Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it,
follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
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Posts
new Valve maps sound awesome. I like the ones they have now, but variety is always good, and there's always assholes on custom map servers complaining about how people don't know the map.
I really like the design of some of the custom maps, though. CP wolf is awesome, even if it's a little bigger than it needs to be.
There's also the falling balls map, but I can't remember the actual name of it. I'll just post a screen.
The points are located at the center, and top of a ramp. The only way onto the ramp is by being launched. Along the way up, you have to make your way past tons of falling balls coming from the top, just touching one will kill you so it's very hectic and chaotic. Along the way there are pillars popping up and down launching players and plays every which way.
The opposing team has an advantage if they can actually get onto the last point, because the defending team can stand in front of it but not walk on top of it. The only problem there, is it's almost impossible for a good number of players to get all the way up the ramp alive what with the balls and the pillars and the defending team.
<3
of all the old tfc maps to turn into a new CP map, why not the classic control point map cz2? I actually liked that one. or warpath
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e: also, playing