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Agreed. I'd give SMG a huge plus for not jamming useless motion controls in just for the sake of having motion controls in the game. They work best when they feel like part of the game, and not just some fancy way to press X.
(One of my personal favorites is the way you use it in Resistance: Fall of Man. This enemy guy grabs you in the face, you shake the control to get him off. It's like the only time they use it, and it works REALLY well because it feels completely natural and not gimmicky.)
steam-taliosfalcon
XBL-AdeptPenguin
Which one? A and B are both already used, and neither function can be reasonably shunted over to the nunchuck, since A is too important and B really would only feel right as the trigger. The spin attack is also too important to dump onto Z, so fitting it to a controller shake makes sense. Remember that the controller shake essentially is another primary button, and using it like one isn't necessarily abusing it.
if a massively less powerful system pulled off what the 360 and ps3 pull off, yeah I'd expect that to mention that. if a game looked shit for the Wii, I'd expect them to mention that.
if a game looks damn good for a wii game but not as a good as a game on the ps3, no I don't think that ought to be mentioned.
also, is anything that's not revolutionary tacked on, or did you just not feel like explaining that whole point? It's fine if you didn't feel like getting into it, I'm just curious.