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[SWG] Throw it out, make your own!
Posts
Ahhh SWG, probably the most fun I ever had in an MMO. Sometimes I would spend an hour or two flying around to different stores going 'what pants are me?'. I rarely had an issue with not being able to get an item that I wanted so the crafting/merchant classes must have been well used. Just because you don't care for the non-combat classes doesn't mean that other people shouldn't be able to enjoy them. This game rewarded you in the classic MMO way (xp) for doing things that were non-combat related. So people who didn't want to kill didn't have to but still had a proper character. I probably had more interaction with random people in this game than any other MMO I've played (well maybe except Planetside but that's a completely different style), because of the importance of the non-combat classes.
I would say that at release you are probably right, the crafting was nearly perfect, but there are some related things that weren't.
Namely: extremely rapid decay and the devs inability to handle it. I remember going through suits of armor in a DAY of DWB runs. One day, two or three runs tops. At 200-1000k per suit (depending on the quality), it was ridiculous. So instead of simply reduce decay and maintains repairing as a viable avenue for *active* crafters to make money, they just removed decay from the game completely. Wow.
I think that the resource requirements for crafting professions should have been tuned as well. A weaponsmith can grind on a hundred K ore, a Shipwright needs millions of ore to get the job done. And neither made more money than the other necessarily, in fact, it's far more likely that the weaponsmith would end up richer.
And even though I liked the complex material ratings, I think they could have been just a little more reasonable with the quality ratings, or at least extend the spawns to something more manageable like a month. Surveying for 4 different goddam types of material and moving my harvesters every week was pretty sucky.
I would have no problem with players being jedi, and even being more powerful than a normal class. But for the love of God give them very harsh penalties for dying. I know some folks don't like that, but if the Jedi class was this "prestigious" thing that was akin to hardcore-mode, don't go listening to a bunch of crying players about them losing their uberjedi.