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Conduit: Wii FPS and graphics engine [56k go to hell!]

124

Posts

  • slash000slash000 Registered User regular
    I have to say that the walkthrough that IGN did looks amazing for an FPS on the Wii. Much, much better looking than when it was first shown.

    Apparently they showed this game at PAX, and everyone loved the controls, but many people said, "meh, textures could be better." So in a few months they made the textures much more resolute, and added detail texturing so that nothing is "blurry" up close.

    They're really listening to what people say about the game. I think they're trying to make it less "generic-seeming" by implementing cool weapons and HUD things and what have you, but I think what really makes it seem generic is .. I dunno, something about the aliens and the enemy soldiers or something. Not sure.


    Anyway. The important thing is gameplay. The game's not yet finished though, so we'll have to wait to hear on that.


    But at the very least the engine is doing things well.

  • The Dude With HerpesThe Dude With Herpes Registered User regular
    It looks pretty generic, but the apparent controls look like they very well make up for it.

    It's weird to watch the gun aiming be independent of the camera like it is in ever single other FPS. It's slightly disorienting. I should actually play Metroid Prime 3 some time since I've had it for over a year and haven't touched it. It seems like it's very similar controls.

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  • slash000slash000 Registered User regular

    It's weird to watch the gun aiming be independent of the camera like it is in ever single other FPS. It's slightly disorienting.

    It's not disorienting when you are the one controlling it. In other words, it feels more natural when you can try it out for yourself.

  • GuekGuek Registered User regular
    i think some big, open areas would do a lot for the conduit. everything so far has been in such small, confined areas. I mean, if halo 2...heck, if halo could do it...

  • slash000slash000 Registered User regular
    There are some big open areas, I've seen a couple in some preview videos.

  • wabbitehwabbiteh Registered User
    To me, the game seems slightly... lonely? Non-atmospheric, I guess. Lack of charachterization, hard to get deep into the world of the game or something. (Contrast to Half-Life 2, Perfect Dark, even Goldeneye 64). It's hard to pin it down exactly. The gameplay video made it seem like it's hard to feel 'fun' in that environment. (Though I suppose Bioshock was similar in that aspect, and people loved that, so...)
    Then again, I only watched 5 minutes of gameplay, and don't know anything about the story.

    Graphics look fine, but I really hope they re-do some of the voice acting, because it's really jarring the way some of the lines are delivered.

  • RancedRanced Default Registered User regular
    Guek wrote: »
    i think some big, open areas would do a lot for the conduit. everything so far has been in such small, confined areas. I mean, if halo 2...heck, if halo could do it...

    Yeah, I'm sure they could pull it off. It largely depends on the devs though.

    The Conduit isn't doing anything new graphically wise than say, Halo or Halo 2.

  • bakatrinhbakatrinh Registered User
    This game looks pretty good for a Wii game but you can see it's suffering a bit from not being able to have high res textures like Gears or Mass Effect. Then again Metroid Prime 3 had pretty detailed textures so I don't know what's stopping this game from aiming for that same standard. Maybe the videos and screenshots I'm looking at are just really blurry. They can use the excuse of not being a 1st party developer, but I remember they released a tech demo of this game a few months back claiming they were able to do amazing new things with the Wii and is pushing the console to the limit graphically. Graphics seem to be the game's selling point so I was expecting to see it looking better.

    As far as gameplay goes, it seems like your standard generic FPS. I feel kind of indifferent about it when I saw the gameplay videos. It doesn't give me that special feeling I get when I watch a preview video, the kind of feeling that gets me hyped and anticipate it's release. I get those feelings when I watch Gears, COD4, RE5, Beyond Good & Evil 2 teaser, etc.

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  • eobeteobet Registered User regular
    I think it's just sad watching this game trying to compete with the big boys by releasing a "graphical effects" video... the Wii can never compete with the 360/PS3 in that area, and they sure as hell hasn't pulled off some magic tricks to try to make it seem like it can.

    The only way that the Conduit would be able to compete would be with art direction, but at least to me, it looks like your standard generic FPS.

    Imo, it takes Japanese guys to pull of magic with console systems. Remember Gran Turismo for the PS1? Enviroment mapping and perspective corrected textures on a system that didn't support it. And games like Silent Hill 4 have seemingly incredible soft shadows, but they're actually painted into the textures. This game doesn't seem to do any cool tricks at all.

    I'd rather play a FPS version of Lost Winds or The Blob. Something with an art style that doesn't make you wish you had a 360/PS3 instead.

    Heard the proposition that RIAA and MPAA should join forces and form "Music And Film Industry Association"?
  • bakatrinhbakatrinh Registered User
    Yeah I was thinking about that, from the start the Wii's selling point was gameplay over graphics, I don't know why anyone would try to market a game through graphics on a console not built for it. Since you can't win with graphics on the Wii you have to go the art style route. Games like MP3, Mario Galaxy, or Zelda etc. had a consistent and attractive art style. Not only that, it's made so that you don't care about the polygon counts and other technical stuff when you play it because you're having fun. I'm hoping the Conduit will have more going for it than the graphics. Maybe an engaging story or addictive gameplay elements or fun multiplayer. Something to hook the player in. I don't really see that from all the videos I've watched but maybe the game will surprise me.

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  • UncleSporkyUncleSporky Registered User regular
    Just because the system wasn't made for realistic, quality graphics doesn't mean you shouldn't try. It's like saying you shouldn't put Katamari on the PS3 because it can push more polygons than that. Well no, actually it's just fine to put any kind of game you like on the system.

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  • NuzakNuzak Registered User regular
    Just because the system wasn't made for realistic, quality graphics doesn't mean you shouldn't try. It's like saying you shouldn't put Katamari on the PS3 because it can push more polygons than that. Well no, actually it's just fine to put any kind of game you like on the system.

    that's precisely the opposite of what he was saying

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  • UncleSporkyUncleSporky Registered User regular
    Nuzak wrote: »
    Just because the system wasn't made for realistic, quality graphics doesn't mean you shouldn't try. It's like saying you shouldn't put Katamari on the PS3 because it can push more polygons than that. Well no, actually it's just fine to put any kind of game you like on the system.

    that's precisely the opposite of what he was saying

    That would tend to make sense because I'm disagreeing with him.
    I don't know why anyone would try to market a game through graphics on a console not built for it.
    Just because the system wasn't made for realistic, quality graphics doesn't mean you shouldn't try.

    I am consistently impressed by people's efforts to push engines and systems farther than they were intended. It can be an exciting technical challenge as well. Devs get lazy nowadays when they've got all the processing power they could ever need, personally I have a lot of fun trying to cut things down without sacrificing quality.

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  • eobeteobet Registered User regular
    Nuzak wrote: »
    Just because the system wasn't made for realistic, quality graphics doesn't mean you shouldn't try. It's like saying you shouldn't put Katamari on the PS3 because it can push more polygons than that. Well no, actually it's just fine to put any kind of game you like on the system.

    that's precisely the opposite of what he was saying

    That would tend to make sense because I'm disagreeing with him.
    I don't know why anyone would try to market a game through graphics on a console not built for it.
    Just because the system wasn't made for realistic, quality graphics doesn't mean you shouldn't try.

    I am consistently impressed by people's efforts to push engines and systems farther than they were intended. It can be an exciting technical challenge as well. Devs get lazy nowadays when they've got all the processing power they could ever need, personally I have a lot of fun trying to cut things down without sacrificing quality.

    Ok, I was a bit inconsistent with my post there...

    Let me rephrase: I don't know why anyone would try to market a game through graphics, when they haven't done anything special with them, or not even surpassed a single effect which haven't been done before.

    As both you and I said, some systems have games on them which are unbelievable and I cited a few Japanese titles as an example, but actually, the most visually impressive game which shouldn't really be possible is, imo, God of War 2... but that's one western title amongst a sea of impressive Japanese games, so I guess I shouldn't really be that suprised about The Conduit.

    Can I go even further and say that it only gets the attention because there are so few FPS games for the Wii, even though the wiimote is really well suited for it?

    Heard the proposition that RIAA and MPAA should join forces and form "Music And Film Industry Association"?
  • GlalGlal Registered User regular
    To sell the engine?

  • PeewiPeewi Enchanted, I'm sure Registered User regular
    Older videos of this game looked pretty bad and made me wonder how it was going to push the Wii's graphical capabilities, but the more recent videos look nice(r).

    3DS code: 3480-2527-9521 Diablo 3: Peewi#1575
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  • ShabootyShabooty Registered User regular
    Yeah, I don't think that video was for us comsumers. I think it was for other developers who might be interested in the engine.

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  • UncleSporkyUncleSporky Registered User regular
    eobet wrote: »
    Ok, I was a bit inconsistent with my post there...

    Let me rephrase: I don't know why anyone would try to market a game through graphics, when they haven't done anything special with them, or not even surpassed a single effect which haven't been done before.

    As both you and I said, some systems have games on them which are unbelievable and I cited a few Japanese titles as an example, but actually, the most visually impressive game which shouldn't really be possible is, imo, God of War 2... but that's one western title amongst a sea of impressive Japanese games, so I guess I shouldn't really be that suprised about The Conduit.

    Can I go even further and say that it only gets the attention because there are so few FPS games for the Wii, even though the wiimote is really well suited for it?

    Whether they do anything new or not is mostly irrelevant. We don't expect anything new because the Wii is not on that bleeding edge. But to accomplish something current on a system where it was previously thought impossible, that is worthwhile. It's the same reason I like to see 3D that pushes the limits of the DS and PSP, despite having tread that old ground ages ago. Or when non-Japanese cellphone technology finally evolves to PS1/PS2 quality. It's old ground but you can't help be impressed when it gets implemented well.

    As for getting attention due to being one of only a few FPSs, I think it has more to do with

    a) being one of the few strong graphical efforts from a third party. I would pay as much attention to this if it was a platformer or racer.

    and b) a more mature title, regardless of genre. Disaster's getting a lot of press nowadays too.

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  • wabbitehwabbiteh Registered User
    This argument is a bit silly, because their goal isn't to create the nicest looking game ever, it's to make the best engine that they can on the Wii. The line of thought seems to be "if we're going to create a game (engine), why not use as much potential of the hardware as possible?", not "let's create some pimp graphics, yo!"

    Of course, this statement is rendered null and void if they start marketing the engine as the most advanced one evar!!!111, but so far most of the hype seems to be driven by the community, not the company.

  • GuekGuek Registered User regular
    wow this thread has been dead for a LONG time. I just wanted to resurrect it in order to bring you THIS:

    515lw5uTs8L.jpg

    OMFG HARDCORE BOXART

  • DouglasDangerDouglasDanger Registered User regular
    If this game has good controls, and I can shoot other people in the face, I will probably buy it.

    I play games on ps3. My PSN is DouglasDanger.
  • GuekGuek Registered User regular
    is this game gets an average score around 80%, I'll pick it up merely out of curiosity.

  • Clint EastwoodClint Eastwood What happened to you? The Blue RouteRegistered User regular
    That box art is EXTREME

    extremely mid 90s

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  • Mr.BrickMr.Brick Registered User
    This game looks like it could be pretty good.

    I have a feeling the engine is capable of more but the artists on the game just suck. I mean the whole thing looks like a bunch of toys.

    pew pew pew
  • Clint EastwoodClint Eastwood What happened to you? The Blue RouteRegistered User regular
    Well as long as the toys are fun, I suppose that's all that matters.

    I like the design on the aliens but the guns look pretty silly.

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  • DelzhandDelzhand motivated battle programmerRegistered User regular
    The art for the enemies is gorgeous, man. It's comparable to the enemy design of Metroid Prime.

    http://the-conduit.webs.com/ shows a few at the top. Maybe I can dig up more.

    Edit: http://the-conduit.webs.com/apps/photos/album?albumid=1234000

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  • XagarathXagarath Registered User regular
    Gameplay looks decent still, plot still looks horrible.
    I'll wait on reviews.

  • ArtereisArtereis Registered User regular
    It fits in nicely with
    200px-TheWizardDVD.jpg

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  • OlivawOlivaw good name, isn't it? Registered User regular
    Xagarath wrote: »
    Gameplay looks decent still, plot still looks horrible.
    I'll wait on reviews.

    Well duh

    This game never exactly had a focus on narrative, you know

    And I like the boxart, it's so delightfully retro-cheesy

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    PSN ID : DetectiveOlivaw | TWITTER | SCREENED | STEAM ID | BUY SOME STUFF!
  • agoajagoaj Play It Loud! Get N Or Get OutRegistered User regular
    "I love the All Seeing Eye, it's so bad."

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  • XagarathXagarath Registered User regular
    Olivaw wrote: »
    Xagarath wrote: »
    Gameplay looks decent still, plot still looks horrible.
    I'll wait on reviews.

    Well duh

    This game never exactly had a focus on narrative, you know
    Yes, but this looks in danger of approaching Painkiller standards, which is no good.

  • JihadJesusJihadJesus Registered User regular
    God damn that box art is horrific. Like, embarrassing to have in your home horrific. I'm actually wavering on this one, not due to the game but due to my ability to play it. My TV's right between two single pane windows and the IR leaks totally fuck up the Wii's pointer functionality (just bought RE:UC and it was HORRIBLE trying to play it).

    Kinda pisses me off, but I don't know what I can do about it because I can't really put the TV anywhere else.

    Tired of getting reamed by Gamestop? Sign up for Goozex!
  • Rhesus PositiveRhesus Positive Damn these electric sex pants! Registered User regular
    Close your curtains?

    Play at night?

    robothero wrote: »
    damn rhesus, you're like a cyclical procedure of poor decisions
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  • OlivawOlivaw good name, isn't it? Registered User regular
    Xagarath wrote: »
    Olivaw wrote: »
    Xagarath wrote: »
    Gameplay looks decent still, plot still looks horrible.
    I'll wait on reviews.

    Well duh

    This game never exactly had a focus on narrative, you know
    Yes, but this looks in danger of approaching Painkiller standards, which is no good.

    Look I'm as story-focused a person as anyone, but sometimes, especially with videogames, you just have to forget about it

    Painkiller was awesome because it had a giant gun that shot tree trunks that impaled your demon enemies to the wall, which made up for whatever faults the story had, which I can't remember at all because I never paid attention to the fucking story because I was too busy shooting tree trunks out of my gun

    Are you picking up what I'm putting down, here

    7u0YG.gif
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  • XagarathXagarath Registered User regular
    Olivaw wrote: »
    Xagarath wrote: »
    Olivaw wrote: »
    Xagarath wrote: »
    Gameplay looks decent still, plot still looks horrible.
    I'll wait on reviews.

    Well duh

    This game never exactly had a focus on narrative, you know
    Yes, but this looks in danger of approaching Painkiller standards, which is no good.

    Look I'm as story-focused a person as anyone, but sometimes, especially with videogames, you just have to forget about it

    Painkiller was awesome because it had a giant gun that shot tree trunks that impaled your demon enemies to the wall, which made up for whatever faults the story had, which I can't remember at all because I never paid attention to the fucking story because I was too busy shooting tree trunks out of my gun

    Are you picking up what I'm putting down, here

    I am but you should be thankful that your mind has somehow mercifully erased the Painkiller story
    Thankful

  • TubularLuggageTubularLuggage Registered User regular
    JihadJesus wrote: »
    God damn that box art is horrific. Like, embarrassing to have in your home horrific.

    It's not great by any standard, but I wouldn't say 'horrible'. It's more generic than anything.

  • XaquinXaquin Registered User regular
    JihadJesus wrote: »
    God damn that box art is horrific. Like, embarrassing to have in your home horrific.

    It's not great by any standard, but I wouldn't say 'horrible'. It's more generic than anything.

    I don't know .... It's pretty bad.

    bad bad, not bad bad.

    it's shitty

  • Speed RacerSpeed Racer Rose, shut the hell up about my bedroom and save my game already!Registered User regular
    I kinda like how ridiculously 90s the box is.

  • SkyEyeSkyEye Registered User regular
    Wow. I was somehow expecting the box art to be, well, better...

    Aw well. Fully customizable controls and interface should make up for derivative presentation.

  • agoajagoaj Play It Loud! Get N Or Get OutRegistered User regular
    SkyEye wrote: »
    Wow. I was somehow expecting the box art to be, well, better...

    Aw well. Fully customizable controls and interface should make up for derivative presentation.

    Needs customizable box art.

    ad6bLCH.png
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