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    PsychoLarry1PsychoLarry1 Registered User regular
    edited November 2007
    Dirk-R-ONY is a male.
    Tics: Lightly tap dances when standing still
    Includes the word Dirigible in every statement he makes, regardless of context.

    PsychoLarry1 on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited November 2007
    Zo. I zought zis vould be a good time to test out my accent. Ze last zing I vould vant to do ees to get under ze skeen of my daaaalings. Zo... is zees too much? Eet vould be possible to tone zis teek VAY down, if you vant.

    Let me know, von't you?

    El Skid on
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    SquashuaSquashua __BANNED USERS regular
    edited November 2007
    The accent makes it tough to read, so good luck getting any information through to us.

    Squashua on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited November 2007
    Meh, I figured. But sounding like Natasha Nogoodnick is such a cool idea.

    Zo, I will probably be with ze talking like zis, Daalings. It is not quite zo good, but you will be with the understandink, yes?

    El Skid on
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    MahoshonenMahoshonen Registered User regular
    edited November 2007
    El Skid wrote: »
    Zo. I zought zis vould be a good time to test out my accent. Ze last zing I vould vant to do ees to get under ze skeen of my daaaalings. Zo... is zees too much? Eet vould be possible to tone zis teek VAY down, if you vant.

    Let me know, von't you?

    Say 'Nuclear Wessels' 100 times in a row and call me in the morning :P

    Mahoshonen on
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    SquashuaSquashua __BANNED USERS regular
    edited November 2007
    El Skid wrote: »
    Meh, I figured. But sounding like Natasha Nogoodnick is such a cool idea.

    Zo, I will probably be with ze talking like zis, Daalings. It is not quite zo good, but you will be with the understandink, yes?

    Sure.

    Squashua on
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    MahoshonenMahoshonen Registered User regular
    edited November 2007
    Okay, all Secret portions of character sheets have been submitted. The mission will begin shortly.

    EDIT: ALERT! ALERT! MISSION HAS BEGUN!

    Make sure to ask me questions regarding the secret parts of your character, including details about your secret society, how to use your mutation, and what your skills do

    Mahoshonen on
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    FreeAgentFreeAgent Registered User regular
    edited November 2007
    Woops, late to the party.

    Jack-R is male.

    Nervous ticks:
    Swipes at the top of his nose with his thumb.
    Constantly cracks his wrists noisily.

    FreeAgent on
    [SIGPIC][/SIGPIC]
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    MahoshonenMahoshonen Registered User regular
    edited November 2007
    Before we get too far into the game, I need to explain a few mechanisms in PARAONIA that you are authorized to know about:

    Perversity Points
    Every troubleshooter begins the game with 25 Perversity Points, plus a bonus based on how creative you were when selecting your tics. Additional points can be earned when actions or behaviors by your character are really amusing, especially if they relate to your tics. The number of perversity points you have is a secret-I'll tell you the amount you have in the next PM I reply to.

    So what do Perversity Points do?

    Perversity Points (or pp) are modifiers that players can apply to actions, skill checks, and attribute checks made by their troubleshooters or another players troubleshooters. By spending a given number of pps, a player can modify a roll by the amount spent, either increasing or decreasing the chance of success.

    The way you spend pp depends on what kind of check you want to influence

    Uncontested & Not Secret
    In cases where the check is both uncontested by another player and not made secretly, other players can post the pp points they are spending on the roll in the OOC thread. Include the IC thread number of the check you want to modify, as well as whether it is for or against the check being made. Once everyone has a chance to post or I want to move the game along, I will resolve the check

    Uncontested & Secret
    When you make a secret action, indicate the amount of pp you want to spend on it in your pm.

    Contested
    If two players are taking action against each other, they should pm me the points they want to spend. If one player takes a secret action against another, I might let the targetted player know that a secret action has been taken against him and ask whether he wants to spend pps to counter it.

    Affect of Perversity Points IC
    When the final modifier is applied in game, it changes the game in ways the players don't normally have control over. How it changes depends on what's being modified and how creative I am. Chemicals spill. Crowds and/or carbots suddenly appear. clones look one way or another at (in)convenient moments. Equipment works as it should or shouldn't. Minds focus or become distracted. Evidence materializes or disappears. Security Clearances are changed. High-clearance citizens offer inexplicable aid. Friend Computer has a mood change. etc.

    In short, perversity points replace the cumbersome lists of modifiers that exist in other Non-Fun RPGs. Spend them wisely-your six clones may depend on it.

    Mahoshonen on
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    SquashuaSquashua __BANNED USERS regular
    edited November 2007
    Muld-R

    Tic #1
    Desperately concerned regarding self-weight loss/gain, a.k.a. "keeping trim".

    Tic #2 - to be defined.

    Squashua on
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    MahoshonenMahoshonen Registered User regular
    edited November 2007
    Once Thanatos posts IC, I'll resolve the current action and get on with the Great Briefing Room Hunt

    EDIT: No, you guys don't know each other.

    Mahoshonen on
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    FreeAgentFreeAgent Registered User regular
    edited November 2007
    Sounds like a party. A party that only with those of high enough clearance can gain access to.
    If you're allowed to read this, you can come. If not, please let me know in a prompt fashion, so I can fill out the proper forms to ask Friend Computer if you can get a temporary clearance bump.

    FreeAgent on
    [SIGPIC][/SIGPIC]
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    xThanatoSxxThanatoSx Registered User regular
    edited November 2007
    If friend computer wants me to be at a party, friend computer will inform me.

    xThanatoSx on
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    Cosmic SombreroCosmic Sombrero Registered User regular
    edited November 2007
    Did I mention I hate you guys for being able to play Paranoia when I can't?

    Because I hate you guys for being able to play Paranoia when I can't.

    Cosmic Sombrero on
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    FreeAgentFreeAgent Registered User regular
    edited November 2007
    Just to clarify, this is a Dirk and Rice escape sequence, correct?

    FreeAgent on
    [SIGPIC][/SIGPIC]
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    MahoshonenMahoshonen Registered User regular
    edited November 2007
    FreeAgent wrote: »
    Just to clarify, this is a Dirk and Rice escape sequence, correct?

    Correct. Everyone else is outside and can start trying to figure out where to go

    Mahoshonen on
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    SquashuaSquashua __BANNED USERS regular
    edited November 2007
    Tic 2 - Human Spellchecker

    Squashua on
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    SquashuaSquashua __BANNED USERS regular
    edited November 2007
    Tic 3 - Must logically analyze each situation, or at least appear to do so, unless opportunity presents itself.

    Squashua on
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    MahoshonenMahoshonen Registered User regular
    edited November 2007
    I will resolve the current slate of actions between 9 and 10 Central time (GMT-6)

    Btw El Skid, for future reference, it's 'early daycycle'

    Mahoshonen on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited November 2007
    Ah yes. Forgot about that! It's been a while...

    El Skid on
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    MahoshonenMahoshonen Registered User regular
    edited November 2007
    Gah, responding to all your posts seprately is taking too much time. After the next cycle of posts I'll have you all in the same area. give or take a clone.

    Mahoshonen on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited November 2007
    Ah, Paranoia. I love this game <3

    Anyway, I went possibly too far out on the limb that time, Mahoshonen... Feel free to correct my version of events, but I had fun writing it, anyway :p

    El Skid on
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    PsychoLarry1PsychoLarry1 Registered User regular
    edited November 2007
    Man, the suspense is killing me (ha!) here.

    PsychoLarry1 on
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    MahoshonenMahoshonen Registered User regular
    edited November 2007
    El Skid wrote: »
    Ah, Paranoia. I love this game <3

    Anyway, I went possibly too far out on the limb that time, Mahoshonen... Feel free to correct my version of events, but I had fun writing it, anyway :p
    fc.gif
    "EL SKID, ROLEPLAYING THE COMPUTER WITHOUT PROPER SECURITY CLEARANCE IS TREASON! THIS INFRACTION WILL BE CORRECTED IN GAME. HAVE A NICE DAYCYCLE"

    Mahoshonen on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited November 2007
    ROFL

    I stand by my earlier comment. <3

    El Skid on
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    MahoshonenMahoshonen Registered User regular
    edited November 2007
    El Skid wrote: »
    ROFL

    I stand by my earlier comment. <3


    The most hilarious part is that Psycholarry thinks I mixed you two up, and then tries to correct me!

    "Okay, your clone dies instead! Thanks for letting me know."

    EDIT: C'mon, clones. Introduce yourselves. Don't be shy.

    Oh, and since you all met each other, the body count will be rising. I'll post a few parts of the Player's section of the books so everyone knows what warrents termination and what doesn't (I'd like to keep it classic style.)

    Mahoshonen on
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    FreeAgentFreeAgent Registered User regular
    edited November 2007
    Sorry about not posting all day, I've been out at class/work. Just caught up, and I'm curious, should I make my post which shows whether or not I decided to look where Squash is pointing at, or should I wait for him to do whatever it is he is going to do.

    I haven't done PbP before, so I'm not sure what exactly the etiquette here is.

    FreeAgent on
    [SIGPIC][/SIGPIC]
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    SquashuaSquashua __BANNED USERS regular
    edited November 2007
    It'd be nice if you let me know if you look, but you're welcome to pre-fill in whatever and make any corrections/ alterations to my actions if you prefer it to go another way.

    I try to make my moves as passive as possible allowing for others to get their own moves in. Essentially, I try to take one step at a time and wait a while to see if anyone else does anything before proceeding. If you'd like something to happen before I point, I've allowed for space to do so; if you want to wait till after I point, as requested in the spoiler, please let me know if you decide to look.

    Essentially, I'm going to assume everyone looks b/c we're all naive red clones, but who the heck knows, so I'd like to find out some actual actions before people start interjecting their "nuh-uh"'s.

    My character's actions speack for my character, not your character. I can't make anyone else DO anything; I can only prod them along the way.

    Squashua on
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    MahoshonenMahoshonen Registered User regular
    edited November 2007
    FreeAgent, if you are uncertain, PM me and I will make a roll and advise you on what to do :)

    Mahoshonen on
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    MahoshonenMahoshonen Registered User regular
    edited November 2007
    The Ettiquette of Murder

    Zapping traitors is fun, especially when they are your fellow troubleshooters. However, there are a few things to keep in mind when engaging in homicide:

    1: Do not shoot a Troubleshooter right after his next clone arrives. Even if you had definate proof that the last clone was a commie mutant traitor, down to the specific mutation and secret society, do not assume the same is true of the next clone. Plus its rude, and it assumes Friend Computer made a mistake in decanting the clone. No one wants to make that assumption.

    2: Do not take vengence on your previous clone. Not right away at least. As a general rule, MemoMax only updates intermittenly. You don't know who zapped you, and unless FC or a high-clearance citizen ruled on the matter, you don't know if it was justified. If you are unsure, feel free to PM me.

    Mahoshonen on
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