Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
65 years have passed since the time of troubles - the fall of the last great emperor at the hands of an invading Orcus, Demon Prince of the Undead. With the empire's armies thrown into the breach between this world and the Shadowfell, nomadic and barbarian tribes from beyond the Great sea to the West invaded and pillaged. Only recently have they left for their icy home beyond the waves.
Mandatory Worship of the Raven Queen now a thing of the past, local dieties and tribal religions are springing up to fill the gaps once held by the pantheon of the Raven Queen, Bahamut, and Corelleon. New territorial gods, bloodstained with faces painted with Woad, sit as graven images above the mantles of houses from Laonland on the North Coast, to the Pragonssen forest in the south.
One small hamlet clings to the old ways, and the old temple, now held together more with ivy than with mortar, still holds services for the three Old Gods of Death, Justice, and the Arcane. It's militia falters, but the people have entrusted their hope to 5 young adventurers, gifted with the spark of destiny, who have recently come of age in this small collection of faithful from every race...
You are the Heroes of Theafast.
Klepto - Ranger,
Enarch3t - Fighter or Warlord,
Dscrilla - Wizard,
Asuma - Paladin or Cleric
Kayne - Fighter
iKant and flatline are backup...
Everyone, post your characters here, as well as backstory involving how you came to Theafast, which of the three Old Gods your character follows, and why you've chosen your discipline. (class)
Take some liberty with inventing geography or history.