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Holy crap, there's a new Dawn of War Expansion (WH40K)
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Yeah, but if they let him die, they can't navigate the warp anymore. Then the countless imperium worlds get cut off, rampant slaughter ensues and the remaining worlds fall into a good old chaos orgy. All this while teen emperor struggles with his parents, the social challenges of the modern inquisition school system and the ravages of demi-god puberty.
Another plus to that is that humanity would stop making underlings look horrifying.
Necrons, Orkz, and Chaos are the only people who really don't have normal people. And I'm not even sure about Chaos.
The moral of the story is: never have super powered clone children of living gods as sons.
There anymore of these..?
I think the guys flying the ships through the warp might notice when the only beacon they have - which they are completely dependant upon in order to navigate the warp - vanishes. It'll be like Titanic with excessive daemon rape.
Then all the distant imperium worlds are stranded and left to fend for themselves against a whole lot of angry xenos and easily corrupted dictatorships.
And of course theres the very good chance that the witch hunters will mistake baby emperor for a posessed daemon child - then you've got to go through I don't know how many cycles of burning and rebirthing until the emperor is finally either reborn on a world that would normally require warp travel to reach, or is reborn as a demi-god squig.
WHY
And they need something for the next expansion/DoW2
Not a strong enough game engine to make them justice. They're contemplating tyranids for dow2
Of course there is son. In the codexes of every race/army you can find a bunch of artwork
And yeah, Cegorach is the best.
In the Codex army books, plus the main rulebook is chock full of them.
It's the reason I bought the 4th edition rulebook in the first place, and never got into 40k until they started including artwork like that. I mean how was I supposed to be intrigued by goofy generic early-90s RPG sketches of dumpy comic book characters prevalent in 2nd edition and all the bland sterile stuff in 3rd?
Those last statements don't apply to John Blanche's art, which asides from using the odd/incohesive design elements back in the day, was almost always awesome.
I'm going to have to go GIS the orks second edition codex cover.
What does this even mean? Like, the game can't render chitin, or creatures with 6 appendages? Tyranids aren't really any more of a horde army than Orks in DoW, or IG.
And how would they even work? eat ____, ____, or ____ to get _____?
They should just stop whoring out expansions now and get that sequel out, complete with tyranids and new fancy violent graphics.
http://www.moddb.com/mods/5405/tyranid-mod
I have not played it myself.
Uh... I'm trying to identify the source of confusion here, and I'm not sure where it is. I guess I'll try to rephrase.
Why can't the game engine support Tyranids? It doesn't seem like the Tyranids would have many more models in play than other armies which throw a lot of bodies onto the field, like Orks or Imperial Guard. And there's only so many troops you can fit on the screen at once, or realistically control as a human player in a squad-oriented game.
Well, this I could see, but you wouldn't usually call mechanics like that a limitation of the game engine, which is what I always hear about Tyranids in DoW.
But on the engine aspect, besides the corpses, they really have been specific. Just that the engine wouldn't do them justice.
If you're saying that the Emperor could die, they could trash the Golden Throne and send the choir home and the Astronomicon would still be there - well, you're pretty much just making shit up.
They aren't 100% what we would consider good but they are the, uh, most good.
At least they don't want to wipe out all other species and instead are willing to let other species into their community. From the Tau Codex it sounds like if it wasn't for the whole cannibalism part of the Kroots culture they would be considered societal equals to the Tau. It also makes it sound as the the Tau are trying to bend the other racist to be more like them. On top of that the Tau seek out other races similar to them to include in their little happy hug time group. Some of the races are just hired mercenaries with special trade deals, though. I don't know if they are considered part of the community or not.
As for the end of DC...
Because they have to wait for Blizzard to show them how to do it with the Zerg in SC2 before they can copy it.
I bet Relic felt that.
Whatever colour'd for fail.
Entities and manifestations in the warp occur as a result of the culmination of psychic energy, not beliefs. Hence the Chaos gods are the manifestation of millenia of build-up of various forms of psychic energy resulting from certain beings behaviour and emotions. It's really not a magic place where things become real just because people want to believe in them. I'm sure a whole lot of Eldar believed their gods were almighty and at that moment when Slaanesh came to life, all at once wanted to believe in something that would stop him.. no dice.
Sure you're not confusing humies with Orkz, man? Because while human faith is great...
Don't think it's enough to compensate for the lack of Jesus.
And no, the pyskers combined energy and knowledge would be enough to keep it going. I didn't mean that if enough random citizens believed that the Astromincon existed it would continue to, I meant if the pyskers did.
A few librarians here and there aren't going to be able to make up for it.
Also they're psykers they'll feel it all the way up their ass once the Emperor dies.
Ah, it's funny because it's true
<3 40k
And now we know!
Codex Imperialis had some good character sketches (the main Imperial Guardsman image is awesome, I don't know why they never made an IG mini anythnig liek it for years, let alone a main plastic line), but man, so much other stuff was dull or amature; even the cover was hokey. the problem is too much of it tries to be too realistic; even Blanche said it took him years to lay off the details and be more abstract with his pieces, which you can see on the SoB codex or the 3rd Edition cover.
I kept seeing over the years all these static, over-detailed battle scenes with invariably some clean-cut cardboard hero in the middle with his osha-striped weapon held overhead, flemenco-style, and I'd think "man, this looks so overblown and sanctimonious for basically relying on a cornball 'hoorah! we're marines!' attitude. they really need a more coherent style."
They started to get on the right track overall around 2003, I think.
Not very well, but it does and I salute it's efforts.
I see where you are coming from.
But when I look at the modern covers- the new orks for example- I always think 'where is the energy?'
They just seem to lack any vibrancy. Its like they are trying to hard to be real, when they should just be 40k?
However the modern tyranid art is leagues ahead of the old shit.
I look at every cover between Imperialis and Sisters of Battle and it all feels like a collage of technical diagrams and bio photos. Except Imperial Guard, that one's just absurdly drab (It's like First Blood, but more like Worst Blood).
Now 3rd Edition, there's a source of bland hyper-realistic art with neither exacting detail nor impressionism. Just compare the old Dark Angels Codex to the new one and consider they're by the same guy.
(And let's not discuss the situation that was 1st/Rogue Trader's art)