My feelings on this are: HIS ANIMATING SKILL IS OVER NINE-THOUSAAAAAND!!!!
As an animating demo, its good. As anything else, its retarded. Its almost like watching a DragonBallZ fanfic, as someone else was saying. I couldn't watch the whole thing.
Except no attack took over a second. And there was no screaming.
I'd also like to point out the lack of extraneous slow motion and spinning camera effects.
In fact, the camera job on this one was pretty awesome. Even when things shifted, it was easy to follow what was going on instead of... say... Advent Children's spastic cuts to and from random perspectives all over the place.
A fine point. I am a huge fan of actually showing us what's going, instead of a billion smash-cuts and jiggly camerawork. I understand, to a point, that movies have to do this to cover up perspective and stuntmen and practical effects, but there's no reason animated/CG/game stuff can't show that stuff off. And he does it very well.
Yeah, but this isn't some hifalutin film trying to get a message across. Well, I guess there is a message. It's just a Whedonesque one. Hot chicks kick ass. It's like sitting down for dinner and just eating fuckin' pie. I mean no one does that all the time and no one would even enjoy that all the time... but sometimes you're in the mood and you just eat some fuckin' pie. You eat the shit out of it.
Were I the sigging type, I would sig this so hard.
Guys, you all take this like its supposed to be Scorsese or some shit. Seriously, its a guy who is a really good animator, who picks up characters from games and makes really awesome choreographed fights using them. Thats it. The only way it could be taken as some sort of fanfic fight bullshit is that they retain some of the moves that the characters have from their respective properties, and thats probably only becuase he wanted to give fan service when he took the characters.
I can also see its where it would attract more to watch. Noone would of watched Haloid, asuming it was the first of projects like this, if it were random characters he made up, it would just get cut up into gifs that would be spamed places every so often and thats it.
If this fight was exactly the same, even down to "signiture moves" and his own models which were vastly different, noone would be screaming 'olol fanfic douche'
On note of watching this, the fight scene during the tornado with fighting on different planes of the platforms all at once, was more then quite cinematic for me, I could see them replacing the characters and that being fucking badass in a movie.
Edit: I kind of stand corrected, he (they?) Call themself fanservice inc.
If this fight was exactly the same, even down to "signiture moves" and his own models which were vastly different, noone would be screaming 'olol fanfic douche'
That's because if this fight was exactly the same with different models, it wouldn't be fanfic. But because it does use those characters, it is a kind of fanfic, or at least fanservice. That's sort of the point.
If this fight was exactly the same, even down to "signiture moves" and his own models which were vastly different, noone would be screaming 'olol fanfic douche'
That's because if this fight was exactly the same with different models, it wouldn't be fanfic. But because it does use those characters, it is a kind of fanfic, or at least fanservice. That's sort of the point.
shhhh I know
There should be so little focus on fanfic classification here, in my opinion is all, I would consider it like 1% fanfic at best. He does acknowledge he knows the characters and says X vs Y is going to be alot better of a fight then Z vs W that hes worked out, but I still feel the emphasis on this is unnecessary. Its just a cool over the top fight scene by itself.
Best parts to me were the Haste/Slow portions. Those were moments that had actual weight to them in the choreography and stood out in both pace and impact.
That's actually my problem with the entire thing and why I side with the "thirteen year old" comments. This is how people choreograph when they don't have a solid understanding of weight and working the viewer, and instead throw as much "ZOMG COOL" stuff out there as possible and try some kind of awesome overload. It all becomes a wash in the end.
So yeah, it's a fanfic by a thirteen year old. Good production values? Sure, decent enough. Good pacing and delivery? Other than the camerawork (which is production anyways), veering heavily towards no.
Those old stickman fight animations had more weight than this.
That's actually my problem with the entire thing and why I side with the "thirteen year old" comments. This is how people choreograph when they don't have a solid understanding of weight and working the viewer, and instead throw as much "ZOMG COOL" stuff out there as possible and try some kind of awesome overload. It all becomes a wash in the end.
My guess is that the weight thing is intentional, making them much more nimble and able to jump ten stories makes for a much more over the top fight which is, as you said, what he was aiming for.
That's actually my problem with the entire thing and why I side with the "thirteen year old" comments. This is how people choreograph when they don't have a solid understanding of weight and working the viewer, and instead throw as much "ZOMG COOL" stuff out there as possible and try some kind of awesome overload. It all becomes a wash in the end.
My guess is that the weight thing is intentional, making them much more nimble and able to jump ten stories makes for a much more over the top fight which is, as you said, what he was aiming for.
I didn't find the weight to be a problem, and I usually do. I can't watch wire-fu movies because they just don't work for me. I think it's because he doesn't really violate the rules he sets up. Normal people can't jump 5 stories into the air, but these people can, and they do it without looking completely unnatural. At least they weren't floating all over the place.
I think he's a talented animator who knows he is talented but doesn't want to go through the trouble of making his own, inevitably generic character models. Nothing wrong with that.
When you're up against them, it's an entirely different story.
It'd still just be them throwing crap at eachother constantly. I think Remi, China and Youmu are about the only ones with any canonical fisticuffs abilities.
When you're up against them, it's an entirely different story.
It'd still just be them throwing crap at eachother constantly. I think Remi, China and Youmu are about the only ones with any canonical fisticuffs abilities.
I think he's a talented animator who knows he is talented but doesn't want to go through the trouble of making his own, inevitably generic character models. Nothing wrong with that.
Javen is right
My only problem with the video is that I don't give half a damn about the Dead or Alive girls or the Final Fantasy chicks
What needs to happen is he needs to pick cooler characters
I think he's a talented animator who knows he is talented but doesn't want to go through the trouble of making his own, inevitably generic character models. Nothing wrong with that.
Javen is right
My only problem with the video is that I don't give half a damn about the Dead or Alive girls or the Final Fantasy chicks
What needs to happen is he needs to pick cooler characters
I think he's a talented animator who knows he is talented but doesn't want to go through the trouble of making his own, inevitably generic character models. Nothing wrong with that.
Javen is right
My only problem with the video is that I don't give half a damn about the Dead or Alive girls or the Final Fantasy chicks
What needs to happen is he needs to pick cooler characters
But... but... Hitomi powaa up!
Yes, Hitomi is the stone cold nuts. I just know she's going to lose out to Tifa, though.
I liked the part where the one with the guns finally hit something and they died. That part was the best and really the cusp of this entire high quality animation for me.
That's actually my problem with the entire thing and why I side with the "thirteen year old" comments. This is how people choreograph when they don't have a solid understanding of weight and working the viewer, and instead throw as much "ZOMG COOL" stuff out there as possible and try some kind of awesome overload. It all becomes a wash in the end.
My guess is that the weight thing is intentional, making them much more nimble and able to jump ten stories makes for a much more over the top fight which is, as you said, what he was aiming for.
I didn't find the weight to be a problem, and I usually do. I can't watch wire-fu movies because they just don't work for me. I think it's because he doesn't really violate the rules he sets up. Normal people can't jump 5 stories into the air, but these people can, and they do it without looking completely unnatural. At least they weren't floating all over the place.
There's two meanings to "weight" in this instance. One is the weight which you're referring to, but the other is the weight of each action on the viewer. It's the difference between a 100 hit combo of random jabs and other quick nameless offense compared to one solid hit doing the same damage. The 100 hit combo hit be cool and all, but has absolutely zero resonance with an audience compared to one identifiable moment or attack (which is why haste and slow worked). If you're a fighting game fan, think of Ryu's Shinshoryuken finishing attack vs an ultra combo finisher in Killer Instinct and it should make some sense. One is cool, but the other actually has a resonating (and memorable) impact. This applies to all art in general.
The other element of weight as it applies to the viewer is that actions should have consequences. If someone gets their knees shattered and can't stand, it's a lot more visceral to the viewer if that character either can't walk or has to struggle to overcome their new handicap. If a person is exhausted, they should be short of breath and sluggish, etc. This isn't for the sake of realism (because seriously, realism has nothing to do with this), but for the sake of the action on screen meaning something to the viewer. When every imaginable hardship is happening to people and there is NO noticeable consequence (no injuries, no staggering, acting like nothing happened a split second later) then there's no reason to care about what's happening in the action as it's all just a wash until a tangible result occurs.
That's actually my problem with the entire thing and why I side with the "thirteen year old" comments. This is how people choreograph when they don't have a solid understanding of weight and working the viewer, and instead throw as much "ZOMG COOL" stuff out there as possible and try some kind of awesome overload. It all becomes a wash in the end.
My guess is that the weight thing is intentional, making them much more nimble and able to jump ten stories makes for a much more over the top fight which is, as you said, what he was aiming for.
I didn't find the weight to be a problem, and I usually do. I can't watch wire-fu movies because they just don't work for me. I think it's because he doesn't really violate the rules he sets up. Normal people can't jump 5 stories into the air, but these people can, and they do it without looking completely unnatural. At least they weren't floating all over the place.
limey
Exactly what I was thinking but didn't have the motivation to type out.
That's actually my problem with the entire thing and why I side with the "thirteen year old" comments. This is how people choreograph when they don't have a solid understanding of weight and working the viewer, and instead throw as much "ZOMG COOL" stuff out there as possible and try some kind of awesome overload. It all becomes a wash in the end.
My guess is that the weight thing is intentional, making them much more nimble and able to jump ten stories makes for a much more over the top fight which is, as you said, what he was aiming for.
I didn't find the weight to be a problem, and I usually do. I can't watch wire-fu movies because they just don't work for me. I think it's because he doesn't really violate the rules he sets up. Normal people can't jump 5 stories into the air, but these people can, and they do it without looking completely unnatural. At least they weren't floating all over the place.
There's two meanings to "weight" in this instance. One is the weight which you're referring to, but the other is the weight of each action on the viewer. It's the difference between a 100 hit combo of random jabs and other quick nameless offense compared to one solid hit doing the same damage. The 100 hit combo hit be cool and all, but has absolutely zero resonance with an audience compared to one identifiable moment or attack (which is why haste and slow worked). If you're a fighting game fan, think of Ryu's Shinshoryuken finishing attack vs an ultra combo finisher in Killer Instinct and it should make some sense. One is cool, but the other actually has a resonating (and memorable) impact. This applies to all art in general.
The other element of weight as it applies to the viewer is that actions should have consequences. If someone gets their knees shattered and can't stand, it's a lot more visceral to the viewer if that character either can't walk or has to struggle to overcome their new handicap. If a person is exhausted, they should be short of breath and sluggish, etc. This isn't for the sake of realism (because seriously, realism has nothing to do with this), but for the sake of the action on screen meaning something to the viewer. When every imaginable hardship is happening to people and there is NO noticeable consequence (no injuries, no staggering, acting like nothing happened a split second later) then there's no reason to care about what's happening in the action as it's all just a wash until a tangible result occurs.
Okay, you like climaxes and cohesive narratives.
Were you really expecting either in a fanclip about magical girls fighting ninja girls? Really?
Were you really expecting either in a fanclip about magical girls fighting ninja girls? Really?
I don't think it has anything to do with climaxes or cohesive narratives. It has to do with solid pacing and emotional involvement, both of which are completely achievable goals in something like this.
That's actually my problem with the entire thing and why I side with the "thirteen year old" comments. This is how people choreograph when they don't have a solid understanding of weight and working the viewer, and instead throw as much "ZOMG COOL" stuff out there as possible and try some kind of awesome overload. It all becomes a wash in the end.
My guess is that the weight thing is intentional, making them much more nimble and able to jump ten stories makes for a much more over the top fight which is, as you said, what he was aiming for.
I didn't find the weight to be a problem, and I usually do. I can't watch wire-fu movies because they just don't work for me. I think it's because he doesn't really violate the rules he sets up. Normal people can't jump 5 stories into the air, but these people can, and they do it without looking completely unnatural. At least they weren't floating all over the place.
There's two meanings to "weight" in this instance. One is the weight which you're referring to, but the other is the weight of each action on the viewer. It's the difference between a 100 hit combo of random jabs and other quick nameless offense compared to one solid hit doing the same damage. The 100 hit combo hit be cool and all, but has absolutely zero resonance with an audience compared to one identifiable moment or attack (which is why haste and slow worked). If you're a fighting game fan, think of Ryu's Shinshoryuken finishing attack vs an ultra combo finisher in Killer Instinct and it should make some sense. One is cool, but the other actually has a resonating (and memorable) impact. This applies to all art in general.
The other element of weight as it applies to the viewer is that actions should have consequences. If someone gets their knees shattered and can't stand, it's a lot more visceral to the viewer if that character either can't walk or has to struggle to overcome their new handicap. If a person is exhausted, they should be short of breath and sluggish, etc. This isn't for the sake of realism (because seriously, realism has nothing to do with this), but for the sake of the action on screen meaning something to the viewer. When every imaginable hardship is happening to people and there is NO noticeable consequence (no injuries, no staggering, acting like nothing happened a split second later) then there's no reason to care about what's happening in the action as it's all just a wash until a tangible result occurs.
Hmm. From what I understand of your post, here's some weight:
-Kasumi got shot and was taken out for a minute.
-Tifa ran out of Mana and needed some potions after using reflect on lava
-Ayame charging up an attack leaving her vunerable for a minute. The DOA girls protecting while the others try to evade and attack
Weight to the environment:
-Punching the building, so they have to leave
-Their choice of exit causing a downhill battle
-their down hill battle causing a crash into a structure
-a crash into a structure causing a fight on breaking pieces
-a fight on breaking pieces causing one of them getting gravity cast on them absorbing all the pieces
-gravity taking all the pieces causing a freefall into lava
-freefall into lava causing tifa to use her mana on a reflect spell
-tifa using her mana causing yuna to give her mp potions (nod to the real life potions sold in stores)
-the mp potions causing a fight over the mp potions
-the fight over mp potions causing the need to break them open with people's faces
-the breaking of people's faces causing them to be preoccupied to notice the lava waterfall
-rinoa's freeze causing the lava to cool
-rinoa's tornado changing the battlefield
-the addition of stone pillars changning the battlefield again
I think there was a lot of weight. and if you wanted a slow pace to let the weight sink in, the same amount of content would have to span about 30 episodes to show a 11 minute sequence. Which is what people end up liking then later bitching about with DBZ and naruto.
Posts
Was there a game released with Tifa AC in it?
otherwise he must of just modeled it
MineCraft: Menetherin
Steam: Vloeza_SE++
hitomi got the worst of it. GIANT DARK GRAVATY BALL WILL EAT YOU
MineCraft: Menetherin
Steam: Vloeza_SE++
Were I the sigging type, I would sig this so hard.
Kingdom Hearts 2.
Well, she did hit Yuna and Rikku with a giant pillar in the first one.
And her crosscounter at the start just makes me laugh.
I can also see its where it would attract more to watch. Noone would of watched Haloid, asuming it was the first of projects like this, if it were random characters he made up, it would just get cut up into gifs that would be spamed places every so often and thats it.
If this fight was exactly the same, even down to "signiture moves" and his own models which were vastly different, noone would be screaming 'olol fanfic douche'
On note of watching this, the fight scene during the tornado with fighting on different planes of the platforms all at once, was more then quite cinematic for me, I could see them replacing the characters and that being fucking badass in a movie.
Edit: I kind of stand corrected, he (they?) Call themself fanservice inc.
shhhh I know
There should be so little focus on fanfic classification here, in my opinion is all, I would consider it like 1% fanfic at best. He does acknowledge he knows the characters and says X vs Y is going to be alot better of a fight then Z vs W that hes worked out, but I still feel the emphasis on this is unnecessary. Its just a cool over the top fight scene by itself.
That's actually my problem with the entire thing and why I side with the "thirteen year old" comments. This is how people choreograph when they don't have a solid understanding of weight and working the viewer, and instead throw as much "ZOMG COOL" stuff out there as possible and try some kind of awesome overload. It all becomes a wash in the end.
So yeah, it's a fanfic by a thirteen year old. Good production values? Sure, decent enough. Good pacing and delivery? Other than the camerawork (which is production anyways), veering heavily towards no.
Those old stickman fight animations had more weight than this.
Maybe Type-Moon vs. Touhou somehow?
Fate vs Tsukihime though...
My Let's Play Channel: https://youtube.com/channel/UC2go70QLfwGq-hW4nvUqmog
As far as anime goes I think the girls of Kiki's Delivery Service would kick the girls of My Neighbor Totoro's ass.
________________
My guess is that the weight thing is intentional, making them much more nimble and able to jump ten stories makes for a much more over the top fight which is, as you said, what he was aiming for.
I didn't find the weight to be a problem, and I usually do. I can't watch wire-fu movies because they just don't work for me. I think it's because he doesn't really violate the rules he sets up. Normal people can't jump 5 stories into the air, but these people can, and they do it without looking completely unnatural. At least they weren't floating all over the place.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
Only when you're controlling them.
When you're up against them, it's an entirely different story.
It'd still just be them throwing crap at eachother constantly. I think Remi, China and Youmu are about the only ones with any canonical fisticuffs abilities.
Doesn't stop IaMP from being popular.
Javen is right
My only problem with the video is that I don't give half a damn about the Dead or Alive girls or the Final Fantasy chicks
What needs to happen is he needs to pick cooler characters
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
But... but... Hitomi powaa up!
Yes, Hitomi is the stone cold nuts. I just know she's going to lose out to Tifa, though.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
Can you tell me where you gots it? [Or did you make it? It's fucking awesome]
Technically, it isn't fanfic if the corporation that made the character is doing it.
XBL/PSN/Steam: APZonerunner
There's two meanings to "weight" in this instance. One is the weight which you're referring to, but the other is the weight of each action on the viewer. It's the difference between a 100 hit combo of random jabs and other quick nameless offense compared to one solid hit doing the same damage. The 100 hit combo hit be cool and all, but has absolutely zero resonance with an audience compared to one identifiable moment or attack (which is why haste and slow worked). If you're a fighting game fan, think of Ryu's Shinshoryuken finishing attack vs an ultra combo finisher in Killer Instinct and it should make some sense. One is cool, but the other actually has a resonating (and memorable) impact. This applies to all art in general.
The other element of weight as it applies to the viewer is that actions should have consequences. If someone gets their knees shattered and can't stand, it's a lot more visceral to the viewer if that character either can't walk or has to struggle to overcome their new handicap. If a person is exhausted, they should be short of breath and sluggish, etc. This isn't for the sake of realism (because seriously, realism has nothing to do with this), but for the sake of the action on screen meaning something to the viewer. When every imaginable hardship is happening to people and there is NO noticeable consequence (no injuries, no staggering, acting like nothing happened a split second later) then there's no reason to care about what's happening in the action as it's all just a wash until a tangible result occurs.
Okay, you like climaxes and cohesive narratives.
Were you really expecting either in a fanclip about magical girls fighting ninja girls? Really?
-Tifa ran out of Mana and needed some potions after using reflect on lava
-Ayame charging up an attack leaving her vunerable for a minute. The DOA girls protecting while the others try to evade and attack
Weight to the environment:
-Punching the building, so they have to leave
-Their choice of exit causing a downhill battle
-their down hill battle causing a crash into a structure
-a crash into a structure causing a fight on breaking pieces
-a fight on breaking pieces causing one of them getting gravity cast on them absorbing all the pieces
-gravity taking all the pieces causing a freefall into lava
-freefall into lava causing tifa to use her mana on a reflect spell
-tifa using her mana causing yuna to give her mp potions (nod to the real life potions sold in stores)
-the mp potions causing a fight over the mp potions
-the fight over mp potions causing the need to break them open with people's faces
-the breaking of people's faces causing them to be preoccupied to notice the lava waterfall
-rinoa's freeze causing the lava to cool
-rinoa's tornado changing the battlefield
-the addition of stone pillars changning the battlefield again