Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it,
follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given
their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
Let's all fight alien invaders (X-Com: UFO Defense Video LP)
Posts
Your codec might be outdated
download VLC, it pretty much plays any video.
Nicely played X-Com team, and grats on Kerdos and his promotion to captain, you're quickly becoming a legend around the agency as the alien slayer.
They're Star Trek-y doors that slide into the floor. They're colored ever so slightly a lighter shade of steel.
Also, redshirt me. All I need is a stun rod and a primed HE, then you can send me in doors all you want!
Over time, you'll learn where the doors are. I think one UFO design has a rooftop solarium for nude alien sunbathing or something, which always throws me off. The doors have visible lines on either side. If you look on the video updates you can make out the door before we go through.
Edit: Actually, UFO Defence only has doors. TFTD ships have lifts and have the ship with the solarium. The door is always on a side facing the camera, and can be seen by the lines. The door on the medium scout is on the left side:
If you're really stuck, there are full floorplans on http://www.xcomufo.com, but it is better to check them out for yourself.
Also, some UFOs have maglifts rather than doors. The very small UFO has one (but only shows up really early and can only be encountered if you catch it on the ground, since shooting it down always destroys it), and some of the huge ones do too. The lift zones are pretty easy to recognize, and to use those, you put a guy on them, and then click the "Go up a level" button, which is the top left button on the button panel.
I enjoyed providing commentary, but am away from my desktop/mic for the weekend. I'd love to be in on more missions when I return Sunday. Hopefully the aliens don't decide to do something like, oh say, terrorize a city with superbuff units before then...
Also, I got my first kill, and I even was first into the ship this time and didn't die, awesome.
Will there be another 'character log' or could someone put up a written summary of events?
I hate my crappy internet plan with a passion.
Gamertag: Clorfhanger
Neat.
(Please do not gift. My game bank is already full.)
For when you get me in here:
"And its good to be here sir," Dr. Pil stated still blinking from the retinal scan as he entered the laboratory. "I've been looking at the data you provided me, and while I'm pleased to learn that the weapons have been so far effective, I believe there is a fundamental flaw with your design."
The proud smirk of a man who knows that he stands at the edge of human understanding consumed Richter's lips. "Well you see, evidence from the corpses of the aliens have proved that these lasers aren't going to cause as much structural damage. Now if we use recovered Elerydite benzyldihydroxide crystals..."
Richter continued to explain his design for hours, and even that the end he was filled with as much vigor and excitement as he had begun with. The man spoke like a child opening presents on Christmas morning. "... and sealing it all up in an Elerium casing should provide the required heat dispersion needed to get a functioning prototype."
The commander snorted. He had his mind elsewhere, but decided to let the little geek prattle on if it made him feel better. Now he knew he needed to get out of this lab and back to his men. "Yes Dr. Pil, but what exactly do you mean?"
The smirk had never left the scientists face and now he giggles with childish glee, "What I mean, sir, is that I think I can make them bigger. We're talking some seriously Heavy Lasers." (after that, laser cannons I beleive is the direction Dr. Pil would go)
I, Recruit First Class Zampano, request that I be added to the Medical Division, so that I may aid my fellow man in his time of need on the battlefield.
Some grenades would be keen too.
No, I need a break. I'll probably do the next session saturday afternoon/evening for anyone who wants to watch and commentate.
However, I will be playing on superhuman. Wish me luck.
Thanks! I do enjoy a CiC who shows heavies their proper respect, 13 disposable riflemen to mark targets for my rocket!
That first shot shows the love that is large rockets. Some grey on the second floor? No problem, simply remove the second floor from the map and its taken care of. I can't take too much credit for the second shot, taking out a grey with their back against a wall with a rocket launcher doesn't take too much skill. I do have to give props to Zen on that rifle shot though, its was a hard one.
I'd love to run a battle, but my primary machine runs vista, which I've never been able to get x-com to run on. I do have an old laptop which I use to play x-com, but doubt it would allow me to run x-com, fraps, and vent at the same time. Actually, I'd imagine it'd have a seizure if I tried to load vent and x-com at the same time.
Oh, and I'll be assuming that I'm getting a nice officer-class suite in the new living quarters.
I'm dying to see my stats. I don't have a good enough connection to look at the vids yet.
PSN/XBL: dragoniemx
(that is, if you'll take me.. please?
Also: I want to be the first for psi training. And that was an incredibly lucky shot of mine from the second mission.
BattleTech campaign at: http://forums.penny-arcade.com/discussion/169696/battletechmegamek-fight-for-gan-singh#latest
EDIT: I just realized the irony of this post and my avatar.
I mean, it's not like there's multiple people playing.
Time of game; five minutes
Lose 2 on Small Sectoid Ship
Lose 2 on Small Sectoid Ship
Lose 6 on Small Sectoid Ship
Go to terror mission with only 8 rookies