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[WoW] Death Knights Hoo!: Druids don't need shields to tank, and neither do we!
Posts
I imagine loot will persist through the explosion, but not skinning/herbing rights etc.
LoL: failboattootoot
edit: best top post ever.
TF2 Backpack
Any links? Googling reveals nothing but fan speculejaculation.
Also, guys, guys-
Necrognomicon!
Fixed.
Run in fear druids. Run in fear.
I don't know about you, but their power has little to do with why I love them. They've got the best thing about warriors, the way that plate armor and huge 2 handers look, but they've actually got really nifty abilities that warriors don't, like summoning pets, self and group movement speed buffs, and their self res ability. They've also got a really nice take on melee dps(and presumably tanking, but I can't identify which tree is the best for tanking), through self heals and life leeching, as well as parry activated abilities.
They're just cool.
Here's the talent tree, compiled from datamining talents. http://war-tools.com/t52360.html
Oh I agree with you. They are very cool. I just feel like there will be exploits in this class and then blizzard comes down with a legendary nerf bat and makes the class lose it's charm. Plus we dont know if these talents/spells will make it to beta/live.
Wow some of those, by today's standards are so overpowered. It makes me all the more curious to see how they tweak other classes. There are a lot of talents in here which really reduce magic damage and the like. This seems like a really badass class, I love the unholy tree.
Well, it's similar, but you gain runic power from using abilities and probably not from doing damage, and it's the reverse for warriors.
blood = dps
frost = pvp
unholy = tank
ie: On the last talent in the frost tree, you can freeze X # of enemies for X seconds depending on how much Runic Power you use. Seems like rage to me.
i.e. you might just want mostly blood runes for PvP or unholy runes for tanking or whatever.
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Certain abilities specifically state that they use all runic power, or some runic power per second. Blizzard has specifically stated that using runes themselves, which power abilities, is what charges runic power.
See, I thought Blizzard said the frost tree would be the tanking tree, and the frost presence certainly is, but the blood tree kind of seems like it would be the optimal tree for mitigation and healing.(depending a lot on how bone armor works.
edit: t Septus, Blood has parry but I guess it's kind of like Retribution tree.
I don't recall Blizz saying anything to that effect, or actually anything at all pertaining to how they gain threat, but I'm sure that'll just be based on damage in general, and any high threat abilities(perhaps the frost tree is for high threat).
* Blood: Talents in this tree focus on damage-dealing abilities. Blood Presence increases damage output by a percentage.
* Frost: Talents in this tree focus on tanking abilities. Frost Presence increases threat and lowers damage taken by a percentage.
* Unholy: Talents in this tree have a variety of functions including summons, diseases, and PvP-focused abilities. Unholy Presence increases attack speed and reduces the global cooldown on death knight abilities.
The presences are self only paladin style auras that compliment the talent trees.
I'm confused, and I think the devs are as well, about which tree, if any will have the main tanking focus.
And unholy is just silly. Blood was the only tree that struck me as solid and viable and actually really well designed for the role, but even then I have a hard time believing heart strike will make it in as is. I guess what I'm saying is I don't buy those talent trees. Some of it seems legit, but if those go live as is, I feel a lot of pity for dk tanks.
LoL: failboattootoot
They remind me of early druid trees. A little wacky because even the devs weren't quite sure to do with them.
As people work the kinks out of the playstyle, they will be improved I'm sure.
Source = https://forums.worldofwarcraft.com/thread.html?topicId=6441123344&sid=1&pageNo=2#34
First, the post Nethaera is responding to.
To which Nethaera replies....
Now, I don't PvP myself, but isn't the concern that someone 'gets' to start at 55 without having to go through the horror of STV (and the like) just because they got to 55 on another server?
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Nope. Having a 55 on any server will allow you to create one DK per server.
(Boo, hiss, etc, yes, I know)
Look where is the majority of the population now? In Outland. At 70. Probably in arenas, BG's, or dicking around in Shat.
Come WLK, where will the population be? Northrend.
Do people go to the old world now? Aside from alts? Sure. Rarely. Mostly when they have to (CoT or use the AH, for example).
So with WLK there will be two full tiers of content between new players on a server and the vast majority of the non-slowly-levelled-alt population.
Therefore, as underpopulated as things are now, I see no reason why they couldn't simply open up the transfer queues and rake in literally millions of dollars, possibly overnight. "But they'll bypass teh ganking!" What ganking? Everyone'll be in Northrend. Go fuck over each other there! Or they'll just roll Deathknights, and skip 54 levels of it anyway, and do we really need another reason for everyone to roll dozens of deathknights all over the place?
(and with the usual disclaimer, I have no interest at all to transfer servers, PVP or otherwise)
[EDIT: Especially since Blizz seems to be working really hard on splitting up PvP gear and PvE gear - you bust your ass to get good PvE gear and transfer over, you're STILL only going to on-par with a guy who's been sort of busting his ass to get the appropriate PvP gear.]
And having a 70 and a few 60s on PvP servers and a couple 70s on PvE servers I would honestly say the average player on a PvE server is worse than the PvP server players. Not saying raid level players are terribly different but your average Joe on a PvE server is definitely more casual than a PvP player. So frankly I'd rather see the gene pool kept separate.
Bottom line is if leveling up is so fast these days and so easy to do on a PvP server then do it.
Something like that, and it's really kind of a bullshit argument. I've raised two characters so far above level 55 on PvP servers, and most Azeroth zones are so empty these days that the type of server you are on hardly makes a difference from 1 to 55. And these are on relatively high-pop servers (Blackrock and Emerald Dream), a few minutes looking at Census statistics could point you towards a dead server with a bad population imbalance where you could run a hunter or something through to "pay your dues" for a PvP death knight character and barely see anyone, let alone a hostile player if Blizzard decided to not allow PvP Death Knights without a PvP level 55+.