Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
Feed the Head: Give it some time, you'll figure it out.
I won't say much else, just really neat, give it a try.
For after you're done playing:
Reminds me of Grow, but without the stupid entirety-of-the-gameplay-rests-on-experimentation-and-more-experimentation thing.
But aside from that, I thought it was a fantastic games-as-art exhibition, and the one thing that really drew me was the eventual laborious complexity of the character, how some of the most minimal elements of the game (like the elephant nose) had the most impressive programming behind them, and how every single sphere had an effect, and they stacked. At the end of the game, the first sphere you tried's effect still worked, you know? And yet you had no idea there would be so much, because when you started, it looked so minimalist.