I'm probably about as interested in a fourth thief as I am a third Deus Ex.
I have to say I never could get into the first one, and the second one was passable at best. I know not loving the first Deus Ex is sacrilege, but it was something about the control scheme that really rubbed me wrong, and I found the environments to be pretty barren.
The Thief series I have always been fond of (still never finished 1 or 2 though, as I lack the patience for the larger levels, and the bow felt too weak to me). I actually really enjoyed the third one. I figure these games are both going to match their latest incarnations more than their original incarnations, and because of that, I feel that Thief 4 has a better chance of not sucking.
What I really really really DON"T get is why nobody else is stepping up to the plate? Why is nobody ELSE making cool thieving games? Why isn't this a whole GENRE? Same really goes for Deus Ex, but at least more people have TRIED (and failed) similar sci-fi games. Unless you want to call Bioshock a 'similar' game to Deus Ex, because that was not a failure.
I'm probably about as interested in a fourth thief as I am a third Deus Ex.
I have to say I never could get into the first one, and the second one was passable at best. I know not loving the first Deus Ex is sacrilege, but it was something about the control scheme that really rubbed me wrong, and I found the environments to be pretty barren.
The Thief series I have always been fond of (still never finished 1 or 2 though, as I lack the patience for the larger levels, and the bow felt too weak to me). I actually really enjoyed the third one. I figure these games are both going to match their latest incarnations more than their original incarnations, and because of that, I feel that Thief 4 has a better chance of not sucking.
What I really really really DON"T get is why nobody else is stepping up to the plate? Why is nobody ELSE making cool thieving games? Why isn't this a whole GENRE? Same really goes for Deus Ex, but at least more people have TRIED (and failed) similar sci-fi games. Unless you want to call Bioshock a 'similar' game to Deus Ex, because that was not a failure.
Bioshock is in no way similar to Deus Ex... They just aren't. In any way.
What I really really really DON"T get is why nobody else is stepping up to the plate? Why is nobody ELSE making cool thieving games? Why isn't this a whole GENRE? Same really goes for Deus Ex, but at least more people have TRIED (and failed) similar sci-fi games. Unless you want to call Bioshock a 'similar' game to Deus Ex, because that was not a failure.
Thief never sold that much. It definitely didn't sell enough to create a subgenre of games where you steal shit. In comparison, the Splinter Cells and MGS games have sold a metric fuckton.
I thought about attempting to make an LP where I play as a psycho who would make Anna proud.
You could just be documenting my game.
I mean, I try not to kill anyone, but when my options are a tranq dart that causes the recipient to run around, shouting and flailing his arms for all the alarms to go off, or a swift bullet to the head that puts him down, there's only going to be one outcome.
My attempts at stealth last as long as it takes for someone to sound the first alarm. If they'd be more polite, I wouldn't have to murder them all.
Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
edited September 2008
My playthrough consisted mostly of liberal use of the baton and tranq darts, and if those failed, the Dragon's Tooth and the stealth pistol and the bigass bazooka I can never remember the name of
They have an unfortunate habit of turning round just when I'm about to knock them unconscious.
I try to be stealthy, really I do, but they just don't go along with my plans.
edit: See, Olivaw gets me. That's how I roll. If there's an option for a silent, non-lethal takedown, I'll take it. If that option is swiftly removed by the shouts and screams of a startled guard, then stricter methods are hastily, and explosively, applied.
Alreadying seeing this as being more consolefied than the second one was =\
Oh my God! JC! A Bomb! ---Press X to dodge explosion--
Ducking behind cover to regenerate health Hacking computer with a Quick Time Event
As much as I despise QTEs, you hacked computers in Deus Ex by.. clicking 'Hack'.
I hardly see how that's the superior option.
And if you've got the correct Aug installed, you can indeed duck behind cover to regenerate health. Then press F12 and let it charge back up.
But it's not like you could recharge health infinitely. There was definitely a limit to it and it was fairly expensive to use the augment (in energy terms).
I loved Deus Ex, but the controls were pretty loose/crap. Fortunately the rest of the game was amazing for its time. DE 2 tho.. man.. good game, but not even close to the original for so many reasons already mentioned in this thread. If anything, I'll be highly skeptical of DE 3 simply because of how badly Invisible War compared to what had been the awesomeness of Deus Ex 1. If this game is made multiplatform (probably) or even worse, console first... good luck.
Also, small development team + longer production cycle =
Darkfall along w/ many other games have had small dev teams, but so far, it's still a crap shoot as to if smaller dev teams are actually a good thing. Conceptually it's great (think early id games), but time to market, large art depts for speed/volume vs small art teams for consistency/quality... there are just so many tradeoffs. Also, looking at this thread, it seems that the "small" dev team has grown quite a bit? Dunno what's true or not.
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PSN:RevDrGalactus/NN:RevDrGalactus/Steam
Lets all recite the Deus Ex 3 prayer.
pleasebegoodpleasebegoodpleasebegoodpleasebegoodpleasebegoodpleasebegoodpleasebegoodpleasebegoodpleasebegoodpleasebegoodpleasebegoodpleasebegoodpleasebegoodpleasebegoodpleasebegood
I have to say I never could get into the first one, and the second one was passable at best. I know not loving the first Deus Ex is sacrilege, but it was something about the control scheme that really rubbed me wrong, and I found the environments to be pretty barren.
The Thief series I have always been fond of (still never finished 1 or 2 though, as I lack the patience for the larger levels, and the bow felt too weak to me). I actually really enjoyed the third one. I figure these games are both going to match their latest incarnations more than their original incarnations, and because of that, I feel that Thief 4 has a better chance of not sucking.
What I really really really DON"T get is why nobody else is stepping up to the plate? Why is nobody ELSE making cool thieving games? Why isn't this a whole GENRE? Same really goes for Deus Ex, but at least more people have TRIED (and failed) similar sci-fi games. Unless you want to call Bioshock a 'similar' game to Deus Ex, because that was not a failure.
[SIGPIC][/SIGPIC]
MMOG Comic, Quests, and News. www.thebrasse.com
Unless it's a gas arrow or some shit.
Bioshock is in no way similar to Deus Ex... They just aren't. In any way.
Destiny Profile : http://www.bungie.net/en/Profile/254/7028016
Ok, I'll give you that you have guns and you shoot mans and things are not what they seem to be.
Oh, oops, did I just outline almost every single FPS ever made?
If it makes you feel any better its a complete rip-off and almost narrative duplicate of System Shock 2.
Yeah I know, played SS2 (first time) a couple months back.
Thing is SS2 is a lot creepier than Bioshock (though it is pretty creepy).
I'm replaying it right now! What a coincidence.
Maybe I should.
I've had this wife forever, and I've never had sex.
Maybe we should.
I've had the Holy Grail forever, and I've never drank from it, and I have a bullet wound in my gut.
Maybe I should.
I've had this solution for peace in the Middle East forever, and I've never enacted it.
Maybe I should.
You could just be documenting my game.
I mean, I try not to kill anyone, but when my options are a tranq dart that causes the recipient to run around, shouting and flailing his arms for all the alarms to go off, or a swift bullet to the head that puts him down, there's only going to be one outcome.
My attempts at stealth last as long as it takes for someone to sound the first alarm. If they'd be more polite, I wouldn't have to murder them all.
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
They have an unfortunate habit of turning round just when I'm about to knock them unconscious.
I try to be stealthy, really I do, but they just don't go along with my plans.
edit: See, Olivaw gets me. That's how I roll. If there's an option for a silent, non-lethal takedown, I'll take it. If that option is swiftly removed by the shouts and screams of a startled guard, then stricter methods are hastily, and explosively, applied.
http://www.youtube.com/watch?v=k6coZ7pvPyE&feature=related
Grab it here.
And totally unrelated to the Malkavian Mod but still funny:
http://www.youtube.com/watch?v=ioiOAdFJKYE&feature=related
"Here's a picture."
GOD DAMN, THAT IS FUNNY
I was bummed.
Oh my God! JC! A Bomb! ---Press X to dodge explosion--
Ducking behind cover to regenerate health
Hacking computer with a Quick Time Event
As much as I despise QTEs, you hacked computers in Deus Ex by.. clicking 'Hack'.
I hardly see how that's the superior option.
And if you've got the correct Aug installed, you can indeed duck behind cover to regenerate health. Then press F12 and let it charge back up.
No it's not Halo energy shields, but let's get our complaints right and fair, shall we?
Like really.
Not saying it won't (or didn't) work on a console, I just mean that the UI and interface is designed a lot around PC standards, rules and conventions.
Combat damage + run silent + run speed + energy sword.
Darkfall along w/ many other games have had small dev teams, but so far, it's still a crap shoot as to if smaller dev teams are actually a good thing. Conceptually it's great (think early id games), but time to market, large art depts for speed/volume vs small art teams for consistency/quality... there are just so many tradeoffs. Also, looking at this thread, it seems that the "small" dev team has grown quite a bit? Dunno what's true or not.
I'm pretty sure the Playstation (2?) port of Deus Ex 1 was pretty good.