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BUT
If you want a good mod, get Galerion Natural Leveling. What happens with this is stats will dynamically rise with your skill-ups. Roughly 4.5 points in a skill will increase the associated stat by 1. You should get a retroactive HP mod to go along with it, so that endurance still doesn't need to be rushed. Also, with this mod, your level ups will only allow for 1 point per the three stats you can pick. But that doesn't matter because the gradual rise is way better. Also luck will rise dynamically from a certain amount of any skill ups.
PA Lets Play Archive - Twitter - Blog
The skills you will take should depend on the way you want to build your character, and if you are willing to spend time training in town before going out to adventure.
No class should ever have conjuration as a major skill, for reasons that will become apparent.
If you are a melee character, I would choose spellcasting skills as most of my majors. This will mean your armor and weapon skills start out lower, but that also makes it easier for you to increase the stats linked to them. Basically you either adventure or train against conjured monsters, recording what skills you gain, and then cast spells in one of your major skills until you level up. Training against monsters is easily done, simply summon skeletons and make them attack you to gain armor skill, or just kill them to gain weapon skill (zombies are better for training weapons, but they give you diseases).
If you are going to play as a caster, I would suggest making two weapon skills, both armor skills and sneak major skills. All of these are easily trained, so you can simply gain ten levels in an Intelligence casting skill, ten levels in a Willpower casting skills and then ten points in a weapon/armor/sneak and get +5/+5/+5. Once you have maxed your intelligence and willpower you can simply max out your casting skills and won't really need to level up ever again.
PA Lets Play Archive - Twitter - Blog
Steam
Man, how do you think I'm gonna feel when I finally get a new computer and can run this game with the graphic settings bumped half-way to full?
PA Lets Play Archive - Twitter - Blog
Because it's hard to get skill ups when you decide to level?
By the way, is the system exactly the same as Morrowind where you have to keep an annoying spreadsheet of all your skill ups and the associated stat to make sure you don't do too much in strength or whatever and end up with points going to waste?
Nintendo Network ID: unclesporky
Seriously, on my first play-through, I lasted to the 2nd Oblivion gate before quitting. It's just so bad!
One of the mods I have in the list above removes the dialog from shop keepers. Not a lot removed but it's a step toward it? <_<
PA Lets Play Archive - Twitter - Blog
I'm having a great time and havent felt this "immersed" in a setting in quite some time. Just running everything vanilla now but may have interest in installing some mods eventually.
I almost want to get the xbox version just for achievement funsies.
Steam XBL PSN twitter Pokemon White: 1635-6745-4744 3DS 3437-3224-1694
Steam XBL PSN twitter Pokemon White: 1635-6745-4744 3DS 3437-3224-1694
Would anyone with such expertise be willing to meet me in chat (AIM, Steam, whatever) to help guide me step-by-step so I don't mess up somewhere again?
Blog||Z Connect|Tumblr|Steam|Twitter
Now, I would make a list of what you want. Graphics, gameplay, content, fluff.
Prioritize the big game changing crap first, and install those, then the little things that barely change stuff last.
http://www.fallout3nexus.com/downloads/file.php?id=16534
Thankfully, changing the CM Partner Mod load order helped fix this....just moved it to the bottom, and the partner mods with it. Hope it doesn't happen again.
http://www.fallout3nexus.com/downloads/file.php?id=16534