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Resistance Fall of Man 2: More people should be talking about it (BETA)
Posts
First impresion of the Single player campaign. It plays kinda like halo meets a toned down serrious sam. The guns are awsome so far though there are some points that can be kind of anoying.
Found it to be pretty intense. Some very "Oh, you are KIDDING ME" moments in just those two.
I cannot imagine the vistas that can be realized as developers get more and more comfortable with the architecture.
Game is pretty fast paced, but I had a couple of annoying parts already.
So far, I'm enjoying it.
I've added one friend request (thanks Jael) and have applied for Resistance PA. I'm not a clan type of person as I just play for fun...but this definitely seems like something that can be fun in a group of regular teammates. Just hope I can be of some use...as a meatshield if nothing else.
Xbox: BamSaidTheLaday PSN: BamSaidTheLady Also on Steam! Streaming games!
I love that you get a smorgasbord of weapons very early. New Chimera sniper rifle is an instant favorite. Resistance PA probably the dullest clan name ever. My vote is for something like Rise of Wang (an easy RoW abbreviation!) or a complete non sequitur.
Can a person be in multiple clans? I wouldn't see why not, but I'm not sure how this stuff all works.
If it is allowed, perhaps use Resistance PA as a clearinghouse/gathering clan? Then create "sub-clans" of smaller squads or something, maybe with unique and amusing names. That way, we'd have one group to use with the massive 60 player maps and smaller groups for the Co-Op mode.
Just a suggestion, like I said I have no idea if it's even feasible.
Let me tell you about Demon's Souls....
3DS: Span_Wolf - 4854-6434-9883/WiiU:Span_Wolf
Steam: http://steamcommunity.com/id/Span_Wolf/
1 - wish the game had a built in brightness/contrast control. I looked and couldn't find one. Did I miss it?
2 - guns felt like they had a punch, especially the carbine and the pistol.
3 - Only two guns at time? Hmmm...okay. Would like to have a pistol as well, but...okay.
4 - verbal directions from the NPCs are a little...off.
5 - Wish it had some sort of cover system other than jump behind something and duck. Yeah, it's not a showstopper, just a preferrence for something. Maybe I'm missing something as well.
6 - The grenades. Do NOT forget to use these little bundles of joy. So satisfying. Use and abuse.
I'm pretty sure I've missed some stuff already. Game/plot moves REALLY fast. Probably do another run through at some point to try and watch and not just survive.
Looking forward to doing some Co-Op/Competitive as well. Hope it's fun.
I really does remind me of HALO style combat. Fast, frenetic shooting, ducking behind something when I'm hit, rapidly reloading, and then strafing the next 2-3 enemies.
Everyone, lets give a big round o' applause to Gears of War/Uncharted/R6:V for ruining the pure FPS for the rest of us.
Use right on the dpad for you flashlight.
Just cleared Chicago in single player last night so far my favorite chaptor thought SanFran was gona be hard to top.
Tonight though want to try and clear all 10 missions of chicago Co-Op. Thinking when we hit the hybrid rush in the subway we probly aught to fall back to the top of the stairs and try to hold them there. Cause fighting in the tunnel has always lead to a verry fast facepalm worthy end.
Oddly enough, the first games I played that had a cover system were Metal Gear Solid 4 and Grand Theft Auto 4. I sort of remember the cover system from the Uncharted demo, but since I never played the actual game, it didn't make too much of an impact on me.
I tried R6:V...but it didn't gel for me. Didn't keep it. Also, never played Gears of War as I don't have a 360, but it looks fun. One day, perhaps...
It's fine that Insomniac didn't put something in. I just realized that I was actively "missing" something. After I get my "pure FPS" feet back, I'll be runin' 'n gunin' again, no problem. It just was...startling to realize that I actually was missing a mechanism that didn't exist in the game before.
Aren't all three of those games ya know.... 3rd person? I assume thats what he meant. (wait maybe r6 isn't.. I don't like realistic shooters so I haven't played it)
3DS: Span_Wolf - 4854-6434-9883/WiiU:Span_Wolf
Steam: http://steamcommunity.com/id/Span_Wolf/
... He's talking about RFoM2, a game in which you shoot things in the first person and he wants a cover system.
Back in my day, we strafed to avoid damage, uphill, both ways, in the snow.
You know, just like the first Resistance.
So explain the /facepalm.
not playing the game and not knowing anything about it, I'd guess it's to help multiplay. if you have every gun and you're a one man army, why would you need teammates? this way, you can have someone holding the rocket launcher and you have the shotgun, and another guy with a "sniper rifle"... ok it's a second guy with a rocket launcher.
It makes the game feel more Halo in multi I am thinking could be there reasoning. Across the net I hear alot of Halo comparison which depending on your point of view isn't a bad thing.
If I remember from my brief period in Multiplayer on R1, you could carry 4 weapons or so, just like the game.
Yeah, this probably is for balancing and to encourage you to try the different guns. That's fine.
But, if you want a pistol, that one .44 will take up as much space as a rifle/rocketlauncher. Seems odd. Does Hale not wear a holster?
Second Act spoiler
It's a minor complaint for me, but was something I thought. An impression, as it were.
I don't find it a bad thing. It's a convenient point of comparison. Plus...I think all regenerating health systems are going to remind people of Halo 2 and slightly of Halo 1 with it's shields (but without the healthpacks).
3DS: Span_Wolf - 4854-6434-9883/WiiU:Span_Wolf
Steam: http://steamcommunity.com/id/Span_Wolf/
There's dimension, waves, it feels like a substance and not a transparent texture.
Makes Far Cry 2's pools of shiny tiles look worse.
So much to love in this game. Why aren't more kids screaming about this? And this is the closest I've come to experiencing a first person zerg-rush (barring Serious Sam and that old KISS fps a billion years ago).
o_O
D:
:oops:
Well... I uh... thought I had tried all the buttons... Thanks
Let me tell you about Demon's Souls....
I don't know that I would say I want a cover system. It would be nice. I guess I should illustrate what I meant. Slight Spoilers about the second level, Chapter 1.
It was instinctual, probably due to previous shooter games I played like GTA4 and MGS4 and the Brothers in Arms demo that I tried to "lock in." I'm not saying the game is less than it could be, it was just odd that I tried something that wasn't in the game. I'd like one as it's a nice addition, but not going to be upset at it's non-inclusion. As stated, I'll adjust and be fine.
I do, however, like the sprint. Feels...weighty? A solid representation of a tactical sprint, in my opinion.
Edit: Also the 2 guns thing may have to do with having more enemies and bigger environments. just guessing.
I honestly think it might be a balancing thing...but I also think it's to get you to try out other weapons as you come across them and to not horde them. Lord knows I grab a Bullseye and I am SWIMMING in ammo the entire level. No issue there. It's just odd to me about the Pistol, that's all.
So yeah, balancing, larger environments, more enemies, and wanting you to just play with all the cool toys that Insomniac came up with.
(Shotgun is full of death. Close range = death. So satisfying to round a corner, have three hybrids jump you, and have the startled twitch of the Fire button kill all three because they ate shottie. Laughed for a few minutes about that.)
XBL - Follow Freeman
Same thing happening to so many other good games - they're getting drowned in a sea of awesome. I loved the first Resistance and can't wait to play this. There's something about Insomniac games I just love.
Really? I thought the co-op campaign was supposed to be completely separate from single player. I've kind of kept my distance from this for the moment since I never finished the first one, but after hearing a couple people talking about their co-op experiences I'm really torn about this one. There are actually like 4 games I'm trying to choose between tonight, and this is really one of them. Argh, I hate this time of year.
What is the massive battlefield online modes like? How is the playerbase at this point? Do they still seem to be pretty prone to complete silence? At this point, that's been one of my biggest criticisms after coming off Live. It's hard to get used to playing with team mates who don't talk and coordinate, and with the way it sounds like co-op plays out, and with the size of the large scale battles, voice really seems like it would be a good thing.
Oh, and if I do decide this is one of the two games I pick up this evening, I'll be on an SD set for the weekend. I've noticed that the PS3 doesn't handle SD very well, and I'm curious how it looks.
3DS: 3351-4199-8917
Just sent you a request for invite. PSN tag is Entair
This may just be me, but I think this has made the game MORE fun.
When I played R1, I primarily used the Carbine/Bullseye for the entire campaign, because I was hording my "good" weapons, for the final boss fight. It's the RPG mentality of hording all the buffing potions.
Everytime I ran into a stockpile of exotic weapon ammo, I was annoyed that I hadn't even used that weapon yet
This game really encourages you to change weapons -- especially how when you get ammo from a dropped gun, you get like 30 rounds, but if you pick it up (by dropping another weapon), you're full.
I try to keep 1 carbine/bullseye, and then one secondary weapon (sniper, shotgun, pistol, etc...), and I use that secondary a fair bit.
So maybe they changed it for crazy neurotic OCD players like me.
Don't know why but my router has gone to crap tonight. Every game I've gotten into kicks me with in 5 minutes even when hosting. I'll add anyone wanting a clan invite but realy wanting to play tonight.