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Let's Play - The Daikatana Demo!
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Anyway I won't hear a word said against it even if it s pretty rubbish...
Nitro Family.
Amazing Features:
* Rage through 15 fully destructible levels and beat back 50 over-the-top enemies
* Deadly dual-hand weapon system helps you fight never-ending hordes
* Blast enemies in mid-air with streams of bullets for maximum devastation
* Go into Euphoria mode, where the action slows but the killing intensifies
* Rely on Maria, your piggy-backing partner, with her turtle-neck whip, to watch your back
The game's trailer (NSFW). The pop/punk song that plays in it is actually the first level's music. The song only lasts about a minute and 30 seconds and it loops endlessly.
Amazon has new copies for $10, but I found mine in a hardware store bargain bin for $3.
Oh... I just dug out the box and the requirements are a bit too high:
Pentium III 733 MHz
128MB RAM
32 MB Graphics card with DX9 or higher
Oh well. Someone else might want to torture themselves with it.
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Wait, you've actually played the game? That's great!
Tell me, what exactly do you do in the game?
AJ2 soundtrack: NAME YOUR PRICE ON BANDCAMP! Album: BANDCAMP! iTunes Spotify Amazon UK
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AJ2 soundtrack: NAME YOUR PRICE ON BANDCAMP! Album: BANDCAMP! iTunes Spotify Amazon UK
You wait for an error message and then you get to this really realistic menu that looks just like your desktop and ... hey!
Haha. I love that you said this on December 31st.
PC Accelerator magazine had the Ass Olympics a few times as a parody. Extreme Bull Rider and Splat! were big winners in '99. IGN had a funny review on Varmint Hunter a few years back, too.
...or so I've read.
http://uk.gamespot.com/features/btg-daikatana/p5_04.html
It also made it hot as hell. My favorite part is when the team decided to quit.
:lol:
NSFW but funny as hell.
http://www.bellinghamlan.com/forum/archive/index.php/t-79070.html
In the Masters of Doom book, the Daikatana was the prized weapon in John Carmack's D&D games. John Romero became determined to obtain it and eventually he did get it. Carmack then explained that by taking the Daikatana, Romero doomed the D&D world by demonic invasions or somethingarather. Carmack folded up the board and never played again.
I just find this funny.
AJ2 soundtrack: NAME YOUR PRICE ON BANDCAMP! Album: BANDCAMP! iTunes Spotify Amazon UK
He really didn't think the naming of the game through, did he? I'm surprised he didn't name the game "The Titanic." The story is really depressing.
I appreciated the cameramans thoughtfulness. My eyes were already there, of course, but a better shot never hurts.
Thats such an awesome book,its one of the few hardcovers i dont regret buying. Really shows you how off the rails Romero was with such a distant grasp on reality. It also shows how ridiculously brilliant Carmack is. He is literally the Coder equivalent of Einstein except he puts his theories into practice.
Off the rails? The book made it seem like Romero was a regular Joe intoxicated with success and hype. He even had a good sense of humor when he found out his head on a pike was the final boss for Doom 2. He didn't take it out but instead added the rest of the teams' heads on pikes in the game.
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The last game I remember him making was the Doom RPG.
http://www.1up.com/do/gameOverview?cId=3139159
It looks decent.
There's also Orcs & Elves, which has a DS version.
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I know Romero was working on mobile games for a while, but now I think he has some new FPS idea he's working on.
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As to topic at hand, i have read so many different articles and accounts of the terrible mis-management by Romero during his Daikatana days, that it still makes me wonder what the higher-ups were thinking bankrolling this madman. Still, he was involved in some truly great games and will forever be considered as a legend by me.
What? Are you thinking of Mortal Kombat? Romero's response to the head on the pike in Doom 2 was to have the sound guy (Bobby Prince I think.. I know Prince did the music but I'm not 100% if he did the sound) record Romero saying "To win the game, you have to kill me, John Romero", reverse it and add all sorts of crazy effects and digitizations to it so it sounded really creepy.
Alternatively, I think Romero added a lot of personality and fun to id's games. Without him, they wound up becoming bland and uninspired, with only the technology really standing out. Carmack is a coding god, but he doesn't have the full deck when it comes to game design, IMO.
The reason Carmack likes making cellphone games is that they give him a real challenge. He enjoys trying to figure out how to get his designs to run on a mulitude of finicky platforms that have miniscule graphic and cpu outputs compared to PCs.
http://ds.ign.com/articles/833/833894p1.html
You do know id are working on other stuff too, right? Rage, for instance? Go look up 'megatextures', he's still busy with some impressive stuff.
AJ2 soundtrack: NAME YOUR PRICE ON BANDCAMP! Album: BANDCAMP! iTunes Spotify Amazon UK
Any game where I play as a massive musclebound man with his wife riding on him piggy-back should be great. I say should be.
The trailer looks awesome.
Season's greetings, Satan!
You want Big Brother: The Game, Plumbers don't wear ties, and Star Trek: Starship Commander 1 and 2.
Oh, and as many Lula games as you can cope with before imploding.
Was I hallucinating? Was that actually a Japanese-developed FPS*?
*not going into the whole Metroid Prime FPS-or-not semantics
You don't need to; Metroid Prime was developed by Texas-based Retro Studios.
Now, Lost Planet was a Japanese-developed FPS.
Wasn't Metroid Prime was developed in the US?
Anyway, yeah. I believe the team was Japanese. When I bought the game, I started searching for info about it and I came across an interview with the lead designer. The developer webpage (Delphieye) seems to be gone now, but I seem to remember that he had a Japanese name. He basically said that it was an homage to Serious Sam. (Also, it's running on a modified version of the Serious Engine)
http://www.gamershell.com/download_5261.shtml
Here's the demo of it if anyone is interested. There's some fun to be had if you look past all of the flaws. Though, it might be worth playing just to see how absurd the game is.
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