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Guitar Hero 3. GH Aerosmith to be the stupidest thing you buy this year.

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Posts

  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited November 2007
    arcath wrote: »
    I have a question since I haven't been able to check it out yet:

    How many finishes do the included guitars have on average? Still three? Or are there more options?
    Anybody?

    yeah im not sure about how many, but i can tell you the finish sucks.

    i don't abuse my electronics or games, and the pumpkins faceplate already has scratches on it. needless to say, im quite pissed about it.
    I meant in the game...

    PAsig5.png
    You're muckin' with a G!
  • ErandusErandus Registered User
    edited November 2007
    As far as the actual physical faceplates.. They were selling that Sex Pistols faceplate at best buy for 1 penny, and nobody was buying. I think the black looks fine, and I'm not ready to proclaim my allegiance to any of the sub-par bands the faceplates were available for.

    Smashing Pumpkins? Yeah, fuck yourself Billy Corgan. I enjoy playing cherrub rock, but your ego doesn't get one more voluntary penny from me.

    [SIGPIC][/SIGPIC]
  • arcatharcath Registered User regular
    edited November 2007
    meh, minus darcy and james, it doesn't feel like pumpkins. But I like the new album and art for the cover so I bought the faceplate.

    And i got the free sex pistols faceplate just to repaint when i get bored.

    camo_sig.png
  • ErandusErandus Registered User
    edited November 2007
    I want a faceplate in the roseburst goddess finish style from GH2

    [SIGPIC][/SIGPIC]
  • AthenorAthenor Registered User regular
    edited November 2007
    Yeah. I was kind of surprised that they didn't include the in-game finishes for the faceplates. Then again, I guess the whole idea is that you are a "legend," and maybe the faceplate thing was a way to keep the cost of the songs down.

    fCew0YJ.jpg
    Steam & NNID - Athenor // 3DS: 3883-5283-0471
  • ErandusErandus Registered User
    edited November 2007
    I'll just stick with the black then.

    [SIGPIC][/SIGPIC]
  • GeeeeeoffGeeeeeoff Registered User regular
    edited November 2007
    I have a question since I haven't been able to check it out yet:

    How many finishes do the included guitars have on average? Still three? Or are there more options?
    Anybody?

    I think some of them have up to 5 finishes, while others have none.

  • SeptusSeptus Registered User regular
    edited November 2007
    So, what's the dollar cost per song with the DLC for this game? Somewhere around $2 per song it seems?

    How much is it for Rock Band DLC? I've already got a PS2 guitar and I'm not sure how much I want to spend an extra $30 or $40 for the 360 version.

    rodq.jpg
  • ErandusErandus Registered User
    edited November 2007
    GH3 is 7 bucks for 3 songs.

    Rock Band is still unknown, rumored to be lower, I think.

    [SIGPIC][/SIGPIC]
  • UnbreakableVowUnbreakableVow YRP...in position It's showtime, girls.Registered User regular
    edited November 2007
    Ok, so what the fuck Neversoft?

    The 100 million career achievement. Even across all four difficulties, your bonus songs don't count toward your career score. I've five-starred all of Medium, on my way to 100%ing all of Easy (and most of Medium as well), five-starred all but two songs on Expert, and beaten everything except Raining Blood on Expert. My total is coming close to 40 million or so.

    100 million doesn't even seem mathematically possible.

    kTNzrVi.png?2
    Disasterrific! | Sometimes I stream PS4 games here | PSN: UnbreakableVow
  • ErandusErandus Registered User
    edited November 2007
    Multiple bands?

    EDIT: Oh. Multiplayer. You can do every difficulty over and score almost twice as much since you add all the bass notes. Shit, if you totally fucking rocked, you could almost get the 100m with the multiplayer alone.

    [SIGPIC][/SIGPIC]
  • UnbreakableVowUnbreakableVow YRP...in position It's showtime, girls.Registered User regular
    edited November 2007
    Erandus wrote: »
    Multiple bands?

    EDIT: Oh. Multiplayer. You can do every difficulty over and score almost twice as much since you add all the bass notes. Shit, if you totally fucking rocked, you could almost get the 100m with the multiplayer alone.

    Then fuck Neversoft (and all other game developers) for putting way too much priority on multiplayer achievements.

    kTNzrVi.png?2
    Disasterrific! | Sometimes I stream PS4 games here | PSN: UnbreakableVow
  • ErandusErandus Registered User
    edited November 2007
    I really never plan on playing the game online, so yeah, I feel the same way. There's a shitload of achievements I'll never end up with cause I really just don't feel like playing their shitty battle mode or really any sort of non co-op mode.

    I like to play these games to rock WITH people, not rock MORE than people and then break my guitar over their head and take a shit on their shoes. Come to think of it, this is probably why I don't really play any games on Live.

    [SIGPIC][/SIGPIC]
  • MonoxideMonoxide Registered User, ClubPA regular
    edited November 2007
    Ok, so what the fuck Neversoft?

    The 100 million career achievement. Even across all four difficulties, your bonus songs don't count toward your career score. I've five-starred all of Medium, on my way to 100%ing all of Easy (and most of Medium as well), five-starred all but two songs on Expert, and beaten everything except Raining Blood on Expert. My total is coming close to 40 million or so.

    100 million doesn't even seem mathematically possible.

    I thought it was 100 million campaign points, which is different than your career total. You can play the same song a thousand times and if it totals 100 million, you'll get the achievement. It isn't possible to get a 100 million career score, since you'd need 2.56 million points or more on each of the 39 main setlist songs (42 minus 3 bosses).

    It's like the 250,000 notes played achievement, which is cumulative, not 250,000 notes across your best playthrough of each of the songs.

  • UnbreakableVowUnbreakableVow YRP...in position It's showtime, girls.Registered User regular
    edited November 2007
    Earn 100,000,000 total in Career.

    That's the exact description. If it's the way you actually you said it, that's a relief, and proof that they need to choose their wording better.

    kTNzrVi.png?2
    Disasterrific! | Sometimes I stream PS4 games here | PSN: UnbreakableVow
  • ErandusErandus Registered User
    edited November 2007
    Monoxide wrote: »
    Ok, so what the fuck Neversoft?

    The 100 million career achievement. Even across all four difficulties, your bonus songs don't count toward your career score. I've five-starred all of Medium, on my way to 100%ing all of Easy (and most of Medium as well), five-starred all but two songs on Expert, and beaten everything except Raining Blood on Expert. My total is coming close to 40 million or so.

    100 million doesn't even seem mathematically possible.

    I thought it was 100 million campaign points, which is different than your career total. You can play the same song a thousand times and if it totals 100 million, you'll get the achievement. It isn't possible to get a 100 million career score, since you'd need 2.56 million points or more on each of the 39 main setlist songs (42 minus 3 bosses).

    It's like the 250,000 notes played achievement, which is cumulative, not 250,000 notes across your best playthrough of each of the songs.


    Yeah but you can use the same band to gain single player and multiplayer career points. That means you can effectively more than double-up by playing multiplayer. If it was just 100 mill points earned over the course of the playing the game, I would figure that by the time he had reached 40m points total career score, he would have re-played enough songs enough times trying to 5* or 100% them that he should have cleared the 100m easily. Every song 3 times at a 5*ish level would have cleared 120m points.

    EDIT: Tracking thread from the Gamestop forums. This is your current career score, and not the total points you've earned ever. Co-op does count toward it.

    EDIT Again: I'm retarded, replaying songs counts, right there in the OP.

    [SIGPIC][/SIGPIC]
  • UnbreakableVowUnbreakableVow YRP...in position It's showtime, girls.Registered User regular
    edited November 2007
    Monoxide is right. Go to your leaderboards, go to single player, and then it has the following:

    Career - Easy
    Career - Medium
    Career - Hard
    Career - Expert
    Campaign

    So it's campaign. And I'm at about 30,000,000, I was off by 10. But it's good to know that I won't have to work to 100% songs I hate playing (I'm lookin' at you, Kool Thing).

    kTNzrVi.png?2
    Disasterrific! | Sometimes I stream PS4 games here | PSN: UnbreakableVow
  • MonoxideMonoxide Registered User, ClubPA regular
    edited November 2007
    Erandus wrote: »
    Monoxide wrote: »
    Ok, so what the fuck Neversoft?

    The 100 million career achievement. Even across all four difficulties, your bonus songs don't count toward your career score. I've five-starred all of Medium, on my way to 100%ing all of Easy (and most of Medium as well), five-starred all but two songs on Expert, and beaten everything except Raining Blood on Expert. My total is coming close to 40 million or so.

    100 million doesn't even seem mathematically possible.

    I thought it was 100 million campaign points, which is different than your career total. You can play the same song a thousand times and if it totals 100 million, you'll get the achievement. It isn't possible to get a 100 million career score, since you'd need 2.56 million points or more on each of the 39 main setlist songs (42 minus 3 bosses).

    It's like the 250,000 notes played achievement, which is cumulative, not 250,000 notes across your best playthrough of each of the songs.


    Yeah but you can use the same band to gain single player and multiplayer career points. That means you can effectively more than double-up by playing multiplayer. If it was just 100 mill points earned over the course of the playing the game, I would figure that by the time he had reached 40m points total career score, he would have re-played enough songs enough times trying to 5* or 100% them that he should have cleared the 100m easily. Every song 3 times at a 5*ish level would have cleared 120m points.

    Hmm, maybe. WPI has 250 million total campaign points, but his career scores don't add up to 100m. I cant' find his gamertag to see if he got the achievement. Even the highest co-op and career scores on the scoreboards don't add up to 100m at the moment, so I'm having a hard time believing that they didn't mean 100m Campaign score.

  • ErandusErandus Registered User
    edited November 2007
    Yeah I was wrong. Replays count toward your score.

    Co-op does as well, though, anything played under your band name, basically. Co-op would be the way to go, I'd think, since you're basically scoring double on a lot of songs.

    [SIGPIC][/SIGPIC]
  • Nimble CatNimble Cat Registered User regular
    edited November 2007
    My parents picked this up for me for my birthday. It's pretty sweet. I played on my brothers 360 last night and owned the first boss, but it took me soo long today. Finally managed to finish him off. Now to try to get some work done on my research paper draft for Wed.

  • glithertglithert Snortin' K Luthor's towerRegistered User regular
    edited November 2007
    Monoxide wrote: »
    Newsflash: Guitar Hero was never accurate to how the song is played. It's how the song sounds that they try to replicate with the note charts.

    we can both agree that artificial difficulty is still bad, right?

    5vc48Bb.jpg
  • ErandusErandus Registered User
    edited November 2007
    Especially when they artifically made the game so difficult, they had to relax the note timing window and HOPO system to make the game playable for 90% of the population. Kick one leg out from under us and replace it with a crutch.

    [SIGPIC][/SIGPIC]
  • tarnoktarnok Registered User regular
    edited November 2007
    Erandus wrote: »
    Especially when they artifically made the game so difficult, they had to relax the note timing window and HOPO system to make the game playable for 90% of the population. Kick one leg out from under us and replace it with a crutch.

    This.

    I can beat TtFaF on hard, but I don't feel good about it because I'm basically flailing the whole time. In previous Guitar Heroes I passed a song because I was able to play the notes. Here I feel like I'm not really playing it anymore.

    Wii Code:
    0431-6094-6446-7088
  • MonoxideMonoxide Registered User, ClubPA regular
    edited November 2007
    glithert wrote: »
    Monoxide wrote: »
    Newsflash: Guitar Hero was never accurate to how the song is played. It's how the song sounds that they try to replicate with the note charts.

    we can both agree that artificial difficulty is still bad, right?

    To an extent. Artificial difficulty that makes a song near impossible to complete is bad. Artificial difficulty that makes a song more fun to play isn't. Really, I've got nothing to complain about, as the game is ultimately easier than Guitar Hero II. At least, to me.

    I mean, I've owned it for two weeks now and the only songs that gave me trouble were Slipknot for a few hours, One, Raining Blood, and Number of the Beast. On Expert. If the only songs to trip me up are in the final two tiers, the game isn't that hard overall. Some of the bonus tracks are unnecessarily confusing, but no one seems to be complaining about those.

    I'll have Raining Blood and Number of the Beast down before Rock Band comes out, and Lou isn't even a concern with the whammy thing. NotB is just a matter of me not fucking up the rhythm and keeping star power, and Raining Blood is just Mosh 1. The few times I've gotten past Mosh 1, it's been a cakewalk until I missed a strum somewhere before a bunch of hopo and fucked myself. It's doable, for sure. That really just leaves TtFaF, and I'm not about to pretend I'm good enough to ever finish that on expert.

  • Paradox ControlParadox Control Registered User regular
    edited November 2007
    Erandus wrote: »
    Especially when they artificially made the game so difficult, they had to relax the note timing window and HOPO system to make the game playable for 90% of the population. Kick one leg out from under us and replace it with a crutch.
    Boo, Hoo, my plastic guitar game isn't as hard core anymore.

    You know it really irks me when people talk like this about the game. It's like you have some kind of entitlement, that the game should be harder just for you and if some one can't handle it they should just get the fuck out. "Artificial Difficulty" Is such a dumb term. The whole game is Artificially Difficult, and it always will, because its a game with 5 buttons trying to emulate playing a guitar that has 5 strings. GH3 is just Difficult, plain and simple.

    I for one enjoy the new Hamer-on's and Pull-Offs, if only because I can do the damn rolling notes now. It doesn't feel like I'm fighting the painfully small window for HO/POs to stay alive in some songs, but instead that I'm fighting the super hard note charts the game has now. There isn't much of a difference that I've noticed between Hard and Expert on most songs anyway, the last set of songs are just brutally hard for me. But the last set of songs in 2 were brutally hard for me as well.

    3jDBY.png
    (currently MIA)
  • mcdermottmcdermott Registered User regular
    edited November 2007
    Monoxide wrote: »
    That really just leaves TtFaF, and I'm not about to pretend I'm good enough to ever finish that on expert.

    No human being can.

    Spoiler:
  • MonoxideMonoxide Registered User, ClubPA regular
    edited November 2007
    mcdermott wrote: »
    Monoxide wrote: »
    That really just leaves TtFaF, and I'm not about to pretend I'm good enough to ever finish that on expert.

    No human being can.

    Sure they can. If you cared enough about it, you could do it too. Most of the song isn't that hard, if you try it in practice, with the exception of a bunch of scattered difficult spots and mostly the intro. Double-finger tap the intro, learn the rest through lots of practice. It's doable, it's just really hard.

  • ErandusErandus Registered User
    edited November 2007
    Boo, Hoo, my plastic guitar game isn't as hard core anymore.

    Etc, etc.

    I enjoyed the game a lot more when the note chartes and HOPOs were both challenging and slightly more realistic.

    Strumming wildly during HOPO strings and flailing all over the fret buttons during solos such as the end of "One" is fucking stupid. Playing the HOPO series in Jonas by holding down the note way before the note gets to the bottom of the screen is fucking stupid.

    I dont expect my "plastic guitar to be hardcore", but I'd also like to not have to mash the strum bar and note buttons as fast as I can almost randomly to pass a song. You love it? Fine, I'm happy for you.

    [SIGPIC][/SIGPIC]
  • LunkerLunker Registered User regular
    edited November 2007
    Erandus wrote: »
    Especially when they artificially made the game so difficult, they had to relax the note timing window and HOPO system to make the game playable for 90% of the population. Kick one leg out from under us and replace it with a crutch.
    Boo, Hoo, my plastic guitar game isn't as hard core anymore.

    You know it really irks me when people talk like this about the game. It's like you have some kind of entitlement, that the game should be harder just for you and if some one can't handle it they should just get the fuck out. "Artificial Difficulty" Is such a dumb term. The whole game is Artificially Difficult, and it always will, because its a game with 5 buttons trying to emulate playing a guitar that has 5 strings. GH3 is just Difficult, plain and simple.

    I for one enjoy the new Hamer-on's and Pull-Offs, if only because I can do the damn rolling notes now. It doesn't feel like I'm fighting the painfully small window for HO/POs to stay alive in some songs, but instead that I'm fighting the super hard note charts the game has now. There isn't much of a difference that I've noticed between Hard and Expert on most songs anyway, the last set of songs are just brutally hard for me. But the last set of songs in 2 were brutally hard for me as well.

    When you say "painfully small" HO/PO window, are you talking about GH1 or GH2? I felt GH2 had a much better balance of HO/POs that are playable but still challenging. You have to admit that the overall note-timing window in GH3 has been embiggened beyond belief. At least the game lets you use a precision cheat to tighten it up -- which I keep forgetting about and should flip on one day just when I'm screwing around. I've been toying with the ScoreHero tactic of "squeezing" extra points out of held notes by hitting them a little early on the intro to Raining Blood, and it's amazing how early you can hit notes if you're trying for it on purpose.

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  • slash000slash000 Registered User regular
    edited November 2007
    mcdermott wrote: »
    Monoxide wrote: »
    That really just leaves TtFaF, and I'm not about to pretend I'm good enough to ever finish that on expert.

    No human being can.


    I did.

  • GertBeefGertBeef Registered User
    edited November 2007
    slash000 wrote: »
    mcdermott wrote: »
    Monoxide wrote: »
    That really just leaves TtFaF, and I'm not about to pretend I'm good enough to ever finish that on expert.

    No human being can.


    I did.

    And thats why you are my new god.

    gertsig.jpg
  • elevatureelevature Registered User regular
    edited November 2007
    slash000 wrote: »
    mcdermott wrote: »
    Monoxide wrote: »
    That really just leaves TtFaF, and I'm not about to pretend I'm good enough to ever finish that on expert.

    No human being can.


    I did.

    Clearly you're not human.

  • existexist Registered User regular
    edited November 2007
    I really liked the play sounds thing for the cheats menu

    they should expand on that in GH4 and make it a whole new feature

    UmPiq.png
  • glithertglithert Snortin' K Luthor's towerRegistered User regular
    edited November 2007
    Erandus wrote: »
    Especially when they artificially made the game so difficult, they had to relax the note timing window and HOPO system to make the game playable for 90% of the population. Kick one leg out from under us and replace it with a crutch.
    Boo, Hoo, my plastic guitar game isn't as hard core anymore.

    You know it really irks me when people talk like this about the game. It's like you have some kind of entitlement, that the game should be harder just for you and if some one can't handle it they should just get the fuck out. "Artificial Difficulty" Is such a dumb term. The whole game is Artificially Difficult, and it always will, because its a game with 5 buttons trying to emulate playing a guitar that has 5 strings. GH3 is just Difficult, plain and simple.

    I for one enjoy the new Hamer-on's and Pull-Offs, if only because I can do the damn rolling notes now. It doesn't feel like I'm fighting the painfully small window for HO/POs to stay alive in some songs, but instead that I'm fighting the super hard note charts the game has now. There isn't much of a difference that I've noticed between Hard and Expert on most songs anyway, the last set of songs are just brutally hard for me. But the last set of songs in 2 were brutally hard for me as well.

    No.
    guitar hero 2 is difficult because it has a (more)realistic timing window and a (kinda)realistic method for charting chords. Then they found songs that were... actually hard to play.

    guitar hero 3 is artificially difficult because the made normal chords into nigh-random 3 button ones and found songs that the scorehero guys would like to play. That's fine. I have nothing against scorehero.
    but that big timing window replaces precision with flailing most of the time, just because the songs are so hard.
    The only exception is TTFAF. it's much easier than jordan.

    5vc48Bb.jpg
  • UnbreakableVowUnbreakableVow YRP...in position It's showtime, girls.Registered User regular
    edited November 2007
    Kudos to Neversoft: The bonus track "Down 'N Dirty" is one of the best note charts I've seen, it's comparable with Gemini in my mind.

    Fuck Neversoft: Thanks for fucking up Foo Fighters, dickweeds.

    Also, your game freezes when I leave it on the song selection screen for too long. Another certain developer never seemed to have this problem.

    kTNzrVi.png?2
    Disasterrific! | Sometimes I stream PS4 games here | PSN: UnbreakableVow
  • KVWKVW Registered User regular
    edited November 2007
    Also, your game freezes when I leave it on the song selection screen for too long. Another certain developer never seemed to have this problem.

    Never had that problem before. How long did you leave it on and what version of the game (360, Ps3, etc)?

  • chesspiecefacechesspieceface Registered User
    edited November 2007
    KVW wrote: »
    Also, your game freezes when I leave it on the song selection screen for too long. Another certain developer never seemed to have this problem.

    Never had that problem before. How long did you leave it on and what version of the game (360, Ps3, etc)?

    360 does this, not only that but quite often if you pause the game in the middle or beginning of a song and leave it paused for a while then start it back up the game will start playing normally, but the music won't work. it will just start skipping. In general don't pause this game for more than a few seconds. if you are going to walk out of the room it's better to just bounce back to the main menu or even turn off the system.

    WillieTannerBuilds - Youtube (Let's Play series including Minecraft, Terraria, Age of Empires and more.)
    Willie Tanner Livestream
  • slash000slash000 Registered User regular
    edited November 2007
    fucking GuitarHero.com

    Last night, I was playing some songs and increasing my scores..


    I get what is quite possibly a contender for overall top 30 score on a particular song.. and the Guitarhero.com goes down before my Wii uploads it..

    and so when the site comes back on...

    it won't take my score since I wasn't "online" when I achieved it..


    I have no since been able to recapture that fucking score. DAMMIT.

  • OmeksOmeks Registered User regular
    edited November 2007
    I can't get over how shiti-fied Red Octane's quality control is. First with the X-Plorer and the wanked whammy bar, and now I can't get this damn guitar's blue and orange buttons to stop being unresponsive. It's kind of hard to rack up a good score when your chords cut-off half the damn time. Or you strum a couple hundred notes while the blue button goes on the fritz in the middle of them.

    Now on top of all that, my Xbox is having trouble signing my gamertag in. I'm hoping it's just a spike in Xbox Live or something.

    Online Info (Click Spoiler for More):
    |Xbox Live Tag: Omeks
    |PSN Tag: Omeks_R7
    |Rock Band: Profile|DLC Collection
    Spoiler:
  • mcdermottmcdermott Registered User regular
    edited November 2007
    Omeks wrote: »
    I can't get over how shiti-fied Red Octane's quality control is. First with the X-Plorer and the wanked whammy bar, and now I can't get this damn guitar's blue and orange buttons to stop being unresponsive. It's kind of hard to rack up a good score when your chords cut-off half the damn time. Or you strum a couple hundred notes while the blue button goes on the fritz in the middle of them.

    Now on top of all that, my Xbox is having trouble signing my gamertag in. I'm hoping it's just a spike in Xbox Live or something.

    At least yours is in fucking stereo.

    Spoiler:
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