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[Game ON] Team Fortress 2: Dear Door, have fun in the army, love PA

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Posts

  • JaramrJaramr Registered User regular
    edited June 2008
    Engineers can dance!

    Anyways, the chain gun will sometimes hit a Sniper at range and throw off his aim enough for you to get away, it only has a 20% success rate though, and all attacks are ineffective against Flippy_D.

    steam_sig.png
  • DualEdgeDualEdge Registered User
    edited June 2008
    Except suicide flamethrower rushes and backstabs.

  • tyrannustyrannus Registered User regular
    edited June 2008
    or crit rockets!

  • JaramrJaramr Registered User regular
    edited June 2008
    Damn you all and your ability to get within 50 meters of Flippy_D.

    steam_sig.png
  • FellhandFellhand Registered User regular
    edited June 2008
    Kreutz wrote: »
    Fellhand wrote: »
    The only Medic Achievement I can't reasonably foresee getting no matter how long I play is Big Pharma. I haven't ever seen a Heavy good enough to make it happen; either they're awful and die swiftly, or there are players of a similar caliber on the opposing team that make the Heavy into spraypaint. Otherwise, once I get the Kritzkrieg a lot of the "Assist X Killing Y People" Achievements should become a lot easier.

    Why don't you just heal Enders when he plays?

    If my ping wouldn't result in me spectacularly killing myself by moving via Brownian Motion, sure. It's just that legendarily good Heavies like Enders are pretty damn rare, especially on Australian public servers. Most just go HUUUUUUUUUUUURRRRRRRRRRRRRRRRRRRRRRR CHAAAAAAAAAAAIIIIIIIIIIIIINGGGGGGGGGUUUUUUUUUN!!!!!!!!!!!!!!

    I mean for God's sake, why do they snipe with a Chaingun? WHY?

    I can't speak for anyone else, but I sometimes use the chaingun at range for harassment and suppression fire. Only if someone else is working at close-range, though.

    I snipe with the chain gun. Like you said, suppression fire but also I've often started critting and gotten kills from far away.

  • IcemopperIcemopper Registered User regular
    edited June 2008
    Firebrand wrote: »

    Sheer Brilliance.

    All must see this.

    steam_sig.png PSN:Icemopper
  • theantipoptheantipop Registered User regular
    edited June 2008
    I killed a mans one time and took a screenshot.

  • IcemopperIcemopper Registered User regular
    edited June 2008
    theantipop wrote: »
    I killed a mans one time and took a screenshot.

    no wai

    pix or it didn't happen.

    steam_sig.png PSN:Icemopper
  • EvoltEvolt Registered User
    edited June 2008
    I played on the PA server last night during all of the class vs class insanity.

    Who ever thought Team Heavy vs Team Engineer was a good idea is in need of some Education.

    [SIGPIC][/SIGPIC]
  • KingMooKingMoo Registered User regular
    edited June 2008
    Evolt wrote: »
    I played on the PA server last night during all of the class vs class insanity.

    Who ever thought Team Heavy vs Team Engineer was a good idea is in need of some Education.

    I'm assuming heavies were slaughtered?

    ![▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓]!
    !!!!▓▓▓▓▓Gravy?▓▓▓▓▓!!!!!!
    !!!!!!▓▓▓▓▓▓▓▓▓▓▓▓▓!!!!!!!!!
    of doom
  • AsiinaAsiina Registered User regular
    edited June 2008
    Oh no, we rocked those stupid engis.

    Not even a level 3 sentry can take on 5 heavies at once.

  • EvoltEvolt Registered User
    edited June 2008
    KingMoo wrote: »
    Evolt wrote: »
    I played on the PA server last night during all of the class vs class insanity.

    Who ever thought Team Heavy vs Team Engineer was a good idea is in need of some Education.

    I'm assuming heavies were slaughtered?


    Quite the opposite,

    It was akin to a game of Tower Defense, on level "You Lose".

    [SIGPIC][/SIGPIC]
  • KingMooKingMoo Registered User regular
    edited June 2008
    Evolt wrote: »
    KingMoo wrote: »
    Evolt wrote: »
    I played on the PA server last night during all of the class vs class insanity.

    Who ever thought Team Heavy vs Team Engineer was a good idea is in need of some Education.

    I'm assuming heavies were slaughtered?


    Quite the opposite,

    It was akin to a game of Tower Defense, on level "You Lose".


    maybe they should have put every gun in the flag room so they would have to bunch up to kill them. This way every rocket would hit every heavy

    ![▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓]!
    !!!!▓▓▓▓▓Gravy?▓▓▓▓▓!!!!!!
    !!!!!!▓▓▓▓▓▓▓▓▓▓▓▓▓!!!!!!!!!
    of doom
  • theantipoptheantipop Registered User regular
    edited June 2008
  • DeMoNDeMoN Registered User regular
    edited June 2008
    I should be home in a few hours. I'd be down for some honkin.

    PSN: Toxic_Cizzle Steam id : Toxic Cizzle
    *TyCart*_banner.jpg
  • JonnyBotJonnyBot Registered User regular
    edited June 2008
    HONC sounds like fun

    Is the map pack in the OP up to date?

  • Demitri OmniDemitri Omni Registered User
    edited June 2008
    blackmesa map testing in about an hour on my server.

    camo_sig2.png
  • Alex WilderAlex Wilder Registered User regular
    edited June 2008
    Guys,

    Quit having fun while I'm at work. It hurts my feelings.

    Time is a flat circle
  • tyrannustyrannus Registered User regular
    edited June 2008
  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    edited June 2008
  • theantipoptheantipop Registered User regular
    edited June 2008
    Make no mistake, I'm at work as well. I just want to plant the seed of HONC inside the slippery minds of Englishmen and college hippies everywhere so that by the time I get home, their supple fingers are ready to mosey on over for some fun.

  • RandomEngyRandomEngy Registered User regular
    edited June 2008
    Evolt wrote: »
    KingMoo wrote: »
    Evolt wrote: »
    I played on the PA server last night during all of the class vs class insanity.

    Who ever thought Team Heavy vs Team Engineer was a good idea is in need of some Education.

    I'm assuming heavies were slaughtered?


    Quite the opposite,

    It was akin to a game of Tower Defense, on level "You Lose".

    It seems to me that the engineers could destroy the heavies with proper sentry placement. At the edge of the sentry's range there's no way unassisted heavies could take down a sentry with an engineer tanking.

    Profile -> Signature Settings -> Hide signatures always. Then you don't have to read this worthless text anymore.
  • Goose!Goose! Its a rebranding thing Registered User regular
    edited June 2008
    Yeah, I'll be working 3:30 to 11:30. So you honkies are fucking gay.

  • FellhandFellhand Registered User regular
    edited June 2008
    Asiina wrote: »
    Oh no, we rocked those stupid engis.

    Not even a level 3 sentry can take on 5 heavies at once.

    :(

    I bet the engies didn't have the "we are one" mentallity. I mean, you get a ton of sents and like 2 dudes to man them while the others run around shot gunning everything else.

  • PMAversPMAvers You wouldn't have heard of it, anyway...Registered User regular
    edited June 2008
    JonnyBot wrote: »
    HONC sounds like fun

    Is the map pack in the OP up to date?

    ...You know, I forget what exactly's in it.

    *checks*

    Yeah.... I havn't updated the map-pack in a while, but that's because the rotation's been in sort of a "flux", where I've been just tossing things up for people to try.

    Havn't hammered out a new rotation, but that's mainly because I'm not sure what the people want. So, I guess it's time to open up recommendations again. What maps do you want, folks?

    persona4celestia.jpg
    COME FORTH, AMATERASU!
  • JonnyBotJonnyBot Registered User regular
    edited June 2008
    PMAvers wrote: »
    JonnyBot wrote: »
    HONC sounds like fun

    Is the map pack in the OP up to date?

    ...You know, I forget what exactly's in it.

    *checks*

    Yeah.... I havn't updated the map-pack in a while, but that's because the rotation's been in sort of a "flux", where I've been just tossing things up for people to try.

    Havn't hammered out a new rotation, but that's mainly because I'm not sure what the people want. So, I guess it's time to open up recommendations again. What maps do you want, folks?

    Its ok. I dl'ed it anyway and there were like 7 maps that I didn't already have. Shows you how often I HONC.

  • EdcrabEdcrab Registered User regular
    edited June 2008
    Okay what

    Last night I had crit stickies that glew blue even though I was red, albeit only for one round

    Tonight I got thirty-odd kills in one life and god-knows how many destructions because I got a streak of crit stickies during two back to back ubers clearing out a mostly-engi defence on Gravel Pit

    I got the pop up window and everything

    BUT THE DAMN STATS AREN'T ON MY STAT PAGE THEY WEREN'T CARRIED OVER BLARGHARGHARGH

    Evidently my demoman is steadily rotting off my PC.

    cBY55.gifbmJsl.png
  • theantipoptheantipop Registered User regular
    edited June 2008
    PMAvers wrote: »
    JonnyBot wrote: »
    HONC sounds like fun

    Is the map pack in the OP up to date?

    ...You know, I forget what exactly's in it.

    *checks*

    Yeah.... I havn't updated the map-pack in a while, but that's because the rotation's been in sort of a "flux", where I've been just tossing things up for people to try.

    Havn't hammered out a new rotation, but that's mainly because I'm not sure what the people want. So, I guess it's time to open up recommendations again. What maps do you want, folks?

    I was checking out the current rotation earlier, I'll give some specific feedback after the WWDC, but there were some new maps that needed to get tossed into just mapvoting (steel, egypt). Is there a history of all maps you've had on the server cause my memory isn't good enough to remember some of the ones we may have played once or twice but never made it to the rotation.

  • JonnyBotJonnyBot Registered User regular
    edited June 2008
    You people need to get home from work faster. Why can't you work nights like me?

  • DeMoNDeMoN Registered User regular
    edited June 2008
    blackmesa map testing in about an hour on my server.

    I will gladly play test your map has soon as another stage is added. So far its awesome, but playing the same room over and over is really monotonous.

    PSN: Toxic_Cizzle Steam id : Toxic Cizzle
    *TyCart*_banner.jpg
  • VaLiantineVaLiantine Registered User regular
    edited June 2008
    Holy christ, let me put in this AC so I can cool down and I'll be up for some games.

  • AsiinaAsiina Registered User regular
    edited June 2008
    RandomEngy wrote: »
    Evolt wrote: »
    KingMoo wrote: »
    Evolt wrote: »
    I played on the PA server last night during all of the class vs class insanity.

    Who ever thought Team Heavy vs Team Engineer was a good idea is in need of some Education.

    I'm assuming heavies were slaughtered?


    Quite the opposite,

    It was akin to a game of Tower Defense, on level "You Lose".

    It seems to me that the engineers could destroy the heavies with proper sentry placement. At the edge of the sentry's range there's no way unassisted heavies could take down a sentry with an engineer tanking.

    I dunno, 12 heavies firing, usually about five at a time shooting at a particular sentry is A LOT of fire. Those sentries didn't really stand a chance.

  • da newbda newb Registered User
    edited June 2008
    Icemopper wrote: »
    So for the past few days we've done teams of all one class

    Trendy.

    I witnessed this event. Actually, I took part in this. It was a massacre. The ubered medics stood no chance. D:

    da_newb.png
    <Twitter> <Steam: da_newb> <Starcraft 2: da_newb> <Frozen Synapse: da_newb>
  • PMAversPMAvers You wouldn't have heard of it, anyway...Registered User regular
    edited June 2008
    theantipop wrote: »
    [
    I was checking out the current rotation earlier, I'll give some specific feedback after the WWDC, but there were some new maps that needed to get tossed into just mapvoting (steel, egypt). Is there a history of all maps you've had on the server cause my memory isn't good enough to remember some of the ones we may have played once or twice but never made it to the rotation.

    Here's a copy of my maplist file, if it helps any.
    Spoiler:

    persona4celestia.jpg
    COME FORTH, AMATERASU!
  • Alex WilderAlex Wilder Registered User regular
    edited June 2008
    I want to play egypt with a full server. We need a HONC day like every Monday should be HONC Day and you have to play on HONC. I'm very tired of having to play Hydro, 2fort, badlands, and Well. I want to play egypt, Broma, desert fortress, and steel.

    Time is a flat circle
  • IcemopperIcemopper Registered User regular
    edited June 2008
    EVERYBODY GET ON JONS RIGHT FREAKING NOW.

    Unless you're at work. in which case :(

    steam_sig.png PSN:Icemopper
  • DeMoNDeMoN Registered User regular
    edited June 2008
    I still don't see how people could like desertfortress. I HATE IT.

    PSN: Toxic_Cizzle Steam id : Toxic Cizzle
    *TyCart*_banner.jpg
  • PMAversPMAvers You wouldn't have heard of it, anyway...Registered User regular
    edited June 2008
    ...hey, look, today's my lucky day.

    http://www.fpsbanana.com/maps/56057

    New version of CP_Corporation's out, b3.
    Updates for b3.0
    GENERAL FIXES
    - The exterior of the corporate building received a much-needed face lift.
    - Red's first spawnpoint has been heavily reworked. Eventually there will be a crane on top of this building.
    - The map has been made a little more sniper-friendly. Before, it felt like after the first round there wasn't much use for snipers. This should be changed, and hopefully not for the worse.
    BALANCE
    - CP1 - players can now easily get on top of the CP1 roof. This will accommodate snipers and allow Blue to provide cover fire on the way to CP2. Naturally, Red will be using that rooftop until CP1 is taken.
    - CP2 - Red now spawns a bit further away from CP2.
    - CP4 - A new perch is available to Blue that overlooks the second warehouse.
    - CP6 - Big changes here. Everyone said it was too hard to capture the last point. Well now, there is a second route to the top floor so that Blue doesn't have to be held off at one set of stairs. Additionally, if Blue presses to the top floor, a new alternate route opens up for them to better assault the final hallway, or sneak into the side-room. As a final aid to Blue, I've made it take slightly longer for Red to exit the final spawnpoints.

    persona4celestia.jpg
    COME FORTH, AMATERASU!
  • Alex WilderAlex Wilder Registered User regular
    edited June 2008
    Ya desert fortress is one of those maps that is geared towards certain classes. I think it is very weighted towards scouts, soldiers, and snipers. It is just a good change.

    Basically on the PA servers it seems that nobody really plays seriously on Hydro, 2fort, badlands, or Well. I know I don't I either go offensive engy, krits medic, or try to burn snipers off the battlements. I wish we played on HONC more just to mix things up.

    Time is a flat circle
  • TharghorTharghor Registered User regular
    edited June 2008
    I want to play egypt with a full server. We need a HONC day like every Monday should be HONC Day and you have to play on HONC. I'm very tired of having to play Hydro, 2fort, badlands, and Well. I want to play egypt, Broma, desert fortress, and steel.

    We should have 2 HONC days, monday and friday maybe. It sucks that I can only play on weekends. Yeah I've spent way too much time on the standard maps now, I might even become tired of gravelpit. Who can set up some HONC events every monday/friday? The time should probably be when we have at least 10 people already playing.

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