Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
So, we have quite a few people who enjoy Zero Punctuation by Yahtzee Croshaw, but what a lot of people may not know is that he's put out quite a few enjoyable little games, including the wonderful Out of This World-style platformer 1213.
Well, just today, he released another new title, this time a mix of Thief and 1213 and starring his character Trilby titled, appropriately, Trilby: The Art of Theft.
As you can see, the game uses a modified version of the 1213 engine, and has you sneaking around various locales using light sources, fast moves, and a swanky umbrella to grab your loot, evade notice, and escape with an inflated reputation. Lots of replayability, since you get timed and graded based on your performance, and you can also go back and replay any mission to improve. The better you do, the more money and renown you earn, and the better skills and extra abilities you can unlock.
I'm not sure how long this is, since I'm only on the third mission, but it's fairly challenging (for me, at least). Great fun though, just like 1213.