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[WoW] Death Knights Hoo!: Druids don't need shields to tank, and neither do we!

LaurlunaLaurluna Registered User
edited June 2008 in MMO Extravaganza
There's been a lot of random information trickling out about the newly introduced "Hero" class for WotLK. Damage-dealers, ability to tank, possible "over-powered" abilities incoming for the arenas.


Who plans on re-rolling one as their new main?


What are people's thoughts on ANOTHER possible tanking class being added?


They apparently can't use shields. What could this represent for the Tanking Aspect of WoW?


Crazy Runeswords!! Could this be the new "omgWarlock" class, or does it smell like another Paladin in the making?


Theory-crafting. GO!
Spoiler:

Laurluna on
Being casually elitist in WoW since 2005.
First Blood 85 Priest 80 Mage 85 Paladin 83 Druid 80 DK 85 Huntard 85 Shaman
"Tardo Wan" sounds like a Jedi that required 436 years to train and then killed himself by looking into his lightsaber while turning it on."
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Posts

  • AkiraAkira Registered User
    edited April 2008
    exis wrote: »
    tehmarken wrote: »
    I have the feeling that DKs are going to be what ret pallies / dps warrior really want. Mostly dps with tanking on the side. From what I've dug so far, DK tanking will work off having a lot of stamina, and dodging & parrying.

    I wonder if they'll get some sort of special skill for parrying/dodging like pallies and wariors have for blocking, or if they'll go the route of druids and just have tons of stamina to be a damage sponge...

    I think they'll have very heavy parry. They're duel-wielding, right? That seems conducive to lots of parries.

    This is actually a good idea, if most of their threat generation was from parrying or on-parry abilities, it would allow them to tank only when they wanted to without needing a specific tank form or stance.

    akira.gif
  • Al BaronAl Baron Registered User regular
    edited April 2008
    exis wrote: »
    I think they'll have very heavy parry. They're duel-wielding, right? That seems conducive to lots of parries.
    I'm predicting a lot of Male Blood Elf DKs with various spellings of Zolo, Kenshin, etc.

    steam_sig.png
  • DaricDaric Registered User regular
    edited April 2008
    My friends made me delete my BE character 5 minutes after I made him because I named him SSJGoku.

    cc61181c22f23454a304a4f1f0867845044.gif
  • ZythonZython Registered User regular
    edited April 2008
    Al Baron wrote: »
    exis wrote: »
    I think they'll have very heavy parry. They're duel-wielding, right? That seems conducive to lots of parries.
    I'm predicting a lot of Male Blood Elf DKs with various spellings of Zolo, Kenshin, etc.

    If they do this, I will roll an alliance character to gank them. Repeatedly. It's Zoro, goddamnit. Not to mention the fact that neither Kenshin nor Zoro dual wield.
    Daric wrote: »
    My friends made me delete my BE character 5 minutes after I made him because I named him SSJGoku.

    That was probably for the best.
    Spoiler:

    Pokemans FC (Black): 4598 9449 8185
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  • Al BaronAl Baron Registered User regular
    edited April 2008
    tehmarken wrote: »
    I wonder if they'll get some sort of special skill for parrying/dodging like pallies and wariors have for blocking, or if they'll go the route of druids and just have tons of stamina to be a damage sponge...
    If they do go the Stamina route, it will probably be through minions. Kinda like Necromancers with Skeletons in D2 1.10 or with Golems in the earlier versions.

    steam_sig.png
  • DerrickDerrick Registered User regular
    edited April 2008
    Warriors are better boss tanks than druids, given similar gear levels. It just isn't by so much that druids can't tank bosses dependably as well.

    "The welfare of each of us is dependent fundamentally upon the welfare of all of us."
    Spoiler:
    -Theodore Roosevelt
  • EriEri Registered User
    edited April 2008
    Dual welding deathknights? Where did this come from? I thought they would be all 2h swords?

    Anyway, a little history (wowwiki's) to maybe fuel more deathknight-craft:
    Spoiler:

    RcvUk.gif
  • EriEri Registered User
    edited April 2008
    Some announced abilities:
    Army of the Dead - summon undead minions
    Unholy Embrace - corrupted healing and effects on the target. Consumes damage shields and deal damage.
    Death and Decay - aoe
    Blood Boil(?) - DoT that refreshes 2 blood runes
    Death Coil

    Design notes:
    Tanking and DPS, 2h weap or dual wield(ack!). No shields.
    Currently 1h and 2h swords/axes.

    RcvUk.gif
  • EriEri Registered User
    edited April 2008
    I thought they said that Death Knights were gonna have Blood, Unholy, and Frost talent trees?

    From what I just read (but didn't post...), the blood, unholy, and frost are types of runes that are inscribed into the DK's weap. They may not be the names of the talent trees.

    RcvUk.gif
  • DissociaterDissociater Registered User regular
    edited April 2008
    Without a doubt I'm going to reroll deathknight, assuming WotLK is out before WAR online that is.

    I've got a 70 lock, 70 warrior and a mage, shaman, hunter, and rogue all in outland and I'm quite sick of all of them to be honest. It's about time WoW introduced a new class.

    steam_sig.png
  • SeptusSeptus Registered User regular
    edited April 2008
    I really hope that there's a strong emphasis on using 2 handers. I also hope that all their important instant damage attacks are completely the same across weapon speeds, i.e. a pure stat driven attack like bloodlust, or if it must be weapon based, something that multiplies the dps of the weapon to arrive at the damage of the attack.

    This would ensure that not all DeathKnights are using the same 3.8 speed weapon.

    rodq.jpg
  • DaricDaric Registered User regular
    edited April 2008
    Zython wrote: »
    Al Baron wrote: »
    exis wrote: »
    I think they'll have very heavy parry. They're duel-wielding, right? That seems conducive to lots of parries.
    I'm predicting a lot of Male Blood Elf DKs with various spellings of Zolo, Kenshin, etc.

    If they do this, I will roll an alliance character to gank them. Repeatedly. It's Zoro, goddamnit. Not to mention the fact that neither Kenshin nor Zoro dual wield.
    Spoiler:

    cc61181c22f23454a304a4f1f0867845044.gif
  • ForarForar Registered User regular
    edited April 2008
    Given the raw size of many 2 handed weapons in the game, perhaps they could just allow the DK to block with the sword? They'd lose the massive armour boost that a shield gains, but wouldn't have to itemize for 3 types of plate wearing tanks, nor would they have to gimmick the class too heavily to remain useful in standard encounters.

    I will be rolling one, but I'm not sure it will be my main. I've pondered it, but I remain stubbornly attached to my current one (lawlrogue).

    As of Blizzcon they have said they are not giving us more character slots per account, which I think it bullshit, but I have yet to delete my wee horde rogue. I won't play/level/spend time on her until I hear one way or the other, but I think deleting anything just yet would be acting hastily.

    Yes, adding another tank capable class to the game is certainly a good idea. A shortage of tanks is what makes building groups on most servers (from my perusal of the forums, and annecdotally from my own experience) the toughest part of building a 5 or 10 man crew, as both run approximately 20% tanks. 25 mans suffer slightly less, as most run ~12% tanks (3/25) or less, with certain classes pulling 'double duty' on the same spec (feral tanks/dps through a gear swap). By being "the new thing" and a big draw of the expansion, Blizzard is guaranteed to have millions of Death Knights running around within weeks/months of release. Making them a tank class makes them more self sufficient and lessens the stress on players in the new content by providing DK's with their own 'tank' at will/respec. I predict many "4 DK's LF Healer" groups in the future.

    The question of their tanking and dps viability in raids will be a point of contention, that is a guarantee. If they're too good, you risk alienating members who have struggled to retain their raid spots for years, but who can't bring X buff/debuff/utility, and thus you have to trim down the raid spots available for certain classes. Worst case scenario; the math works out and you replace melee with melee, aiming for a group that is a Feral Druid, Enhancement Shaman, DPS Warrior, Rogue, Deathknight, and rogues become a "one per raid, lawl" class. High dps, but not enough utility to justify trying to build two full melee groups out of.

    If it's crappy, then new and 're-rolled' players will feel ripped off that they only get brought in as token deathknight so that loot doesn't rot and that the raid has one on hand for gimmick encounters or places where a unique skill comes in handy, or a bit of utility makes them too good to not have at least one on hand.

    I'm very curious where Blizzard is going to go with this, and remain cautiously optimistic. Cutting the raid slots to 25 wasn't too bad, but introducing yet another class (and admitting that they want to introduce more hero classes with each expansion) is going to put the cramp on raid crews, particularly established high end ones.

    For further information, someone has compiled a fairly decent amount of info and links on the official forums, found here:

    http://forums.worldofwarcraft.com/thread.html?topicId=1777869906&sid=1

    dbrock270 wrote: »
    You know, if Obama wins, I will never make another political prediction on these boards for the rest of my life.
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  • SeptusSeptus Registered User regular
    edited April 2008
    I get the feeling that crushing blows are going to go the way of the dodo, so I wouldn't think block would be a necessity.

    But really, there are so many different ways Blizz could handle their tanking, with any number of new mechanics just for them.

    rodq.jpg
  • ForarForar Registered User regular
    edited April 2008
    They have said that they're looking at removing crushing blows, which would be nice.

    And while they can work out new mechanics, that either means that the mechanic has to be based off something (perhaps block rating does something different for DK's, even if they can't block) or having more gear that's class specific, and we all know how popular class specific drops are. (oh look, more leather healing shit!)

    However, if they retain the sunmote "mechanic" of making most or all class specific drops pull at least double duty, then I suppose they could just make as much of the stuff as they wanted, and allow "tanking plate" to be transmutable into anything useful for a warrior, paladin or DK.

    dbrock270 wrote: »
    You know, if Obama wins, I will never make another political prediction on these boards for the rest of my life.
    Steam: Forar Origin: Forar80 B.Net: Forar#1391
  • shadowaneshadowane Registered User regular
    edited April 2008
    I think the issue Forar mentioned regarding another class to fit into an already crowded raid is probably the major downside to making a new class versus making a current class transform. There are already classes that feel shorted as far as raids. Making crews fit another class is really difficult.

    Rich on Beer - I talk about drinking beer. You read about it.
  • rizriz Registered User regular
    edited April 2008
    Forar wrote: »
    By being "the new thing" and a big draw of the expansion, Blizzard is guaranteed to have millions of Death Knights running around within weeks/months of release. Making them a tank class makes them more self sufficient and lessens the stress on players in the new content by providing DK's with their own 'tank' at will/respec. I predict many "4 DK's LF Healer" groups in the future.

    More like "3 DKs LFM NEED TANK AND HEALER" am I right? The problem with tank shortages is not that no one rolls tanking classes, it's that no one wants to tank. Or at least less people want to tank than want to DPS or heal apparently. I sort of think it's because tanking brings a lot of responsibility, you're sort of the de facto leader of the group, it's often a tough job, etc. When MrT opened, everyone in my guild was desperate for tanks, including a lot of holy paladins and resto druids who could have easily respecced and done it themselves. Or like last night our fury warrior bitching on Vent about how people always run heroic MrT when he's not online, and he needs a trinket. And someone was like "hey I hear YOU CAN TANK, start a group sometime, we have healers always looking to go" and he was like "fuck that." Yeah, my sympathies, friend.

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  • SeptusSeptus Registered User regular
    edited April 2008
    I figure they could have lots and lots of parry(with a possibly modified parry mechanic for them), and armor, and some function to do with damage/healing plate related to leeching life.

    Or, it could be the reverse, with some debuff-based mitigation, where your damage(so then they use fury gear) increasingly debuffs the damage that the enemy does. I think we've got enough current stats to play with, even within their current purposes. I mean, druids are already so simple, hp/dodge/armor.

    Edit: I feel that any possible issues that we'll run into with raids, will be more than offset by the massive gain of an entirely new class with it's own playstyle, for all of the people who will never raid a 25 man.

    rodq.jpg
  • TheEmergedTheEmerged Registered User
    edited April 2008
    riz wrote: »
    Forar wrote: »
    By being "the new thing" and a big draw of the expansion, Blizzard is guaranteed to have millions of Death Knights running around within weeks/months of release. Making them a tank class makes them more self sufficient and lessens the stress on players in the new content by providing DK's with their own 'tank' at will/respec. I predict many "4 DK's LF Healer" groups in the future.

    More like "3 DKs LFM NEED TANK AND HEALER" am I right? The problem with tank shortages is not that no one rolls tanking classes, it's that no one wants to tank.

    Verily. A few months ago, when I was in the crunch to get Honor Hold Exalted, I joined a PuG via the LFG tool with a paladin and a druid. Shortly after I joined, they announced in LFG "SH group LF2M need tank and healer".

    Personally, for me it will depend on what the "backstory" for the class is. I play on an RP server for a reason, so for me it will matter how comfortable I am getting into character with the class. Since there is so little (read: none whatsoever) info on that point, I'm reserving judgement.

    Sometimes, the knights are the monsters
  • ForarForar Registered User regular
    edited April 2008
    I've proudly healed just about (I didn't keep perfect records or anything) 5 man on all 4 healing classes as a non-healing spec. It's a point of pride, and really isn't that big a deal.

    Now tanking is often another issue, as I find tanking as a non-prot warrior terribly frustrating (of note, my warrior is not overgeared, or even geared to the point that I can just slap on dps gear and "dps tank" things), and tanking as a non-prot paladin / feral druid to be an exercise in futility. I guess that's one thing I hope; we don't have to spec purely in the "tanking tree" in order to effectively tank as a DK. I do expect that the deeper you go into certain trees that the better a class will perform in pvp, tanking, dps, healing, etc, but I'd hate to spec as a tank and find it infringe my ability to solo heavily. Though I suppose that's really only an issue for warriors, and they've been looking at ways to fix that, as feral druids and prot paladins solo quite well in many regards.

    Anyway, that all said, if need be I'll spec mine to tank and lead 3 dps noob DK's to victory along with a bored healer or healer alt.

    dbrock270 wrote: »
    You know, if Obama wins, I will never make another political prediction on these boards for the rest of my life.
    Steam: Forar Origin: Forar80 B.Net: Forar#1391
  • delrolanddelroland Registered User regular
    edited April 2008
    Septus wrote: »
    I really hope that there's a strong emphasis on using 2 handers.

    "Our DKs are two handers!"

    "Man, WoW was great until LK, now everyone's a DK."

    "Male Blood Elf DKs everywhere!"

    :lol:

    Surprised no one else had tossed out that pun yet.

    EVE: Online - the most fun you will ever have not playing a game.
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  • ZythonZython Registered User regular
    edited April 2008
    Daric wrote: »
    Zython wrote: »
    Al Baron wrote: »
    exis wrote: »
    I think they'll have very heavy parry. They're duel-wielding, right? That seems conducive to lots of parries.
    I'm predicting a lot of Male Blood Elf DKs with various spellings of Zolo, Kenshin, etc.

    If they do this, I will roll an alliance character to gank them. Repeatedly. It's Zoro, goddamnit. Not to mention the fact that neither Kenshin nor Zoro dual wield.
    Spoiler:

    Yeah, maybe every now and again, but Zoro, for the record, triple wields.

    Pokemans FC (Black): 4598 9449 8185
    Lv 90 Tauren Shaman Lv 90 Pandaren Monk
  • MetalChickenMetalChicken Registered User
    edited April 2008
    I'm more worried about Death Knights being available for any race. I mean, Tauren Death Knight? Come the fuck on. Why did they bother giving races diffrent classes then anyway?

  • OptyOpty Registered User regular
    edited April 2008
    Maybe it will only be for races that can be warriors or rogues.

  • ForarForar Registered User regular
    edited April 2008
    As it currently stands, it's all races.

    At least, until we hear otherwise.

    dbrock270 wrote: »
    You know, if Obama wins, I will never make another political prediction on these boards for the rest of my life.
    Steam: Forar Origin: Forar80 B.Net: Forar#1391
  • OatsOats Registered User regular
    edited April 2008
    Opty wrote: »
    Maybe it will only be for races that can be warriors or rogues.

    :^:

  • TavTav Registered User regular
    edited April 2008
    I really hope I can start my DK on another server to my main, since I'd love to roll horde on anohter server to play with an RL friend but leveling 1-70 again (80 soon-ish) would make me want to murder someone.

  • ZythonZython Registered User regular
    edited April 2008
    Tav wrote: »
    I really hope I can start my DK on another server to my main, since I'd love to roll horde on anohter server to play with an RL friend but leveling 1-70 again (80 soon-ish) would make me want to murder someone.

    That "someone" would most likely be your RL friend, making the whole thing pointless?

    Pokemans FC (Black): 4598 9449 8185
    Lv 90 Tauren Shaman Lv 90 Pandaren Monk
  • tehmarkentehmarken BrooklynRegistered User regular
    edited April 2008
    Lorewise, I think they could well get away with these races for DK: Human, Dwarf, Forsaken, Orc, BE. But whatever they do, it will interesting to read the lore behind it. The lore behind Draenei was actually really cool.

    Also, I'm another one guilty of waiting for DKs to reroll. I love the horde side of my guild, but leveling is a pain in the ass. I made a warrior to 38, and all I want to do is nuke the horde zones.

  • BucketmanBucketman Dyslexic Puppy Skraggle RockRegistered User regular
    edited April 2008
    I'm more worried about Death Knights being available for any race. I mean, Tauren Death Knight? Come the fuck on. Why did they bother giving races diffrent classes then anyway?

    From what I understand, you get to 80, do a questline, then unlock the class for creation. So Perhaps you can only be a Human/Orc DK since its a new character slot all together.

    sayiamansig_zps3b961859.jpg
  • Soviet WaffleSoviet Waffle Registered User
    edited April 2008
    Skragg is double gay.

    League of Legends: Studio
  • ForarForar Registered User regular
    edited April 2008
    Bucketman wrote: »
    I'm more worried about Death Knights being available for any race. I mean, Tauren Death Knight? Come the fuck on. Why did they bother giving races diffrent classes then anyway?

    From what I understand, you get to 80, do a questline, then unlock the class for creation. So Perhaps you can only be a Human/Orc DK since its a new character slot all together.

    This has to be the most pervasive piece of misinformation still circulating.

    That was going to be part of the original design, however, they (Blizzard) thought about it some more and decided that having people rush a character to 80 just to unlock a DK and go level through everything all over again didn't make much sense. To the best of our knowledge, that plan has been scrapped, and they are now aiming at possibly a questline doable between 55 and 70 (thus, something just about anyone can do right now) or even just having a 55-70 character might make you eligable to make a DK.

    dbrock270 wrote: »
    You know, if Obama wins, I will never make another political prediction on these boards for the rest of my life.
    Steam: Forar Origin: Forar80 B.Net: Forar#1391
  • DhalphirDhalphir Registered User regular
    edited April 2008
    Forar wrote: »
    Given the raw size of many 2 handed weapons in the game, perhaps they could just allow the DK to block with the sword?

    last i heard a block with a sword was called a parry :lol:

    12288-1.png
  • ForarForar Registered User regular
    edited April 2008
    Dhalphir wrote: »
    Forar wrote: »
    Given the raw size of many 2 handed weapons in the game, perhaps they could just allow the DK to block with the sword?

    last i heard a block with a sword was called a parry :lol:

    Nah, a parry is deflecting the attack entirely.

    I'm talking weapons so big you could plant the tip firmly in the ground and hide behind the flat of the blade.

    dbrock270 wrote: »
    You know, if Obama wins, I will never make another political prediction on these boards for the rest of my life.
    Steam: Forar Origin: Forar80 B.Net: Forar#1391
  • OatsOats Registered User regular
    edited April 2008
    I think this sword would be perfect for that.

  • BucketmanBucketman Dyslexic Puppy Skraggle RockRegistered User regular
    edited April 2008
    Skragg is double gay.

    Gay for you. My sweet man-child.

    sayiamansig_zps3b961859.jpg
  • DhalphirDhalphir Registered User regular
    edited April 2008
    Oatway wrote: »
    I think this sword would be perfect for that.

    hunter weapon

    12288-1.png
  • ThomamelasThomamelas Life doesn't run away from nobody. Life runs at people.Registered User regular
    edited April 2008
    Forar wrote: »
    Dhalphir wrote: »
    Forar wrote: »
    Given the raw size of many 2 handed weapons in the game, perhaps they could just allow the DK to block with the sword?

    last i heard a block with a sword was called a parry :lol:

    Nah, a parry is deflecting the attack entirely.

    I'm talking weapons so big you could plant the tip firmly in the ground and hide behind the flat of the blade.

    Those are called shields. And I assure you, a shield is a weapon too. :D

    9vfdcx.jpg
  • DhalphirDhalphir Registered User regular
    edited April 2008
    Thomamelas wrote: »
    Forar wrote: »
    Dhalphir wrote: »
    Forar wrote: »
    Given the raw size of many 2 handed weapons in the game, perhaps they could just allow the DK to block with the sword?

    last i heard a block with a sword was called a parry :lol:

    Nah, a parry is deflecting the attack entirely.

    I'm talking weapons so big you could plant the tip firmly in the ground and hide behind the flat of the blade.

    Those are called shields. And I assure you, a shield is a weapon too. :D

    a ranged weapon

    12288-1.png
  • tehmarkentehmarken BrooklynRegistered User regular
    edited April 2008
    Dhalphir wrote: »
    Thomamelas wrote: »
    Forar wrote: »
    Dhalphir wrote: »
    Forar wrote: »
    Given the raw size of many 2 handed weapons in the game, perhaps they could just allow the DK to block with the sword?

    last i heard a block with a sword was called a parry :lol:

    Nah, a parry is deflecting the attack entirely.

    I'm talking weapons so big you could plant the tip firmly in the ground and hide behind the flat of the blade.

    Those are called shields. And I assure you, a shield is a weapon too. :D

    a ranged weapon

    Captain%20America%20Screenshot.jpg

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