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Team Fortress 2 on PC: Spy is sappin' mah thread!
Posts
Trust me, my weapons don't crit for shit.
9 more days till Brawl?
I gotta get some cash
The only correlation is that you get a short-term critrate boost after two consecutive kills, IIRC. So it's like 25% instead of 5%. But it's still random, and I don't like the idea of me being punished because this guy went on a killing spree against my teammates earlier.
I'd also like crit heals.
There are crit heals.
No matter how small the benefit, it's still a monumental occasion.
http://forums.penny-arcade.com/showthread.php?p=4671022#post4671022
EDIT: Now that's a good top of the page.
News to me:
Did you know that older wounds take longer to heal than fresh ones? I've wondered what the deal was, but now that I think about it, I think thats true. There are times I can get a heavy from half to overhealed very quickly, and other times where it takes a while to overheal a scout.
Some simple math I that surprised me. Fully charged shot = 150 damage. Shot to the head = 3x damage. Fully charged shot to the head = 450. This number is currently the health of an overhealed heavy. With my new Medigun, however, I can give Heavies 600 health.
So... I get more toys, Heavies will love me even more, and Snipers cannot instakill Heavies? I love this patch. However, this may backfire, and they'll change the damage a Sniper can do. In which case, I will hate snipers even more. And I hate them alot now.
They might not even patch the snoipa' gun, but just give them a new one along with the new medic toys.
FLIPPY, WELL DONE FOR REVEALING THE SOURCE OF OUR ULTRA POWERS
Yeah. They were decent, but not as good as the Scout/Pyro/Spy/Heavy ones. Those four go beyond the basic, obvious stuff. The Medic/Sniper didn't really.
no it has a set amount of damage. just by getting top damage in a life, you can tell. for me its 3800 damage with the sniper. thats not infinite.