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Warhammer: The game of Fantasy Badgers

AsherAsher Registered User regular
Whats this warhammer thingy?

Warhammer is a tabletop minatures game made by Games Workshop and set in a universe of the same name. Its a gritty unforgiving setting where men are men, Skaven are Skaven, and Ladys in lakes may or may not be elves.
Wikipedia wrote:
Warhammer: The Game of Fantasy Battles, formerly Warhammer Fantasy Battle and often abbreviated to Warhammer, is a tabletop wargame created by Games Workshop and the origin of the Warhammer Fantasy setting.

The game is played with 'regiments' of fantasy miniatures. It uses stock fantasy races such as humans, elves, dwarfs, undead, orcs, goblins, vampires, as well as some more unusual types such as lizardmen, skaven, etc. Each race has its own unique strengths and flaws; Wood Elves, for example, have some of the most powerful archers in the game but have poor overall defense.

Since first appearing in 1983, Warhammer has been periodically updated and re-released with changes to the gaming system and army lists. The current official version is the seventh edition, released on 9 September 2006.

Looks like a bunch of toy soliders to me
It is, but these toy soidiers are servants to the dark gods, who tend to walk around stabbing each other

I used to do that when I was six with my army men!
Yes but warhammer is a tabletop strategy game. Each "little plastic man" is the result of painstaking and rewarding work, and the game itself is a tactical game based mainly on movement. Its like Airfix and chess combined, thats if chess had catapults and Airfix had models that represented damnation itself.

I see, so what races can I choose?
Because his post was awsome, and I am lazy, Hes Morskitters fantastic race post thing.

Morskittar wrote:
Who’s Killin’ Who?

Beasts of Chaos
beastsofchaos-armybook-cover.gif

Beasts of Chaos are the “other” Chaos army: grubby, dirty beastmen, minotaurs, centaurs, and other gribblies. Y’now that creepy medieval picture of a satyr-daemon-thing on a woman’s chest? That’s these guys.

Bretonnia
bretonnia-armybook-cover.gif

Pre-revolution French, King Arthur’s knights, and the oppressed peasants from Monty Python and the Holy Grail squished into an army full of heavy cavalry charges, uppity nobles, and oppressed peasants.

Dark Elves
darkelves-armybook-cover.gif

Ever wanted to play a wargame with Elric’s Melnibonean kin? Drugs, pointy ears, slaves, and the least fruity elves since medieval myth, these guys have little to do with Tolkien’s fairies.

Dogs of War
giant-graphic.jpg

Everything else. Tilean (read: 15th century Italian) pikemen, giants, ogres, and suicidal dwarf pirates (seriously), Dogs of War is a catch-all for various mercenaries that can be played on their own, or as additions to other forces.

Dwarfs
dwarfs-armybook-cover.gif

Like every other dwafs ever, except more obsessed with gold, drunker, and a lot more sullen. If Gimli were a Warhammer dwaf, he would’ve spent three weeks checking a giant gold-lined book, found the time one of Aragorn’s ancestors scuffed his new boot, then cut the man’s head off as payment.

The Empire
empire-armybook-cover.gif

The point-of-view for most of the Warhammer World (and setting for WFRP), the Empire is an especially mad take on the 16th century, pre-Protestant Holy Roman Empire. Empire armies have it all, from state-licensed battle wizards to experimental steam and gunpowder cannons. Also, codpieces, tights, and jaunty caps. The Empire is the most stylish fantasy realm ever.

High Elves
highelves-armybook-cover.gif

Yeah, they’re somewhat like Tolkien’s elves. Except how they’re a bit less “fade into the West” and more “exert control over everything like some facist hyper-Roman/British empire grasping at the last vestiges of divine right”. So they’re more like Tolkien’s elves, with balls.

Hordes of Chaos
hordesofchaos-armybook-cover.gif

Willing servants of Chaos, most of this army is super elite, close combat units. If the Dark Side wasn’t a bunch of whiny bitches and old guys… it’d still be half as apocalyptically badass as Chaos. Except they still always lose… until next time they march to destroy the world for sure.

Lizardmen
lizardmen-armybook-cover.gif

Biological automatons created by the Old Ones to do stuff. The lizardmen are a smelly and stupid. Die-die lizard-things.

Ogre Kingdoms
ogre-side-art.jpg

Ogres are as fat as your mom. And way more badass, ‘cause they can eat rocks, horses, and have really bit swords and hammers. That’s pretty much all there is to them.

Greenskins
orcsgoblins-armybook-cover.gif

WAAAGH!!!

Skaven
skaven-armybook-cover.gif

The skaven don’t exist. If they did, however, they’d rule the stupid manthings in short order and be the primary protagonists of Warhammer, destined by the will of their god to rule the above-dwellers for all eternity.

Tomb Kings
tombkings-armybook-cover.gif

Undead that don’t suck. The Tomb Kings are the by-product of Nagash’s experiments and ambitions, who happens to be one of the coolest characters in Warhammer. Tomb Kings are less cool, but they could still beat the shit out of Brendan Frasier and Indiana Jones. At the same time.

Vampire Counts
vampirecounts-armybook-cover.gif

Whiny bitches, just like in every fantasy setting, ever. Warhammer vampires are a little cooler, though, ‘cause they were another inadvertent creation of Nagash.

Wood Elves
woodelves-armybook-cover.gif

Before Tolkien and Christmas came along, elves were vengeful, nasty, spirits of the forest. These guys skip Tolkien and get back to that. They’re not nice, they keep human children as drugged-up slaves, and they’re allied with possibly Chaotic (or just insane) trees. Also, the Bretonnians are their unknowing bitches.

Also Chaos dwarfs, although theyare tournament legal there not supported at the moment, but theres allot of nudging and winking involved when there mentioned, and they've popped up in a few of the recent army books, as well as getting models in the Storm Of Chaos

This shit seems expensive
It can be, but if you shop around you can get some pretty cheap deals, and despite the cost, youve got to agree GW makes some quality models. Ein put up a fantastic set of links to help you get some decent prices, and Ive included it below
Where can I buy this stuff online?
http://www.games-workshop.com/ - The main site. Not the cheapest place to get minis, but if you can't find it anywhere else...

http://www.forgeworld.com/ - Beautiful resin models to add spiff to any army. The place to go if you love your hobby, but hate your wallet.

http://www.maelstromgames.co.uk - Consistent discounts, extra discounts on 5+ 'army bundles', free international shipping, great selection. Used as #1 seller by myself and several other users.

http://www.chaosorc.com - Good discounts (particularly on large items), cheap shipping. patchy selection but carries lots of older products and non-GW stuff. Some items aren't clearly labeled differently from older versions, but they're a good alternative on specific items.

http://thewarstore.com/ - Excellent selection, good discounts, good service. 20% off normal prices, 25% off orders of $400 (adjusted price) or more. $3.95 shipping flat rate (free on certain orders I believe.)

http://www.bartertown.com/ - The place to go when looking for like-minded people with models for trade and sale. I just picked up a Forgeworld Warhound Titan for half-off from someone who needed to raise cash for a ring.

Other places of Note:
http://www.warseer.com - Currently about the biggest GW-related forum on the net.

http://www.bolterandchainsword.com/ - Space Marines, and high fashion (not really)

http://www.the-waaagh.com - Orks orks orks orks! Jobs a gud'un boss.

http://www.dakkadakka.com/ - They used to be cool. Kinda fallen on hard times.

http://www.the-warforge.com - Ein's modelling and converting site. Totally slipped this into the OP because I could.

And because you need a way to cart all your wonderful new toys around, here are a couple recommendations beyond what you can get from GW:

Sabol Army Transports A little expensive, but I use them exclusively, because of the quite reasonable international shipping price, and mostly for the fact that you can custom cut the foam trays to fit your models. Also available from the War Store, and BattleWagon Bits.

Figures in Comfort A wide range of precut foam trays, and carrying cases for whatever your needs.


Wonderful OP courtesy of those who have gone before.


OK, to kick things off this time around, the new VC? Hot? Not? Sure they've changed, but at least no one's kicking up a fuss about how drastically they've changed, unlike say High Elves. Ahem.
I refrain from judging until I've had a chance to stab them in the face a few times. So far I think that most of the new models look good. Except for the vampires, which have come out ugly again.

Asher on
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Posts

  • Der Waffle MousDer Waffle Mous WALK 3X FASTER New Yark, New Yark.Registered User regular
    My LGS sell sets of magnetized bases like that for Fantasy anf for some reason 40k.

    achar_zpse53d43a1-1_zps5cd88fc4.jpg
    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: WaffleMous#1483
  • JoeslopJoeslop Registered User
    I've also discovered that these magnets can do a grand job of holding a Gray Seer on top of a Screaming Bell without him falling off into the rest of the dudes.

  • EchoEcho Per Aspera Ad Inferi Super Moderator, Moderator mod
    Had to glue a coin under the base for my orc standard bearer. Damn did he get top-heavy.

  • MorskittarMorskittar Registered User regular
    Has anyone ever heard the flexi-disc album from White Dwarf? Apparently the song "Blood for the Blood God" is near impossible to find now; it doesn't appear on any of Sabbat's other albums.

    edit: go search!

    snm_sig.jpg
  • DraevenDraeven Registered User regular
    i just got the latetest issue of White dwarf with a VC battle report in it and was suprised to find they aren't to over powerd. it was a 3k game empire vs VC and ended up in a tie. They were playing a specific scenario but it was still a pretty close battle. I was very suprised.

    Morskitter wrote "Spikes, choppas, tentacles, magic? Can't hold a candle to Sergeant Pimp here."

  • ZepplinZepplin Registered User
    i require assistance. i have just been masacred with my new chaos slaanesh army 2 times in a row, then a draw.
    SO... it was 850 and i took 1 unit of chosen knights, 1 unit of 12 warriors, 1 unit of 20 marauders with sword and board, slaanesh sorc and aspiring champ.

    now i have lived and learned with those 3 games with that same list. the next fame i have is 1100. so 250pts extra. i was thinking of going with...
    Spoiler:
    and of course add from that. i do have a main question as to what to equip my marauders with. i love how they look with sword and shield, but are the usless without flails or something?

    cheers in advance.

  • Mr_RoseMr_Rose Registered User regular
    Did your list happen to look a bit like this by any chance?
    Spoiler:
    If that's the case, I reckon you might just have too many points sunk into chosen knights at such a low point value game. If you drop the chosen bit, you can give the knights MoS and the War Banner, as well as making your Asp. Champion the BSB and giving him a horse.

    5 ItP knights + Asp. Champ with +3 static combat res will be much more effective in low value games than chosen I think.

    Or you could give the War Banner to the Champ, as his magic banner, at which point he can go around boosting whatever combat seems to need it. Not to mention that break test re-rolls from the standard bearer will help the marauders a lot.

    ...because dragons are AWESOME! That's why.
    DropBox invite link - get 250MB extra free.
  • ErandusErandus Registered User
    Trade the warriors out for more knights. If you don't mind running cavalry heavy against people, that is.

    [SIGPIC][/SIGPIC]
  • ZepplinZepplin Registered User
    thanks for the feed back guys.

    as to you Mr rose, that was pretty much my exact list. and i will now use the knights as regular with the MoS. my Troubles really came from an organ gun, and anyone with real magic power or shooting power. i was thinking of maybe getting a beast heard to ambush when our campaign goes to higher points.

    also i agree erandus. more knights can never be a bad thing. i hope to run many units of them in the future.

  • ErandusErandus Registered User
    A unit of furies is a handy thing for hunting war machine crews as well.

    [SIGPIC][/SIGPIC]
  • DraevenDraeven Registered User regular
    any fliers are good against warmachines.

    Morskitter wrote "Spikes, choppas, tentacles, magic? Can't hold a candle to Sergeant Pimp here."

  • ErandusErandus Registered User
    As a slaaneshi player, furies are really the only fliers available to him. Mounted daemonetts are nearly as useful, being fast cav with a 20 inch march, and much more sturdy in combat. They would make good caster/war machine hunters, and can break small units of shooty troops fairly well.

    If you want a strictly mortal list, your only real options are marauder fast cav (which you should have anyway to help your warriors get charges) or warhounds (which are pretty weak and can even manage to lose combats to war machine crews if things go badly).

    If you want to include daemons, furies and daemonette cav would be pretty useful.

    [SIGPIC][/SIGPIC]
  • ZepplinZepplin Registered User
    im waiting for the new daemonettes for now. but as soon as i they are out im jumping all over those. ill have to look in to getting some marauder fast cav as well. i only ever hear good things about them.

  • MikeMcSomethingMikeMcSomething Registered User
    Just get to 2000pts - Buy empty movement trays if you have to. The game is significantly better @ 2000, and you won't notice single war machines/spellcasters decimating your entire army.

  • Mr_RoseMr_Rose Registered User regular
    Zepplin wrote: »
    thanks for the feed back guys.

    as to you Mr rose, that was pretty much my exact list. and i will now use the knights as regular with the MoS. my Troubles really came from an organ gun, and anyone with real magic power or shooting power. i was thinking of maybe getting a beast heard to ambush when our campaign goes to higher points.

    also i agree erandus. more knights can never be a bad thing. i hope to run many units of them in the future.
    Yeah, I came up with this one after I suggested those changes:
    Spoiler:
    The way it's set out, making the sorcerer the general doesn't cost you any Ld, but does free up the Asp. Champ to become a BSB, which is very very useful, not only for the break test re-roll but also for the +2 combat res. he adds to whatever unit he joins with the War Banner.

    ...because dragons are AWESOME! That's why.
    DropBox invite link - get 250MB extra free.
  • JoeslopJoeslop Registered User
    So, 2500 point game tommorrow with my Skaven. Against God knows what army that my friend brings.

    What's that you say? 8 power dice and 4 dispel? That's not so impressive mister Grey Seer.

    What's that? Ohhh...you brought along 300 of your friends. Yes, that is quite impressive.

  • ErandusErandus Registered User
    Screaming. Bell.

    Do it.
    Spoiler:

    [SIGPIC][/SIGPIC]
  • DraevenDraeven Registered User regular
    couple warp lightning cannons, you know some jezzails , couple other awsomes.

    Morskitter wrote "Spikes, choppas, tentacles, magic? Can't hold a candle to Sergeant Pimp here."

  • JoeslopJoeslop Registered User
    Erandus wrote: »
    Screaming. Bell.

    Do it.
    Spoiler:

    Oh, it's there. I don't want to spoil it in case my friend reads this before tommorrow, but:
    Spoiler:

    So much room for goodies even after kitting out the Grey Seer with Bell.

  • ErandusErandus Registered User
    Make sure you have things in your list that can actually win combats. Just shitloads of clanrats aren't quite enough.

    [SIGPIC][/SIGPIC]
  • AlazullAlazull Registered User regular
    Draeven wrote: »
    couple warp lightning cannons, you know some jezzails , couple other awsomes.

    Needs. More. WARPSTONE.

    And I am being completely cereal.

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  • JoeslopJoeslop Registered User
    So I'm apparently in possession of a Human Blood Bowl Team box thingy. I have no idea what to do with it.

  • DayspringDayspring Registered User regular
    play blood bowl.
    Blood Bowl's awesome.

  • JoeslopJoeslop Registered User
    Disaster. He rolled Tomb Kings with the Casket of Souls.

    Goodbye Jezzails. Goodbye Plague Censers. Goodbye half my other guys because he kept rolling 10+.

  • DraevenDraeven Registered User regular
    ewww, that sucks man. A little advice on Tk, always leave dispell dice for the casket, always. sure he may get a Res off, or an extra move / extra attack but really thats nothing compared to what the casket can do , as you have seen. it sucks even worse once you start losing ranks , ie losing LD. or try and get a scout unit on it as soon as possible.

    Morskitter wrote "Spikes, choppas, tentacles, magic? Can't hold a candle to Sergeant Pimp here."

  • JoeslopJoeslop Registered User
    Draeven wrote: »
    ewww, that sucks man. A little advice on Tk, always leave dispell dice for the casket, always. sure he may get a Res off, or an extra move / extra attack but really thats nothing compared to what the casket can do , as you have seen. it sucks even worse once you start losing ranks , ie losing LD. or try and get a scout unit on it as soon as possible.

    Oh, I did. The first time he rolled 9, the second he rolled 12 so neither of those were dispelled.

    Highlights of the game:

    -His Ushabati are in a house that they chased my globadiers out of. I assault it with my Plague Monks, getting 30 attacks (US10 guys, Frenzy + XHW), they do one wound and lose. Next round, second Plague Monk unit assaults, same 30 attacks, no wounds. I was very unhappy.

    -Screaming Bell rolls; 3 dice each time. Once Stubborn for the bell pushers, THREE TIMES the "Toughness 7 models take d3 wounds) one was rolled. Guess how many T7 models there were? That's right, none. Then I had Hatred twice, which I forgot about on half my guys.

    -Completely and totally forgot that I had Chieftains in all 3 of the Clanrat units. That probably could've swung some CR my way.

    -The Screaming Bell unit was 25 Clanrats with Spears. My plan was for it hang far enough back to be able to magic everything to death from safety, which means I wasn't going to move the damn thing further than I had to. This plan required that I get some good ranged damage spells. What do I roll? Skitterleap, Pestilant Breath, Death Frenzy and Plague. I managed to get Plague off twice in the entire game. Both times it ended after one cast, both times he rezzed all the guys that had died. The rest of the spells were completely useless. Though I did manage to Death Frenzy my Jezzails so the Scorpion (that never showed up) behind them wouldn't make them flee in fear.

    -I hate the Casket. Very first turn when I have full ranks and the general is packed in with the troops, he starts rolling 9s and 12s for the Casket, wiping things out left and right.

  • DraevenDraeven Registered User regular
    I think in all the games i have ever rolled casket with my TK i have only ever gotten it to go off once or twice. It was usefull but not completely awsome.

    Morskitter wrote "Spikes, choppas, tentacles, magic? Can't hold a candle to Sergeant Pimp here."

  • ErandusErandus Registered User
    Sounds like a case of very very good casket rolls as much as anything.

    A tunneling team would have been a big help, to get to the casket quickly. Not that you were expecting it though.

    If you only have the one army - skaven - your friend would be awfully sporting to inform you ahead of time which of his many armies he's bringing. He knows he has to tailor his army only for skaven, but you're trying to write an all-comers list, and that puts you at a disadvantage.

    [SIGPIC][/SIGPIC]
  • NorgothNorgoth Registered User regular
    Joeslop wrote: »
    Draeven wrote: »
    ewww, that sucks man. A little advice on Tk, always leave dispell dice for the casket, always. sure he may get a Res off, or an extra move / extra attack but really thats nothing compared to what the casket can do , as you have seen. it sucks even worse once you start losing ranks , ie losing LD. or try and get a scout unit on it as soon as possible.

    Oh, I did. The first time he rolled 9, the second he rolled 12 so neither of those were dispelled.

    Highlights of the game:

    -His Ushabati are in a house that they chased my globadiers out of. I assault it with my Plague Monks, getting 30 attacks (US10 guys, Frenzy + XHW), they do one wound and lose. Next round, second Plague Monk unit assaults, same 30 attacks, no wounds. I was very unhappy.

    Ushabti Cannot enter a building, nor can they attack it, as they arn't Us1 infantry.

    [SIGPIC][/SIGPIC]
  • garicgaric Registered User
    My local GW i running a character fight, im not sure of the rules all i know is that we are not allowed special characters and we can take 125 points of magic items instead of the usual (it wouldve been 100 but the runelords wouldnt have it), im torn between 3 ideas that i have:

    saurus oldblood-
    Spoiler:

    second generation Slann mage priest
    Spoiler:

    or the Deamon slayer
    Spoiler:

  • ErandusErandus Registered User
    Usually for character fights there is a points limit for the overall model too, which generally excludes the Slaan, or stuff like Bloodthirsters and whatever. You might want to pin that down before you decide.

    [SIGPIC][/SIGPIC]
  • EchoEcho Per Aspera Ad Inferi Super Moderator, Moderator mod
    Hah, sounds like great fun for an ogre tyrant. :P

  • garicgaric Registered User
    Erandus wrote: »
    Usually for character fights there is a points limit for the overall model too, which generally excludes the Slaan, or stuff like Bloodthirsters and whatever. You might want to pin that down before you decide.

    I think that there isnt a points limit, what i will probably do is bring the slayer and slann and ask before it begins.

  • EchoEcho Per Aspera Ad Inferi Super Moderator, Moderator mod
    I'd go to town with a tyrant and the weapon that does d3 wounds per unsaved wound to characters. :P

    And now I'm off to play 700 points of greenskins vs. emo dark elves.

  • ErandusErandus Registered User
    Echo wrote: »
    I'd go to town with a tyrant and the weapon that does d3 wounds per unsaved wound to characters. :P

    No kidding. Tyrant w/ Tenderiser, Wyrdstone Necklace, and maybe Longstrider so he has a chance at charging those pesky mounted characters.

    [SIGPIC][/SIGPIC]
  • AlazullAlazull Registered User regular
    Just a quick question.

    Killing Blow only works against US1 models, ne?

    I'm trying to figure out if I want to put Rune of Preservation on my Lord, or if it doesn't effect him then I will go with Master Rune of Spite or something. BTW, he has Shieldbearers.

    steam_sig.png
  • AlazullAlazull Registered User regular
    garic wrote: »
    Erandus wrote: »
    Usually for character fights there is a points limit for the overall model too, which generally excludes the Slaan, or stuff like Bloodthirsters and whatever. You might want to pin that down before you decide.

    I think that there isnt a points limit, what i will probably do is bring the slayer and slann and ask before it begins.

    I would suggest maybe take one of your Runes of Snorri Spangelhelm off, and invest it in perhaps a Grudge Rune. Most of the time you'll be hitting on 2's or 3's, and since it's a character fight your Grudge Rune will allow re-rolls to hit.

    steam_sig.png
  • garicgaric Registered User
    Alazull wrote: »
    Just a quick question.

    Killing Blow only works against US1 models, ne?

    I'm trying to figure out if I want to put Rune of Preservation on my Lord, or if it doesn't effect him then I will go with Master Rune of Spite or something. BTW, he has Shieldbearers.

    Killing blow still affects the lord as far as i know, its just an upgrade for attacks and when he fights in a unit he counts as "2 normal models" so i assume he would be affected

    and that grude rune is a brilliant idea btw

  • MikeMcSomethingMikeMcSomething Registered User
    Wood elves have some great anti-character items they can be equipped with (enemy always strikes last, has to hit the elf on 6's, elf has ward save + regen etc)

    Killing blow affects any target that is 'roughly man-sized', whether they are on foot, on a horse/chariot, or riding a dragon. I believe ogres count under 'roughly man-sized' but I could be wrong.

  • Der Waffle MousDer Waffle Mous WALK 3X FASTER New Yark, New Yark.Registered User regular
    It's the common view that shieldbearers make the dwarf lord immune to killing blow, as he and his two buddies are now a single US3 model.

    achar_zpse53d43a1-1_zps5cd88fc4.jpg
    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: WaffleMous#1483
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