Who’s Killin’ Who?
Beasts of Chaos
Beasts of Chaos are the “other” Chaos army: grubby, dirty beastmen, minotaurs, centaurs, and other gribblies. Y’now that creepy medieval picture of a satyr-daemon-thing on a woman’s chest? That’s these guys.
Bretonnia
Pre-revolution French, King Arthur’s knights, and the oppressed peasants from
Monty Python and the Holy Grail squished into an army full of heavy cavalry charges, uppity nobles, and oppressed peasants.
Dark Elves
Ever wanted to play a wargame with Elric’s Melnibonean kin? Drugs, pointy ears, slaves, and the least fruity elves since medieval myth, these guys have little to do with Tolkien’s fairies.
Dogs of War
Everything else. Tilean (read: 15th century Italian) pikemen, giants, ogres, and suicidal dwarf pirates (seriously), Dogs of War is a catch-all for various mercenaries that can be played on their own, or as additions to other forces.
Dwarfs
Like every other dwafs ever, except more obsessed with gold, drunker, and a lot more sullen. If Gimli were a Warhammer dwaf, he would’ve spent three weeks checking a giant gold-lined book, found the time one of Aragorn’s ancestors scuffed his new boot, then cut the man’s head off as payment.
The Empire
The point-of-view for most of the Warhammer World (and setting for WFRP), the Empire is an especially mad take on the 16th century, pre-Protestant Holy Roman Empire. Empire armies have it all, from state-licensed battle wizards to experimental steam and gunpowder cannons. Also, codpieces, tights, and jaunty caps. The Empire is the most stylish fantasy realm ever.
High Elves
Yeah, they’re somewhat like Tolkien’s elves. Except how they’re a bit less “fade into the West” and more “exert control over everything like some facist hyper-Roman/British empire grasping at the last vestiges of divine right”. So they’re more like Tolkien’s elves, with balls.
Hordes of Chaos
Willing servants of Chaos, most of this army is super elite, close combat units. If the Dark Side wasn’t a bunch of whiny bitches and old guys… it’d still be half as apocalyptically badass as Chaos. Except they still always lose… until
next time they march to destroy the world
for sure.
Lizardmen
Biological automatons created by the Old Ones to do stuff. The lizardmen are a smelly and stupid. Die-die lizard-things.
Ogre Kingdoms
Ogres are as fat as your mom. And way more badass, ‘cause they can eat rocks, horses, and have really bit swords and hammers. That’s pretty much all there is to them.
Greenskins
WAAAGH!!!
Skaven
The skaven don’t exist. If they did, however, they’d rule the stupid manthings in short order and be the primary protagonists of Warhammer, destined by the will of their god to rule the above-dwellers for all eternity.
Tomb Kings
Undead that don’t suck. The Tomb Kings are the by-product of Nagash’s experiments and ambitions, who happens to be one of the coolest characters in Warhammer. Tomb Kings are less cool, but they could still beat the shit out of Brendan Frasier
and Indiana Jones. At the same time.
Vampire Counts
Whiny bitches, just like in every fantasy setting, ever. Warhammer vampires are a little cooler, though, ‘cause they were another inadvertent creation of Nagash.
Wood Elves
Before Tolkien and Christmas came along, elves were vengeful, nasty, spirits of the forest. These guys skip Tolkien and get back to that. They’re not nice, they keep human children as drugged-up slaves, and they’re allied with possibly Chaotic (or just insane) trees. Also, the Bretonnians are their unknowing bitches.
Posts
Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: WaffleMous#1483
Ayliana Moonwhisper Ecksus Cerazal
edit: go search!
SO... it was 850 and i took 1 unit of chosen knights, 1 unit of 12 warriors, 1 unit of 20 marauders with sword and board, slaanesh sorc and aspiring champ.
now i have lived and learned with those 3 games with that same list. the next fame i have is 1100. so 250pts extra. i was thinking of going with...
-asp champ
-sorc
-15 warriors
-5 knights
-15 marauders
cheers in advance.
Mark of Slaanesh; Barding; Hand Weapon; Chaos Armor; Immune to Psychology
1 Chaos Steed @ [0] Pts
1 Enchanted Shield @ [10] Pts
1 Chaos Sorcerer of Slaanesh @ 105 Pts
General; Mark of Slaanesh; Hand Weapon; Chaos Armor; Immune to Psychology
11 Chaos Warriors @ 198 Pts
Mark of Chaos Undivided; Musician Mus; Standard Bearer Std; Hand Weapon; Heavy Armour
1 Champion @ [26] Pts
Hand Weapon; Heavy Armour
4 Chosen Chaos Knights @ 275 Pts
Mark of Chaos Undivided; Musician Mus; Standard Bearer Std; Barding; Hand Weapon; Chaos Armor; Shield; Chosen
1 Chosen Champion @ [65] Pts
Hand Weapon; Chosen; Chaos Armor; Shield
5 Chaos Steed @ [0] Pts
19 Chaos Marauders @ 145 Pts
Musician Mus; Standard Bearer Std; Hand Weapon; Shield
1 Chieftan @ [16] Pts
Hand Weapon; Shield
Total Roster Cost: 849
5 ItP knights + Asp. Champ with +3 static combat res will be much more effective in low value games than chosen I think.
Or you could give the War Banner to the Champ, as his magic banner, at which point he can go around boosting whatever combat seems to need it. Not to mention that break test re-rolls from the standard bearer will help the marauders a lot.
DropBox invite link - get 250MB extra free.
as to you Mr rose, that was pretty much my exact list. and i will now use the knights as regular with the MoS. my Troubles really came from an organ gun, and anyone with real magic power or shooting power. i was thinking of maybe getting a beast heard to ambush when our campaign goes to higher points.
also i agree erandus. more knights can never be a bad thing. i hope to run many units of them in the future.
If you want a strictly mortal list, your only real options are marauder fast cav (which you should have anyway to help your warriors get charges) or warhounds (which are pretty weak and can even manage to lose combats to war machine crews if things go badly).
If you want to include daemons, furies and daemonette cav would be pretty useful.
Mark of Slaanesh; Barding; Hand Weapon; Chaos Armor; Battle Standard Bearer; Immune to Psychology
1 Chaos Steed @ [0] Pts
1 War Banner @ [25] Pts
1 Chaos Sorcerer of Slaanesh @ 105 Pts
General; Mark of Slaanesh; Hand Weapon; Chaos Armor; Immune to Psychology
11 Chaos Warriors @ 198 Pts
Mark of Chaos Undivided; Musician Mus; Standard Bearer Std; Hand Weapon; Heavy Armour
1 Champion @ [26] Pts
Hand Weapon; Heavy Armour
4 Chaos Knights of Slaanesh @ 235 Pts
Mark of Slaanesh; Musician Mus; Standard Bearer Std; Barding; Hand Weapon; Heavy Armour; Shield; Immune to Psychology
1 Champion @ [53] Pts
Hand Weapon; Heavy Armour; Shield
5 Chaos Steed @ [0] Pts
19 Chaos Marauders @ 145 Pts
Musician Mus; Standard Bearer Std; Hand Weapon; Shield
1 Chieftan @ [16] Pts
Hand Weapon; Shield
Total Roster Cost: 849
DropBox invite link - get 250MB extra free.
What's that you say? 8 power dice and 4 dispel? That's not so impressive mister Grey Seer.
What's that? Ohhh...you brought along 300 of your friends. Yes, that is quite impressive.
Ayliana Moonwhisper Ecksus Cerazal
Do it.
Oh, it's there. I don't want to spoil it in case my friend reads this before tommorrow, but:
So much room for goodies even after kitting out the Grey Seer with Bell.
Ayliana Moonwhisper Ecksus Cerazal
Needs. More. WARPSTONE.
And I am being completely cereal.
Ayliana Moonwhisper Ecksus Cerazal
Blood Bowl's awesome.
Goodbye Jezzails. Goodbye Plague Censers. Goodbye half my other guys because he kept rolling 10+.
Ayliana Moonwhisper Ecksus Cerazal
Oh, I did. The first time he rolled 9, the second he rolled 12 so neither of those were dispelled.
Highlights of the game:
-His Ushabati are in a house that they chased my globadiers out of. I assault it with my Plague Monks, getting 30 attacks (US10 guys, Frenzy + XHW), they do one wound and lose. Next round, second Plague Monk unit assaults, same 30 attacks, no wounds. I was very unhappy.
-Screaming Bell rolls; 3 dice each time. Once Stubborn for the bell pushers, THREE TIMES the "Toughness 7 models take d3 wounds) one was rolled. Guess how many T7 models there were? That's right, none. Then I had Hatred twice, which I forgot about on half my guys.
-Completely and totally forgot that I had Chieftains in all 3 of the Clanrat units. That probably could've swung some CR my way.
-The Screaming Bell unit was 25 Clanrats with Spears. My plan was for it hang far enough back to be able to magic everything to death from safety, which means I wasn't going to move the damn thing further than I had to. This plan required that I get some good ranged damage spells. What do I roll? Skitterleap, Pestilant Breath, Death Frenzy and Plague. I managed to get Plague off twice in the entire game. Both times it ended after one cast, both times he rezzed all the guys that had died. The rest of the spells were completely useless. Though I did manage to Death Frenzy my Jezzails so the Scorpion (that never showed up) behind them wouldn't make them flee in fear.
-I hate the Casket. Very first turn when I have full ranks and the general is packed in with the troops, he starts rolling 9s and 12s for the Casket, wiping things out left and right.
Ayliana Moonwhisper Ecksus Cerazal
A tunneling team would have been a big help, to get to the casket quickly. Not that you were expecting it though.
If you only have the one army - skaven - your friend would be awfully sporting to inform you ahead of time which of his many armies he's bringing. He knows he has to tailor his army only for skaven, but you're trying to write an all-comers list, and that puts you at a disadvantage.
Ushabti Cannot enter a building, nor can they attack it, as they arn't Us1 infantry.
saurus oldblood-
a carnosaur, Blade of tzunki(+1 str and no armour saves), the maiming shield(+1 armour,+1 attack)
aura of quetzl(4+ ward against str 5 or above)
so overall
6 attacks 7 on charge, ws 6, str 6 no armour saves, a 2+ armour save and a 4+ward agianst most lords
and his mount
second generation Slann mage priest
plaque of tepok(+1 spell),plaque of protection(2+ ward agianst everything except close combat),
diadem of power (can store up to 2 dispell dice or power dice until the next disple phase or magic phase)
bane head (all unsaved wounds on a nominated target are doubled)
BSB, with the totem of prophecy(causes fear)
so overall
8 wounds, 2+ward, 4+ward against combat, 5 spells, 6 power dice(can save 2 for next phase), 4 dispell dice and a free dice for every attempt
or the Deamon slayer
5 attacks, no save, ws7, hits on 2s almost all the time and wounds on 2's.
I think that there isnt a points limit, what i will probably do is bring the slayer and slann and ask before it begins.
And now I'm off to play 700 points of greenskins vs. emo dark elves.
No kidding. Tyrant w/ Tenderiser, Wyrdstone Necklace, and maybe Longstrider so he has a chance at charging those pesky mounted characters.
Killing Blow only works against US1 models, ne?
I'm trying to figure out if I want to put Rune of Preservation on my Lord, or if it doesn't effect him then I will go with Master Rune of Spite or something. BTW, he has Shieldbearers.
I would suggest maybe take one of your Runes of Snorri Spangelhelm off, and invest it in perhaps a Grudge Rune. Most of the time you'll be hitting on 2's or 3's, and since it's a character fight your Grudge Rune will allow re-rolls to hit.
Killing blow still affects the lord as far as i know, its just an upgrade for attacks and when he fights in a unit he counts as "2 normal models" so i assume he would be affected
and that grude rune is a brilliant idea btw
Killing blow affects any target that is 'roughly man-sized', whether they are on foot, on a horse/chariot, or riding a dragon. I believe ogres count under 'roughly man-sized' but I could be wrong.
Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: WaffleMous#1483