Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
Are you serious? WipEout Pulse is the lastest in a long line of futuristic anti-gravity racing series that encompasses a unique control scheme with offensive and defensive weapons to aid you against its' great AI. With loads of different speed, difficulty and ship classes, it's easy to find your favourite setup to race in if you're a fan of the series.
What's new about it?
Well if you've played WipEout Pure to death, all you'll find here is a refining of the same mechanics; not a massive departure. Here's a short rundown of new things you can expect:
12 all-new tracks
12 racing teams including 2 new teams; EG-X and Mirage
In addition to the Pure game modes (Single Race, Zone, Tournament, Time Trial and Free Run) comes Speed Lap and Eliminator
"Mag-Strip" feature makes your craft stick to the tracks for some mind-bending track designs
2 all-new weapons in Eliminator mode: Repulsor and Shurikens
All-new ship skin customisation tool lets you create skins on your PC, load them up to your PSP and skin out your ship of choice! Think Forza 2
Tired of the same tournaments? Problem solved with the new RaceBox function that allows you to set up and save any combination of races. These can also be uploaded online.
Scalible difficulty means you can still fly all the fastest anti-grav craft in the game and not go up against herculian AI. Conversly if you want to make the slower craft more interesting, max out that difficulty!
The new photo mode will allow you to pause and take shots of your craft at any time to save on your memory stick.
Sure, those are all good reasons. But why would I want to buy this over Pure?
WipEout Pure today still stands in my books as the greatest exploiter of downloadable content for the PSP in terms of vehicles, themes, tracks and music. This sequel will build on this expectation from day 1 of the release.
But these really pale in comparison to the two greatest new features.
Wireless multiplayer via AdHoc and Infastructure mode up to 8 players! And my personal favourite... FINALLY you can play the MP3s on your SD card IN-GAME!! Even though I'm expecting the packaged music to be amazing as usual, I'm very excited to see how different genres of music from my own collection will sound.
What official music tracks are packaged with the game?
Aphex Twin - Fenix Funk 5 (Wipeout Mix)
Booka Shade - Steady Rush
B-Phreak - Break Ya Self (Wipeout Remix)
DJ Fresh - X-Project (100% Pure Mix)
Dopamine - Flat-Out
Ed Rush, Optical & Matrix - Frontline
Kraftwerk - Aero Dynamik
Loco Dice - City Lights
Mason - Exceeder (Special Mix)
Mist - Smart Systems
Move Ya! & Steve Lavers - Chemical
Noisia- Seven Stitches
Rennie Pilgrem & Blim - Slingshot
Shlomi Aber & Guy Gerber - Sea of Sound (Wipeout Mix)
Stanton Warriors - Tokyo
Enough talk, show me some pics!
Ohhh boy you aren't going to be disappointed...
When's this game getting released?
Europe: 14/12/07 (I've seen it on ebay already however)
America & Japan: Uhh...