Today is a good day. A very good day. A day of wonder and joy and much rejoicing. Today is a day you will recount in years gone by to your children, and your children's children. Today is a day which will bring a tear to the eye and happiness to the heart. When you return home from a hard days work and wipe the sweat of day truly earned from your brow, it will be all the sweeter for...
Today is the day that Rhythm Tengoku has been announced for the DS.
Is it just a DS remake? Is it a new game? Who knows!
If you don't know what Rhythm Tengoku is, then I envy you, as you will get it all fresh. It's from the makers of Wario Ware and it's a music rhythm game. It is joy in a box.
It's worth every penny of that. That's why. Easily my favourite portable game of all time, Easily my favourite music game of all time. One of the best games ever made.
I can still conjure up the song and some of the imagery for one of the levels or commercials or something and I've never played the thing. I'd say that's a good sign.
Rhythm Tengoku is the ultimate style over substance game. It's like Warioware in that you can blow through the games, beat them, then try for high scores, if that's your interest. I picked it up used and sold it in a week. Wanted to love it as much as I love Warioware. I didn't. It was not FOR me.
The difficult games require nigh-perfect timing and memorization of Japanese to finish. Some of the games required such precise timing it was more luck than actual skill. Some of the games were funny and unique, and for a GBA game the sound / music is incredible, but seriously, the actual game could be improved to be much more fun. It oozes style, but wasn't very much fun if you can't consistently nail a beat within .01 seconds of what they wanted.
Basically, for those of you that liked Wario-De-Mambo, but want a bunch of harder, more difficult to time games, get it. It's like the game SIMON, where you push buttons in time with sounds and need a good memory and timing to go far.
Awesome. Despite my love for and huge library of GBA games, I never got around to picking this up. I'll definitely grab a DS version though, imported if necessary.
Also, is the sound unsynced for anybody else when watching that Youtube video?
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Go play MOTHER3
or Brawl. 4854.6102.3895 Name: NU..
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Rhythm Tengoku is the ultimate style over substance game. It's like Warioware in that you can blow through the games, beat them, then try for high scores, if that's your interest. I picked it up used and sold it in a week. Wanted to love it as much as I love Warioware. I didn't. It was not FOR me.
The difficult games require nigh-perfect timing and memorization of Japanese to finish. Some of the games required such precise timing it was more luck than actual skill. Some of the games were funny and unique, and for a GBA game the sound / music is incredible, but seriously, the actual game could be improved to be much more fun. It oozes style, but wasn't very much fun if you can't consistently nail a beat within .01 seconds of what they wanted.
Basically, for those of you that liked Wario-De-Mambo, but want a bunch of harder, more difficult to time games, get it. It's like the game SIMON, where you push buttons in time with sounds and need a good memory and timing to go far.
I never had this kind of trouble. Maybe I just have superhuman musical ability but I never felt like the timing was unfair or "more luck than skill". I can read (and understand some) basic Japanese so I rarely had to rely on memorization, either, but that's just me.
Rhythm Tengoku is the ultimate style over substance game. It's like Warioware in that you can blow through the games, beat them, then try for high scores, if that's your interest. I picked it up used and sold it in a week. Wanted to love it as much as I love Warioware. I didn't. It was not FOR me.
The difficult games require nigh-perfect timing and memorization of Japanese to finish. Some of the games required such precise timing it was more luck than actual skill. Some of the games were funny and unique, and for a GBA game the sound / music is incredible, but seriously, the actual game could be improved to be much more fun. It oozes style, but wasn't very much fun if you can't consistently nail a beat within .01 seconds of what they wanted.
Basically, for those of you that liked Wario-De-Mambo, but want a bunch of harder, more difficult to time games, get it. It's like the game SIMON, where you push buttons in time with sounds and need a good memory and timing to go far.
I never had this kind of trouble. Maybe I just have superhuman musical ability but I never felt like the timing was unfair or "more luck than skill". I can read (and understand some) basic Japanese so I rarely had to rely on memorization, either, but that's just me.
Did you unlock EVERYTHING in the game? The really difficult stuff was probably the last stuff available. I bought it used with all that shit unlocked. I would have NEVER accomplished any of that myself.
Rhythm Tengoku is the ultimate style over substance game. It's like Warioware in that you can blow through the games, beat them, then try for high scores, if that's your interest. I picked it up used and sold it in a week. Wanted to love it as much as I love Warioware. I didn't. It was not FOR me.
The difficult games require nigh-perfect timing and memorization of Japanese to finish. Some of the games required such precise timing it was more luck than actual skill. Some of the games were funny and unique, and for a GBA game the sound / music is incredible, but seriously, the actual game could be improved to be much more fun. It oozes style, but wasn't very much fun if you can't consistently nail a beat within .01 seconds of what they wanted.
Basically, for those of you that liked Wario-De-Mambo, but want a bunch of harder, more difficult to time games, get it. It's like the game SIMON, where you push buttons in time with sounds and need a good memory and timing to go far.
Wario-De-Mambo was a hellish piece of ill thought out mistake rammed in a great game (I twisted) - but it shares little with RT.
It's also a game with very little language difficulties and where memory isn't really an issue. I've almost no sense of rhythym and this game improved me massively.
I do understand that it's not for everyone - some people don't like joy in cart form - but that's only because there is nothing at all like it on the market.
Lunker - I can't believe you don't have it! It's like your perfect game!
Lunker - I can't believe you don't have it! It's like your perfect game!
I know. I've had it in my Play-Asia cart with my mouse over the Checkout button more times than I'd care to admit, but I've never pulled the trigger. Every time I remember it, I either have no money or am on a good roll clearing out my backlog and I don't want to fuzz it up. I had heard there was a small amount of a language barrier from some people, though most reports were varied on that front.
It has a difficult first 4 minutes where it does a rhythm skill check that was clearly the precursor to brain age/fitness age. But then it's plain sailing. Some things (like the rappers) are a little difficult as they are rapping in moon language but not to any sufficient degree.
Rhythm Tengoku is the ultimate style over substance game. It's like Warioware in that you can blow through the games, beat them, then try for high scores, if that's your interest. I picked it up used and sold it in a week. Wanted to love it as much as I love Warioware. I didn't. It was not FOR me.
The difficult games require nigh-perfect timing and memorization of Japanese to finish. Some of the games required such precise timing it was more luck than actual skill. Some of the games were funny and unique, and for a GBA game the sound / music is incredible, but seriously, the actual game could be improved to be much more fun. It oozes style, but wasn't very much fun if you can't consistently nail a beat within .01 seconds of what they wanted.
Basically, for those of you that liked Wario-De-Mambo, but want a bunch of harder, more difficult to time games, get it. It's like the game SIMON, where you push buttons in time with sounds and need a good memory and timing to go far.
In what way is that style over substance?
I take it you mean "Style I like, but substance didn't jive with me"?
The GBA Rhythm Tengoku has given my brother more play-hours than any other portable game in my recent memory. Occasionally he likes to reset the data and try for 100% perfect again. By far the hardest one for him to perfect is the last version of the one with the three kids bouncing the ball.
We've also developed an awesome thing where when he is playing the game with the four girls in kimonos dancing, I will sing "BUL-BA-SAUR" in a Bulbasaur-like voice over the moonspeak song in the game, which causes my brother to crack up, thus increasing the challenge. That's totally why I do it. Not to mess him up. Uh-huh.
There's some games where it's kinda fun to see if you can do it with your eyes closed... I know this screams memorization at first glance, but for some games (maybe even most) there are sounds that cue you in and you don't need anything else (the dancing monkeys with the girl one comes to mind.)
It has a difficult first 4 minutes where it does a rhythm skill check that was clearly the precursor to brain age/fitness age. But then it's plain sailing. Some things (like the rappers) are a little difficult as they are rapping in moon language but not to any sufficient degree.
Buy it. You know you want too.
Rapping is easy. It's the tap-dancing monkeys that give me nightmares.
It still isn't going to be released outside of Japan. I don't know what you people are excited about.
If only there was some worldwide network connecting computers so we could directly contact retailers outside of our country, and pay for goods which would then be shipped to us...
Why did I think this was on DS to begin with? I don't know. But once this is out I will be getting it. I dunno why I even passed on the original.
It came out as part of bit generations, a very late release of a bunch of bargin priced GBA games. Most of which were pretty damn awesome.
This is merely a technicality, but I'm not sure that the original was one of the Bit Generation games. I say that because I have all seven and it's not one of them. Perhaps they were just released around the same time.
Why did I think this was on DS to begin with? I don't know. But once this is out I will be getting it. I dunno why I even passed on the original.
It came out as part of bit generations, a very late release of a bunch of bargin priced GBA games. Most of which were pretty damn awesome.
This is merely a technicality, but I'm not sure that the original was one of the Bit Generation games. I say that because I have all seven and it's not one of them. Perhaps they were just released around the same time.
Really? Neat.
I remember getting it with my first batch of BG imports, so I'm probably just lumping it in.
I think the DS version may have a slightly larger snowball's chance in hell of making it stateside than the GBA version. Stranger things have happened this gen, so who knows? I'll wait to hear more about the DS version—whether it makes it to the West, whether it's a sequel or a sort of expanded remake—before deciding what to get, though.
It still isn't going to be released outside of Japan. I don't know what you people are excited about.
We imported the first one, why wouldn't we import this one too?
Who's we?
I'm guessing the "you people" that are so excited about it?
What do you mean by 'you people'?
Anyways, I think I remember hearing about the GBA, but since I A) rarely import, and didn't have a GBA at the time, I never looked to much into it. The new one looks interesting. Always down for a rhythm game. But we all know that Guitar Hero on Tour will be the best portable rhythm game ever.
Rhythm Tengoku is the ultimate style over substance game. It's like Warioware in that you can blow through the games, beat them, then try for high scores, if that's your interest. I picked it up used and sold it in a week. Wanted to love it as much as I love Warioware. I didn't. It was not FOR me.
The difficult games require nigh-perfect timing and memorization of Japanese to finish. Some of the games required such precise timing it was more luck than actual skill. Some of the games were funny and unique, and for a GBA game the sound / music is incredible, but seriously, the actual game could be improved to be much more fun. It oozes style, but wasn't very much fun if you can't consistently nail a beat within .01 seconds of what they wanted.
Basically, for those of you that liked Wario-De-Mambo, but want a bunch of harder, more difficult to time games, get it. It's like the game SIMON, where you push buttons in time with sounds and need a good memory and timing to go far.
I never had this kind of trouble. Maybe I just have superhuman musical ability but I never felt like the timing was unfair or "more luck than skill". I can read (and understand some) basic Japanese so I rarely had to rely on memorization, either, but that's just me.
Did you unlock EVERYTHING in the game? The really difficult stuff was probably the last stuff available. I bought it used with all that shit unlocked. I would have NEVER accomplished any of that myself.
I did unlock all of the actual games, but I don't know about the extra little toys and things. Do you have an example of a game that you thought was unfair/too difficult?
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This.
Beat.
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Stop.
2009 is a year of Updates - one every Monday. Hopefully. xx
2009 is a year of Updates - one every Monday. Hopefully. xx
Hmm...
HEY BABY
Rhythm Tengoku is truly the best game that most people have never played. It pours pure joy directly in your eyes and earholes.
Turn Right!
Ditzy Down!
..
..
..
Pu-Pu-Pu-Punch!
The difficult games require nigh-perfect timing and memorization of Japanese to finish. Some of the games required such precise timing it was more luck than actual skill. Some of the games were funny and unique, and for a GBA game the sound / music is incredible, but seriously, the actual game could be improved to be much more fun. It oozes style, but wasn't very much fun if you can't consistently nail a beat within .01 seconds of what they wanted.
Basically, for those of you that liked Wario-De-Mambo, but want a bunch of harder, more difficult to time games, get it. It's like the game SIMON, where you push buttons in time with sounds and need a good memory and timing to go far.
Also, is the sound unsynced for anybody else when watching that Youtube video?
or Brawl. 4854.6102.3895 Name: NU..
I never had this kind of trouble. Maybe I just have superhuman musical ability but I never felt like the timing was unfair or "more luck than skill". I can read (and understand some) basic Japanese so I rarely had to rely on memorization, either, but that's just me.
Excellent news, and I hope it comes stateside. I guess my subconscious had been dragging on importing the original for good reason!
Did you unlock EVERYTHING in the game? The really difficult stuff was probably the last stuff available. I bought it used with all that shit unlocked. I would have NEVER accomplished any of that myself.
You good sir are wrong. Massively wrong. It is a game of a misunderstood but persuasive depth. To pass a level you need to succeed moderately. If you continuely fail you can go to the café and unlock the next level. At the end you have to face all the levels in a remix, which requires a deeper understanding of their natures.
But that is only the initial challenge. To get a gold medal, you really need to be 'in the zone' and when you get one, you know it's because you earn't it. IMO it's rare to see a game be as far from random as this. Even the occassional 'perfect run attempts' it will offer you are not random. They are just skill.
Wario-De-Mambo was a hellish piece of ill thought out mistake rammed in a great game (I twisted) - but it shares little with RT.
It's also a game with very little language difficulties and where memory isn't really an issue. I've almost no sense of rhythym and this game improved me massively.
I do understand that it's not for everyone - some people don't like joy in cart form - but that's only because there is nothing at all like it on the market.
Lunker - I can't believe you don't have it! It's like your perfect game!
2009 is a year of Updates - one every Monday. Hopefully. xx
I know. I've had it in my Play-Asia cart with my mouse over the Checkout button more times than I'd care to admit, but I've never pulled the trigger. Every time I remember it, I either have no money or am on a good roll clearing out my backlog and I don't want to fuzz it up. I had heard there was a small amount of a language barrier from some people, though most reports were varied on that front.
Buy it. You know you want too.
2009 is a year of Updates - one every Monday. Hopefully. xx
I might make up for it by getting the DS version, but as the current GBA price proves, Play-Asia love to price gouge rhythm games.
$69 for Beatmania IIDX14.
The GBA version is the ultimate combination of reckless fun and deep concentration.
Cannot wait.
So now we need UK versions of every thread? Fair enough.
So since it was in your list with 5 other games he shouldn't make a thread specifically about it? What?
Also I miss your Master Asia avatar.
AWESOME!
God, this makes my month. This is going to be so awesome
And maybe now we'll actually get a shot at a US release. Probably not.
In what way is that style over substance?
I take it you mean "Style I like, but substance didn't jive with me"?
We've also developed an awesome thing where when he is playing the game with the four girls in kimonos dancing, I will sing "BUL-BA-SAUR" in a Bulbasaur-like voice over the moonspeak song in the game, which causes my brother to crack up, thus increasing the challenge. That's totally why I do it. Not to mess him up. Uh-huh.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
It came out as part of bit generations, a very late release of a bunch of bargin priced GBA games. Most of which were pretty damn awesome.
Rapping is easy. It's the tap-dancing monkeys that give me nightmares.
If only there was some worldwide network connecting computers so we could directly contact retailers outside of our country, and pay for goods which would then be shipped to us...
This is merely a technicality, but I'm not sure that the original was one of the Bit Generation games. I say that because I have all seven and it's not one of them. Perhaps they were just released around the same time.
or Brawl. 4854.6102.3895 Name: NU..
Really? Neat.
I remember getting it with my first batch of BG imports, so I'm probably just lumping it in.
Who's we?
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
Much purchase happy time.
What do you mean by 'you people'?
Anyways, I think I remember hearing about the GBA, but since I A) rarely import, and didn't have a GBA at the time, I never looked to much into it. The new one looks interesting. Always down for a rhythm game. But we all know that Guitar Hero on Tour will be the best portable rhythm game ever.
I did unlock all of the actual games, but I don't know about the extra little toys and things. Do you have an example of a game that you thought was unfair/too difficult?