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Conduit: Wii FPS and graphics engine [56k go to hell!]
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Apparently they showed this game at PAX, and everyone loved the controls, but many people said, "meh, textures could be better." So in a few months they made the textures much more resolute, and added detail texturing so that nothing is "blurry" up close.
They're really listening to what people say about the game. I think they're trying to make it less "generic-seeming" by implementing cool weapons and HUD things and what have you, but I think what really makes it seem generic is .. I dunno, something about the aliens and the enemy soldiers or something. Not sure.
Anyway. The important thing is gameplay. The game's not yet finished though, so we'll have to wait to hear on that.
But at the very least the engine is doing things well.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
It's weird to watch the gun aiming be independent of the camera like it is in ever single other FPS. It's slightly disorienting. I should actually play Metroid Prime 3 some time since I've had it for over a year and haven't touched it. It seems like it's very similar controls.
It's not disorienting when you are the one controlling it. In other words, it feels more natural when you can try it out for yourself.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Then again, I only watched 5 minutes of gameplay, and don't know anything about the story.
Graphics look fine, but I really hope they re-do some of the voice acting, because it's really jarring the way some of the lines are delivered.
Yeah, I'm sure they could pull it off. It largely depends on the devs though.
The Conduit isn't doing anything new graphically wise than say, Halo or Halo 2.
As far as gameplay goes, it seems like your standard generic FPS. I feel kind of indifferent about it when I saw the gameplay videos. It doesn't give me that special feeling I get when I watch a preview video, the kind of feeling that gets me hyped and anticipate it's release. I get those feelings when I watch Gears, COD4, RE5, Beyond Good & Evil 2 teaser, etc.
The only way that the Conduit would be able to compete would be with art direction, but at least to me, it looks like your standard generic FPS.
Imo, it takes Japanese guys to pull of magic with console systems. Remember Gran Turismo for the PS1? Enviroment mapping and perspective corrected textures on a system that didn't support it. And games like Silent Hill 4 have seemingly incredible soft shadows, but they're actually painted into the textures. This game doesn't seem to do any cool tricks at all.
I'd rather play a FPS version of Lost Winds or The Blob. Something with an art style that doesn't make you wish you had a 360/PS3 instead.
Nintendo Network ID: unclesporky
that's precisely the opposite of what he was saying
That would tend to make sense because I'm disagreeing with him.
I am consistently impressed by people's efforts to push engines and systems farther than they were intended. It can be an exciting technical challenge as well. Devs get lazy nowadays when they've got all the processing power they could ever need, personally I have a lot of fun trying to cut things down without sacrificing quality.
Nintendo Network ID: unclesporky
Ok, I was a bit inconsistent with my post there...
Let me rephrase: I don't know why anyone would try to market a game through graphics, when they haven't done anything special with them, or not even surpassed a single effect which haven't been done before.
As both you and I said, some systems have games on them which are unbelievable and I cited a few Japanese titles as an example, but actually, the most visually impressive game which shouldn't really be possible is, imo, God of War 2... but that's one western title amongst a sea of impressive Japanese games, so I guess I shouldn't really be that suprised about The Conduit.
Can I go even further and say that it only gets the attention because there are so few FPS games for the Wii, even though the wiimote is really well suited for it?
Whether they do anything new or not is mostly irrelevant. We don't expect anything new because the Wii is not on that bleeding edge. But to accomplish something current on a system where it was previously thought impossible, that is worthwhile. It's the same reason I like to see 3D that pushes the limits of the DS and PSP, despite having tread that old ground ages ago. Or when non-Japanese cellphone technology finally evolves to PS1/PS2 quality. It's old ground but you can't help be impressed when it gets implemented well.
As for getting attention due to being one of only a few FPSs, I think it has more to do with
a) being one of the few strong graphical efforts from a third party. I would pay as much attention to this if it was a platformer or racer.
and b) a more mature title, regardless of genre. Disaster's getting a lot of press nowadays too.
Nintendo Network ID: unclesporky
Of course, this statement is rendered null and void if they start marketing the engine as the most advanced one evar!!!111, but so far most of the hype seems to be driven by the community, not the company.
OMFG HARDCORE BOXART
extremely mid 90s
I have a feeling the engine is capable of more but the artists on the game just suck. I mean the whole thing looks like a bunch of toys.
I like the design on the aliens but the guns look pretty silly.
http://the-conduit.webs.com/ shows a few at the top. Maybe I can dig up more.
Edit: http://the-conduit.webs.com/apps/photos/album?albumid=1234000
I'll wait on reviews.
Well duh
This game never exactly had a focus on narrative, you know
And I like the boxart, it's so delightfully retro-cheesy
PSN ID : DetectiveOlivaw | TWITTER | SCREENED | STEAM ID | BUY SOME STUFF!
Kinda pisses me off, but I don't know what I can do about it because I can't really put the TV anywhere else.
Play at night?
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Look I'm as story-focused a person as anyone, but sometimes, especially with videogames, you just have to forget about it
Painkiller was awesome because it had a giant gun that shot tree trunks that impaled your demon enemies to the wall, which made up for whatever faults the story had, which I can't remember at all because I never paid attention to the fucking story because I was too busy shooting tree trunks out of my gun
Are you picking up what I'm putting down, here
PSN ID : DetectiveOlivaw | TWITTER | SCREENED | STEAM ID | BUY SOME STUFF!
I am but you should be thankful that your mind has somehow mercifully erased the Painkiller story
Thankful
It's not great by any standard, but I wouldn't say 'horrible'. It's more generic than anything.
I don't know .... It's pretty bad.
bad bad, not bad bad.
it's shitty
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Let me tell you about video games. Let me tell you about Homestuck
Aw well. Fully customizable controls and interface should make up for derivative presentation.
Needs customizable box art.