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[GAME ON] Insurgency Beta 2 (Source Mod)

SudsSuds Registered User regular
edited November 2007 in Games and Technology
tl;dr version:
Source Modification (you need HL2, or another game that supports Source SDK). It's modern combat with an emphasis on realism.

Beta 2 will be released on Fileplanet on Wednesday November 21st 2007. Other mirrors will be available shortly after that. A ton of changes and improvements have gone into Beta 2 since the first release in July. See the spoiler for more info.

Change Log:
Spoiler:


Insurgency:
Insurgency (INS) is a total conversion modification using Valve Software's Source Engine. Insurgency immerses you, as the player, into an intense and realistic online combat experience.

Set on the modern battlefields, Insurgency simulates modern infantry combat that doesn’t just encourage the use of teamwork and tactics, but makes it a requirement of survival. On the streets of Iraq it is not safe to be alone. Go head to head with guerrillas, insurgents and resistance fighters, simulating the extreme conditions faced on today's battlefields.

Engage in urban warfare where every window, doorway or road block is a potential ambush point and every object on the street needs to be watched with care. Fight against the occupation from behind windows and burned cars, with your finger on the trigger and an unsuspecting patrol down the street getting ever closer. Whatever you choose to do, Insurgency is sure to get your pulse racing and make your breathing feel heavy while you engage in such a unique and original combat experience.

The Concept:
Insurgency's primary concept is to create an immersive online combat experience for the player,with an emphasis on teamwork and realistic elements to create intense firefights in detailed urban environments. The first scenario is set during the present war in Iraq, after the fall of the government and the uprising insurgency that followed as a result.

Specially designed teams will help to make INS a fun and unique gaming experience to both tactical and casual gamers. If your play style is more geared towards using real tactics, teamwork, communication, and personal skill, then the Conventional teams will likely be your favorite. If you just want to get into the action and have some fun, grab your AK47 or RPG and let loose as a Guerrilla or Paramilitary fighter. INS aims to please both those tactical and casual fans and we believe it will be a great game for clans/squads/tactical units.

The Battlefield:
Insurgency will take you across the modern battlefield, engaging in intense firefights and battles as a member of either a highly organized and equipped conventional force (US Marines), or as an unconventional fighter that uses a combination of firepower and bravery to take on their sometimes overwhelming opponent (Insurgents).

Players will find themselves caught in explosive battles across Almaden, Baghdad, Haditha, Karkar and Ramadi, moving from the dusty, battered streets, to taking cover behind vehicles and inside store fronts. keep your eyes open for the enemy as you and your team seek out to accomplish the mission's objectives. Capturing ground wherever possible, pushing into the front lines and driving the enemy back.

With an urban battlefield, Strong tactics, teamwork, and leadership are essential for victory to be accomplished in the challenge of modern infantry combat.

Screenshots:
Click for full size images:
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Official Site

Suds on
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Posts

  • MistaCreepyMistaCreepy Registered User
    edited November 2007
    Game on indeed. My biggest gripe was the immersion of the last one... when I kill an infidel invader I want to scream "ALLAHU AKBAR". In the old game they whispered it like their mother was trying to sleep in the next room.

    PS3: MistaCreepy::Steam: MistaCreepy::360: Dead and I don't feel like paying to fix it.
  • SudsSuds Registered User regular
    edited November 2007
  • MistaCreepyMistaCreepy Registered User
    edited November 2007
    Suds wrote: »

    Cant watch youtube videos at work. But in my expirience they never said it in a convincing matter. I've seen the videos of the real thing on youtube (humvees being blown to pieces) and they scream that shit like they want me here in the states to hear it.

    PS3: MistaCreepy::Steam: MistaCreepy::360: Dead and I don't feel like paying to fix it.
  • übergeekübergeek Registered User regular
    edited November 2007
    I'm looking forward to giving this a try again, but epic fail for using fileplanet. There's these things called torrents, use them. I definitely won't get to play on day one if fileplanet is the only source.

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  • übergeekübergeek Registered User regular
    edited November 2007
    UPDATE - They said the files are going up on FP so they should show up soon. Wear out your F5's.

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  • SudsSuds Registered User regular
    edited November 2007
    Should be at 4PM EST Ubergeek.

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  • NarianNarian Registered User regular
    edited November 2007
    So in about 15mins?

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  • EchoEcho very gravitas Super Moderator, Moderator mod
    edited November 2007
    Suds wrote: »

    I can't decide if that was hilariously terrible or terribly hilarious.

  • MalkorMalkor Registered User regular
    edited November 2007
    I Dl'd the mod last night, and got in on a few games. Seems like an extreme version of CS. I likes it.

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  • SudsSuds Registered User regular
    edited November 2007
    There is a new client release today Malkor so you'll have to re-download the whole thing.

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  • AvenroshAvenrosh Registered User regular
    edited November 2007
    Echo wrote: »
    Suds wrote: »

    I can't decide if that was hilariously terrible or terribly hilarious.

    I'd say terribly hilarious. The "Allah Akbar" bit during the blooper reel made me do a spit take.

    A Red vs Blue style "War in Iraq" show based on this mod would be great.

  • MalkorMalkor Registered User regular
    edited November 2007
  • übergeekübergeek Registered User regular
    edited November 2007
    Thank god for that internode link. I should have this downloaded in.....2-4 hours, but at least I'm not waiting in line for half an hour.

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  • RaslinRaslin Registered User regular
    edited November 2007
    Ohh god, don't do this to me. I have too many games to play as it is.

    Why do you all release in november? Assholes

    I cant url good so add me on steam anyways steamcommunity.com/id/Raslin

    3ds friend code: 2981-6032-4118
  • SudsSuds Registered User regular
    edited November 2007
    Yay! We thought we'd squashed the server map-change crash but apparently we haven't.

    So until a hot-fix is out, don't expect the servers to stay up when the map changes.

    :(

    Too bad, since Beta 2 has so many improvements otherwise.

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  • DashuiDashui Registered User regular
    edited November 2007
    That youtube video is awesome. But please tell me that everyone gliding for their running/walking animation is some server mod or was fixed in the latest version. It looks like everyone is ice-skating.

    Xbox Live, PSN & Origin: Vacorsis

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  • SudsSuds Registered User regular
    edited November 2007
    It's a bug that happens in 1.1 when you record demos. In the recorded demos everyone slides around. In the game they run properly.

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  • 043043 Registered User
    edited November 2007
    I remember having fun with the first beta, and I'm glad they stuck the SKS in there for real. It seemed pretty damn accurate when cheated into a LAN game.

    [SIGPIC][/SIGPIC]
  • NarianNarian Registered User regular
    edited November 2007
    Needs more torrent. Seriously, downloading big files from a site is so damn old and shitty.... ugggg!

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  • XenoXeno Registered User regular
    edited November 2007
    I'll be honest here. I was SUCH a diehard fan when it came out. Some serious technical issues prevented me from playing on some maps. Unfortunately that problem has not gone away for me.

    Nevertheless, I downloaded it and played a few maps. I don't know, but something is gone for me. I don't feel the same love for it anymore. Everything is just so clunky and awkward in terms of control. I think COD4 and TF2 have spoiled me greatly. Unfortunately, it looks like I won't be going back to this game. Maybe I'll try it again in a few days, give it a full weekend. But yeah, that spark has died for me.

  • übergeekübergeek Registered User regular
    edited November 2007
    Narian wrote: »
    Needs more torrent. Seriously, downloading big files from a site is so damn old and shitty.... ugggg!

    Torrent

    http://forums.insmod.net/index.php?showtopic=13502

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  • NarianNarian Registered User regular
    edited November 2007
    Narian wrote: »
    Needs more torrent. Seriously, downloading big files from a site is so damn old and shitty.... ugggg!

    Torrent

    http://forums.insmod.net/index.php?showtopic=13502

    Getting 400+kb/s on a torrent I'm not technically supposed to use? Fuck yeah. Thanks.

    Narian.gif
  • übergeekübergeek Registered User regular
    edited November 2007
  • SudsSuds Registered User regular
    edited November 2007
    Exclusivity deal ended about 20 minutes ago. Nobody cares.

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  • rayofashrayofash Registered User regular
    edited November 2007
    BETA 2 IS OUT!?

    Glee!

    Edit: I'm going in!

  • übergeekübergeek Registered User regular
    edited November 2007
    Meh, just saw this in the new newspost comments...
    • On round start, all player classes and weapon selections are randomly assigned. You will always start the round as a random class with a random weapon regardless of what you were using before. At the next respawn, players can select any weapon and player class they want. This is a feature, not a bug, and it's intended to prevent abuse of certain classes and weapons, and to provide all players with a fair chance to use all the weapons and classes in-game.

    Um.....how about no? -I- and I alone will choose what class I want to play as. It's stuff like this that makes people use the third party mods that ruin the server stability, because some people don't want to play a throwaway round on every map that counts against your score. It's in the same vein that TF2 players hate about autobalancing you in the middle of the match and hands you a loss after you worked so hard to win. =\

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  • The_LightbringerThe_Lightbringer Registered User
    edited November 2007
    So hows waging jihad on the american infidels coming along? Are the changes noticeable?

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  • XenoXeno Registered User regular
    edited November 2007
    Meh, just saw this in the new newspost comments...
    • On round start, all player classes and weapon selections are randomly assigned. You will always start the round as a random class with a random weapon regardless of what you were using before. At the next respawn, players can select any weapon and player class they want. This is a feature, not a bug, and it's intended to prevent abuse of certain classes and weapons, and to provide all players with a fair chance to use all the weapons and classes in-game.

    Um.....how about no? -I- and I alone will choose what class I want to play as. It's stuff like this that makes people use the third party mods that ruin the server stability, because some people don't want to play a throwaway round on every map that counts against your score. It's in the same vein that TF2 players hate about autobalancing you in the middle of the match and hands you a loss after you worked so hard to win. =\

    You know what i hate about this game? Forcing you to use the fucking RPG. Fuck that.

  • DrovekDrovek Registered User regular
    edited November 2007
    Not sure about this mod... :? I tried it for like 30-60 minutes yesterday.

    The guns feel horrible. Huge recoil. I know it's trying to be realistic and stuff, but I seriously doubt that shooting at the sky after the third round is realistic. I'd like to think that the gun could be at least held pointing forward, even if horribly inaccurate. Also I completely hate the way classes work: Sometimes you end up with a weapon that you don't really like at all and you're forced to use it. At least give me the option of using a normal gun instead (AK or M16) with any class. Also I don't like that crouch is not a toggle (there must be an option I missed here?). Not sure what to think here :? I like realistic shooters but this didn't really give me a good first impression. Any tips?

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  • rayofashrayofash Registered User regular
    edited November 2007
    Drovek wrote: »
    Not sure about this mod... :? I tried it for like 30-60 minutes yesterday.

    The guns feel horrible. Huge recoil. I know it's trying to be realistic and stuff, but I seriously doubt that shooting at the sky after the third round is realistic. I'd like to think that the gun could be at least held pointing forward, even if horribly inaccurate. Also I completely hate the way classes work: Sometimes you end up with a weapon that you don't really like at all and you're forced to use it. At least give me the option of using a normal gun instead (AK or M16) with any class. Also I don't like that crouch is not a toggle (there must be an option I missed here?). Not sure what to think here :? I like realistic shooters but this didn't really give me a good first impression. Any tips?

    Yea they changed the way some of the guns fire, it feels horrible now, and I hate the way you're forced to use a weapon you don't like (usually the missile launcher). But you can always drop the weapon and pick one off a dead body, and you get used to the guns eventually. I hope they change it, but all in all this is one of my favorite mods for any game ever.

  • SudsSuds Registered User regular
    edited November 2007
    There is a setting so that crouch is a toggle.

    In the advanced settings of the multiplayer tab choose alternate stance mode. You can also set your default fire mode, I have mine set to semi-auto.

    Also, the RPG is godly in the right hands.

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  • übergeekübergeek Registered User regular
    edited November 2007
    Drovek wrote: »
    Not sure about this mod... :? I tried it for like 30-60 minutes yesterday.

    The guns feel horrible. Huge recoil. I know it's trying to be realistic and stuff, but I seriously doubt that shooting at the sky after the third round is realistic. I'd like to think that the gun could be at least held pointing forward, even if horribly inaccurate. Also I completely hate the way classes work: Sometimes you end up with a weapon that you don't really like at all and you're forced to use it. At least give me the option of using a normal gun instead (AK or M16) with any class. Also I don't like that crouch is not a toggle (there must be an option I missed here?). Not sure what to think here :? I like realistic shooters but this didn't really give me a good first impression. Any tips?

    Actually that recoil is new. It had recoil before but apparently they kicked it up a few notches.

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  • DrovekDrovek Registered User regular
    edited November 2007
    Just tried my luck again. Went with the Machine Gun (after I found out about the whole bipod thing) and did some support fire. Locked down a street with 2 other guys for a few minutes. Fun. Miss a lot the ability to deploy the MG on pretty much anything like in Red Orchestra though. :?

    The game can be fun. Still a bit too rough though. Let's hope they can fix the more frustrating things soon.
    Suds wrote: »
    There is a setting so that crouch is a toggle.

    In the advanced settings of the multiplayer tab choose alternate stance mode. You can also set your default fire mode, I have mine set to semi-auto.

    Oh, thanks! That helped a bit. Still can't get quite used to the movement (it feels a bit clumsy), but being able to toggle crouching helps quite a bit to survive. And the default fire mode thing helps... until you're dealt a Machine Gun and have to reset the fire mode to kill every time you spawn. Should be able have a different one for those.

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  • SudsSuds Registered User regular
    edited November 2007
    I rented a server. Feel free to join it!

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  • ZarcathZarcath Registered User regular
    edited November 2007
    nice Suds.

    I can't remember why I stopped playing INS. I think mainly because I was best as the Grenadier, and at the time they had the negative point bug, so i'd always end up at the bottom of the score. That and I'd constantly get stuck with the RPG.

    Anyway, now that TF2 is starting to lose its appeal I'll fire up INS again.

  • SudsSuds Registered User regular
    edited November 2007
    Had some totally wicked games tonight.

    Although, I was on a very well organized team on the USMC side, we were only able to win on Almadan once! This during a round when we had 40 respawns left going towards Charlie.

    I really like how they tweaked this map and made a lot of the capture points double caps, and how you can actually block someone from capping.

    Kudos to the Insurgent team.

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  • übergeekübergeek Registered User regular
    edited November 2007
    So I played it for the first time since Beta 2 went live and ended up on the top of the scoreboard. It's like night and day compared to the last version, and super stable. Not perfect, but more enjoyable than BF2 now.

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  • TrevorTrevor Registered User regular
    edited November 2007
    The learning curve is definitely a little steep, but I find this game to be one of the most satisfying online experiences if you've got at least a couple of people on the team that can follow simple directions and a squad leader that knows his ass from a hole in the ground.

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