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[WAR] Thread: Stop posting huge images inline, retards

MorskittarMorskittar Registered User regular
edited May 2008 in MMO Extravaganza
Warhammer Online: Age of Reckoning

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I want YOU to kill lots of posh elves and use drugs. Because thats what makes Warhammer totally awesome.

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Witness the genesis of the Six Mouths, PA's first, only, and most sort-of officialish Warhammer Online guild! Click on the vile icon below to enter a world of madness, evil comraderie, and get your complimentary tears of burning pitch.
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Also, join the PA Warhammer community at irc.slashnet.org on channel #TheSixMouths. Or else.
What's Warhammer?

Warhammer is an intellectual property held, developed, and exploited by Games Workshop Group, PLC of Nottingham, England. Originally conceived as a set of rules for roleplaying gamers to use their vast miniatures collections all at once, Warhammer was born in 1983. In those early days the game and setting were highly derivative… which both still are, but have created a uniquely woven set of references and imagery that have inspired an entire generation of traditional and electronic games.

Warhammer's imagery and style are influenced heavily by, gritty, classic fantasy authors, such as Michael Moorcock, Robert E. Howard, and H.P. Lovecraft, as well as real-world history and a bit of Tolkien. Designers also list influences such as Terry Gilliam, Black Adder, and Monty Python. The Warhammer world is a playground-like amalgam of everything from Napoleonic gun lines, to sanity-blasting tentacle horrors, to halflings and their giant cocks (depictions of a large rooster that serve as a provincial symbol for the little folk).

Other than halflings loving giant cocks, what is Warhammer about? For those interested, there's a wealth of background, books, and lovely nerd-fodder. All of it, though, is easy to sum up in a single sentence; everyone fights everyone, all the time. Read this for a bit more detail about Warhammer books, novels, and the story.
Features and Gameplay

But what's Warhammer Online: Age of Reckoning really about?
RvR

WAR will be what developoer EAMythic describes as a Realm-versus-Realm (RvR) MMO; basically, structured, goal-driven PvP combat. The entire game will be dedicated toward gaining victory points for your side, ultimately reaching and sieging capital cities.

RvR Explanation

The endgame of WAR will involve defending or attacking the enemy capital; depending on who controls a capital, different vendors and instances are available, and the city displays evolving architecture ranging from burnt-out ruins to polished new construction. Though EAMythic has downplayed the absolute importance of loot, it will be available and worthwhile, with capital instances and PvP scenarios granting the best rewards.

Capitol Cities

Inevitable City walkthrough

Altdorf walkthrough

The rest of the game is a mix of open world and intstanced PvP and PvE scenarios. The game includes a subset of content called "public quests", which allow all characters who participate in a given area to contribute and gain a reward, without grouping up. PvP content will include keeps; guild-oriented objectives that can be taken, held, populated with NPCs and draped in guild colors.

Actual gameplay is an evolution of modern MMO combat, with an emphasis on rounded characters, short term buffs, and combos.

The game also includes the Tome of Knowledge, an in-game combination of Thottbot, Xbox Live Achievements, and Lore guide. The Tome will feature hundreds of unlocks, mostly bragging and cosmetic in nature, that reward player-driven goals such as killing ten thousand stunties or finding hidden quests and corners in the game world.

Tome of Knowledge preview

Guild Tools and Discussion
Characters and Armies

There are six armies in WAR, divided into two allied factions.

DESTRUCTION:


Led by a five-thousand-year-old whiny fucker who never outgrew his emo phase, the dark elves, or Druchii, were cast out of their homeland for not being a bunch of pussies. Believing only in the virtues of strength and independence un-tempered by weakness or mercy, the Druchii fight to eliminate the high elves, usurpers of the righful elven crown and reclaim their ancestral home.

Dark elves will feature:

Witch Elves: the Brides of Khaine, fanatics devoted to the cause of the elven god of strength and murder. In game mechanics will focus on melee DPS and stabbing while frenzied and naked.
Disciple of Khaine: a priest of the Lord of Murder, these precisely match the lore of Khaine as a god of blood and asserting one's will violently (despite bitches online saying otherwise). This is a melee healer and support class, who gains strength by causing pain to foes.
Black Guard: an elite, heavily armored, halberd-wielding elite guard of the House of Malekith (aforementioned whiny fucker). A straightforward tank with "stances".
Sorceress: one of the users of Dhar; pure, unfiltered magic drawn directly from the Realm of Chaos that can be as damaging to the user as her foes. This class will funciton as ranged DPS with a strong random or feedback-from-overuse element.

Outcasts, madmen, and the Norse who have thrown their lot in with the daemon god Tzeentch. These guys want to see the whole Warhammer world freed from the shackles of opression, cast free to pursue endless mysteries of change. Or maybe just revel in glorious mutation and dance to the Architect of Fate's whims. Either way, they want to kill just about everyone and have fun doing so.

Chaos will have:

Chosen: exactly as they sound. The Chosen Knights of Tzeentch, a holy warrior of the god of magic and herald of change. They will function as tanks with a plethora of surprises and magical abilities granted through "auras".
Magus: a conspirer with Tzeentch' daemons, Magi in WAR will be ranged DPS support with extreme mobility granted by an ever-present daemonic Disk of Tzeentch. Who couldn't love a flying mad wizard?
Zealot: a shamanic devotee of the Changer of Ways who can summon spirits and daemons to confound and damage his foes. This will be a mid-ranged healer and support class.
Marauder: Norse berzerker blessed by the attentions of Tzeentch. Marauders are a melee DPS class that can change abilities on the fly by mutating various limbs.

ORCS IS 'ARD. DA BOYZ IS DA BEST! EVEN DEM WEEDY GOBBOS IS BETTER'N DEM OOMIES OR STUNTIES. 'SPESHLY DEM STUNTIES, WOT AR' A BUNCH OF GITS WIV 'AIR ALL OVER 'EM GOBS. DEY SMELL FUNNY TOO, BUT BASH 'DERE 'EDS AN' DEY USHELY GIV' UP DAT STUNTIE BOOZE. DEN WHEN DA BOOZE IS GONE, BASH 'EM STUNTIES AGAIN CAUSE WE IS ORCS AND WE'S DED 'ARD!

As well as innate hooliganism, Greenskins may be:

Black Orc: less a class and more a sub-race, Black Orcs are the biggest, meanest, and ded 'ardest orcs. They fight dirty, hit things, and are hard to kill. These guys are tanks with the best ability ever; Right in da Jibblies.
Shaman: a goblin infused with greenskin enthusiasm and the ability to unleash it in barely-controlled blasts of green energy and strength. A ranged healer and support class.
Choppa: an angry orc with a big choppa. A choppa is like a cross between a cleaver, an axe, and a hand-held guilliotine. The meleeest of melee DPS classes with a self-buff frenzy mechanic.
Squig Herder: a sneaky goblin who uses mutant fungusy cave monsters to eat things while he shoots them. Ranged DPS and weedy cunning included.

ORDER:

The style in the Warhammer world, sporting the best codpieces, sleeves, and jaunty caps of the real-world's 15th century. The Empire (minus the "Holy Roman" and "Germany" parts) uses a mix of gunpowder, elf-taught trainee magic, and an affection for sharp blades to survive in a world of monsters and hooligans.

The Empire will have:

Knight of the Blazing Sun: a knight who focuses on tactical combat over brute force. This class will be a tank with techy support skills.
Witch Hunter: a short-ranged and melee DPS class, who tortures, burns, and stabs his enemies into submission. Innocence proves nothing.
Warrior Priest: Bald head, heavy armor, big hammer. A melee healer.
Bright Wizard: a pyromaniac who can make fire without matches. Lots of it. Ranged DPS all the way.

Suprisingly less-poncy than one would expect, these guys are more like unnaturally pale and thin imperialist Brits than Tolkien fairies. No one has bigger hats.

Swordmaster: typical high elf "perfection". Big sword, still faster than everyone else. This will be an offensively-oriented tank class.
Archmage: super mage guy. Ranged support, healing, and blasting all in one.
Shadow Warrior: bitter ranger, as much dark elf as high. Ranged DPS.
Unknown!: but probably a White Lion like this guy.

These guys like rock hard rocks as much as they like fighting and beer. And being crazy, gold-obsessed, nutters who blow stuff up with cannons.

Ironbreaker: a tiny man in more armor than anything else in the game. A very support-oriented tank.
Hammerer: unique name. Has a hammer. Kills stuff. Melee DPS.
Runepriest: dwarfs don't use magic unless it's in painstakingly created runic items. This is a ranged healer and support class who creates lots of supporty items.
Engineer: and brewer. Makes guns, steam-powered stuff, and beer. Ranged DPS and support.

And a few screens that aren't too huge:
Spoiler:

For more, look here.


Collectors Edition

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$79.99

ONLY 60,000 AVAILABLE IN NORTH AMERICA

Contents:

-An exclusive Games Workshop Miniature of Greenskin Leaders Grumlok and Gazbag
-Warhammer Online: Prelude to War - 128 page Hardbound Graphic Novel
-The Art of Warhammer Online - 224 page Hardbound Artbook
-Bonus In-game item - Librams of Insight - XP-gain modifier
-Bonus Quests - 12 Bonus in-game quests
-Bonus Quest Rewards - 12 in-game items from these quests
-Bonus Character Titles - 12 titles to show off your exploits
-Bonus Character Customization - 12 UNIQUE CHARACTER HEADS

The Collector's Edition has and continues to sell fast; top-selling game software title in the US during March.

TL;DR
The game will be Q2 (or 3) 2008. Closed beta is going on now.

Morskittar on
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Posts

  • LlyLly Registered User
    edited April 2008
    Monsier, vould you want rabbit or blood for the blood god.

  • AccualtAccualt Registered User regular
    edited April 2008
    Skulls for the Throne of Bone!

    I just read that today...in my Tau novel, Firewarrior. It does not paint Space Marines to be the demi-gods of war most of the other novels make them out to be.

  • BigityBigity Lubbock, TXRegistered User regular
    edited April 2008
    That's because any Tau that don't destroy Space Marines from range never live to talk about it.

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  • BecomingBecoming Registered User regular
    edited April 2008
    I finally received my CE preorder codes from EA, yay!

    Now to convince my RL friends that playing with TSM is the way to go.

  • MorskittarMorskittar Registered User regular
    edited April 2008
    Tell your friends we'll kill them if they don't.

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  • Ash-HousewaresAsh-Housewares TARDIS Hunter Registered User regular
    edited April 2008
    More Earl Grey! The Picard demands it!

    Steam ID: Ash-Housewares | Twitch: UpTooDamnLate
  • WrenWren Registered User regular
    edited April 2008
    the last high elf class is the white lion. how do I know? magic

    or someone elses beta client

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    TF2 - Wren BF3: Wren-fu
  • DogDog Registered User, Administrator, Vanilla Staff admin
    edited April 2008
    Wren wrote: »
    the last high elf class is the white lion. how do I know? magic

    or dev posts on warhammer alliance

  • WrenWren Registered User regular
    edited April 2008
    I haven't read a dev post in a while

    tf2sig.jpg
    TF2 - Wren BF3: Wren-fu
  • HompHomp Registered User
    edited April 2008
    It's the rumored pet class too I'm assuming.

    Squigs are still the best pets.

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  • WrenWren Registered User regular
    edited April 2008
    I'm hoping they just summon the spirit of a lion they've killed

    tf2sig.jpg
    TF2 - Wren BF3: Wren-fu
  • NijiNiji Registered User
    edited April 2008
    Wait. A *melee* DPS with a pet cat? That sounds interesting. Though I doubt it would be as good as a squig herder due to the fact that if you can send your pet in and hang back, the pet might distract them until they figure out where you are. If you're meleeing right next to your pet, there is no chance the pet will take any hits for you.

  • AngryAngry Slang Pope Breakbeat MinisterRegistered User regular
    edited April 2008
    so i preordered the ce from gamestop three days ago and still haven't recieved any email containing any codes. this has me worried.

    GW2: Doomunit.5462
  • HiravaxisHiravaxis Registered User regular
    edited April 2008
    robothero wrote: »
    Wren wrote: »
    the last high elf class is the white lion. how do I know? magic

    or dev posts on warhammer alliance
    Linky?
    I took a quick scan and can't find it.

  • Lucky CynicLucky Cynic Registered User regular
    edited April 2008
    Hiravaxis wrote: »
    robothero wrote: »
    Wren wrote: »
    the last high elf class is the white lion. how do I know? magic

    or dev posts on warhammer alliance
    Linky?
    I took a quick scan and can't find it.

    I find it kinda scary the game is this far along and they still haven't unveiled all the classes...

    Let's hope it is balanced alright.


    So guys, how many feedback forms are we going to be filling out? Me? I'm going to be filling out plenty.

  • ExarchExarch Registered User regular
    edited April 2008
    Yeah smart money is on White Lion being a melee pet class, which would be pretty cool.

    No gods or kings, only man.
    LoL: BunyipAristocrat
  • AccualtAccualt Registered User regular
    edited April 2008
    Exarch wrote: »
    Yeah smart money is on White Lion being a melee pet class, which would be pretty cool.


    It is pretty much the only way I'd ever end up making a HE.
    Which, if true, would work out well because I have a friend who I know would really enjoy playing the Shadow Warrior but also hates HEs. We could play awesome classes and bitch about our posh armor together.

  • MorskittarMorskittar Registered User regular
    edited April 2008
    Apparently there's confirmation people are already playing White Lions?

    The strength of Mythic's NDA is impressive, if this is the case.

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  • ScosglenScosglen Registered User regular
    edited April 2008
    I can confidently confirm that [NDA] definitely are [NDA NDA].

  • MorskittarMorskittar Registered User regular
    edited April 2008
    Holy shit, that NDA just ate Scosglen's post!

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  • Ash-HousewaresAsh-Housewares TARDIS Hunter Registered User regular
    edited April 2008
    You guys make me want to burn things.

    Steam ID: Ash-Housewares | Twitch: UpTooDamnLate
  • ExarchExarch Registered User regular
    edited April 2008
    Hehe, I actually play High Elves in tabletop, and love White Lions specifically. I'm still playing a Zealot at release though.

    No gods or kings, only man.
    LoL: BunyipAristocrat
  • MorskittarMorskittar Registered User regular
    edited April 2008
    You guys make me want to burn things.

    Especially elves.

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  • sleepdeamonsleepdeamon Registered User
    edited April 2008
    wait...why did this new thread start?

    also, I read someone’s asinine statement in the other thread "stealth is only fun for the one stealthing" and never got a chance to throw in my two ducats. let me toss up a few counter points

    Lobbing a giant fireball is only fun for the one casting it
    being able to attack from 40+ yards away is only fun for the guy who can
    being nigh immune to melee damage is only fun for the one with high AC
    being able to go from near dead to full health in one cast is only fun for the guy who can do it
    being able to quickly close the distance between you and your target

    see a pattern? Everything sucks unless you can do it, that's everyone’s default attitude towards stuff in games like this

    also the system they are using for stealth look EXTREMELY similar to that of the infiltrator in SWG.

    Spoiler:
  • ShoggothShoggoth Registered User
    edited April 2008
    Do we have pics of these fuckin' CE heads or what?

    That's really what's got me on the fence about the CE, some god damn heads.

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  • WrenWren Registered User regular
    edited April 2008
    just the empire and orc head from what I've seen

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    TF2 - Wren BF3: Wren-fu
  • delrolanddelroland Registered User regular
    edited April 2008
    wait...why did this new thread start?

    My guess? 100 pages, or close enough to it that they just jumped threads.

    Edit: 102 pages, actually. PA forum policy is to lock threads over 100 pages long and start new ones in order to keep the threads readily accessible to Average Joe Newb.

    EVE: Online - the most fun you will ever have not playing a game.
    "Go up, thou bald head." -2 Kings 2:23
  • sleepdeamonsleepdeamon Registered User
    edited April 2008
    Shoggoth wrote: »
    Do we have pics of these fuckin' CE heads or what?

    That's really what's got me on the fence about the CE, some god damn heads.

    there better be chops out to the fuckin shoulders on a witch hunter CE head

    Spoiler:
  • delrolanddelroland Registered User regular
    edited April 2008
    Shoggoth wrote: »
    Do we have pics of these fuckin' CE heads or what?

    That's really what's got me on the fence about the CE, some god damn heads.

    there better be chops out to the fuckin shoulders on a witch hunter CE head

    And the head had better randomly emote /bub a lot.

    EVE: Online - the most fun you will ever have not playing a game.
    "Go up, thou bald head." -2 Kings 2:23
  • MorskittarMorskittar Registered User regular
    edited April 2008
    delroland wrote: »
    Shoggoth wrote: »
    Do we have pics of these fuckin' CE heads or what?

    That's really what's got me on the fence about the CE, some god damn heads.

    there better be chops out to the fuckin shoulders on a witch hunter CE head

    And the head had better randomly emote /bub a lot.

    That might bring up too many bad memories of Van Helsing.

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  • ShoggothShoggoth Registered User
    edited April 2008
    wait...why did this new thread start?

    also, I read someone’s asinine statement in the other thread "stealth is only fun for the one stealthing" and never got a chance to throw in my two ducats. let me toss up a few counter points

    Lobbing a giant fireball is only fun for the one casting it
    being able to attack from 40+ yards away is only fun for the guy who can
    being nigh immune to melee damage is only fun for the one with high AC
    being able to go from near dead to full health in one cast is only fun for the guy who can do it
    being able to quickly close the distance between you and your target

    see a pattern? Everything sucks unless you can do it, that's everyone’s default attitude towards stuff in games like this

    also the system they are using for stealth look EXTREMELY similar to that of the infiltrator in SWG.

    If you maintain that other mechanics have the potential to be inherently one-sided how can you call my statement asinine? You're essentially agreeing with that statement in itself, you may however disagree with the assertion that we are better off without the mechanic, as that's pretty much the implied solution here.

    To that I would say you can easily remove stealth from a game, but it would be a lot more difficult to remove the ability to deal damage or heal.

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  • delrolanddelroland Registered User regular
    edited April 2008
    Morskittar wrote: »
    delroland wrote: »
    Shoggoth wrote: »
    Do we have pics of these fuckin' CE heads or what?

    That's really what's got me on the fence about the CE, some god damn heads.

    there better be chops out to the fuckin shoulders on a witch hunter CE head

    And the head had better randomly emote /bub a lot.

    That might bring up too many bad memories of Van Helsing.

    Aww... Van Helsing isn't that bad. At least the character is kitted out right, and the Hyde fight is a good indication of capability, though in WH he would have burned down the cathedral and executed any witnesses to prevent even the possibility of a spread of heresy.

    Man, I hope there are some Empire quests that have you taking out "corrupted" citizens.

    EVE: Online - the most fun you will ever have not playing a game.
    "Go up, thou bald head." -2 Kings 2:23
  • widowsonwidowson Registered User
    edited April 2008
    Morskittar wrote: »
    "But Thrall would not advocate this barbaric feud, brother. We must follow the Codes of Honorable...

    WHACK!

    "Wot sort of zoggin' boy was dat? Ee was all speekin' oomie. Ad ta bust iz gob right good..."


    You win this thread.

    No.

    Seriously.

    -I owe nothing to Women's Lib.

    Margaret Thatcher
  • sleepdeamonsleepdeamon Registered User
    edited April 2008
    If a classes function is based off of being able to enter or escape combat safely (stealth/invisibility) then it's harder to remove it. They would have to be compensated hugely, either by drastically raising something like AC, avoidability, DPS, or incapacitations. Stealth is a survival tactic, like high AC or healing...or being able to blast the opponent before they can reach you.

    Also it's not the damage it's how it's dealt, every class deals damage not everyone does it the same way.

    I wouldn't be against taking stealth out if I knew they added something else that would make up for the lost survivability. I've seen lots of the melee classes have ways to counter act ranged attacks while they attempt to get in the face of there target and do some damage, would you want them to take that out too since it achieves the same function (or goal) as stealth in combat?

    The statement is asinine because it was accompanied by the usual anti-stealth/caster rhetoric "they make my class not fun because I can't stand around and rain death uninterrupted" some hyperbole, but the point was made.

    One...one more thing, I know being able to ninja magic disappear in broad daylight is silly, but it really is the only practical way to implement sneaky classes into video games. Until we are all lying in goopods and playing matrix style where we have full control of a character’s body, this is a logical solution to those who like to sneak around. Making a class who is only half effective if some rocks and bushes are around is just poor character planing.

    Spoiler:
  • Munkus BeaverMunkus Beaver Registered User, ClubPA regular
    edited April 2008
    Ah good, I can close the old thread now.

    Steam name: munkus_beaver
    Blizzard thing: munkus#1952
    Nintendo ID (3DS thinger): munkusbeaver
    Please give to the Crohn's and Colitis Foundation of America: http://www.ccfa.org/
    Humor can be dissected, as a frog can, but it dies in the process.
  • ShoggothShoggoth Registered User
    edited April 2008
    If a classes function is based off of being able to enter or escape combat safely (stealth/invisibility) then it's harder to remove it. They would have to be compensated hugely, either by drastically raising something like AC, avoidability, DPS, or incapacitations. Stealth is a survival tactic, like high AC or healing...or being able to blast the opponent before they can reach you.

    Also it's not the damage it's how it's dealt, every class deals damage not everyone does it the same way.

    You're assuming we create a class around stealth and then remove the mechanic, this is not the case with WAR and it's not really the case in any sane hypothetical.

    I very much agree that "it's not damage it's how it's dealt" is an accurate description of fundamental RPG mechanics, but your earlier point that every class has mechanics that aren't fun for the other player seems to suggest that every form of dealing damage is either wholly valid or invalid. It may very well be that some ways of dealing damage are valid, or at least more valid and some are not. In which case the assertion that stealth is not valid or less valid does not automatically invalidated itself. Hey, it could be that hurling fireballs for 99% of your health bar and or healing to full instantly while doing significant damage are also bullshit.
    I wouldn't be against taking stealth out if I knew they added something else that would make up for the lost survivability. I've seen lots of the melee classes have ways to counter act ranged attacks while they attempt to get in the face of there target and do some damage, would you want them to take that out too since it achieves the same function (or goal) as stealth in combat?

    See above. Of course the absence of stealth would be balanced with a less aggravating mechanic.
    The statement is asinine because it was accompanied by the usual anti-stealth/caster rhetoric "they make my class not fun because I can't stand around and rain death uninterrupted" some hyperbole, but the point was made.

    Actually, you're inferring a great deal. I didn't say they make my class not fun I said;

    "Stealth is great for people who have it, and fucking bullshit for everyone else." I didn't even specify beyond that. Whatever you're extrapolating from "bullshit" I can pretty much say was not my intention. I will concede that the statement is vague and so any real argument here is only my fault for not elaborating enough. I do concur with you in terms of the way in which non-stealth melee DPS classes should function.
    One...one more thing, I know being able to ninja magic disappear in broad daylight is silly, but it really is the only practical way to implement sneaky classes into video games. Until we are all lying in goopods and playing matrix style where we have full control of a character’s body, this is a logical solution to those who like to sneak around. Making a class who is only half effective if some rocks and bushes are around is just poor character planing.

    Well see, I could care less if there are sneaky classes in an MMO. Again, my previous statements don't advocate designing a class around stealth and then removing it.

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  • ExarchExarch Registered User regular
    edited April 2008
    As I said in the last thread, the ability to stealth is never the problem, it's always the abilities that various mmo's have given to stealth classes.

    Without allowing stealth classes to do overly powerful things in stealth related situations like stunlock, huge front loaded damage, or undetected ranged damage, stealth is fine. With stealth being limited to melee classes, and having it drain AP this makes none of those problems likely to occur.

    You're left with what steath should be, a cool tactical ability that helps to break things up a bit.

    No gods or kings, only man.
    LoL: BunyipAristocrat
  • MorskittarMorskittar Registered User regular
    edited April 2008
    I'm going to punch the next person who complains about something. Valid or not.

    edit: Or not, otherwise I'd have to punch my wife right now.

    snm_sig.jpg
  • sleepdeamonsleepdeamon Registered User
    edited April 2008
    Shoggoth wrote: »
    If a classes function is based off of being able to enter or escape combat safely (stealth/invisibility) then it's harder to remove it. They would have to be compensated hugely, either by drastically raising something like AC, avoidability, DPS, or incapacitations. Stealth is a survival tactic, like high AC or healing...or being able to blast the opponent before they can reach you.

    Also it's not the damage it's how it's dealt, every class deals damage not everyone does it the same way.

    You're assuming we create a class around stealth and then remove the mechanic, this is not the case with WAR and it's not really the case in any sane hypothetical.

    I very much agree that "it's not damage it's how it's dealt" is an accurate description of fundamental RPG mechanics, but your earlier point that every class has mechanics that aren't fun for the other player seems to suggest that every form of dealing damage is either wholly valid or invalid. It may very well be that some ways of dealing damage are valid, or at least more valid and some are not. In which case the assertion that stealth is not valid or less valid does not automatically invalidated itself. Hey, it could be that hurling fireballs for 99% of your health bar and or healing to full instantly while doing significant damage are also bullshit.
    I wouldn't be against taking stealth out if I knew they added something else that would make up for the lost survivability. I've seen lots of the melee classes have ways to counter act ranged attacks while they attempt to get in the face of there target and do some damage, would you want them to take that out too since it achieves the same function (or goal) as stealth in combat?

    See above. Of course the absence of stealth would be balanced with a less aggravating mechanic.
    The statement is asinine because it was accompanied by the usual anti-stealth/caster rhetoric "they make my class not fun because I can't stand around and rain death uninterrupted" some hyperbole, but the point was made.

    Actually, you're inferring a great deal. I didn't say they make my class not fun I said;

    "Stealth is great for people who have it, and fucking bullshit for everyone else." I didn't even specify beyond that. Whatever you're extrapolating from "bullshit" I can pretty much say was not my intention. I will concede that the statement is vague and so any real argument here is only my fault for not elaborating enough. I do concur with you in terms of the way in which non-stealth melee DPS classes should function.
    One...one more thing, I know being able to ninja magic disappear in broad daylight is silly, but it really is the only practical way to implement sneaky classes into video games. Until we are all lying in goopods and playing matrix style where we have full control of a character’s body, this is a logical solution to those who like to sneak around. Making a class who is only half effective if some rocks and bushes are around is just poor character planing.

    Well see, I could care less if there are sneaky classes in an MMO. Again, my previous statements don't advocate designing a class around stealth and then removing it.

    I was attempting to lump a page and a half or so of stealth bashing in what seemed like a good banner statment for the whole conversation, it just to have been what you said that stood out. It's not that the class were designed around stealth, but it appears stealth was chosen as their means of survival. as long as RPG's have been around players have almost always fallen into 4 archtypes (melee brute, nuker, cleric, sneaky tactical guy). I know traditions change, but good ones shouldn't, leaving out something like would make the game seem less appealing to a large chunk of gamers (this is a business after all). and i agree they have implimented (if implimented) it in a good way by making it non-permanent so it has to be used in a much more tactical fashion.

    Spoiler:
  • AccualtAccualt Registered User regular
    edited April 2008
    I hate it when people complain about complaining about complainable stuff.

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