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Earthrise - Yet an other stink'n MMO!

WrenWren Registered User regular
edited January 2009 in MMO Extravaganza
why do companies still make these things? god! oh well, here's info on one that sounds neat.

head1.jpg

Earthrise is a post apocalyptic science fiction MMORPG set in the distant future.

In the aftermath of the Third World War, mankind has managed to survive and build a new society: the prosperous city of Sal Vitas. Cloning, nanotechnology and quantum engineering are part of a new reality. Thanks to these technological advances, the human species has become immortal; each individual’s consciousness is stored in a data vault, ready to be uploaded into a cloned body as necessary. New energy sources have been discovered. There is a unified government that takes good care of those citizens who abide by its strict laws. Paradise, it appears, might really have come to Earth, and the people have embraced it.

But not everything is as perfect as it appears. By exercising full control over the cloning process, Sal Vitas' government decides who will live and who will not, playing the role of God on Earth. Insurgent forces have accused the city's rulers of crimes against humanity. Armed factions fight for resources and power within the new system. And from the waves of discontent, a rebellion has fomented and formed a shadow government: Noir.

Featuring a unique skill-based advancement system and player-driven economy, as well as extensive, meaningful player-vs.-player combat, Earthrise gives you innumerable choices to forge your destiny. Whether you're a noble soldier in the raging conflict between the Utopia and the rebellion, a criminal hiding from the law or a world-renowned engineer whose power extends into intricate trade and politics, your actions will echo throughout the game world.

sep.png
Key Features:
dash.png A unique post-apocalyptic setting where the cloned remnants of mankind battle to survive and rebuild. Yet while humanity may have evolved, human nature remains as treacherous as ever…
dash.png Highly customizable characters with over 100 different skills, abilities, and tactics. No artificial "class" restrictions get in the way of making the character you want.
dash.png Fast-paced action combat featuring dynamic targeting, customizable power armor, huge mechanized exoskeletons, and hundreds of high-tech weapons.
dash.png Sophisticated Player versus Player (PvP) mechanics that let you fight for the established order, join the revolutionary underground, or carve your own bloody path as an independent criminal.
dash.png Territorial conquest and defense that matters. In your domain, you create your own rules – or let anarchy reign.
dash.png Character progression that keeps you advancing in your career even when you’re not logged in.
dash.png An advanced market-based economy with in-game supply and demand based on player activities.
dash.png Deep crafting mechanics that let you design and manufacture unique items from customizable blueprints and raw resources.

sep.png
Pretty Pictures:

Spoiler:
Spoiler:
Spoiler:
Spoiler:
sep.png

Additional Information, from Devs:

Crafting
Spoiler:

Factions
Spoiler:

Skills/Customization Thereof
Spoiler:

Questing *NEW*
Spoiler:

sep.png


FAQs:


What is Earthrise?
  • Earthrise is a post-apocalyptic science fiction MMORPG, set in the dark future of the planet Earth. The game is designed to run on the Windows operating system, and will be launching in 2009.
Is Earthrise skill based or class based?
  • Earthrise is entirely skill based, which gives much greater flexibility for character customization. Players will be able to select from hundreds of different skill, ability, and tactic options, and no choices are ever permanently foreclosed.
Will there be a subscription fee?
  • Yes. Players will need to pay a monthly fee to play Earthrise.
Will there be PvP in Earthrise?
  • Yes. PvP will be an important part of the game. Players will have the opportunity to kill other players – but not without consequences.
    Another PvP aspect in Earthrise will be guild rivalries. Guilds will be able to declare war on each other and fight for power and resources. Such wars will be prohibited in the security zones, but will not be punished in the other territories.
    There must be a good reason for PvP players to risk everything to make a kill. What will making a PvP kill grant you?
    • Reward?
    • Faction?
    • Fame?
Will characters be wearing customizable armor?
  • Armor will have multiple size classes and allow for creative combinations to suit almost any type of personal style or objective.
Will crafting be a simple "click and create" or will there be player skill associated with creation?
  • Crafting is divided in two separate processes. The first process, Design, allows players to create special product enhancements to include in their recipes, which are then implemented into the final crafted item. Creating a new design requires player skill and patience. The second process, Manufacturing, is the process of using a recipe with the proper factory conditions to produce a final item from raw or processed components, and will be straightforward enough to allow for mass production.
Is Earthrise solo-friendly or does it force grouping?
  • The main storyline and all associated quests will be completely solo-friendly and allow each player to explore the island of Enterra at their leisure without requiring additional help – but there will be additional challenges where a player may need friendly support. Also, many of the player-versus-player (PvP) mechanics will be party and guild oriented for those who seek to become involved in the grand struggle for domination over controllable zones and their resources.
Is this MMO for the casual gamer or for the hardcore?
  • The game has been designed for both types of players meeting in the world of Enterra. Casual players will enjoy constant adventure not normally found in MMOs, while hardcore players will be given the opportunity to immerse themselves in merciless PvP and PvE action, economics that truly allow the unscrupulous trader or devoted crafter to gain influence and power over the market, and the ability to control the future of Earthrise with either money or force.
I’ve never heard of Masthead Studios before – Who are you?
  • Masthead Studios is Bulgaria’s largest game development company, with a team consisting of young and enthusiastic artists, programmers and game designers with experience from numerous gaming projects. Earthrise is Masthead’s first project, and is likely Eastern Europe’s most ambitious so far.
sep.png


Basically the only thing you guys care about, aside from pictures:

[MS]Ostiak - We plan to start betta testing in Summer-Autumn 2008, details will be posted on the official site

Wren on
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«1

Posts

  • WrenWren Registered User regular
    edited March 2008
    Basically it sounds a lot like EVE in some regards. First, no classes, all based on your skills. Skills which will continue to level up even when offline. Factional combat and you can basically kill anyone or anything, but with penalties (like ass-raping) in "safe" zones. EVERYTHING is crafted by players, apparently. I'm sure there's also NPC loot to be found as well as quest rewards, like EVE.

    Also I don't believe there's any word on what kind of battle system it will incorporate.

    anyhow, thought someone might be interested.

    edit: also pvp loot will be what the person is using (though you can insure your items). again, like eve

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  • SegSeg Registered User regular
    edited March 2008
    Asheron's Call is another game that uses a no class, skill-based system.

    This looks interesting.

  • WrenWren Registered User regular
    edited March 2008
    but EVE is currently very popular and also sci-fi. so I thought the parallels might be easier to see

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  • SeptusSeptus Registered User regular
    edited March 2008
    Well in many ways, Asheron's Call had a pseudo class system, because for a long time, you had no ability to reset what skills you specialized in. You'd start with specing a melee weapon and melee defense, and you'd basically be stuck as a melee character forever.

    Good thing it sounds like in this case, you either won't have to make choices like that, or you'll be able to reverse them.

    rodq.jpg
  • WrenWren Registered User regular
    edited March 2008
    in EVE the only thing you lose by spending time learning a skill, is the time learning the skill. which isn't a lot of time at all for the low level stuff. by the time you're investing months in large hybrid 5 or battleships 5 or whatever, you already have a clear idea of what you want. and learning a skill doesn't close off any others.

    not sure how ACs worked

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  • SegSeg Registered User regular
    edited March 2008
    Wren wrote: »
    in EVE the only thing you lose by spending time learning a skill, is the time learning the skill. which isn't a lot of time at all for the low level stuff. by the time you're investing months in large hybrid 5 or battleships 5 or whatever, you already have a clear idea of what you want. and learning a skill doesn't close off any others.

    not sure how ACs worked

    Well in AC there were levels, as you leveled you gained skill points, those skill points you use to buy skills. The experience you earn from killing mobs, you spend in a skill to raise its level and your skill at it, or if you used the skill you earned some experience into it. The level cap was 126, but you could keep earning experience to put into skills beyond that point, up until something like 4 billion experience had been spent in a skill. But about two years ago Turbine lifted that level cap to 275 or something. And everyone who had been 126 for the past several years now saw their real level as generated by Turbines calculations.

    People could choose to be a Magic User, a Missile User and a Melee User, but they ended up severly underpowered compared to players who chose a more focused route for their skill points.

    When it was in its 4th or 5th year Turbine added a way for people to untrain skills so that they got the Skill Points back and the experience that they spent on the skills. And put a time limit on how often people could pick up the items used to untrain skills.

    It wasn't exactly like Eve but it was also in the market around the same time as Everquest.

    I look forward to seeing how this Earthrise game turns out, the only non-fantasy MMO I have played has been CoH so far, so another non-fantasy MMO will be nice.

  • WrenWren Registered User regular
    edited March 2008
    well there's no levels in this, like EVE does. so I assume its like eve's system

    that AC system with no refund just sounds like its trouble.

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  • Darkblade_1Darkblade_1 __BANNED USERS
    edited March 2008
    I'm hoping it's gain-by-use styled skill system ala UO.

    I've been waiting so long for another UO..

    so long..

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    You're drawn to my eccentric Brawl Code: 4596 9143 4529
  • Little JimLittle Jim __BANNED USERS
    edited March 2008
    what a fancy OP

    colour me impressed

    unfortunately I don't think I'll have the hardware to try this thing out when it's released

    th_crabz.png
  • WrenWren Registered User regular
    edited March 2008
    I'm hoping it's gain-by-use styled skill system ala UO.

    I've been waiting so long for another UO..

    so long..

    well since you can keep on training your skills even when off-line, I'm assuming its gain-by-time. but who knows.

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  • citizen059citizen059 on a mote of dust suspended in a sunbeamRegistered User regular
    edited March 2008
    Wren wrote: »
    well there's no levels in this, like EVE does. so I assume its like eve's system

    that AC system with no refund just sounds like its trouble.

    At first it wasn't a big deal because it was launched in 1999. Phrases like "skill refund" didn't really cross people's minds.

    As games grow and balance changes, that sort of thing becomes a viable way for players to change the way they play without having to start all over with a new character.

    But yes, I'd like to see more skill based games. This looks interesting and I'll definitely keep tabs on it.

  • WrenWren Registered User regular
    edited March 2008
    funnily enough I loved MxOs skill system.

    but I'm a sucker for modern mmo's, which there are basically none of. there's that one being done SOE (agency I think?). but its SOE. seriously.

    SOE

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  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    edited March 2008
    Man, this already looks like sex. If it turns out to be good it'll probably tear me away from orcs and humans for a good while.

    I saw "Vault Network" in that one screenshot, and immediately thought of fallout; I've been waiting for an MMO in that or a similar environment for quite a while now.

    gkcmatch_zps97480250.jpg
    'let's all get high, from the income angle'
  • 815165815165 Registered User regular
    edited March 2008
    This does seem pretty interesting, by the time it's been released I'll have forgotten about it entirely though.

  • WrenWren Registered User regular
    edited March 2008
    After reading some interviews and such, you level your main skills during actual gameplay and when off-line, you will passively level up social skills. I'm not really sure what that means though. Social is crafting or what? Who knows.

    Also doesn't really say how skills are advanced either. Through use or just time or whatever

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  • EnigEnig a.k.a. Ansatz Registered User regular
    edited March 2008
    Seems kinda interesting, though the only thing that stands out to me is the territorial control. I liked that a lot about EVE.

    I wonder how long MMO devs will keep relying on a monthly fee. There are getting to be way too many. Most people just want to subscribe to one at a time.

    iyjXwV5uPHHfO.jpg
    Steam (Ansatz) || Planetside 2 - Vanu (Ansatz) || GW2 Officer (Ansatz.6498)
  • ze swift classze swift class Registered User
    edited March 2008
    Ooh interesting.

  • WrenWren Registered User regular
    edited March 2008
    Enig wrote: »
    I wonder how long MMO devs will keep relying on a monthly fee. There are getting to be way too many. Most people just want to subscribe to one at a time.

    for as long as people keep paying monthly fees. which is currently millions of people

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  • WrenWren Registered User regular
    edited March 2008
    added some new information from the devs about questing.

    sounds familiar

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  • lowlylowlycooklowlylowlycook Registered User regular
    edited March 2008
    Wren wrote: »
    added some new information from the devs about questing.

    sounds familiar

    Reminds me of Anarchy Online missions.

    steam_sig.png
    (Please do not gift. My game bank is already full.)
  • WrenWren Registered User regular
    edited March 2008
    I was going to say EVE

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  • TavTav Registered User regular
    edited March 2008
    It looks more like HL2 then an MMO. I'll wait till I see some gameplay videos and stuff before passing judgement, because I've gotten excited about things like this before :(

  • electricitylikesmeelectricitylikesme Registered User regular
    edited March 2008
    This looks a lot like Shattered Galaxy in some respects.

    Dis' wrote: »
    Cancer is when cells stop letting the body mooch off their hard work - clearly a community of like-minded cells should isolate themselves and do the best job each can do, even if the rest of the body collapses!
  • RuddurBallRuddurBall Registered User
    edited January 2009
    Neeccrroo!

    So closed beta sign ups are up out. I just stumbled across this game on Joystiq and signed up on a whim. Is anyone else even remotely interested? An EVE/Tabula Rosa combo doesn't sound like a bad way to pass the time until SWG: TOR comes out. Although, they do describe the game "Earthrise is Masthead’s first project, and is likely Eastern Europe’s most ambitious so far." so chances of them over promising and underachieving are larger than zero.

  • delrolanddelroland Registered User regular
    edited January 2009
    Art direction looks cool, at least, unless there's only like 3 alien models in the game (i.e. the ones we've seen in the screenshots already).

    EVE: Online - the most fun you will ever have not playing a game.
    "Go up, thou bald head." -2 Kings 2:23
  • TrebzTrebz Registered User
    edited January 2009
    Saw an article on Kotaku mentioning closed-beta sign ups, I figured "What do I have to lose?" I'm liking the post-apocalyptic theme, and even if it goes rotten, that's what beta's for. Hopefully I'll have the fortune to be one of those lucky peoples that get to play first.

  • WrenWren Registered User regular
    edited January 2009
    signed up'd.

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  • ApplekingAppleking __BANNED USERS
    edited January 2009
    interesting.....

    Your sig was too tall. -Thanatos
  • delrolanddelroland Registered User regular
    edited January 2009
    I'm kind of concerned that they require an address and phone number for beta sign-up, though. Shouldn't they just ask for birth date and a valid email?

    EVE: Online - the most fun you will ever have not playing a game.
    "Go up, thou bald head." -2 Kings 2:23
  • A duck!A duck! Super Moderator, Moderator, ClubPA mod
    edited January 2009
    delroland wrote: »
    I'm kind of concerned that they require an address and phone number for beta sign-up, though. Shouldn't they just ask for birth date and a valid email?

    Uh, they do ask for email.

    Favorite quotes
    Spoiler:
  • WrenWren Registered User regular
    edited January 2009
    psh they can make calls half way cross the fucking globe if they want, its their bill

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  • DecoyDecoy Registered User regular
    edited January 2009
    delroland wrote: »
    I'm kind of concerned that they require an address and phone number for beta sign-up, though. Shouldn't they just ask for birth date and a valid email?

    It's because they want to make sure that if you bash their game they can find you and whoop your ass.

    <Knock Knock>
    You: Hello
    Them: Do you post under the alias of MagnoliaFan on the Earthrise beta message board?
    You: Yeah. Why?
    <Enter beat down here>

    Snooch to the nooch!


    +5 cool points if you caught the reference.

    camo_sig2.png
  • RuddurBallRuddurBall Registered User
    edited January 2009
    Decoy wrote: »
    delroland wrote: »
    I'm kind of concerned that they require an address and phone number for beta sign-up, though. Shouldn't they just ask for birth date and a valid email?

    It's because they want to make sure that if you bash their game they can find you and whoop your ass.

    <Knock Knock>
    You: Hello
    Them: Do you post under the alias of MagnoliaFan on the Earthrise beta message board?
    You: Yeah. Why?
    <Enter beat down here>

    Snooch to the nooch!


    +5 cool points if you caught the reference.

    They also need all your contact information so they can fit you with a homing anklet to make sure you spend all your waking hours (and most of your sleeping hours) beta testing their game.

    On another note... Seriously? +5 pts for this? This wasn't exactly the most esoteric of references. What’s next, +10 cool points for “Don’t taze me bro?”

  • DecoyDecoy Registered User regular
    edited January 2009
    RuddurBall wrote: »
    Decoy wrote: »
    delroland wrote: »
    I'm kind of concerned that they require an address and phone number for beta sign-up, though. Shouldn't they just ask for birth date and a valid email?

    It's because they want to make sure that if you bash their game they can find you and whoop your ass.

    <Knock Knock>
    You: Hello
    Them: Do you post under the alias of MagnoliaFan on the Earthrise beta message board?
    You: Yeah. Why?
    <Enter beat down here>

    Snooch to the nooch!


    +5 cool points if you caught the reference.

    They also need all your contact information so they can fit you with a homing anklet to make sure you spend all your waking hours (and most of your sleeping hours) beta testing their game.

    On another note... Seriously? +5 pts for this? This wasn't exactly the most esoteric of references. What’s next, +10 cool points for “Don’t taze me bro?”


    Hah, not everyones a Kevin Smith fan, and even the ones that are, I know plenty who H-A-T-E that movie. Plus, if you take out the Snooch, I bet you lose most people anyway.

    camo_sig2.png
  • delrolanddelroland Registered User regular
    edited January 2009
    Hey, it's not paranoia or anything. It's just that I don't ever remember having to give this info for other beta tests I have been in. I don't want to start receiving a bunch of junk mail and marketing phone calls if this "free"-to-play MMO goes belly-up and needs to make some money on the side.

    EVE: Online - the most fun you will ever have not playing a game.
    "Go up, thou bald head." -2 Kings 2:23
  • A duck!A duck! Super Moderator, Moderator, ClubPA mod
    edited January 2009
    delroland wrote: »
    Hey, it's not paranoia or anything. It's just that I don't ever remember having to give this info for other beta tests I have been in. I don't want to start receiving a bunch of junk mail and marketing phone calls if this "free"-to-play MMO goes belly-up and needs to make some money on the side.

    Then give them a fake address? I have never, ever given actual contact information to these companies beyond a disposable email address.

    Favorite quotes
    Spoiler:
  • PonyPony Registered User regular
    edited January 2009
    I signed up for the Beta.

  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited January 2009
    This sounds so much like a setting I was envisioning myself...

    Some days I just want to smack people with a rolled up newspaper. Or a phone book.
    A folding chair is looking like an attractive option right now too...
  • AccualtAccualt Registered User regular
    edited January 2009
    Quoted because of jail and I want to read the OP because <-- sci-fi nerd.
    Wren wrote: »
    why do companies still make these things? god! oh well, here's info on one that sounds neat.
    head1.jpg

    Earthrise is a post apocalyptic science fiction MMORPG set in the distant future.

    In the aftermath of the Third World War, mankind has managed to survive and build a new society: the prosperous city of Sal Vitas. Cloning, nanotechnology and quantum engineering are part of a new reality. Thanks to these technological advances, the human species has become immortal; each individual’s consciousness is stored in a data vault, ready to be uploaded into a cloned body as necessary. New energy sources have been discovered. There is a unified government that takes good care of those citizens who abide by its strict laws. Paradise, it appears, might really have come to Earth, and the people have embraced it.

    But not everything is as perfect as it appears. By exercising full control over the cloning process, Sal Vitas' government decides who will live and who will not, playing the role of God on Earth. Insurgent forces have accused the city's rulers of crimes against humanity. Armed factions fight for resources and power within the new system. And from the waves of discontent, a rebellion has fomented and formed a shadow government: Noir.

    Featuring a unique skill-based advancement system and player-driven economy, as well as extensive, meaningful player-vs.-player combat, Earthrise gives you innumerable choices to forge your destiny. Whether you're a noble soldier in the raging conflict between the Utopia and the rebellion, a criminal hiding from the law or a world-renowned engineer whose power extends into intricate trade and politics, your actions will echo throughout the game world.

    sep.png
    Key Features:
    dash.png A unique post-apocalyptic setting where the cloned remnants of mankind battle to survive and rebuild. Yet while humanity may have evolved, human nature remains as treacherous as ever…
    dash.png Highly customizable characters with over 100 different skills, abilities, and tactics. No artificial "class" restrictions get in the way of making the character you want.
    dash.png Fast-paced action combat featuring dynamic targeting, customizable power armor, huge mechanized exoskeletons, and hundreds of high-tech weapons.
    dash.png Sophisticated Player versus Player (PvP) mechanics that let you fight for the established order, join the revolutionary underground, or carve your own bloody path as an independent criminal.
    dash.png Territorial conquest and defense that matters. In your domain, you create your own rules – or let anarchy reign.
    dash.png Character progression that keeps you advancing in your career even when you’re not logged in.
    dash.png An advanced market-based economy with in-game supply and demand based on player activities.
    dash.png Deep crafting mechanics that let you design and manufacture unique items from customizable blueprints and raw resources.

    sep.png
    Pretty Pictures:

    Spoiler:
    Spoiler:
    Spoiler:
    Spoiler:
    sep.png

    Additional Information, from Devs:

    Crafting
    Spoiler:

    Factions
    Spoiler:

    Skills/Customization Thereof
    Spoiler:

    Questing *NEW*
    Spoiler:

    sep.png


    FAQs:


    What is Earthrise?
    • Earthrise is a post-apocalyptic science fiction MMORPG, set in the dark future of the planet Earth. The game is designed to run on the Windows operating system, and will be launching in 2009.
    Is Earthrise skill based or class based?
    • Earthrise is entirely skill based, which gives much greater flexibility for character customization. Players will be able to select from hundreds of different skill, ability, and tactic options, and no choices are ever permanently foreclosed.
    Will there be a subscription fee?
    • Yes. Players will need to pay a monthly fee to play Earthrise.
    Will there be PvP in Earthrise?
    • Yes. PvP will be an important part of the game. Players will have the opportunity to kill other players – but not without consequences.
      Another PvP aspect in Earthrise will be guild rivalries. Guilds will be able to declare war on each other and fight for power and resources. Such wars will be prohibited in the security zones, but will not be punished in the other territories.
      There must be a good reason for PvP players to risk everything to make a kill. What will making a PvP kill grant you?
      • Reward?
      • Faction?
      • Fame?
    Will characters be wearing customizable armor?
    • Armor will have multiple size classes and allow for creative combinations to suit almost any type of personal style or objective.
    Will crafting be a simple "click and create" or will there be player skill associated with creation?
    • Crafting is divided in two separate processes. The first process, Design, allows players to create special product enhancements to include in their recipes, which are then implemented into the final crafted item. Creating a new design requires player skill and patience. The second process, Manufacturing, is the process of using a recipe with the proper factory conditions to produce a final item from raw or processed components, and will be straightforward enough to allow for mass production.
    Is Earthrise solo-friendly or does it force grouping?
    • The main storyline and all associated quests will be completely solo-friendly and allow each player to explore the island of Enterra at their leisure without requiring additional help – but there will be additional challenges where a player may need friendly support. Also, many of the player-versus-player (PvP) mechanics will be party and guild oriented for those who seek to become involved in the grand struggle for domination over controllable zones and their resources.
    Is this MMO for the casual gamer or for the hardcore?
    • The game has been designed for both types of players meeting in the world of Enterra. Casual players will enjoy constant adventure not normally found in MMOs, while hardcore players will be given the opportunity to immerse themselves in merciless PvP and PvE action, economics that truly allow the unscrupulous trader or devoted crafter to gain influence and power over the market, and the ability to control the future of Earthrise with either money or force.
    I’ve never heard of Masthead Studios before – Who are you?
    • Masthead Studios is Bulgaria’s largest game development company, with a team consisting of young and enthusiastic artists, programmers and game designers with experience from numerous gaming projects. Earthrise is Masthead’s first project, and is likely Eastern Europe’s most ambitious so far.
    sep.png


    Basically the only thing you guys care about, aside from pictures:

    [MS]Ostiak - We plan to start betta testing in Summer-Autumn 2008, details will be posted on the official site

  • WrenWren Registered User regular
    edited January 2009
    here's some more info on the experience
    Today, our community asked, "Can you elaborate on the "three pools of XP", as noted in a recent interview and discussed by this post?"

    Let's see what our developers had to say...

    Experience? We got it, in fact, all three types of experience. But in case you find that boast confusing at best, we have to tell you more about how your character will advance in Earthrise.

    Three types of experience will be available in Earthrise, allowing your Enterran alter-ego to advance through combat, crafting and social activities without enforcing a single, authoritative way of developing your character whether you like it or not. As you shoot and hack your way through the denizens of the dangerous island, you will accumulate combat experience used to unlock skills with combat abilities and tactics that enhance their abilities, as well as passive trainings that strengthen your character. If you stay away from combat, your character can develop through crafting, extracting elements from debris and mutant tissue, constructing various items, designing new enhancements for your items and even repairing items on the go. The final pool of experience, last but not least important, is the social experience that players will acquire through offline gameplay and will invest it in new more influential and better paying jobs as your characters climb the corporate ladder. Each experience pool will be separate from the others, allowing a character to specialize in one of the three forementioned areas depending on their actions in the game. While your character could ultimately develop in all areas and no artifical limitations will be set, your only boundary will be time - as developing your character as a jack-of-all-trades will be very time consuming - and your own goals you've set for yourself and your character.

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    TF2 - Wren BF3: Wren-fu
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