Hell Dorado is a relatively new skirmish miniature game that is made by a French company, Asmodee. I saw the minis and was hooked without even reading the rules. After reading the fan made translations I found the rules to be pretty damn pimp and reminiscent of Confrontation 3 and Warmachine, two of my favorite games. Here is some rough info on the game for anyone who would be interested.
I plan on fleshing out this OP with more info as I find/translate it.
Loosely translated from the english forums:
In 1634, mankind fights for power, for money or glory. There are terrible wars, there are bloody conquests and there are dramatic religious issues too. Because of all those things, a portal leading to hells opens...
Instead of being upset by such an event, some men see a great opportunity in this "New World". Settlers, soldiers, people of the church or heroes take the road to this newfound place, looking for hope, for fame, for violence sometimes or simply for a piece of land.
However, this land is not a desert...Here are demons who will not abandon their land without fighting. There are also other humans, coming from the mysterious eastern part of the world, who seek the end of their philosophical quest in Hell. There are also the EgarÃ©s(Lost Ones), who broke free from the chains of their demons masters, and fight some kind of guerrilla to survive.
Another post on the forum summed up the game nicely:
How does it compare to Warmachine?
To play Hell Dorado, you need a 30x30 inches gaming table, divided in nine areas of 10x10 inches, determining control areas for scenarios usually.
you play a company composed of 200 points of models, wich means between 8 and 12 minis on the table. 200 points is the standard company size.
it's a skirmish game, so you play games during 30 min - 1 hour maximum for a standard 200pts game.
the game uses a system of terraformation, meaning you may use any types of terrains (the book is really full of example and special rules for each terrain types/modules), but you place a maximum of one terrain piece by control area (9 total).
you may use any type of gaming table, the terraformation sequence is not needed to play a game, but adds a lot of fun and strategy.
to start the game, you will find army boxes containing a 200 points army with leader and troops needed to play your first games.
reinforcement boxes, containing one or two characters, will be released two month by two month to complete in a first time all troops presented in the rule book.
The occupants of Hell, obviously
The lost ones are small independent groups. They are former doomed ones who lost their lord or willingly abandoned him.
They tend to reject all notion of demonic hierarchy, no more considering themselves as luciferians and not recognizing demons lords as their authority anymore. Thus, the patterns of their physical evolution in the very hell is different than those usually followed by enslaved demons and doomed ones.
The reasons of their rejection are various. Sometimes, they have so much loyalty toward their former lord that once he is destroyed, they refuse to have a new allegiance. On the contrary, sometimes they rose up against their master and they fled to avoid a battle against a larger enemy. But in many cases, those doomed creatures had no choice but to become independents, the invader of their land wanting to destroy them and to turn them back to lemurs after their defeat and the other demons lords not wanting to start a conflict by accepting their allegiance and welcoming them on their land.
This way, the lost ones slowly founded a cast apart, born from the millenial feudal wars among demons lords. They formed very mobile small groups having various aims. There is no coherency between those groups, no leader able to gather them all. However, if they can be considered as a specific cast, it's because their common trait is to live outside of the demons hierarchy. They don't consider themselves as luciferians anymore, but it doesn't mean they lost their essence.
Locally, lost ones fellowships have alliances with Ottomans or Europeans equally. They act as mercenaries who sell their services as guides, scouts or simple reinforcements to a fellowship in the isolated places they live in. Moreover, they also have links with the demons, as well to reinforce a luciferian fellowship fighting another demon, to guard doomed ones or to organize some original entertainment like arena fights. In exchange, the lost ones ask for a passage right or, on the contrary, the assurance that no fellowship will walk a land they want to keep as a peaceful area.
Through this, the lost ones leaders have behaviours that are not exclusively individuals. On the one hand they can have alliances with anybody, on the other hand they always try to obtain and keep lands that have no lord or master so that they can go freely. Considering this, all the lost ones follow the same direction. Although they are nomads, they still have control on some roads and they can join the enemy of the one who want to conquer a free land.
Because of this, it looks like there are concerted movements of the lost ones fellowships. From lands without masters, they move to places where demons lords have battles. They harass the winners so that they cannot get control of the now ruined lands and they enlist the slaves of the losers in their ranks.
Thus, this cast gets power and number from desolation.
Rules and Cards Downloads
Abilities reference sheet
Hell Dorado US importer: