Now, i'm certain that there's been a thread about this before, but its been a while since i've seen it up front. Since the search function is offline, I figured now would be as good a time as ever to bring back the notion.
Despite my recollections, i'm surprised at how little this aspect of games is discussed. Sure, an original soundtrack composed by some of the best in the industry won't make or break a game, but it sure as hell does help, and you've gotta admit the additional ambience can make just about any game memorable, regardless of the actual game quality. So what do you think, are there any games out there that would have or have already inspired you to buy its soundtrack, or listen to music that inspired the composure? Or, if you're that involved, are there any composers that you feel are worth mentioning?
Guess i'll get the ball rolling with a few obvious ones:
Starcraft(Derek Duke, Glenn Stafford, Jason Hayes, Big Tuna, Tracy W. Bush)-
Yeah, I know, the game's been out nearly a decade and you've probably listened to every track in the game to the point where your ears bleed at the mere mention of the game. But even after playing the living hell out of the game 200 times over, you still can't deny that the Terran soundtrack is pretty fucking awesome, yes? To be honest, I think Blizzard's been pretty great with this particular aspect of games following Starcraft. Don't think anyone will deny that Warcraft 3's sound track was pretty awesome, and despite it bogging down performance in WoW i'm sure a lot of you guys enjoy those moments where you don't feel pressed to react, turn up the music and enjoy the sounds of Azeroth (I must sound awfully cheesy right about now).
Half-Life 2(Kelly Bailey)-
I know what you're thinking, when it comes to sound this game is mostly ambience. But think back to those moments where you've just finished some ridiculously tough puzzle, and suddenly you're back out in the open and your ammo and health are all back to full. Suddenly, the music starts to pick up. Remember when you thought to yourself, as it begun to build in intensity, "Hell yes, this next part is going to kick ass"? Was going to include Portal here as well, but all I could find on sound production was that Jonathan Coulton's the guy responsible for the end credits song. Was the rest of the game Kelly Bailey as well, or were there others who composed this game's soundtrack that I've failed to mention?
Baten Kaitos(Motoi Sakuraba)-
I'm not sure how many of you have played Baten Kaitos before, but I know a good chunk of you have played a game where Motoi Sakuraba has composed before. He's made music for Wolf Team(early Tales of games), Namco Tales Studio (more recent Tales of games), Camelot(Beyond the Beyond, Golden Sun and the Mario Sports games), tri-Ace(Star Ocean and Valkyrie Profile), and he's even lent his musical talents for Smash Bros Brawl(the Intro, Battlefield and Final Destination themes); and that's just the tip of the iceberg! The reason I bring up Baten Kaitos, though, is that I consider his compositions from this game to be some of the best he's ever done. There haven't been many games i've played before where I regretted leaving the starting area despite access to it throughout a good portion of the game, or intentionally prolonged boss fights just waiting for the track to loop (and considering turns were time based after selecting the first card, you can imagine some of the messes this got me into
Shadow of the Colossus(Kō Ōtani)-
Yeah, this one's a gimme. Kō Ōtani is a bit more interesting of a story though, most of his work prior to Shadow of the Colossus is primarily in animes and Gamera films. He also worked on the sound tracks for Sky Odyssey and Philosoma. Guess his work on Gamera films paid off here, though, because with Shadow of the Colossus he fucking nailed it. Sure, for some the boss fights might lose their charm once they understand the tricks necessary to beat them, but one thing that'll never get old is the moment you finally access the beast's weak spot, and the music changes from that eerie, Gamera tone to a more intense, enlightening sort of piece; almost like the game is telling you "holy shit, you solved the puzzle! Now FUCKING KILL THE THING!" Incredible stuff.
Chrono Cross(Yasunori Mitsuda)-
Was going to throw this in originally but sorta forgot to about halfway into the post. Mitsuda has quite a track record, he's done Chrono Trigger, Front Mission: Gun Hazard(both with Uematsu of course), Radical Dreamers, Xenogears, and more recently the Shadow Hearts series and a few songs in Luminous Arc for the DS (yes Smash Bros Brawl fans, he worked on some songs there too). Like with Baten Kaitos, I wanted to bring up Chrono Cross because this is probably some of Mitsuda's best work. Hell, you could probably tell that just by watching the intro. My only nitpick is that I wish they had included more battle themes; don't get me wrong, the rendition of the Radical Dreamers battle theme is excellent, but seeing some of the work that was done on the boss battle themes throughout the game I was somewhat disappointed that they didn't try to mix up the battle theme every now and then. Whining aside, if you want a game where muting the volume is a CRIME AGAINST HUMANITY, this is it.
To summarize, I want a thread wherein you post game soundtracks or composers that you enjoy listening to and why you like them. Don't remember how the last thread concerning this went, but if it catches on i'll be sure to keep it maintained.