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[OOC On] SW:Saga - War of the Star Forge
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Sorry to be a party pooper on your curly moustachio based scheme
Normally Perch would be very fuck you about "LOL ILL BE ON YOUR SHIP IF YOU NEED ME", but ::PC:: and ::1,000 credits:: :lol:
Even if it's like "who the fuck is this guy coming in here and... whoah, shit that's a thousand credits!"
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Hopefully her efforts will turn up some of your aforementioned bonuses in the hangar.
My first roll was much better
"Go up, thou bald head." -2 Kings 2:23
This will be fun
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Also I am leaving on a plane at 4pm today (Friday my time) and getting into the states at 8pm (Friday US time) so needless to say I will be out of comish for a whole day basically (It is Thursday where most of you guys are hehe).
So play me however you want till then or stuff me in the ship where I should be relatively safe heh
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Edit: if the opportunity presents itself, of course...
"Go up, thou bald head." -2 Kings 2:23
I just started a job today (woooo) and it's awesome but I can't surf from work, not yet anyway, so I'll have less time during the day. But I will still be updating a few times a day if there are updates to make.
Horseshoe and Fading, we'll move onto the Customs Office once you both give the okay, you're probably the ones that have stuff to take care of if anyone. Premus hasn't been on the forums for a few days now and I don't know if he's gone for Christmas or what, so I will NPC him if needed until he returns.
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i think Perch is all set to head to the customs office, unless there is something crucial im forgetting which will result in our deaths.
"Go up, thou bald head." -2 Kings 2:23
Honestly, we're all armed, we could even just strap it down on there and have someone claim ownership if questioned.
Axe = OK
Gammorean = HMMM OK
Axe + Gammorean = O GOD IM WORRIED
A vibroaxe is plain suspicious, it doesn't really matter what you do with it and I'm letting you know that outright. Take it or not, you can take the risks if you like. It's up to you all and that's the fun part imo, if you fully prepare for war then you can probably expect one, if you're desiring to avoid conflict you'll need to equip like it, etc.
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Unless we can make them believe we are with the Republic. :twisted:
"Go up, thou bald head." -2 Kings 2:23
Ok, Perch, you and your crew ready?
edit: n/m about Xaiber, there he is.
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e~ though im leaving town today and expect to be getting ready for the trip soon >.<
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Though predictably, I think christmas day I'm not going to be around. If I ever hold us up again, feel free to NPC me, though I should be good (until christmas day and new years eve/day).
I'm not complaining, I've just been asked if I'm going along and I can't figure out why.
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The part I don't get is where the guy is or what exactly Zev can do about it without getting shot at... I'm sure that one of their employees getting into a firefight would be worse for Czerka than someone saying that Zev was going to smuggle weapons into Onderon without having evidence.
Remember it's that they are fine with things so long as you don't get caught. Leaving the issue be means leaving someone around that can catch Czerka and you. Whatever is fine.
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I'm dense and I totally missed the plothook.
Can you give me a few options?
Because so far the ideas I've had don't fit.
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1) Knowledge (Bureaucracy) check to see if I can find a loophole in Onderon's criminal code that I can use to prove an unlawful arrest and seizure. Then impersonate a lawyer through forgery (and of course costume), go to the customs office and get the dude released immediately and take the confiscated weapons.
2) Impersonate a higher-level Czerka employee than I actually am. Claim that he has stolen these goods from the corporate office in Korriban and demand extradition. Used forged documents to get the dude out and sieze his weapons cache.
3) Impersonate a Republic official, accuse him of smuggling... much the same as above, but probably less likely to succeed.
4) Sneak in and kill the dude before he can squeal on me. I'd probably have to try and disguise myself as Onderon Military or something like that to get in... similar to the above but even less likely to succeed.
5) Try to convince the guy that I'm going to break him out and get him killed... the trick would be not getting killed myself and managing to get offworld. Probably too risky.
How much you know about their mission and the customs office right now is up to the others. You'd at least know where it is and what a customs operation functions like. The crew has a map and other relevant data.
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To make option 2 work: Zevec will alter his personal information for higher security clearance, or an investigative branch if possible. I'd assume he has enough knowledge Czerka's bookkeeping to forge documents to prove ownership of the seized information. He'd also be forging documents to demand that the dealer be turned over to him for transport to Korriban. (what's the guy's name, by the way?)
To make option 1 work: Zevec will need to make a knowledge check, forge an identification to impersonate the lawyer, and buy a suit to make a reasonable deception.
Does he have sufficient time for either one of these?
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Deception - Forgery (1d20+12=32)
edit: this is for option 2 is what i meant.
Reminder for all we'll be starting the encounter Thursday evening. We have some time to work out the details of your deception and how exactly it all is intended to go down.
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It is intended that Zev has altered his identification and forged paperwork sufficient to decieve the customs officials into believing that he may rightfully take Daron and the equipment with him to Korriban.
Finding the customs office should probably be simple I'd guess (Star Wars equivalent of an information kiosk or ask a local merchant... assuming Zev doesn't know it already, being an offworlder who works for a trade corporation).
Zev will then take the weapons and Daron back to the ship. He'll take Daron back personally (on account of how pissed he is at him) and arrange for transport of the cargo however... he'll "hire" the other PC's if they have room on their skiff and happened to be heading back to the hangar, or hire something at the customs office... I would assume that they own some skiffs and/or labor droids for cargo transport, being a customs office and all.
As soon as he's got his documents together he'll be heading out separately from the rest of the group (it'd blow his cover to seem associated with them). Before he leaves he'll tip Perch off that he has some business in the customs office and would prefer no interference from the crew.