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[Flame On!] Team Fortress 2: Try it for FREE! Info in the OP
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I was always thinking that the Engy should get some kind of anti personnel mine, not one that does a vast amount of damage, but one that would throw people around, and placing them near SGs would throw people right into their line of fire.
It was a stick.
It is. :winky:
I think the engie should get a LAZER BEEM! SPEW SPEW SPEW!
BUT ITS ON FIRE AND IF YOU GO THROUGH IT YOU GO ON FIRE O GOD
Just think about it: you spot a spy trying to sap something, and right before they sap, you blow them up. And the spy dies.
3DS Friend Code: 2707-1614-5576
PAX Prime 2013 Buttoneering!
Think of the griefing! Set up a bunch of those by the spawn, and piss everyone off!
It apears as a teleporter for the other team, but when they get on THEY DIE
Also, with engineers there's so much fun stuff they could add I wish they'd make a small spinoff game with just engineers building sentries, teleporters, doors, bridges, laser barriers, robot drones, cameras etc.
I just keep throwing 'em out.
I've always thought that at least Spy and Engineer needed their own spinoff game.
I would imagine deflected rockets have the same rules as when it was fired by the soldier, but that would add a cool element.
....nope it was just gas.
Well you can kill a soldier with their own crit rocket.
The dispensor improvement that they had mentioned made the dispensor more like the tree of life in Shadowrun. Basically it heals everyone in a certain radius. But they didn't make it offical it was just one of the things they were looking into.
That's because self-damage applies. Since TF2 doesn't have FF, you can't hurt your teammates by rocket-jumping too close to them - so I imagine a reflected rocket will only gib the solider who launched it.
It'd be cool but unbalanced though if it didn't.
Can trade TF2 items or whatever else you're interested in. PM me.
Ah, this is true. But does self-damage increase with crits?
God, I miss that game. So old it won't run on any computer of mine that's post-DOS
Yes indeedy.
I'm not sure what you mean. The dispenser already heals.
I imagine it will, since rockets get the Crit tag on leaving the launcher (sparkley blue vs normal yellow) - but wouldn't that mean that there's always a random chance of turning yourself into chunky gibs whenever you try to rocket-jump?
Can trade TF2 items or whatever else you're interested in. PM me.
Only if the engi is allowed to hide in the resupply room and control them remotely.
Only if they have the Portal turret voices.
Can trade TF2 items or whatever else you're interested in. PM me.
I dunno. I'm pretty certain I take less damage from my crit rocket jumps than from normal ones.
There's always the chance, but self-damage is always lower, and I think that self-damage from crits is even lower, so while doing more damage will still not usually kill you.
Explosives don't deal full damage to the demoman/soldier. Even if it's a crit, it only deals about 50 damage to yourself.
where are you? oh there you are. hello. *pew pew pew*
Or some manner of anthropomorphism.
oshit, thread explosion imminent
Can trade TF2 items or whatever else you're interested in. PM me.
Yes it heals everyone who is touching it or is very close. The update they were playing with had it heal people who were within lets say a 15ft(5m) radius.
Chill, baby.
Seriously though, why would they put that blurb next to a picture of the Axtinguisher?
with how easy these achievements are, everyone is going to have the new stuff in about ..ohh...
10 minutes