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[WoW] Rogues: Theatricality and deception are powerful agents

MedopineMedopine __BANNED USERS
edited September 2008 in MMO Extravaganza
ITT rogue discussion, also discussion about how Rentilius abandoned his rogue yet still posts here like he thinks he knows stuff, PSH.

Here is the old OP, chock full of information and butts:
Rentilius wrote: »
worstshopever.jpg

This is a fairly old post, but relevant.
Feel free to ask any questions to people like Wavechaser, and the like. I don't play WoW anymore.

This is not an end all post, I do not think I can make it as such. I just want to give you a broad overview.

Why would I make a rogue?
Control, damage, and a fantastic world PvP class. Ganking some feral druid who thinks he's badass when he as 15% hp is excellent. Bypassing content with a friendly druid who thinks your ass is cute is also quite fun.

If I want damage, I'd play a mage
Perhaps, but the damage a rogue offers is fun on demand burst damage so much so that it can become something you can rely on. Also, it's more fun then standing back spamming fireball. PVP is even more fun with as many tricks and aces a rogue has.

You can't gank in the expansion, people have like 10,000hp
You'll still be able to dish out some mean ganking damage. And abuse improved sap, which has been increased to 100% for 2 points. You'll be hard pessed to find a reason to not get it, unless you really like burning blinding powder faster than Azou goes through Big Macs.

You still haven't sold me, but fine, I bite. Tell me, what should I use for leveling?
All joking aside, you can really level anyway you want. From experience though, I'd shoot for your 31 point talent as quick as possible and get a nice pair of swords. You can actually go from a Wingblade to a Outlaw Sabre to a Jade Broadsword and Sword of Omen to a Vanquisher's sword to a Thrash Blade to Dal' Rends to BC content gear, or old MC style stuff. Swords are fantastic to level with.

What race should I be? undead, right?
Yes. Cannibilize reduces downtime grindng, underwater breathing is fun for escaping players (you'll be doing this a lot) and ganking (Imp sap + gnome + water = hilarity), and WoTF frees up a trinket slot.

But yeah, you can be any race but with the recent nerf to thistle tea, blood elf is looking pretty hot, too. But I like undead, even if we wear socks to war.

Explain to me the trees, because I am horrible

Assassination is something to make your finishers deadlier with stuff to generally increase your yellow damage's potential, be it combo point generation (Seal Fate, Mutilate) or increased damage (Imp Evis, Imp Kidney shot, Find Weakness)

Combat is basically white damage and energy management. Making things cost less energy, do more damage, and add to a weird tempo of energy (Combat potency, Adrenaline rush), or adding to your white AND yellow abilities potency, like, +to hit, + to offhand damage, +parry, +dodge, etc.

Subtlety is the utility and opener tree. It doesn't offer a lot of extra damage like Assassination or Combat does, so it also offers things to overall and boradly increase your damage. Deadliness, Sinister Calling, Shadowstep, all amazing talents. In a 20ass/0cbt/41Sub build, your damage will not be lacking, and your opening combo point generation will be fantastic. You will, by far, have your first 5 combo points faster than any build that doesn't go at least 30 points into subtlety, and usually those are the most important.

These are just overviews, if you have questions, I'll gladly answer them and update this guide.

You're a fag. How are rogues in PvP? I hear they bitch a lot.

Each spec you play with is different. With hemo, you'll have an astounding amount of control and reasonable damage and fantastic combo point generation, allowing for multiple finishers per fight.

With full combat, you will be more deadly out of stealth and be just a walking force to be reckoned with. Melee will cry, casters will bitch, and warlocks will post on forums about how you killed them in a stunlock.

With any dagger build, your modem will be your best friend, alongside crippling poison. A good ping and crippling are usually required for daggers, which explains the reasoning behind mutilate (a tad) REWARDING the player for doing something he'd ordinarily do.

The best build is the most fun build, and whichever you decide is a fun build is the best build. Personally, however, I am in a toss up between 31/0/30 and 30/0/31 - a 20 energy cheap shot (basically), or 5 combo points immediately is a tough decision for me.

The rogues that bitch a lot suffer delusions induced by a lack of available cooldowns, or are just not that great at the class, or are good at understanding what they need to do but their micromanagement is horrible.
There are just some classes, too, that are just insane to fight as certain specs. A combat rogue (exluding daggers) might not fare so well against a frost mage willing to burn cold snap, but will be far more comfortable taking on that warrior with 10,000 hp.

Some good tips for using daggers -
In a situation where he's crippled and you're not, run/jump through him. Don't dick around running around him, that takes time and could have you running around with full energy like an asshole for awhile.

When you're crippled and he's not, blind or vanish, depending on the fight.

I will go into class versus class details in this thread, but that task is gigantic.

I want more general tips, you convulsing asstard.
All I really know is that nova = blind. feared? break and blind before you eat an intercept. NS heal to full? Kill his faggy poison cleansing totem and searing totem and blind + bandage. Rogue open on you, but suck at stunlock? Blind. Druid runs into caster form and not cast abolish poison on himself? You get the picture. It's a way to get them to stay the fuck still. All your fearsome damage is done up close. Just need to use some control and know your energy.

Do not kidney shot if below 30/20 energy unless you have some way of getting back a good chunk of that energy. Use your energy ticks of timing for when your stun will run out. Use StunWatch if you're lazy.

Restealth when you can.

You need +10 energy in some manner or form if you want to truly stunlock. vigor, 1/2 dirty deeds, NS 5 piece bonus. use blind as a link between CS and gouge diminishing returns. An epic stunlock will, on live, do a LOT of damage. Level 63 rogues are able to 100->0 (Stunlock someone from full HP to no HP without them getting a shot in) by abusing blind.

You can get blinding powder and other poison stuff from junkboxes off of humanoid mobs.

Engineering is also amazing to link stunlocks, stop runners, and all around just a fun rogue profession.

More tips to be added as this is just going as a flow.

This isn't going anywhere, you should've had some outline

Yeah, well, you're a dick. I need you to ask questions and inspire me to put more stuff in the guide after going over with you personally about it.

Well, asshead, okay. If I do raid, what kind of shit can I expect?

What a wonderful question, I'll let one of those gays answer it for you.
Originally typed by that douchebag Unai
Well, unfortunately, Blizzard has decided to continue the trend of tier 4 to tier 5 by making every single class except for warlocks gheyer than tree droods (and making druids even gayer)How is that even possible? -Tyr.

The rogue tier 5 can only be described by a cross between Shredder from Teenage Mutant Ninja Turtles and a slightly more chubby and flamboyant Skeletor from He-man. Also, blizzard hates Undead Rogues so they will continue to wear socks. Enjoy your future raiding rogue!

TO BE CONTINUED

Questions and answers
As you see it, would the ZG trinket make up the diff between a BE and a UD? Since the UD would have a free spot because of WoTF.
Both TT and the Trinket are nerfed. DEE COLON.

Certainly both are races that most casters will moan and complan about. It doesn't really answer your question, but know that I've broken fear and seduce a LOT and use cannabilize all the time. I'd say the diff between a BE and an UD is what classes they'll do well against.
Ive heard people say fists are better DPS than swords for combat. Your opinion? Also Maces yea or neah?

I've heard this spread about as common knowledge, but as I see it, it's just as good. An offhand sword can proc a MH spec. But, it resets the swing timer for the main hand. But, the neat thing I think is that, instead of attacking 1.0 seconds later, you attack that very second. It still gives you more hits than you would get with a fist-spec, although with the scaling down of crit gear, the +5 crit is going to be nice for raiding. The only way to check is to do some crazy math I'm not ready for yet. But with a Hand of Justice and sword spec, a GM quickblade and a nice MH sword and windfury, you'll just be OOZING white damage.

Maces are alright, they're not as bad as people say they are but mace spec is kinda on and off. It offers not really anything in terms of raiding anymore, even with the talent being merged into its own form of Weapon Expertise. And, as Jelu mentions, Fist spec is usually amazing, but I find that pure, unadulterated damage comes in the form of combat daggers. I look at other guild's damage meters and using their CD rogue is on top of the other rogues, but I'm sure someone in the thread will note some other anecdoctal evidence to claim otherwise.
As a combat rogue what kind of gear would I be looking for? Would it be different from a dagger rogues? same question visa-versa?
Whore your AP and hit. You want at least 12% before you go with crit. AP adds to all your damage, yellow and white. AP and hit with a bit of crit. You want a good balance of crit and hit and AP because a non-crit backstab for 700 will be better than a critical backstab of 1000.

Remember, a non-crit backstab is worse for you to get than a dodged backstab, which was the misinformed gripe about surprise attacks. As it was, people assumed a 1 tiered hit/crit/dodge thing. If it was dodged, then SA would say it hit, therefore it couldn't crit. But that's not how it works. It’s a two tiered system. It was a fine talent, but it’s still pretty good now.
is imp expose armor worth it? explain why?
Fuck yes, think of expose armor (improved) as a 35% increase in all damage done to the target as long as the debuff is there. It's necessary to dps down a holy priest obsessed with healing and getting through the mitigation of a shadow priest, for burning down a shaman or paladin, and just generally a fun little insult to use on mages.

Premed-CS->Expose->Gouge/Blind->Shadowstep->Ambush is a FUCKTON of protential damage.
Which is better DPS Shiv or Sinister Strike?
Hopefully I can be shed some more light on this but as it seems in a 41 talent point combat build, as long as you have a quick offhand and LOTS of poison and vile poison, shiv'll out damage SS. Why? Because shiv is yellow damage, so it has to be normalized, and it's normalized at 2.4 for AP. Also, it'll instaly apply your gay old instant poison. It really excells at high armor targets (dur, poison > armor), and adds combo points and costs less energy than SS, so even on low armor targets, the combo point gen from shiv'll make up for SS. I'm sure they'll do something to change it, but still, it's nice.
You said engineering is a good profession for rogues would you recommend any others considering the info youve collected in the beta.

Weaponsmithing for instance. being able to make and use those sick maces or swords. or Tailoring nets, jewelcrafting trinkets, etc.
Sure. There's a ton of options now and for me to suggest one would be presumptuous of how I think you should spend your money.

in reference to Azou's dumbassery
YOU ARE SO FUCKING WRONG!

But a lot of people misunderstand how the dual wield penalty works. If you dual wield, you have only an 85% chance to hit with both the mainhand and offhand before talents and gear. Your offhand also suffers a -50% to damage before talents. +15% to hit will allow you to attack a mob your same level and never miss with white damage. +23.9% hit will allow you to attack a level 63 mob and never miss with white damage. +5% will allow you to attack a mob your same level and never miss with yellow damage.

Over 50% of a rogues damage comes from white hits which is why PvE rogues enjoy stacking so much hit instead of crit.
With ordinary auto-attack ("white damage") weapon strikes, Dual Wielding adds an additional 19% to the attacker's miss rate. This penalty applies both to auto-attack strikes with the off-hand weapon and to auto-attack strikes with the main hand weapon. Since the base miss rate of all characters is 5%, dual-wielding will increase your miss rate to 24%(19%+5%).

(This applies when the target's Defense skill equals the attacker's weapon skill. For each point the target's Defense skill exceeds the attacker's weapon skill, the miss chance increases by 0.04%. For each point the attacker's Weapon skill exceeds the target's Defense skill, the miss chance decreases by 0.04%. See Formulas:Weapon Skill.)

Important note: Prior to version 1.8, dual wield's miss chance had a hard cap of 19%, meaning that all dual-wield auto-attacks had a minimum 19% miss chance regardless of how much +hit% gear was equipped. In version 1.8, this hard cap was removed. The exact wording of the 1.8 patch note was:

"Items which provide +hit chance will now be allowed to counteract the increased miss chance penalty of dual-wielding."

Take a rogue for example vs. a 63 monster, he has 5%+(0.04%*15)= 5.6% base miss chance (assuming he has 300 weapon skill and the monster has no special internal Defense skill bonuses), plus 19% dual wield miss chance, leaving us with a total miss chance of 24.6%.

Note that the +19% miss chance for dual-wielding only applies to ordinary auto-attack melee attacks. It does not apply to any special attack powers that cost rage, energy, or mana -- neither instant attacks such as Sinister Strike, nor on next swing attacks such as Heroic Strike, incur the dual wield miss penalty. So, with 6% +hit from gear/talents a dual-wielder will never miss with an instant attack (although the attack can still be dodged, parried, or blocked -- see the Attack table article). However, a dual-wielder would need 25% +hit if he wants to remove the miss chance for auto-attack/white damage totally.

Hey, look, shit about hitting and missing! Not sure if it's accurate, but...

http://evilempireguild.org/guides/attacks.php

I'm still bad! Your guide fucking sucks!
Watch some rogue videos, if you can find Ming's stuff, those are good.

Unsouled's videos are fantastic, and Nerf Sap 8 is good as well.




Give me some links, you talking red baboon-ass.

FINE. FINE. FUCK YOU.

http://roguecrap.blogspot.com/ Theorycraft for rogues. Updates regularly, but not daily.

http://www.worldofming.com Arrogant rogue, but useful. Offers in depth talent guides.

http://shadowpanther.net/ Incldues FR gear, NR gear, anything and a method of comparing gear, in case you can't decide if you like stormshroud over devilsaur.

Medopine on
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Posts

  • ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    edited November 2007
    Hell, I still actively play my rogue and half the time I wonder if I'm not just talking out of my ass.

    ... and making new rogues cry. :-(

    sigthree.png
  • SerykSeryk Registered User
    edited November 2007
    Thread title is deserving of an internet.

    True/False: Hemo is the new ultimate rogue build?

  • ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    edited November 2007
    I imagine we'll see a LOT more of them in the arenas if what the theorycrafters and PTR testers say is true, but I doubt you'd bring a ton of them to a raid, like you would Shadow Priests. I suspect that if the build and player are good enough, you might have a "token Hemo rogue" in the raid, like the prospective "token ret paladin" or the "token holy priest", etc.

    sigthree.png
  • Munkus BeaverMunkus Beaver Registered User, ClubPA regular
    edited November 2007
    Insert token class

    Steam name: munkus_beaver
    Blizzard thing: munkus#1952
    Nintendo ID (3DS thinger): 0619-4510-9772
    Please give to the Crohn's and Colitis Foundation of America: http://www.ccfa.org/
    Humor can be dissected, as a frog can, but it dies in the process.
  • WavechaserWavechaser Registered User regular
    edited November 2007
    SabinXL wrote:
    I'm kind of thinking about this myself, really. I still love it though, and using that in between hemos won't gimp the DPS you gain from the buff too much (you should be able to reapply it quickly enough) while giving you a decent dodge buff that's pretty useful in certain situations. I can't really see where that single point would be better spent as you go down the sub tree, really. I'm hoping they buff ghostly to bet 150% weapon damage and 15% dodge for 40 energy now, although that might be a tad powerful. It'd give people incentive to grab it, though.

    In terms of a 0/31/30 build I'd look at something like this. You can replace mace spec with another spec of your choice and ditch imp sprint for weapon expertise to retain that PVE edge, but I rather like the look of this build. I'd love to get riposte now that people won't be immune to it, but I can't see its 5-point linked talent sink as being worth it in a build where you're already strapped for points. What are the exact changes to mace spec again? I forget what's happening to it.

    Small side note: I've been trying to get a combat/sub build together for ages, but the points in assassination and hemo's subpar damage as of late made it hard to do. It'll be awesome if this actually becomes viable.

    Yeah, I hear from a lot of people that Riposte "isn't worth the point investment", but I disagree. When I was leveling, Riposte made a huge difference, and in PvP, with no more disarm immunity, I see it only getting better.

    I would much rather have the PvP and PvE utility of Riposte over sword spec. Yeah, if maces are your thing, it's almost required to spec into it. Maces are definitely a "flavor of the year" thing, and I honestly think they will be getting tweaked down more and more as time goes on. They are just too ridiculously powerful in a pvp setting as of now.

    As for the last part, I haven't tested it in the Arena yet, but so far in both the BG setting and PvE setting (on the test realm), it is absolutely amazing. It is a very very viable path now, and I think we are going to start seeing a LOT of Hemo Rogues around.

    PierceNeck wrote: »
    People still do the anal thing?
  • Venkman90Venkman90 Registered User regular
    edited November 2007
    This token Hemo Rogue often out dmg's and almost always matches the Combat Daggers and Combat Swords Rogues, and yes, they can play ;-) It's a viable alternative to both pre buff with T5 and may be better after the buff.

    Any hoot, ZA loot filling gaps, an OH sword that fills the fucking gigantic gap between normal BM and BT that requires no PVP? Great Scott!

  • ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    edited November 2007
    If only you were on Earthen Ring, I'd give you such a thrashing... or pretend that the following dps violation never happened!

    >.>

    sigthree.png
  • rizriz Registered User regular
    edited November 2007
    Awesome thread title is awesome.

    Annnnnd that's my last appearance in here! /whoosh

    Organichu wrote:
    she's some sort of malevolent creature who bores through this world into the next using hatred and suffering as her fuel
  • tyrannustyrannus Registered User regular
    edited November 2007
    i had suggested a more violent title

  • MedopineMedopine __BANNED USERS
    edited November 2007
    It involved fisting

  • BeckBeck Registered User
    edited November 2007
    Wavechaser wrote: »
    SabinXL wrote:
    I'm kind of thinking about this myself, really. I still love it though, and using that in between hemos won't gimp the DPS you gain from the buff too much (you should be able to reapply it quickly enough) while giving you a decent dodge buff that's pretty useful in certain situations. I can't really see where that single point would be better spent as you go down the sub tree, really. I'm hoping they buff ghostly to bet 150% weapon damage and 15% dodge for 40 energy now, although that might be a tad powerful. It'd give people incentive to grab it, though.

    In terms of a 0/31/30 build I'd look at something like this. You can replace mace spec with another spec of your choice and ditch imp sprint for weapon expertise to retain that PVE edge, but I rather like the look of this build. I'd love to get riposte now that people won't be immune to it, but I can't see its 5-point linked talent sink as being worth it in a build where you're already strapped for points. What are the exact changes to mace spec again? I forget what's happening to it.

    Small side note: I've been trying to get a combat/sub build together for ages, but the points in assassination and hemo's subpar damage as of late made it hard to do. It'll be awesome if this actually becomes viable.

    Yeah, I hear from a lot of people that Riposte "isn't worth the point investment", but I disagree. When I was leveling, Riposte made a huge difference, and in PvP, with no more disarm immunity, I see it only getting better.

    I would much rather have the PvP and PvE utility of Riposte over sword spec. Yeah, if maces are your thing, it's almost required to spec into it. Maces are definitely a "flavor of the year" thing, and I honestly think they will be getting tweaked down more and more as time goes on. They are just too ridiculously powerful in a pvp setting as of now.

    As for the last part, I haven't tested it in the Arena yet, but so far in both the BG setting and PvE setting (on the test realm), it is absolutely amazing. It is a very very viable path now, and I think we are going to start seeing a LOT of Hemo Rogues around.

    I have a hard time justifying Riptose. It's not like there will be a single Warrior not using Weapon Chain in 1600+ Arenas once the change goes through, so I see it's usefulness being severely limited.

    Also, I still think I'm a little hemophobic.

    Lucas's Franklin Badge reflected the lightning back!
  • WavechaserWavechaser Registered User regular
    edited November 2007
    Weapon chains will no longer make you immune to disarm.

    There is now no such thing as disarm immunity. At the very best you can reduce the time you are disarmed.

    So yes, to me it's worth it. Practically free disarm and awesome damage instant attack? Yes please, even if I have to sacrifice 5% sword spec procs.

    PierceNeck wrote: »
    People still do the anal thing?
  • BeckBeck Registered User
    edited November 2007
    Wavechaser wrote: »
    Weapon chains will no longer make you immune to disarm.

    There is now no such thing as disarm immunity. At the very best you can reduce the time you are disarmed.

    So yes, to me it's worth it. Practically free disarm and awesome damage instant attack? Yes please, even if I have to sacrifice 5% sword spec procs.

    Really? I totally missed that.

    Well...

    Alright, yeah, that makes it significantly better. I'm just wondering, though, does the new weapon chain stack with the re-worked warrior talents?

    Lucas's Franklin Badge reflected the lightning back!
  • WavechaserWavechaser Registered User regular
    edited November 2007
    Doubt it.

    Especially considering disarm effects now have diminishing returns.

    PierceNeck wrote: »
    People still do the anal thing?
  • FrylockHolmesFrylockHolmes Registered User regular
    edited November 2007
    I like the thread title

  • BrainleechBrainleech Registered User regular
    edited November 2007
    Does the immune to being disarmed on bloodfang gloves still work with the new disarm stuff?

    I am thinking about going hemo since I have a couple of points that float around on my rogue

    A.jpg
  • SegSeg Registered User regular
    edited November 2007
    Now the tooltip reads "Disarm duration reduced by 50%"

    http://www.wowhead.com/?item=16907

  • OboroOboro __BANNED USERS
    edited November 2007
    So, in light of things, I'm going to be putting together a gearset that will let me respec 0/31/30 Swords. I am going to stack haste and attack power, and I am going to have The Burstest Burst wherein I pop Abacus of Violent Odds, a haste potion, Slice and Dice is up already, and I hit Adrenaline Rush, and also Blade Flurry, and at some point I probably have to Vanish, and then I also hit Preparation and Adrenaline Rush again, spamming Hemo all the while and generating an absurd amount of sword spec procs as my OH Latros/1.6 speed sword I pick up later if I can find one easily crosses the streams in terms of swing speed.

    It will be

    the Burstest Burst

    EDIT: WTB boss without threat table on which to unload this nonsense, also

    words
  • ZombiemamboZombiemambo Registered User regular
    edited November 2007
    What is a good talent build if I want to spec Combat?

    JKKaAGp.png
  • HenroidHenroid Nobody Nowhere fastRegistered User regular
    edited November 2007
    I'm looking at the 2.3 patch notes, and I could've sworn there was a change coming to the Dirty Deeds talent but I'm not seeing it. Am I going crazy?

    "Ultima Online Pre-Trammel is the perfect example of why libertarians are full of shit."
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  • Venkman90Venkman90 Registered User regular
    edited November 2007
    Henroid wrote: »
    I'm looking at the 2.3 patch notes, and I could've sworn there was a change coming to the Dirty Deeds talent but I'm not seeing it. Am I going crazy?

    It should now read that it does 30% more damage on special attacks on targets under 30%....and it BETTER! If they removed that they are tools and also butts

  • HenroidHenroid Nobody Nowhere fastRegistered User regular
    edited November 2007
    Venkman90 wrote: »
    Henroid wrote: »
    I'm looking at the 2.3 patch notes, and I could've sworn there was a change coming to the Dirty Deeds talent but I'm not seeing it. Am I going crazy?

    It should now read that it does 30% more damage on special attacks on targets under 30%....and it BETTER! If they removed that they are tools and also butts

    Well to be fair the patch note list I'm looking at was the initial release from like the week after 2.2 dropped. The note for Dirty Deeds (and other changes) was included in a PTR patch during the 2.3 testing so this list doesn't include it (and fuck if I'm going to dig through for it).

    "Ultima Online Pre-Trammel is the perfect example of why libertarians are full of shit."
    - @Ludious
    PA Lets Play Archive - Twitter - Blog (6/15/14)
  • RamiRami Registered User regular
    edited November 2007
    Man alive, that bonus damage under 30% is going to be incredible with hemo and good gear. I hope they haven't gone over the top with this hemo buff.

    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
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  • Venkman90Venkman90 Registered User regular
    edited November 2007
    Rami wrote: »
    Man alive, that bonus damage under 30% is going to be incredible with hemo and good gear. I hope they haven't gone over the top with this hemo buff.

    I hope they have, we can be the new Warlocks and stay OP for a year ;-)

  • DarkstrykeDarkstryke Registered User
    edited November 2007
    Venkman90 wrote: »
    Rami wrote: »
    Man alive, that bonus damage under 30% is going to be incredible with hemo and good gear. I hope they haven't gone over the top with this hemo buff.

    I hope they have, we can be the new Warlocks and stay OP for a year ;-)

    Heh, I'd rather a rogue be OP than a lock. Back to the way it was after launch, with locks being absolutely useless.

  • BeastehBeasteh THAT WOULD NOT KILL DRACULARegistered User regular
    edited November 2007
    Thread title made me chuckle.

    Whoever thought that up wins hard.

  • ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    edited November 2007
    Oboro wrote: »
    EDIT: WTB boss without threat table on which to unload this nonsense, also

    Shade of Aran.

    I beat him like he owes me money.

    sigthree.png
  • Venkman90Venkman90 Registered User regular
    edited November 2007
    Forar wrote: »
    Oboro wrote: »
    EDIT: WTB boss without threat table on which to unload this nonsense, also

    Shade of Aran.

    I beat him like he owes me money.

    One of the things I miss about Kara, a mostly static caster boss, DPS race with no threat table (and if he did no reason to care) I can clos / bndg, get healed through most of his stuff, then sprint out on AE and back in. And being able to gank away on FW is nice too, by the time we quit Kara with mains we were usually taking him down way before he Poly'd.

  • HalfmexHalfmex Matter of fact... I didn't even give you my coat!Registered User regular
    edited November 2007
    Forar wrote: »
    Oboro wrote: »
    EDIT: WTB boss without threat table on which to unload this nonsense, also

    Shade of Aran.

    I beat him like he owes me money.
    Word. One of the few fights we melees don't get hosed on.

  • ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    edited November 2007
    @Venkman90: Well, the crew I run with holds a weekly "PuG" (mostly alts and apps) Karazhan on Saturdays. It's treated us pretty well the past few weeks, 3-4 hour clears, they usually nab one of their better geared (read: 16-20k health O.O) tanks, a 'main' dps'er that wants an enchant or two, and a bunch of alts and apps. Shit dies, people gear up, and it's usually a pretty good time.

    I've been taking my poorly geared Paladin in for a few months now, who is (I believe) now Revered, went from a few greens and mid to high 60's blues (healing gear), to almost full epic healing gear, and has snagged a few tanking pieces as well. (I have no interest in going 'lawl-ret', so I ignore dps stuff for now)

    It's not a bad way to get something done on an off night, of which hopefully we'll have many, now that BT and Hyjal are collectively 3 nights for them.

    In other news; 1 death through 32 trash waves and 4 bosses last night in Hyjal. Booyah!

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  • WavechaserWavechaser Registered User regular
    edited November 2007
    Henroid wrote: »
    I'm looking at the 2.3 patch notes, and I could've sworn there was a change coming to the Dirty Deeds talent but I'm not seeing it. Am I going crazy?

    Patch notes aren't complete and they left quite a few things out. Dirty Deeds is getting the aforementioned buff.

    PierceNeck wrote: »
    People still do the anal thing?
  • tyrannustyrannus Registered User regular
    edited November 2007
    so, level 62. which way should I go first, combat and then work my way down to hemo, or or the other way around?

  • MedopineMedopine __BANNED USERS
    edited November 2007
    Oh ho ho, Rent's back on the stabby train!

  • OboroOboro __BANNED USERS
    edited November 2007
    got my Abacus of Violent Odds, dinged Exalted with Aldor to unlock the improved inscription and Vindicator's Brand, farmed a few more Badges of Justice (hard with all 5-man blues, but running with guildmates makes it possible)

    I think I am on schedule to respec with 2.3, even if it won't yet be The Burstest Burst

    but goddamn, am I going to thrash things

    just thrash 'em

    words
  • tehmarkentehmarken BrooklynRegistered User regular
    edited November 2007
    Ok, my guildies have convinced me to roll hordeside (we have a dual-faction guild) and I want to do a rogue. Not really sure which race I wanna do though, I'm thinkinh undead or blood elf. Do their racials make any major difference?

  • autono-wally, erotibot300autono-wally, erotibot300 love machine Registered User regular
    edited November 2007
    how's this for a rogue build? levelling on a pvp server, which is the main reason for imp sprint :P
    also, how important is 2/2 weapon expertise?

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  • FrylockHolmesFrylockHolmes Registered User regular
    edited November 2007
    weapon expertise really isn't necessary unless you're raiding

  • autono-wally, erotibot300autono-wally, erotibot300 love machine Registered User regular
    edited November 2007
    well, isn't it going to be changed with the weapon skill change in 2.3? also, what exactly does it do?

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  • DarkstrykeDarkstryke Registered User
    edited November 2007
    Increases weapon skill right? More +hit then. My guess for 2.3? It becomes an increase to expertise.

  • RamiRami Registered User regular
    edited November 2007
    It will become Expertise though in 2.3 won't it?

    And that's really useful (reduces chance opponent will block, dodge or parry your attacks).

    I can't wait to stack enough expertise so as I never have to see another fucking backstab dodged. Seriously it happens like 20% of the time in raiding.

    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
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