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[GAME ON] Insurgency Beta 2 (Source Mod)

SudsSuds Registered User regular
edited November 2007 in Games and Technology
tl;dr version:
Source Modification (you need HL2, or another game that supports Source SDK). It's modern combat with an emphasis on realism.

Beta 2 will be released on Fileplanet on Wednesday November 21st 2007. Other mirrors will be available shortly after that. A ton of changes and improvements have gone into Beta 2 since the first release in July. See the spoiler for more info.

Change Log:
Hello everyone!

This is the official changelog for Insurgency: Modern Infantry Combat Beta 2. Please keep in mind that we are not being exhaustive - there have been many smaller changes implemented, bugs that have been fixed, etc.

We hope you'll like the new features and improvements! We are sure that Beta 2 will provide a more enjoyable experience than previous releases.

Insurgency: Modern Infantry Combat Beta 2 Changelog:

Changes to the VGUI/HUD:
• Allegiance screen implemented: Selection screen (Team, Squad and Class, with 3D visualization of the player model and weapon selected).
• Armory screen implemented - now able to select multiple weapons for certain Classes and customize your character's appearance.
• New overhead map implemented - displays your Objectives and the position of your team mates.
• New HUD elements that will help you navigate to the Objectives.
• Objective HUD indicator - at a quick glance, shows the location and status of the objectives, as well as the position of your Squad Leader. It can also be turned off by default, and access it only when it's needed.

Weapons:
• New weapons: AKS-74U, M4 with Forward Pistol Grip, Al-Kadesiah, SKS.
• Certain classes now have multiple weapons to choose from in the Armory screen.
• M203 now reloads all the 40mm grenades on Marine's load-out.
• M249 skin/model updated.
• FNFAL has been renamed to L1A1, since it is a semi-automatic model.
• Movement speed with iron sights fixed.
• Aiming with all weapons has been fixed.
• Weapon: recoil, damage, POA, POI have all been tweaked.
• Fixed the bug where grenades sometimes didn't make sound after bouncing off objects
• A primed grenade will now explode if you die.
• Class load-out adjusted.
• Damage system has been improved.

New Features:
• Insurgency will now support third-party TK protection systems, and will come with one in the default installation.
• Re-Styling and re-skinning throughout the game.
• Commander promotion system. Commander is no longer a different class.
• You no longer have to hit the forward key before being able to sprint.
• New Class Added: Sergeant/Militant - With access to better weapons and equipment, this class will be good for experienced players that can turn the tide of the battle. Their loadout will allow them to lead a squad of 4 men to the frontline and provide them with cover fire and smoke screens. They will be able to choose between the M4A1 with vertical grip and the M4 with Aimpoint (USMC) and the AKS74U or FNFAL (Insurgents). There will be 4 Sergeants/Militants in every 16-players team.
• Fast Switching. You can use the number keys to change your weapon.
• New tips added to the map loading screens.
• Added 2 short Intro videos.

New Loadouts:
The objective of the new loadouts is to reflect realistic loadouts as much as possible while keeping gameplay interesting. Attention has been paid to all recommendations given by the INS community on "realistic loadouts" topics, especially from those of you with combat experience. Cooperation between classes will be basic to provide covering fire and smoke curtains, etc.

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Squad Layouts:
The layouts of the squads have been changed. They still retain the distinction between "Assault Team" and "Specialists Team".

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MAPS:
• All the maps have been revised and tweaked wherever necessary.
• New Map: INS_Samawah - night urban map.
• Improved spawn protection areas where necessary.
• INS_Haditha - New underground environment, many new pathways.
• INS_Hillah - many improvements.
• INS_Karkar - Expanded tunnel system near Bravo. Multiple pathways now to Charlie.
• INS_Sinjar - Alpha & Bravo areas completely redone.

The following is a description of all major improvements/changes in the existing maps:
Due to the amount of changes done to the maps, we thought the best would be to get the level designers themselves to write a list of their changes. This is the result :)

Ramadi:
• Several performance tweaks to increase framerate.
• Spawn protections for USMC and INS

Karkar:
• Added extra tunnels for objective B and a sniper position near USMC spawn.
• Improved spawn protection at USMC start position.

Almaden:
• Added USMC spawn protection and clipped some balcony's that were exploited.

Baghdad:
• Removed a sign reading "Allah" from the map.
• Smoothed movement throughout the map.
• Removed some artificial barriers (invisible walls).
• Better placement of some props.

Haditha:
• Added major underground route from team spawns to objective B.
• Smoothed movement throughout the map, no more getting stuck on objects you shouldn't.
• Better placement of props to encourage street engagements.
• Revised all objectives for better defense.
• Players are now protected against spawn killing.

Sinjar:
• Spawn protections.
• Extra clipping to help smooth out movement in certain places.
• Objectives are better recognizable and make more sense.
• Revised the 'bridge base(Bravo)'. It's now also possible to access it.
• Performance increase overall: also in and around the village.
• Added more exit routes from the bunker.
• Objective Delta is now the Radar Station.
• Relocated some spawnpoints to avoid spawn camping.
• Added a new route to objective Alpha.
• Added ambience sounds.

Hillah:
• Spawn protection entities.
• Added buildings in front of the ins spawn to block a direct line of sight and to prevent camping the spawn exits.
• Added a 2nd floor room in the ins spawn to kill anyone attempting to spawn camp (only accesible by ins team)
• Modified the route leading directly to Alpha from the ins spawn
• Added a shop that can be entered next to Alpha on the ins side
• Tweaked cover at Alpha
• Added a shop that can be entered next to Alpha on the USMC side (a lot further from the objective than the one opened for the ins team)
• Modified the mall interior (looks more mall-like now)
• Tweaked cover at Bravo and added more tree plant pot things.
• Changed the shop near the mall exit leading to Charlie. Boarded up a lot of the windows and added a delivery truck and crates to act as cover.
• Created an exit from the car part leading up to the terrace where Charlie is.
• Tweaked cover at Charlie.
• Added a 2nd floor to the shop next to Charlie overlooking the objective.
• Added some signs on the walls at Charlie to block the direct line of sight when in the new 2nd floor room.
• Tweaked the left USMC exit so that the enemy is a sitting duck if they come anywhere near it.
• Tweaked cover all over the map (this list will be 5 pages long if i wrote all the changes).
• Added more detail to the whole map (another 5 pages if I write all of it).
• And just because ritual noticed it, I removed the slide, added a VW van and added nice yellow lines to the carpark.

Other Fixed Issues:
• The scoring system should now work properly.
• Player viewheight is fixed.
• Fixed loading Screen shows map info of LASTMAP instead of NEXTMAP.
• Fixed the bug where dead players/bodies could capture objectives.
• Fixed spawning inside other players.
• All objectives are now listed in the commander's menu.
• Fixed several reported crashes.
• Grenadier is now scoring correctly. No more negative points for kills.

Known Issues:
• The objective indicator system does not allow the compass to be hidden. The "Cycle Indicators" key will only alternate between displaying the new objective indicators permanently and display them only when needed.
• There might be some small inadequacies between the compass and the new indicator system.
• Under some resolutions, text on the loading screen might appear slighly offset. However, it's still readable (only last letter partially affected).
• Loading VGUI might not be used sometimes when changing maps.
• Commanders are not able to resign. They will have to wait until the end of the round.
• Players are able to reload while sprinting - this feature will be removed in a future patch. New animations are being done (next incremental update) to show that sprinting cancels your reload process. Until then, this feature could cause strange bugs -disappearing rockets or ammo- because it's hard for the player to tell when the reloading process has been completed in the heat of the battle. Hence, we decided to let people reload while sprinting to prevent those bugs from happening.
• Bipod deployment on some surfaces/locations might fail and require several attempts.
• Some objects like scaffoldings on some maps are inmune to bullet penetration.

Of course, we have also added:

• [URL=]Real time weapon change[/URL](tm).
• [URL=]Giant enemy crabs[/URL].
• The occasional easter egg.

;)

See you in Beta 2 really soon!


Insurgency:
Insurgency (INS) is a total conversion modification using Valve Software's Source Engine. Insurgency immerses you, as the player, into an intense and realistic online combat experience.

Set on the modern battlefields, Insurgency simulates modern infantry combat that doesn’t just encourage the use of teamwork and tactics, but makes it a requirement of survival. On the streets of Iraq it is not safe to be alone. Go head to head with guerrillas, insurgents and resistance fighters, simulating the extreme conditions faced on today's battlefields.

Engage in urban warfare where every window, doorway or road block is a potential ambush point and every object on the street needs to be watched with care. Fight against the occupation from behind windows and burned cars, with your finger on the trigger and an unsuspecting patrol down the street getting ever closer. Whatever you choose to do, Insurgency is sure to get your pulse racing and make your breathing feel heavy while you engage in such a unique and original combat experience.

The Concept:
Insurgency's primary concept is to create an immersive online combat experience for the player,with an emphasis on teamwork and realistic elements to create intense firefights in detailed urban environments. The first scenario is set during the present war in Iraq, after the fall of the government and the uprising insurgency that followed as a result.

Specially designed teams will help to make INS a fun and unique gaming experience to both tactical and casual gamers. If your play style is more geared towards using real tactics, teamwork, communication, and personal skill, then the Conventional teams will likely be your favorite. If you just want to get into the action and have some fun, grab your AK47 or RPG and let loose as a Guerrilla or Paramilitary fighter. INS aims to please both those tactical and casual fans and we believe it will be a great game for clans/squads/tactical units.

The Battlefield:
Insurgency will take you across the modern battlefield, engaging in intense firefights and battles as a member of either a highly organized and equipped conventional force (US Marines), or as an unconventional fighter that uses a combination of firepower and bravery to take on their sometimes overwhelming opponent (Insurgents).

Players will find themselves caught in explosive battles across Almaden, Baghdad, Haditha, Karkar and Ramadi, moving from the dusty, battered streets, to taking cover behind vehicles and inside store fronts. keep your eyes open for the enemy as you and your team seek out to accomplish the mission's objectives. Capturing ground wherever possible, pushing into the front lines and driving the enemy back.

With an urban battlefield, Strong tactics, teamwork, and leadership are essential for victory to be accomplished in the challenge of modern infantry combat.

Screenshots:
Click for full size images:
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Official Site

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Suds on

Posts

  • MistaCreepyMistaCreepy Registered User
    edited November 2007
    Game on indeed. My biggest gripe was the immersion of the last one... when I kill an infidel invader I want to scream "ALLAHU AKBAR". In the old game they whispered it like their mother was trying to sleep in the next room.

    MistaCreepy on
    PS3: MistaCreepy::Steam: MistaCreepy::360: Dead and I don't feel like paying to fix it.
  • SudsSuds Registered User regular
    edited November 2007
    Suds on
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  • MistaCreepyMistaCreepy Registered User
    edited November 2007
    Suds wrote: »

    Cant watch youtube videos at work. But in my expirience they never said it in a convincing matter. I've seen the videos of the real thing on youtube (humvees being blown to pieces) and they scream that shit like they want me here in the states to hear it.

    MistaCreepy on
    PS3: MistaCreepy::Steam: MistaCreepy::360: Dead and I don't feel like paying to fix it.
  • übergeekübergeek Registered User regular
    edited November 2007
    I'm looking forward to giving this a try again, but epic fail for using fileplanet. There's these things called torrents, use them. I definitely won't get to play on day one if fileplanet is the only source.

    übergeek on
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  • übergeekübergeek Registered User regular
    edited November 2007
    UPDATE - They said the files are going up on FP so they should show up soon. Wear out your F5's.

    übergeek on
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  • SudsSuds Registered User regular
    edited November 2007
    Should be at 4PM EST Ubergeek.

    Suds on
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  • NarianNarian Registered User regular
    edited November 2007
    So in about 15mins?

    Narian on
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  • EchoEcho Staring is caring Moderator mod
    edited November 2007
    Suds wrote: »

    I can't decide if that was hilariously terrible or terribly hilarious.

    Echo on
    Steam wishlist
    Casual wrote: »
    a man reaches a certain age when he can no longer be part of groups with "wang" in the title
  • MalkorMalkor Registered User regular
    edited November 2007
    I Dl'd the mod last night, and got in on a few games. Seems like an extreme version of CS. I likes it.

    Malkor on
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  • SudsSuds Registered User regular
    edited November 2007
    There is a new client release today Malkor so you'll have to re-download the whole thing.

    Suds on
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  • AvenroshAvenrosh Registered User regular
    edited November 2007
    Echo wrote: »
    Suds wrote: »

    I can't decide if that was hilariously terrible or terribly hilarious.

    I'd say terribly hilarious. The "Allah Akbar" bit during the blooper reel made me do a spit take.

    A Red vs Blue style "War in Iraq" show based on this mod would be great.

    Avenrosh on
  • MalkorMalkor Registered User regular
    edited November 2007
    *cries*

    Malkor on
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  • SudsSuds Registered User regular
    edited November 2007
  • SudsSuds Registered User regular
    edited November 2007
  • übergeekübergeek Registered User regular
    edited November 2007
    Thank god for that internode link. I should have this downloaded in.....2-4 hours, but at least I'm not waiting in line for half an hour.

    übergeek on
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  • RaslinRaslin Registered User regular
    edited November 2007
    Ohh god, don't do this to me. I have too many games to play as it is.

    Why do you all release in november? Assholes

    Raslin on
    I cant url good so add me on steam anyways steamcommunity.com/id/Raslin

    3ds friend code: 2981-6032-4118
  • SudsSuds Registered User regular
    edited November 2007
    Yay! We thought we'd squashed the server map-change crash but apparently we haven't.

    So until a hot-fix is out, don't expect the servers to stay up when the map changes.

    :(

    Too bad, since Beta 2 has so many improvements otherwise.

    Suds on
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  • DashuiDashui Registered User regular
    edited November 2007
    That youtube video is awesome. But please tell me that everyone gliding for their running/walking animation is some server mod or was fixed in the latest version. It looks like everyone is ice-skating.

    Dashui on
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    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • SudsSuds Registered User regular
    edited November 2007
    It's a bug that happens in 1.1 when you record demos. In the recorded demos everyone slides around. In the game they run properly.

    Suds on
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  • 043043 Registered User
    edited November 2007
    I remember having fun with the first beta, and I'm glad they stuck the SKS in there for real. It seemed pretty damn accurate when cheated into a LAN game.

    043 on
    [SIGPIC][/SIGPIC]
  • NarianNarian Registered User regular
    edited November 2007
    Needs more torrent. Seriously, downloading big files from a site is so damn old and shitty.... ugggg!

    Narian on
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  • XenoXeno Registered User regular
    edited November 2007
    I'll be honest here. I was SUCH a diehard fan when it came out. Some serious technical issues prevented me from playing on some maps. Unfortunately that problem has not gone away for me.

    Nevertheless, I downloaded it and played a few maps. I don't know, but something is gone for me. I don't feel the same love for it anymore. Everything is just so clunky and awkward in terms of control. I think COD4 and TF2 have spoiled me greatly. Unfortunately, it looks like I won't be going back to this game. Maybe I'll try it again in a few days, give it a full weekend. But yeah, that spark has died for me.

    Xeno on
  • übergeekübergeek Registered User regular
    edited November 2007
    Narian wrote: »
    Needs more torrent. Seriously, downloading big files from a site is so damn old and shitty.... ugggg!

    Torrent

    http://forums.insmod.net/index.php?showtopic=13502

    übergeek on
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  • NarianNarian Registered User regular
    edited November 2007
    Narian wrote: »
    Needs more torrent. Seriously, downloading big files from a site is so damn old and shitty.... ugggg!

    Torrent

    http://forums.insmod.net/index.php?showtopic=13502

    Getting 400+kb/s on a torrent I'm not technically supposed to use? Fuck yeah. Thanks.

    Narian on
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  • übergeekübergeek Registered User regular
    edited November 2007
    You're welcome.

    übergeek on
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  • SudsSuds Registered User regular
    edited November 2007
    Exclusivity deal ended about 20 minutes ago. Nobody cares.

    Suds on
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  • rayofashrayofash Registered User regular
    edited November 2007
    BETA 2 IS OUT!?

    Glee!

    Edit: I'm going in!

    rayofash on
  • übergeekübergeek Registered User regular
    edited November 2007
    Meh, just saw this in the new newspost comments...
    • On round start, all player classes and weapon selections are randomly assigned. You will always start the round as a random class with a random weapon regardless of what you were using before. At the next respawn, players can select any weapon and player class they want. This is a feature, not a bug, and it's intended to prevent abuse of certain classes and weapons, and to provide all players with a fair chance to use all the weapons and classes in-game.

    Um.....how about no? -I- and I alone will choose what class I want to play as. It's stuff like this that makes people use the third party mods that ruin the server stability, because some people don't want to play a throwaway round on every map that counts against your score. It's in the same vein that TF2 players hate about autobalancing you in the middle of the match and hands you a loss after you worked so hard to win. =\

    übergeek on
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  • The_LightbringerThe_Lightbringer Registered User regular
    edited November 2007
    So hows waging jihad on the american infidels coming along? Are the changes noticeable?

    The_Lightbringer on
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  • XenoXeno Registered User regular
    edited November 2007
    Meh, just saw this in the new newspost comments...
    • On round start, all player classes and weapon selections are randomly assigned. You will always start the round as a random class with a random weapon regardless of what you were using before. At the next respawn, players can select any weapon and player class they want. This is a feature, not a bug, and it's intended to prevent abuse of certain classes and weapons, and to provide all players with a fair chance to use all the weapons and classes in-game.

    Um.....how about no? -I- and I alone will choose what class I want to play as. It's stuff like this that makes people use the third party mods that ruin the server stability, because some people don't want to play a throwaway round on every map that counts against your score. It's in the same vein that TF2 players hate about autobalancing you in the middle of the match and hands you a loss after you worked so hard to win. =\

    You know what i hate about this game? Forcing you to use the fucking RPG. Fuck that.

    Xeno on
  • DrovekDrovek Registered User regular
    edited November 2007
    Not sure about this mod... :? I tried it for like 30-60 minutes yesterday.

    The guns feel horrible. Huge recoil. I know it's trying to be realistic and stuff, but I seriously doubt that shooting at the sky after the third round is realistic. I'd like to think that the gun could be at least held pointing forward, even if horribly inaccurate. Also I completely hate the way classes work: Sometimes you end up with a weapon that you don't really like at all and you're forced to use it. At least give me the option of using a normal gun instead (AK or M16) with any class. Also I don't like that crouch is not a toggle (there must be an option I missed here?). Not sure what to think here :? I like realistic shooters but this didn't really give me a good first impression. Any tips?

    Drovek on
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  • rayofashrayofash Registered User regular
    edited November 2007
    Drovek wrote: »
    Not sure about this mod... :? I tried it for like 30-60 minutes yesterday.

    The guns feel horrible. Huge recoil. I know it's trying to be realistic and stuff, but I seriously doubt that shooting at the sky after the third round is realistic. I'd like to think that the gun could be at least held pointing forward, even if horribly inaccurate. Also I completely hate the way classes work: Sometimes you end up with a weapon that you don't really like at all and you're forced to use it. At least give me the option of using a normal gun instead (AK or M16) with any class. Also I don't like that crouch is not a toggle (there must be an option I missed here?). Not sure what to think here :? I like realistic shooters but this didn't really give me a good first impression. Any tips?

    Yea they changed the way some of the guns fire, it feels horrible now, and I hate the way you're forced to use a weapon you don't like (usually the missile launcher). But you can always drop the weapon and pick one off a dead body, and you get used to the guns eventually. I hope they change it, but all in all this is one of my favorite mods for any game ever.

    rayofash on
  • SudsSuds Registered User regular
    edited November 2007
    There is a setting so that crouch is a toggle.

    In the advanced settings of the multiplayer tab choose alternate stance mode. You can also set your default fire mode, I have mine set to semi-auto.

    Also, the RPG is godly in the right hands.

    Suds on
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  • übergeekübergeek Registered User regular
    edited November 2007
    Drovek wrote: »
    Not sure about this mod... :? I tried it for like 30-60 minutes yesterday.

    The guns feel horrible. Huge recoil. I know it's trying to be realistic and stuff, but I seriously doubt that shooting at the sky after the third round is realistic. I'd like to think that the gun could be at least held pointing forward, even if horribly inaccurate. Also I completely hate the way classes work: Sometimes you end up with a weapon that you don't really like at all and you're forced to use it. At least give me the option of using a normal gun instead (AK or M16) with any class. Also I don't like that crouch is not a toggle (there must be an option I missed here?). Not sure what to think here :? I like realistic shooters but this didn't really give me a good first impression. Any tips?

    Actually that recoil is new. It had recoil before but apparently they kicked it up a few notches.

    übergeek on
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  • DrovekDrovek Registered User regular
    edited November 2007
    Just tried my luck again. Went with the Machine Gun (after I found out about the whole bipod thing) and did some support fire. Locked down a street with 2 other guys for a few minutes. Fun. Miss a lot the ability to deploy the MG on pretty much anything like in Red Orchestra though. :?

    The game can be fun. Still a bit too rough though. Let's hope they can fix the more frustrating things soon.
    Suds wrote: »
    There is a setting so that crouch is a toggle.

    In the advanced settings of the multiplayer tab choose alternate stance mode. You can also set your default fire mode, I have mine set to semi-auto.

    Oh, thanks! That helped a bit. Still can't get quite used to the movement (it feels a bit clumsy), but being able to toggle crouching helps quite a bit to survive. And the default fire mode thing helps... until you're dealt a Machine Gun and have to reset the fire mode to kill every time you spawn. Should be able have a different one for those.

    Drovek on
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  • SudsSuds Registered User regular
    edited November 2007
    I rented a server. Feel free to join it!

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    Suds on
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  • ZarcathZarcath Registered User regular
    edited November 2007
    nice Suds.

    I can't remember why I stopped playing INS. I think mainly because I was best as the Grenadier, and at the time they had the negative point bug, so i'd always end up at the bottom of the score. That and I'd constantly get stuck with the RPG.

    Anyway, now that TF2 is starting to lose its appeal I'll fire up INS again.

    Zarcath on
  • SudsSuds Registered User regular
    edited November 2007
    Had some totally wicked games tonight.

    Although, I was on a very well organized team on the USMC side, we were only able to win on Almadan once! This during a round when we had 40 respawns left going towards Charlie.

    I really like how they tweaked this map and made a lot of the capture points double caps, and how you can actually block someone from capping.

    Kudos to the Insurgent team.

    Suds on
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  • übergeekübergeek Registered User regular
    edited November 2007
    So I played it for the first time since Beta 2 went live and ended up on the top of the scoreboard. It's like night and day compared to the last version, and super stable. Not perfect, but more enjoyable than BF2 now.

    übergeek on
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  • TrevorTrevor Registered User regular
    edited November 2007
    The learning curve is definitely a little steep, but I find this game to be one of the most satisfying online experiences if you've got at least a couple of people on the team that can follow simple directions and a squad leader that knows his ass from a hole in the ground.

    Trevor on
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