Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!

Mass Effect - Bring Down the Sky and patch 1.01 out now for PC

PancakePancake Registered User regular
edited September 2008 in Games and Technology
meffect20080601153609ke9.png

In the year 2148, explorers on Mars discovered the remains of an ancient spacefaring civilization. In the decades that followed, these mysterious artifacts revealed startling new technologies, enabling travel to the furthest stars. The basis for this incredible technology was a force that controlled the very fabric of space and time.

They called it the greatest discovery in human history...




The year is 2183.

meffect20080530021518lq3.png

It has been 26 years since humanity made first contact with an alien species after an accidental confrontation with the Turians exploded into open warfare.

meffect20080531023449ch6.png

It has been 26 years since humanity has joined the galactic community and stands amongst alien races that have called the stars home for tens of thousands of years.

meffect20080531024243xx3.png

You are Lieutenant Commander Shepard, XO of the SSV Normandy and an N7, the best the Alliance has to offer. Your record is exemplary and you have caught the notice of the Spectres, the most elite military branch of the Citadel Council, the largest and most powerful alien government.

For more than twenty years, humanity has wanted one of their own amongst the ranks of the Spectres. You are to be the next candidate for induction. All you need to do is prove yourself as capable as your record states under the watchful eye of the Spectre Nihlus.

meffect20080601124427ys2.png



What is Mass Effect?

Mass Effect is BioWare Corp's (creators of the Baldur's Gate series, Neverwinter Nights, Knights of the Old Republic, and Jade Empire) latest RPG venture.

Combining a relatively robust character creation system, a new dialogue system, a new reputation system, third-person tactical combat, and a sleek and stylish but harsh and unforgiving original sci-fi universe, Mass Effect has made itself one of the finest RPGs in years.



Character Creation

Facial Customization

meffect20080610234758ce3.png

meffect20080601153529xy7.png

Using a fairly easy to use character creator similar to, but more limited than, Oblivion's, you'll be able to make your Shepard look however you like.
Spoiler:



Classes

meffect20080611004015po4.png

There are six unique character classes in Mass Effect, three of which are specialized in either combat, tech abilities, or biotics, and three of which are hybrids, utilizing the talents of two classes, though they are more limited in scope.

Class information in spoiler:
Spoiler:


Civilian and Military Background

meffect20080611005037zu7.png

You can't write your own biography for Shepard, but you can select his or her background from a list. These have the benefit of actually affecting dialogue involving your character while in-game and your civilian background will even open up a background specific quest for you and will give you alignment bonuses. And while these form your life and reputation leading up to the game, it will never limit your choices in-game.

Background bonus info in spoiler:
Spoiler:



Talents, Leveling Up, and Reputation

meffect20080614111328jv3.png

Like any other RPG, you will gain experience for successfully killing enemies or completing quests. As you gain levels, you'll earn talent points, which you can then invest into your talents and increase in skill.

Talent and talent point reward information in spoiler:
Spoiler:

And you may notice those two bars around the character's face in the screenshot. Those are the reputation meters. They aren't really Shepard's alignment as similar meters have been in previous BioWare games. Shepard is always more or less good, but how you choose to conduct yourself while on your noble mission will change how you're thought of and whether you lean more towards impatience, brutality, and getting it done at any cost or more towards finding the best solution for everyone, patience, and leniancy.

Morality in Mass Effect isn't all about cartoon evil and being good isn't going to decrease your renegade meter. You'll be able to fill both at the same time and there's never a way to decrease one or the other. If you perform a ruthless act on your goody-two-shoes character, they're stuck with having done it. You can't change your past.

Reputation bonus information in spoiler:
Spoiler:



Let's talk dialogue.

meffect20080604161741de1.png

Unlike BioWare's previous games, Mass Effect utilizes a brand new dialogue wheel.

Instead of being offered completely written out dialogue options that NPCs then respond to, you're given a short thought or feeling. The options are arrayed in an obvious logical order with positive responses being on the top, neutral responses in the center, negative options at the bottom, inquisitive responses that lead to more information on the left side, and options that advance the conversation towards its conclusion on the right. Once you select an option on the wheel, Shepard will then speak a full line or lines completely voice acted.

Or maybe even interact with the NPCs in more interesting ways. Such as punching them in the face. Or shooting them in the face.

meffect20080531170034yc5.png



Gears of Rainbow in Arms Theft Warfighter of the Old Republic

meffect20080530193322ju5.png

Unlike your average and traditional RPG, Mass Effect's combat is in no way turn-based and in no way Dungeons & Dragons or JRPG.

Instead, you'll play it as if it was a third-person tactical shooter. Because it is, in essence. It has a cover system like you've seen in plenty of games, but you can pause at any time and tell your squadmates to change their weapon or use their abilities.

You can also give them move and attack orders as a group in real-time. Or if you're playing on the PC, while paused you can give them individual move and attack orders.

meffect20080530022656xy2.png



Epic Scope burns more than it should.

meffect20080610194904hh3.png

Early in the game, you will gain command of the SSV Normandy, a small state of the art recon frigate.

Using the Normandy to get around the galaxy, you'll be able to travel to many different star clusters and solar systems, land on 32 alien worlds, and read about scores of others.

meffect20080608023233bd8.png

The Milky Way is a large place and you might not be able to go everywhere, but there's plenty to see in Mass Effect.

meffect20080604005829ug9.png



Vehicular Combat and Exploration

meffect20080601121825jq9.png

But you won't have to explore on foot. The planets you land on are vast and covered with rough terrain.

To compensate, you'll be able to drive the Mako, a heavily shielded and armed light all-terrain APC that is able to drop from high altitude from the Normandy for quick and relatively quiet insertions.

meffect20080603220220wn0.png



Drew Karpyshyn wrote a Mass Effect book once and his weird name is on the cover.

That's right, there's a novel!

Drew Karpyshyn was lead writer of Mass Effect the game and has written a prequel novel to the game. No, it's not a novelization of the game which wipes out everything you knew and loved about your Shepard by making something else canon.

Instead, it tells the story of Captain Anderson and his fateful mission with Saren twenty years ago.

masseffectrevelationcovgd5.jpg

There's also another book coming out this July under the title Mass Effect: Ascension.



Downloadable Content

Available for 400 MS points for the 360 version, "Bring Down the Sky" adds one explorable planet, a new quest line, about 90 minutes of gameplay, and a new alien race: the Batarians.

Bring Down the Sky, along with the first patch, has been released for the PC at this here site here. Installing Bring Down the Sky requires a BioWare Community account and a registered Mass Effect CD key.


* All screenshots are from the PC version and all class, talent, and reputation information is courtesy of LookFreeGrenade because I stole them from him and didn't even pay him for it because he doesn't deserve it.

Pancake on
wAgWt.jpg
«13456763

Posts

  • Bill NyeBill Nye Registered User
    edited June 2008
    Opium wrote: »
    This game looks incredible but unfortunately I always get extreme carsickness when playing shooters with a first-person or over-the-shoulder perspective (which is weird because I never get carsick in an actual real car o_O). Makes me so sad. I also can't play Metroid Prime, Bioshock etc. for that same reason. Quite frustrating because it really feels I'm missing out.

    Unfortunately, I'm beginning to get this way for fps as well. After around 40 minutes or so, I start feeling like ass. But luckily, I'm just fine with over-the-shoulder perspective.

  • EddieDeanEddieDean Registered User
    edited June 2008
    Cheers for the answers to my questions, guys. That clears a load of stuff up.

  • RamiRami Registered User regular
    edited June 2008
    Are there any large differences between PC and Xbox versions?

    Steam / Xbox Live: WSDX 3DS FC: 2637-9461-8549 AC:NL Trading List
    sig.gif
  • DroolDrool Registered User regular
    edited June 2008
    Nice OP Pancake. If anyone still hasn't bought this for the PC and your machine can run it go buy it. It's worth every penny if you like BioWare games or sci-fi at all.
    Rami wrote: »
    Are there any large differences between PC and Xbox versions?

    Yes they completely overhauled the UI and inventory to better take advantage of the keyboard/mouse. The inventory was a big complaint about the 360 version, it still isn't perfect, but I guess it's much better.

    Also you can order your squadmates around individually which wasn't possible on the 360, and they redid the hacking minigame. I guess the new one is better, but I didn't play the 360 version.

    The PC version also supports much higher resolutions, has higher res textures, and you can force AA in the console to make it look fantastic. And the load times are much better.

    Those long elevator rides PA did a comic about have been shortened significantly shortened unless they have dialogue in them. Most people complained about the Normandy elevator ride which is only a few seconds now.

  • lowlylowlycooklowlylowlycook Registered User regular
    edited June 2008
    So I just picked this up for the PC. Looks awesome so far but there seems to be some problem with extremely pixilated shadows, mostly under peoples faces.

    Anyone else get this? And did the solution listed here work or should I just turn off the shadows?
    To remove the face shadows but keep the rest of them (even the body self shadows):

    Go to C:\Users\*yourname*\ Documents\BioWare\Mass Effect\Config. At least that's what it is on my Vista64 installation. In XP it might be in My Documents or something.

    Open "BIOEngine" with notepad and search (Ctrl+f) for "DepthBias=0.012000" (without the quotes of course)

    Change this to "DepthBias=0.030000"

    Save and exit.

    And you're done

    Also, to increase the overall quality of the shadows you can change "MaxShadowResolution=512" to "MaxShadowResolution=2048" or even higher (I got up to 8192 without any performance loss on my 512MB 8800GT.

    I have a 320M 8800GTS, BTW. So I don't think I have other problems listed in that thread which seem to be ATI specific.

    steam_sig.png
    (Please do not gift. My game bank is already full.)
  • SithDrummerSithDrummer Registered User regular
    edited June 2008
    One thing to note is that for some reason, with the PC version, once I get 99+ omni-gel, I can no longer repair the Mako. It will slowly self-repair while travelling, but I cannot expend omni-gel to help it along.

    Oh, and fuck elevators. I'd be glad for a mod that removes those and every unskippable death/Mako/boss fight cutscene.

    It's an easy game to hate
  • David_TDavid_T Registered User regular
    edited June 2008
    Also the game doesn't stop other applications from appearing ("Quicktime has a new update!"), but it does stop the game from reappearing.

    Other than that, solid gold.

    steam_sig.png
    occasionallywearsahat.com, my rambly ramblings of ramble
  • DroolDrool Registered User regular
    edited June 2008
    So I just picked this up for the PC. Looks awesome so far but there seems to be some problem with extremely pixilated shadows, mostly under peoples faces.

    Anyone else get this? And did the solution listed here work or should I just turn off the shadows?
    To remove the face shadows but keep the rest of them (even the body self shadows):

    Go to C:\Users\*yourname*\ Documents\BioWare\Mass Effect\Config. At least that's what it is on my Vista64 installation. In XP it might be in My Documents or something.

    Open "BIOEngine" with notepad and search (Ctrl+f) for "DepthBias=0.012000" (without the quotes of course)

    Change this to "DepthBias=0.030000"

    Save and exit.

    And you're done

    Also, to increase the overall quality of the shadows you can change "MaxShadowResolution=512" to "MaxShadowResolution=2048" or even higher (I got up to 8192 without any performance loss on my 512MB 8800GT.

    I have a 320M 8800GTS, BTW. So I don't think I have other problems listed in that thread which seem to be ATI specific.

    The pixelated shadows are symptom of the UE3 engine. All UE3 games have them to some degree. You can turn of dynamic shadows and that will get rid of them, but you lose all shadows in the entire game and it makes the world feel very flat.

    I used the ini tweak you posted and it worked great for me. It basically gets rid of most of the face shadows during conversations and smooths them out by making them higher res overall.

    I really didn't notice them after I made this change.

  • ZetxZetx Fixer, Lurker Registered User regular
    edited June 2008
    One thing to note is that for some reason, with the PC version, once I get 99+ omni-gel, I can no longer repair the Mako. It will slowly self-repair while travelling, but I cannot expend omni-gel to help it along.

    Oh, and fuck elevators. I'd be glad for a mod that removes those and every unskippable death/Mako/boss fight cutscene.

    Are you sure it's not just the shields being damaged and not the Mako itself?

    steam_sig.png
  • TychoCelchuuuTychoCelchuuu ___________PIGEON _________San Diego, CA Registered User regular
    edited June 2008
    Is the right front wheel of the Mako made out of cardboard or something? After every fight I glance down at the status and that wheel is always damaged. I swear that once it turned red after I drove around roughly. Does a flashing red wheel do anything? I didn't really notice a difference.

  • DroolDrool Registered User regular
    edited June 2008
    It happend to me all the time too. Whenever you fall a great distance you usually land on the right front wheel. I don't think it being red changes how it handles though. It's squirrelly as hell fully repaired I don't think they can make it much worse.

  • subediisubedii Registered User regular
    edited June 2008
    I think they just ran out of money and had to replace the right front wheel with one of those Firestone numbers they had lying around spare.

    Everything else in the Mako: Futuristic technology

    Right front wheel: Ancient Earth Artifact of DOOM.

  • mastmanmastman Registered User regular
    edited June 2008
    My work has an excellent internet connection but your OP breaks the fuck out of it.

    MUST GET TO 2ND PAGE

    ByalIX8.png
  • DarmakDarmak Godking of the Snerkywizards Registered User regular
    edited June 2008
    mastman wrote: »
    My work has an excellent internet connection but your OP breaks the fuck out of it.

    MUST GET TO 2ND PAGE

    That which does not kill you makes you stronger.

    PIZTDhW.jpg
  • BlackDoveBlackDove Registered User regular
    edited June 2008
    So I just picked this up for the PC. Looks awesome so far but there seems to be some problem with extremely pixilated shadows, mostly under peoples faces.

    Anyone else get this? And did the solution listed here work or should I just turn off the shadows?
    To remove the face shadows but keep the rest of them (even the body self shadows):

    Go to C:\Users\*yourname*\ Documents\BioWare\Mass Effect\Config. At least that's what it is on my Vista64 installation. In XP it might be in My Documents or something.

    Open "BIOEngine" with notepad and search (Ctrl+f) for "DepthBias=0.012000" (without the quotes of course)

    Change this to "DepthBias=0.030000"

    Save and exit.

    And you're done

    Also, to increase the overall quality of the shadows you can change "MaxShadowResolution=512" to "MaxShadowResolution=2048" or even higher (I got up to 8192 without any performance loss on my 512MB 8800GT.

    I have a 320M 8800GTS, BTW. So I don't think I have other problems listed in that thread which seem to be ATI specific.

    Have the same graphic card you have, that didn't help me at all, in fact, it did absolutely nothing.

  • tofutofu Registered User regular
    edited June 2008
    I had a dream I was playing Mass Effect 2.

    It was pretty fun.

  • PancakePancake Registered User regular
    edited June 2008
    Oh, and fuck elevators. I'd be glad for a mod that removes those and every unskippable death/Mako/boss fight cutscene.

    No one is modding out the elevators.

    They're actually disguised loading screens.

    wAgWt.jpg
  • TychoCelchuuuTychoCelchuuu ___________PIGEON _________San Diego, CA Registered User regular
    edited June 2008
    BlackDove wrote: »
    So I just picked this up for the PC. Looks awesome so far but there seems to be some problem with extremely pixilated shadows, mostly under peoples faces.

    Anyone else get this? And did the solution listed here work or should I just turn off the shadows?
    To remove the face shadows but keep the rest of them (even the body self shadows):

    Go to C:\Users\*yourname*\ Documents\BioWare\Mass Effect\Config. At least that's what it is on my Vista64 installation. In XP it might be in My Documents or something.

    Open "BIOEngine" with notepad and search (Ctrl+f) for "DepthBias=0.012000" (without the quotes of course)

    Change this to "DepthBias=0.030000"

    Save and exit.

    And you're done

    Also, to increase the overall quality of the shadows you can change "MaxShadowResolution=512" to "MaxShadowResolution=2048" or even higher (I got up to 8192 without any performance loss on my 512MB 8800GT.

    I have a 320M 8800GTS, BTW. So I don't think I have other problems listed in that thread which seem to be ATI specific.

    Have the same graphic card you have, that didn't help me at all, in fact, it did absolutely nothing.

    I did this and the shadows appear better I think. No FPS hit. I didn't mind them before but I think they're nicer now.

  • SithDrummerSithDrummer Registered User regular
    edited June 2008
    Pancake wrote: »
    Oh, and fuck elevators. I'd be glad for a mod that removes those and every unskippable death/Mako/boss fight cutscene.

    No one is modding out the elevators.

    They're actually disguised loading screens.
    That aren't needed on many PCs.

    It's an easy game to hate
  • DroolDrool Registered User regular
    edited June 2008
    Yeah they are, otherwise you would be seeing the loading disc a lot more. I do think it's funny that sometimes I'll take the Normandy elevator and still get a few seconds of loading when I turn the corner.

  • Bill NyeBill Nye Registered User
    edited June 2008
    I can't believe a 7200-10000rpm hdd can't load faster than that.

  • SithDrummerSithDrummer Registered User regular
    edited June 2008
    Bill Nye wrote: »
    I can't believe a 7200-10000rpm hdd can't load faster than that.
    Exactly this.

    But the only time I was very annoyed with them was on Noveria, where they were every few feet and all missions seemed to be one-shot "go here and fix this then come right back" tasks reminiscent of Deus Ex 2. Even the sheer number of them on the Citadel didn't faze me too much because the mass transit usually bypassed them. But Noveria... Jesus.

    It's an easy game to hate
  • DroolDrool Registered User regular
    edited June 2008
    It's the huge fucking textures that take so long to load. I honstly wasn't ever very annoyed by the elevators. I've come to accept loading, and it gave me a chance to check out all the cool armor and the details of the characters.

    What I mean is Shepard's got a pretty nice ass.

  • lowlylowlycooklowlylowlycook Registered User regular
    edited June 2008
    BlackDove wrote: »
    So I just picked this up for the PC. Looks awesome so far but there seems to be some problem with extremely pixilated shadows, mostly under peoples faces.

    Anyone else get this? And did the solution listed here work or should I just turn off the shadows?
    To remove the face shadows but keep the rest of them (even the body self shadows):

    Go to C:\Users\*yourname*\ Documents\BioWare\Mass Effect\Config. At least that's what it is on my Vista64 installation. In XP it might be in My Documents or something.

    Open "BIOEngine" with notepad and search (Ctrl+f) for "DepthBias=0.012000" (without the quotes of course)

    Change this to "DepthBias=0.030000"

    Save and exit.

    And you're done

    Also, to increase the overall quality of the shadows you can change "MaxShadowResolution=512" to "MaxShadowResolution=2048" or even higher (I got up to 8192 without any performance loss on my 512MB 8800GT.

    I have a 320M 8800GTS, BTW. So I don't think I have other problems listed in that thread which seem to be ATI specific.

    Have the same graphic card you have, that didn't help me at all, in fact, it did absolutely nothing.

    I did this and the shadows appear better I think. No FPS hit. I didn't mind them before but I think they're nicer now.

    Hmmm, seemed to work for me as well.

    steam_sig.png
    (Please do not gift. My game bank is already full.)
  • BlackDoveBlackDove Registered User regular
    edited June 2008
    Not for me. I go to Kaidan on the Normandy and he looks like ass, just as before.

  • lowlylowlycooklowlylowlycook Registered User regular
    edited June 2008
    BlackDove wrote: »
    Not for me. I go to Kaidan on the Normandy and he looks like ass, just as before.

    Hmmm, I seem to remember something about two entries. One thus,

    DepthBias=0.012000

    the other

    DepthBias=0.012

    And only changing the former would work. But my file just has the latter and changing it worked.

    steam_sig.png
    (Please do not gift. My game bank is already full.)
  • DroolDrool Registered User regular
    edited June 2008
    Yeah there are two entries and UE3 reads from the bottom up so if you only change the first one it ignores the setting. Change the second one, or just change both to make sure.

  • GoodOmensGoodOmens Registered User regular
    edited June 2008
    Bought, installing, eagerly awaiting. Hopefully this will be an RPG that actually holds my interest through to the end (I'm looking at you, KOTOR and Oblivion and Baldur's Gate and....)

    steam_sig.png
    IOS Game Center ID: Isotope-X
  • GrudgeGrudge Registered User regular
    edited June 2008
    BlackDove wrote: »
    So I just picked this up for the PC. Looks awesome so far but there seems to be some problem with extremely pixilated shadows, mostly under peoples faces.

    Anyone else get this? And did the solution listed here work or should I just turn off the shadows?
    To remove the face shadows but keep the rest of them (even the body self shadows):

    Go to C:\Users\*yourname*\ Documents\BioWare\Mass Effect\Config. At least that's what it is on my Vista64 installation. In XP it might be in My Documents or something.

    Open "BIOEngine" with notepad and search (Ctrl+f) for "DepthBias=0.012000" (without the quotes of course)

    Change this to "DepthBias=0.030000"

    Save and exit.

    And you're done

    Also, to increase the overall quality of the shadows you can change "MaxShadowResolution=512" to "MaxShadowResolution=2048" or even higher (I got up to 8192 without any performance loss on my 512MB 8800GT.

    I have a 320M 8800GTS, BTW. So I don't think I have other problems listed in that thread which seem to be ATI specific.

    Have the same graphic card you have, that didn't help me at all, in fact, it did absolutely nothing.

    I did this and the shadows appear better I think. No FPS hit. I didn't mind them before but I think they're nicer now.

    Hmmm, seemed to work for me as well.

    Ah, great tip. I found those shadows rather annoying.

    See, it works, no ugly shadows:
    Spoiler:

    I have a 8800GTS 512 btw.

    steam_sig.png
  • PancakePancake Registered User regular
    edited June 2008
    I'm at the point where a lack of weird shadows looks weird to me.

    But I played it so much on the 360 where you can't really do anything about it.

    wAgWt.jpg
  • subediisubedii Registered User regular
    edited June 2008
    There's a solution for that? Good thing, half the time depending on where my character was standing it looked like he had caught half his head in a sunbed for 12 hours.

  • HelloweenHelloween Registered User regular
    edited June 2008
    Good god...

    This took me about an hour to do:

    (Planet spoilers)
    Spoiler:

    See all of my Let's Plays Here:
    Youtube Channel!
  • GoodOmensGoodOmens Registered User regular
    edited June 2008
    So, now I'm not happy. The damn thing won't start. As far as I can tell my hardware is all up to snuff. I get to the opening menu (Play, Configure, Support, etc.) but when I hit Play I get one of those so-very-fun "Windows is searching for a solution" Vista message.

    Guess I'll try reinstalling my video drivers.

    steam_sig.png
    IOS Game Center ID: Isotope-X
  • PancakePancake Registered User regular
    edited June 2008
    GoodOmens wrote: »
    So, now I'm not happy. The damn thing won't start. As far as I can tell my hardware is all up to snuff. I get to the opening menu (Play, Configure, Support, etc.) but when I hit Play I get one of those so-very-fun "Windows is searching for a solution" Vista message.

    Guess I'll try reinstalling my video drivers.

    Run it as administrator. The first time the game runs, it needs to write a registry entry, but Vista won't let it and kills the process.

    wAgWt.jpg
  • BlackDoveBlackDove Registered User regular
    edited June 2008
    Drool wrote: »
    Yeah there are two entries and UE3 reads from the bottom up so if you only change the first one it ignores the setting. Change the second one, or just change both to make sure.

    Now that worked.
    Spoiler:

    Thanks.

  • übergeekübergeek Registered User regular
    edited June 2008
    The min/maxer in me must know, how many points to allocate to all the skills total (both Shepard and a party member, I'm getting differing totals depending on the sources I read.)? Also, can someone explain how the prestige class skill boosts work? I read somewhere that it adds +7 or +whatever to whatever skills that prestige class is good at. Does that mean if one prestige has boost to...charm< that it will add 7 points to charm anytime or only the first 7 points? (Assuming I understood what I read correctly.)

    camo_sig.png
  • TychoCelchuuuTychoCelchuuu ___________PIGEON _________San Diego, CA Registered User regular
    edited June 2008
    So I'm sitting outside the last planet, having done every side quest I have in my journal, waiting for Bring Down the Sky to be released. This is a dilemma. Do I wait for the DLC or just finish the game and kick some Batarian arse the next time around? I HAVE NO IDEA WHAT TO DO

  • BlackDoveBlackDove Registered User regular
    edited June 2008
    Prestige classes add to defensive powers or offensive powers depending on your choice and class (There are several, you can look them up on the Mass Effect Wiki here; http://masseffect.wikia.com/wiki/Mass_Effect_Wiki) and they are specific bonuses in percentages.

    If you're going for a "perfect" character like me, you don't put any points in your charm or intimidate, because it's a waste of points you need for your skills. Reason for it is that you gain four points every time you max out Paragon or Renegade, and playing the game for 3 times, means you max it out on the final playthrough when you max your P or R (you gain one at specific percentage, at 100% you should have gotten 4 points total, this adds up in subsequent playthroughs).

    Everything else, is how you want it, skill wise. What helps, etc.

  • DroolDrool Registered User regular
    edited June 2008
    So I'm sitting outside the last planet, having done every side quest I have in my journal, waiting for Bring Down the Sky to be released. This is a dilemma. Do I wait for the DLC or just finish the game and kick some Batarian arse the next time around? I HAVE NO IDEA WHAT TO DO

    Finish it. It's worth it. The DLC will give you a reason to go back through it and get your character to 60 if you didn't plan on playing it again.

  • übergeekübergeek Registered User regular
    edited June 2008
    BlackDove wrote: »
    Prestige classes add to defensive powers or offensive powers depending on your choice and class (There are several, you can look them up on the Mass Effect Wiki here; http://masseffect.wikia.com/wiki/Mass_Effect_Wiki) and they are specific bonuses in percentages.

    If you're going for a "perfect" character like me, you don't put any points in your charm or intimidate, because it's a waste of points you need for your skills. Reason for it is that you gain four points every time you max out Paragon or Renegade, and playing the game for 3 times, means you max it out on the final playthrough when you max your P or R (you gain one at specific percentage, at 100% you should have gotten 4 points total, this adds up in subsequent playthroughs).

    Everything else, is how you want it, skill wise. What helps, etc.

    Ok, thanks, just what I wanted to know.

    Now, as I mentioned in the last thread I thought of going Vanguard, but I get no Assault Rifle. So I thought I would play through until I unlock the AR skill and then play for real. Everyone keeps raving about pistols though, what makes them so great?

    EDIT Also, still wondering about total talents points at 60.

    camo_sig.png
«13456763
Sign In or Register to comment.