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The Chronicles of Spellborn (NSF56K) - Now available

DissociaterDissociater Registered User regular
The Chronicles of Spellborn

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The main site is now at http://spellborn.acclaim.com/index.html There is also a free trial button on the top right of the page. You can also experience the premium content for free until July 7th, so get it now while the gettin's good!

What is this?
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The Chronicles of Spellborn (TCoS) is an MMO under development by Spellborn NV using the renowned Unreal® Engine™. Players take the role of heroes in a post-apocalyptic fantasy setting where a vast adventure unfolds in an authentic living world.

Essentially TCoS is a game in which players choose to assume the role of a hero in a post-apocalyptic dark fantasy world. Within hollow rock-realms known as Shards, floating in the confines of the magical Deadspell Storm, a civilization consisting of humans and daevi struggles to rediscover the pieces of a shattered world. Multiple Shards are known to this civilization, called the Enclave of the Five Sacrifices. Other Shards are known to a few of the Enclave’s elite, and some are almost certainly myths grown out of the struggle to survive in the aftermath of the destruction of the Ancestor World.

More:
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What about the combat?
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Tactical Choices:
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Targeting System
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The Skilldeck
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Combat
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Well, what about the different Classes?
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Make with the pretty pictures already!
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P.S.

Dissociater on
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«1345

Posts

  • MayGodHaveMercyMayGodHaveMercy Registered User regular
    Shit. Shit these games ruin me. I spend 35% of my time playing, and 65% creating/designing/rerolling characters. D:

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    XBL: Mercy XXVI - Steam: Mercy_XXVI
  • DissociaterDissociater Registered User regular
    Shit. Shit these games ruin me. I spend 35% of my time playing, and 65% creating/designing/rerolling characters. D:

    You and me both. I probably have 40 CoH/CoV characters under level 10 on just about every server.

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  • SegSeg Registered User regular
    Those character models and building models look an awful lot like models from Asheron's Call 2.

    Which is to say, I think the character models look quite nice.

    I know the site says the engine is the Unreal engine, but those models look so familiar to me.

    (Especially the bottom three screenshots and the female with the red mask.)

  • WrenWren Registered User
    so what is its unique selling feature? besides the overbloom of course

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  • DissociaterDissociater Registered User regular
    Wren wrote: »
    so what is its unique selling feature? besides the overbloom of course

    Seems there are a few that they're trying to do, whether it works remains to be seen.

    I think their biggest selling point is going to be an action based combat system, where gear and dice rolls aren't what effect the outcome of the fight, but rather your skills and reactions. Some of the gameplay videos make it look like a cross between WoW and Zelda.

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  • MayGodHaveMercyMayGodHaveMercy Registered User regular
    The idea of the "Combat Deck" or whatever seems pretty intriguing, if you ask me. I'm interested in hearing more.

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    XBL: Mercy XXVI - Steam: Mercy_XXVI
  • ForarForar Registered User regular
    The combat features and potential for leaving your mark on the world are appealing to me as well.

    I think I'll keep an eye on this one.

    dbrock270 wrote: »
    You know, if Obama wins, I will never make another political prediction on these boards for the rest of my life.
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  • WrenWren Registered User
    Wren wrote: »
    so what is its unique selling feature? besides the overbloom of course

    Seems there are a few that they're trying to do, whether it works remains to be seen.

    I think their biggest selling point is going to be an action based combat system, where gear and dice rolls aren't what effect the outcome of the fight, but rather your skills and reactions. Some of the gameplay videos make it look like a cross between WoW and Zelda.

    yeah I watched the 250 meg trailer thing on the site. looked a lot like morrowind or something, as far as combat goes. not sure what the point of the reticle is since there's no locational damage as far as I can tell. doesn't look terrible, but it doesn't look that interesting either (to me). I think its the yet-an-other-generic-fantasy-setting that did it for me.

    but who knows what it'll be like in the future.

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  • DissociaterDissociater Registered User regular
    The idea of the "Combat Deck" or whatever seems pretty intriguing, if you ask me. I'm interested in hearing more.

    On the main page of their website there's a gameplay video of the starting area, it gives a pretty good idea of the skill deck. Big file though.

    It's like a rotating cylinder with 6 sides. Each side is a higher tier of skills. You start at tier one. When you use a skill, the bar rotates and you have 5 new abilities to choose from on tier two. I think you can customize each tier and I think you can put some of the same skills on each tier if you want, but the key is chaining combos, as you have a window of opportunity to use abilities on your current tier. If you miss that window, you drop down to the previous tier.

    I think it sounds cool, because you have to manage your skilldeck as you fight. So if you need a heal but the tier you're on doesn't have any heals, you've got to get to one that does or you're fubar. Sounds kind of fun.

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  • MayGodHaveMercyMayGodHaveMercy Registered User regular
    But we're all so desperate for something new, that everything looks good to us.

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    XBL: Mercy XXVI - Steam: Mercy_XXVI
  • WrenWren Registered User
    But we're all so desperate for something new, that everything looks good to us.

    I found a neat in-development, sci-fi mmo I might make a topic about. I'm sure people here have maybe heard of it though

    just reading all the developer posts on its forums and such to get an idea about certain stuff that the FAQ doesn't cover

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  • DissociaterDissociater Registered User regular
    Wren wrote: »
    But we're all so desperate for something new, that everything looks good to us.

    I found a neat in-development, sci-fi mmo I might make a topic about. I'm sure people here have maybe heard of it though

    just reading all the developer posts on its forums and such to get an idea about certain stuff that the FAQ doesn't cover

    Go for it, I'm starving for a good sci-fi mmo myself. I've tried a lot of them, and none have appealed so far.

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  • reVersereVerse The shadow's come to stay Registered User regular
    This game looks pretty interesting. The combat looks like it could be actually fun.

  • WrenWren Registered User
    Wren wrote: »
    But we're all so desperate for something new, that everything looks good to us.

    I found a neat in-development, sci-fi mmo I might make a topic about. I'm sure people here have maybe heard of it though

    just reading all the developer posts on its forums and such to get an idea about certain stuff that the FAQ doesn't cover

    Go for it, I'm starving for a good sci-fi mmo myself. I've tried a lot of them, and none have appealed so far.

    done and done

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  • AldoAldo Registered User regular
    I'm in the closed beta for this, so I can't really comment on what it is like behind the scenes. I wish I could, though.

    Anyway, the game is unique in a number of ways, ranging from interesting to silly to "oh dear":

    1) fast-paced FPS-like combat
    2) thousands of ways to customize your toon
    3) skill decks
    4) European comic style graphics
    5) c-c-c-combobreakers
    8) environmental sound (if you walk under a wooden roof you will hear the rain fall on it etc)
    6) made by a Dutch company
    7) parts of the soundtrack made by Within Temptation
    8) has been in development for years
    9) unclarity about an American publisher

    I was calling this game the bees knees over a year ago, I pointed out some huge fallacies in an article published by a Dutch newspaper (they had the picture of that snake and the text under it said: "in game screenshot from World of Warcraft") and got in beta soon after.

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    Elendil wrote: »
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  • WrenWren Registered User
    oh its not like they can afford real lawyers anyways. tell us

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  • AldoAldo Registered User regular
    Wren wrote: »
    oh its not like they can afford real lawyers anyways. tell us
    They live within punching distance of me. :P

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    Elendil wrote: »
    said Aldo hazily, before clop-clop-clopping out of the room
  • sidhaethesidhaethe Registered User regular
    Shit. Shit these games ruin me. I spend 35% of my time playing, and 65% creating/designing/rerolling characters. D:

    You and me both. I probably have 40 CoH/CoV characters under level 10 on just about every server.

    ...and then there's me, who's bought 8 extra character slots in Guild Wars because I could never make my mind up on which pretty to create/play.

  • dachishdachish Registered User
    They put up a beta video the site a few days ago if anyone missed it:
    http://www.tcos.com/downloads/xfer/The_Chronicles_of_Spellborn__Azrael_&_Raznilof_Part1.wmv

    My heart it ceases, my breath undrawn.
    Eyes forever focused, on the sanguine, metal dawn.
  • AldoAldo Registered User regular
    Stupid NDA, I can't even tell you folks how much time I spent on the character creator.

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    Elendil wrote: »
    said Aldo hazily, before clop-clop-clopping out of the room
  • DerrickDerrick Registered User regular
    I do really like the concept art quite a bit. If the rest of the world lives up to that level of originality, I'll certainly give it a shot.

    "The welfare of each of us is dependent fundamentally upon the welfare of all of us."
    Spoiler:
    -Theodore Roosevelt
  • cowmeetcowmeet Registered User
    I really think game developers think excessive amounts of bloom = instant profit.

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  • reVersereVerse The shadow's come to stay Registered User regular
    Well, bloom makes things look pretty.

  • cowmeetcowmeet Registered User
    Just a little is good, in my opinion at least.

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  • WrenWren Registered User
    well its the UT engine, so I imagine the bloom is written right into the deepest and hardest to reach parts of the code. nicknamed, Mount Bloom

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  • GlalGlal Registered User regular
    This is excessive bloom? Sometimes I really get the feeling people whine about bloom just to whine about bloom.

  • WrenWren Registered User
    if you can see it, its too much

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  • GlalGlal Registered User regular
    Apparently.

  • DerrickDerrick Registered User regular
    The videos don't seem to live up to the artistic vision.

    I'll have to see something better to get involved.

    "The welfare of each of us is dependent fundamentally upon the welfare of all of us."
    Spoiler:
    -Theodore Roosevelt
  • DissociaterDissociater Registered User regular
    Glal wrote: »
    This is excessive bloom? Sometimes I really get the feeling people whine about bloom just to whine about bloom.

    I think it's become an in-joke. I propose we all find some new graphical oddity to complain about.

    "Ragdoll? Again?"

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  • GlalGlal Registered User regular
    When's this 3d fad gonna end already? :|

  • reVersereVerse The shadow's come to stay Registered User regular
    Graphics? Why, when I was a youngin' all we had was a bunch of text and that's the way we liked it, gosh nabbit.

  • AldoAldo Registered User regular
    Language? Back in my days we just slammed a female unconscious and dragged her back to the cave for some passionate slam-slam.

    What I'm trying to say is *grunt* Grrruahhhg

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    Elendil wrote: »
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  • WrenWren Registered User
    well to be honest, ragdolls are kinda terrible when they're all loose and the actual joints are not taken into consideration. pre-canned death animations at least look real in comparison.

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  • HallowedFaithHallowedFaith I hate this name. Salt Lake City, UTRegistered User regular
    Wren wrote: »
    well to be honest, ragdolls are kinda terrible when they're all loose and the actual joints are not taken into consideration. pre-canned death animations at least look real in comparison.

    Yeah, even advanced ragdoll systems don't really take into consideration all the detail joints and more specifically; they all seem to fail on balance. Ragdolls are either super stiff or super loose. However, that new Jedi Knight game looks to have decent ragdoll physics.

  • GlalGlal Registered User regular
    Wren wrote: »
    well to be honest, ragdolls are kinda terrible when they're all loose and the actual joints are not taken into consideration. pre-canned death animations at least look real in comparison.
    Yeah, but everything else about those animations doesn't. Besides, in most games, I don't want realistic ragdoll, I want over-the-top laugh-your-ass-off hilarity.

  • SnareSnare Registered User
    I love the concept behind the combat with the different tiers of skills and possible combos, far more tactical that seen by WoW! This could be great!

  • AldoAldo Registered User regular
    Snare wrote: »
    I love the concept behind the combat with the different tiers of skills and possible combos, far more tactical that seen by WoW! This could be great!
    It is, indeed. I especially like the fact you only have 5 hotkeys because of it. I don't like it when I need my complete keyboard to be able to hotkey all my skills. <_<

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    Elendil wrote: »
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  • reVersereVerse The shadow's come to stay Registered User regular
    I liked the system in Guild Wars where you have hundreds of skills but can only have 8 of them equipped at once. I tell you, the combat in games like WoW would be much different (for the better, I reckon) if you could only have a limited amount of skills available to you at any one time rather than having them all available all the time.

    This tiered system seems like something of a middle ground. It'd be interesting to see how it works out in action.

  • AldoAldo Registered User regular
    reVerse wrote: »
    I liked the system in Guild Wars where you have hundreds of skills but can only have 8 of them equipped at once. I tell you, the combat in games like WoW would be much different (for the better, I reckon) if you could only have a limited amount of skills available to you at any one time rather than having them all available all the time.

    This tiered system seems like something of a middle ground. It'd be interesting to see how it works out in action.
    I think this system is kinda similar, although it is said you can swap your skills when your weapon is sheeted. So you don't have to head back to a hub before you can change.

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    Elendil wrote: »
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