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Challenge: make a compact, optimized D&D 4 party

castleQuerentcastleQuerent Registered User regular
edited May 2008 in Critical Failures
One of the curses of 3.5 is that prestige classes proliferated to the point where a 7th-level party of kobolds could take over the game world, if Pun-Pun didn't beat them to it.

4th Ed. appears to have fewer choices for character building, which is probably a necessity.

What interests me, however, is that I suspect the fundamental changes (e.g. rituals and healing surges) can allow very different party choices.

E.g.
Party A: Wizard, Cleric, Warlord (inspiring build), Warlock (with Thievery skill)

This party has no Defender, but between the Cleric and the inspiring Warlord, they have a lot of healing potential. (Plus, the Cleric is useful against undead, and for divination.) They *don't* have the Cleric for use as a 3.x heal-bot, but they have healing surges, which change the choices a lot. I don't think this party would get much more effective with extra members.

Clerics have a lot more offensive powers, and they can't automatically wear plate (which is probably good ... Paladins need some distinctive privileges).

Limiting the choice to just the 4th Ed. PHB, what are your choices for effective parties with five or fewer members? Would they be more effective with six members?

castleQuerent on

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    TubeTube Registered User admin
    edited May 2008
    I think you might maybe have meant to post this in Critical Failures.

    Tube on
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    Super NamicchiSuper Namicchi Orange County, CARegistered User regular
    edited May 2008
    wizard, rogue, fighter, cleric :P

    Super Namicchi on
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    PonyPony Registered User regular
    edited May 2008
    Fighter, Warlord, Rogue, Ranger

    fuck magic, baby

    yeah we don't have a controller but a bow ranger can take his place

    Pony on
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    Darkblade_1Darkblade_1 __BANNED USERS regular
    edited May 2008
    2 Clerics 2 Druids

    Darkblade_1 on
    iveseenvivstits.gif
    You're drawn to my eccentric Brawl Code: 4596 9143 4529
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    PonyPony Registered User regular
    edited May 2008
    2 Clerics 2 Druids

    this is 4e suckah

    no druids

    clerics aren't the kings of everything

    Pony on
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    INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited May 2008
    2 Clerics 2 Druids

    druids aren't even in the book

    INeedNoSalt on
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    zerg rushzerg rush Registered User regular
    edited May 2008
    Paladin, Warlord, Ranger, Warlock

    Srsly.

    zerg rush on
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    PonyPony Registered User regular
    edited May 2008
    zerg rush wrote: »
    Paladin, Warlord, Ranger, Warlock

    Srsly.

    just make sure someone (the Ranger?) takes thievery

    then you are good to go

    Pony on
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    DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited May 2008
    Pony wrote: »
    zerg rush wrote: »
    Paladin, Warlord, Ranger, Warlock

    Srsly.

    just make sure someone (the Ranger?) takes thievery

    then you are good to go

    Warlocks like it. It's actually a class skill for them. Hell, even if you take the rogue multiclass they just have to move 3 squares to hide and they'll eventually roll well enough to use the bonus damage.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
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    PonyPony Registered User regular
    edited May 2008
    Pony wrote: »
    zerg rush wrote: »
    Paladin, Warlord, Ranger, Warlock

    Srsly.

    just make sure someone (the Ranger?) takes thievery

    then you are good to go

    Warlocks like it. It's actually a class skill for them. Hell, even if you take the rogue multiclass they just have to move 3 squares to hide and they'll eventually roll well enough to use the bonus damage.

    oh, hey, so it is!

    well, there you go.

    the warlock or the paladin should take ritual casting, though. probably the warlock, although both of them would benefit from having it, since the Religion/Arcana rituals are pretty potent

    Pony on
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