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Re: D&D4E [European evening / USA afternoon ] Living on the Edge
The purpose of the game is play during a time that european people are not asleep.
Note: I have retired from DM'ing this game. Technicality now runs the show.
This will be a Maptool game. I'm using version 1.3.b31 currently (A development version with improved use and more functions then the 1.2 release). Each player is encouraged to make a sheet on mythweavers (don't forget to flag it public), to watch the Maptool player tutorial, to write a single paragraph background for the IC thread which will be up later, and to make a token for Maptool representing them.
The rules are:
22 point buy, 100gp starting gold (keep left overs), PHB races allowed, MM player races after DM consultation.
Starting level 1, any PHB class.
No evil/chaotic evil unless you get DM fiat. (Which is unlikely at the start, a large group with a Paladin makes an evil player bad news)
DM customs:
Money doesn't weigh anything, unless in extremely clear circumstances (dragons lying in 100.000gp gold coins, robbing banks, smelting copper coins). (It's one of the stupider aspects of D&D in my opinion, and I don't want to be bogged down by having to trade platinum coins for astral diamonds, copper for silver etcet).
You can get a "background" bonus to knowledge checks (Elves will know more about elves then dwarves, even if the dwarf has a higher rank in Knowledge History)
There is also the option of using Keep on the Shadowfell as a base and just changing it up a bit. That might make is easier while you get used to Maptools.
I work, so it'd have to be after 8PM BST (GMT +1 / CET +0 / CEST -1), but I can stay up as long as necessary Fridays.
I was thinking Ranger but I always play a Ranger.
Maybe I should do Ranger/Warlock and go TWF instead of bow?
I may go with custom, got a story buzzing in my brains.
To avoid timezone confusion, I took CET as including summertime. I'm assuming BST = British Standard Time (which would be 1 timezone away from CET).
So we got:
Mr_Rose: Ranger/Warlock
Jam Warrior: Wizard/any
Draco_Auric: Rogue/Wizard
Learntofly: Warlord
Technicality: Any
4 or 5 is ideal really, so lets get this show on the road. Tentative first session Friday 20 june, 21.00 CET. Going to make it more or less an introductionary session, perhaps 2 hours long. Look into Maptools (watch the tutorial video).
Er, I had a quick scan through the PHB and saw a few healing-geared exploits. I'm not sure a Warlord can be relied on for healing, though I haven't played the game before so I might be dead wrong.
Warlords have a heal as a class feature that's almost as good as Healing Word, I think we'd be more then fine healing wise with a Warlord and a Paladin.
Hi, I'm also interested in playing some D&D4E using maptools. I have never played D&D but the D&D podcasts have inspired me. If possible i prefer to play ranger.
I could go with a 6th player, but that's about it. With maptools it's less of an issue then with PBP because things moves faster (And this being the intertron, chances are not everyone is making the session).
About MM races, how is that supposed to be handled in 4E? Reduce them to CR1 by the DMG rules? Drow especially are tricky, because they are CR 11 now (They got bumped hard, they used to be CR2 in 3.5). I'm tempted to instead pick a PHB race, change a racial and the fluff instead, less work and probably more fair.
For a drow, that might be Darkfire
Spoiler:
R Darkfire (minor; encounter)Ranged 10; +12 vs. Refl ex; until the end of the drow warrior’s
next turn, the target grants combat advantage to all attackers,
and the target cannot benefi t from invisibility or concealment.
with a role of Dex vs Reflex instead, and Elf for the rest.
Give me a sec to think about it.
I'll make an IC thread with fluff text during the weekend, any knowledge in it is common knowledge for the players. Make a L1 character sheet (I like Mythweavers because you can reedit it), write a paragraph or two of background, PM it to me before say wednesday. For uniqueness, you may also want to make your own maptool token, and perhaps make some maptool macro's for your attacks.
For now, the work in progress campaign title is "Living on the Edge".
At the end of the 4ed Monster Manual there are rules for creating characters of various races including Drow. They are pretty much on par with the races in the players handbook, +2 to two stats, a racial power, and a racial feature or two. They also have the drawback of lacking racial feats.
Heh I was just taking another look at the Drow rules and they've done exactly what you suggested to Darkfire, except it's Int, Wis, or Chr +2 vs Reflex
About MM races, how is that supposed to be handled in 4E? Reduce them to CR1 by the DMG rules? Drow especially are tricky, because they are CR 11 now (They got bumped hard, they used to be CR2 in 3.5). I'm tempted to instead pick a PHB race, change a racial and the fluff instead, less work and probably more fair.
For a drow, that might be Darkfire
...
Give me a sec to think about it.
There are about a dozen monster races that have been converted for use as PCs already in the back of the MM, under "Racial Traits", Drow amongst them - I wouldn't want you to have to do any extra work on my part beyond saying yea or nay.
Made a start on my paladin, and I've got a few quick questions:
I get all the Paladin class features, plus choice of 2 at will, 1 encounter and 1 daily power from level 1 yes? The examples suggest it, but I can't find it outright stated anywhere.
Made a start on my paladin, and I've got a few quick questions:
I get all the Paladin class features, plus choice of 2 at will, 1 encounter and 1 daily power from level 1 yes? The examples suggest it, but I can't find it outright stated anywhere.
How are we generating ability scores?
Yeah, there's a little table on page 29 which outlines what you get at all levels.
As to the ability scores, I was wondering that too.
For stats, we'll go with the buy 22 Points (Option 2 in the PHB), which basicly comes down to "Pick an array from the table".
I'll allow the Drow as per page 276 then, as well as the Doppelganger. I'll update the OP sometime with such information.
Post your character sheets openly, since this edition is new for 4E, I think it'd good to see what choices the others have made, and it's an easy way to see if all characters are built correctly (A bit less work for me).
Apologies for any silly mistakes, its all quite new to me. If anything really needs changing don't be afraid to tell me what an idiot I am
I hope its ok to be that abysmally bad at acrobatics and stealth? I may need tethering if we decide to tightrope across the cracks of doom.
I'm not sure if I get another trained skill, as religion looks to be free and compulsory, but is also an option which is confusing (I didn't think you could train twice).
Also I've not picked a feat yet, as I'm a little overwhelmed by choice. What do you think is the best fit?
I'm still working out his background in my head, but I think I'm almost there.
Najhann, Dragonborn Warlord Init +0 HP 31/31 Bloodied 15 Healing Surge 9 (0 used /9) AC 17 Fort 14 Reflex 12 Will 14 Speed 5 Str 17 (+3) Con 14 (+2) Dex 10 (+0) Int 14 (+2) Wis 8 (-1) Cha 16 (+3)
Notes When bloodied, +1 to attack rolls.
When ally who can see you spends action point to take extra action, ally regains lost hit points equal to one-half your level + your Cha modifier.
Technicality: If you set your level as 1 your defenses will sort themselves out. Your AC should be higher than mine.
Just because everyone else is: Phage Wurrdā, Level 4 Drow Ranger Init +6 HP 39/44 Bloodied 22 Healing Surge 11 (0 used /7) AC 18 Fort 15 Reflex 18 Will 15 Speed 6 Str 12 (+3) Con 12 (+3) Dex 19 (+6) Int 10 (+2) Wis 15 (+4) Cha 14 (+4)
Spoiler:
Cloud of Darkness (Encounter) (Racial)
Minor; Close Burst 1: Create cloud of darkness that blinds all within/blocks LoS. Does not affect self. Nimble Strike (At Will)
Martial; Standard; Ranged weapon; Target 1 creature; Dex/AC; Special shift 1; Hit - 1[W]+Dex mod. Two-Fanged Strike (Encounter)
Martial; Standard; Mêlée or Ranged weapon; Target 1 creature; Str/AC (mêlée) or Dex/AC(ranged), x2: Hit - 1[W]+Str (mêlée) or 1[W]+Dex (ranged) per attack. +Wis damage if both hit. Yield Ground (Encounter)
Martial; Immediate reaction; Personal; Trigger: damaged in mêlée; Effect: Shift [wis], +2 to all defences until EoT. Longbow (Basic) (At Will)
Martial; Standard; Ranged 20/40; Special bow, load free, +2 prof; Dex/AC: Hit - 1d10+Dex damage. Darkfire (Racial) (Encounter)
Minor; Ranged 10; Target 1 creature, Wis+2/Ref:
Hit - target cannot benefit from concealment/invis, grants CA to all. Twin Strike (At Will)
Martial; Standard; Mêlée or Ranged weapon; Req two mêlée/one ranged; Target 1/2 creatures; Str/AC (mêlée) x2 or Dex/AC (ranged) x2; Hit - 1[W]/attack. Hunter's Bear Trap (Daily)
Martial; Standard; Melée or Ranged weapon; Target 1 creature; Str/AC (melée) or Dex/AC (ranged): Hit - 2[W]+Str (mêlée) or 2[W]+Dex (ranged), target slowed, ongoing +5; Miss - half damage, target slowed to end of next turn. Disruptive Strike (Encounter)
Martial; Interrupt; Mêlée or Ranged weapon; Trigger: get attacked; Target attacking creature; Str/AC (mêlée) or Dex/AC (ranged); Hit - 1[W]+Str (mêlée) or 1[W]+Dex (ranged), target at -(3+Wis) to attack. Short Sword (Basic) (At Will)
Martial; Standard; Mêlée; Target Creature; Special light blade, off hand, +3 prof; Str/AC: Hit - 1d6+Str damage. Scimitar (Basic) (At Will)
Martial; Standard; Mêlée; Target creature; Special heavy blade, high crit, +2 prof; Str/AC: Hit - 1d8+Str damage.
Notes +1 to hit if no-one in party closer to target.
+2 to AC vs. OAs
resist 5 vs. poison
Can use CoD as reaction when targeted by mêlée/close attacks
Tshar, Doppelganger Rogue Init +3 HP 23/23 Bloodied 11 Healing Surge 5 (0 used /6) AC 15 Fort 13 Reflex 15 Will 13 Speed 6 Str 16 (+3) Con 11 (+0) Dex 16 (+3) Int 13 (+1) Wis 8 (-1) Cha 14 (+2)
First post is updated. I missed Jam Warriors post earlier about him not making the first session, if you can play afterwards, I'll keep the spot open.
Heavy, Bogart, are you still interested in this?
PS: Making some progress learning Maptools, most of the pain is building a resource library for it. I may need someone to test out what i've made before the game too, to make sure i'm not inviting 5 people to a "hey why doesn't this work" session.
Technicality: for skills you get religion plus three, so a total of four skills. As far as feats its hard to go wrong, but Healing Hands, Durable and Dwarven Weapon Training are all pretty good options IMHO.
Mr_Rose, think carefully about worshipping Lolth. Gods have more specific goals in 4E, and the 3rd rule of Lolth could get messy quite fast:
Spoiler:
Seek the death of elves and eladrin at every opportunity.
And Lolth is also not the best god to cross, because a) She's even more pissed then normal in this campaign, and b) You may wake up as a Drider one day if you ignore her. Or slaughtered by other Drow. Or spiderfood. Lolth is flexible in this.
I'll allow Lolth if you wish, though it may catch up with you at some point. At the start, it will not cause great problems as long as you don't go elfslaying (Which is not really what I want).
Raven Queen seems to align with Drow quite nicely though. "Hold no pity" is the Drow motto.
The unplayed classes right now are Cleric, Fighter, Wizard, Warlock, I like the idea of everyone having a unique roll, so any of those would be snazzy.
I will choose between Cleric and Warlock then, will go through my Players's Manual and have another look at their fancy spells.
My decision shall be posted shortly thereafter, probably later this evening.
What about alignments? Did I miss something? Is the Drow evil or does he belong to the emo "oh I am so misunderstood because I come from an evil society and people misjudge me all the time"-crowd?
Because both ways I will be gioving you a hard time ingame(and probably some ooc as well)
Unaligned but apparently worshipping Lolth, should go great with the Paladin of Moradin anyway. But it isn't real D&D when the party doesn't squable so I'm just going to watch the show
Also, Drows are undergoing a bit of an alignment shift in 4E because they lost a large part of the Underdark, the gods are a bit busy at the moment and who knows what's going to happen, many of them are now surfacedwellers with sunglasses or something. They're going from "OMG a drow kill it" to "Drow eh? Well i'll take your gold but you aren't sleeping in the inn, how about the barn"
Ok, the basic maptool macro for attacks (So others don't have to learn as I did):
Attacking [target]! <br> <b> To Hit </b> [1d20+0+hitmod] vs <I> type </I> <br> <b> Damage </b> [1d6+0+dammod]
This will pop up a dialog box asking for target. What you need to do is type in " Orc " (Note the spaces). Then it will ask for hitmod and dammod (Which are all the circumstancial modifiers, combat advantage, marks etcet.
The other quirk is that if you put in a diceroll into a variable, it won't show the roll, but it does roll.
The output will then look like this:
Attacking << target => John = John >>! To hit 1d20 +0+hitmod => 19+0+0 = 19>> vs type Damage <<1d6+0+dammod => 5+0+0 = 5>>
Posts
I was thinking Ranger but I always play a Ranger.
Maybe I should do Ranger/Warlock and go TWF instead of bow?
DropBox invite link - get 250MB extra free.
To avoid timezone confusion, I took CET as including summertime. I'm assuming BST = British Standard Time (which would be 1 timezone away from CET).
So we got:
Mr_Rose: Ranger/Warlock
Jam Warrior: Wizard/any
Draco_Auric: Rogue/Wizard
Learntofly: Warlord
Technicality: Any
4 or 5 is ideal really, so lets get this show on the road. Tentative first session Friday 20 june, 21.00 CET. Going to make it more or less an introductionary session, perhaps 2 hours long. Look into Maptools (watch the tutorial video).
As long as one (or both) out of Draco and Technicality pick a Defender (Fighter or Palladin) then we should be golden for a balanced party set up.
WiiU: JamWarrior
@Technicality: Probably a paladin might be helpful, but we already have a Warlord. Warlords can do a bit of healing right?
DropBox invite link - get 250MB extra free.
I guess my spot is up for grabs again.
WiiU: JamWarrior
Looks like I'll run a Rogue.
(Yeah, yeah, gogo emoranger powers. I know, shut up.
DropBox invite link - get 250MB extra free.
About MM races, how is that supposed to be handled in 4E? Reduce them to CR1 by the DMG rules? Drow especially are tricky, because they are CR 11 now (They got bumped hard, they used to be CR2 in 3.5). I'm tempted to instead pick a PHB race, change a racial and the fluff instead, less work and probably more fair.
For a drow, that might be Darkfire
next turn, the target grants combat advantage to all attackers,
and the target cannot benefi t from invisibility or concealment.
Give me a sec to think about it.
I'll make an IC thread with fluff text during the weekend, any knowledge in it is common knowledge for the players. Make a L1 character sheet (I like Mythweavers because you can reedit it), write a paragraph or two of background, PM it to me before say wednesday. For uniqueness, you may also want to make your own maptool token, and perhaps make some maptool macro's for your attacks.
For now, the work in progress campaign title is "Living on the Edge".
There are about a dozen monster races that have been converted for use as PCs already in the back of the MM, under "Racial Traits", Drow amongst them - I wouldn't want you to have to do any extra work on my part beyond saying yea or nay.
DropBox invite link - get 250MB extra free.
I get all the Paladin class features, plus choice of 2 at will, 1 encounter and 1 daily power from level 1 yes? The examples suggest it, but I can't find it outright stated anywhere.
How are we generating ability scores?
Yeah, there's a little table on page 29 which outlines what you get at all levels.
As to the ability scores, I was wondering that too.
I'll allow the Drow as per page 276 then, as well as the Doppelganger. I'll update the OP sometime with such information.
Post your character sheets openly, since this edition is new for 4E, I think it'd good to see what choices the others have made, and it's an easy way to see if all characters are built correctly (A bit less work for me).
I'm using Myth-Weavers for my character sheet because they're awesome.
Anyway, Phage Wurrdā, Drow Ranger almost ready for combat.
DropBox invite link - get 250MB extra free.
Winston Goldclock - Dwarven Paladin, eager to rub your knees and make it all better.
Apologies for any silly mistakes, its all quite new to me. If anything really needs changing don't be afraid to tell me what an idiot I am
I hope its ok to be that abysmally bad at acrobatics and stealth? I may need tethering if we decide to tightrope across the cracks of doom.
I'm not sure if I get another trained skill, as religion looks to be free and compulsory, but is also an option which is confusing (I didn't think you could train twice).
Also I've not picked a feat yet, as I'm a little overwhelmed by choice. What do you think is the best fit?
Najhann, Dragonborn Warlord
Init +0 HP 31/31 Bloodied 15 Healing Surge 9 (0 used /9)
AC 17 Fort 14 Reflex 12 Will 14 Speed 5
Str 17 (+3) Con 14 (+2) Dex 10 (+0) Int 14 (+2) Wis 8 (-1) Cha 16 (+3)
Notes When bloodied, +1 to attack rolls.
When ally who can see you spends action point to take extra action, ally regains lost hit points equal to one-half your level + your Cha modifier.
Technicality: If you set your level as 1 your defenses will sort themselves out. Your AC should be higher than mine.
Phage Wurrdā, Level 4 Drow Ranger
Init +6 HP 39/44 Bloodied 22 Healing Surge 11 (0 used /7)
AC 18 Fort 15 Reflex 18 Will 15 Speed 6
Str 12 (+3) Con 12 (+3) Dex 19 (+6) Int 10 (+2) Wis 15 (+4) Cha 14 (+4)
Minor; Close Burst 1: Create cloud of darkness that blinds all within/blocks LoS. Does not affect self.
Nimble Strike (At Will)
Martial; Standard; Ranged weapon; Target 1 creature; Dex/AC; Special shift 1; Hit - 1[W]+Dex mod.
Two-Fanged Strike (Encounter)
Martial; Standard; Mêlée or Ranged weapon; Target 1 creature; Str/AC (mêlée) or Dex/AC(ranged), x2: Hit - 1[W]+Str (mêlée) or 1[W]+Dex (ranged) per attack. +Wis damage if both hit.
Yield Ground (Encounter)
Martial; Immediate reaction; Personal; Trigger: damaged in mêlée; Effect: Shift [wis], +2 to all defences until EoT.
Longbow (Basic) (At Will)
Martial; Standard; Ranged 20/40; Special bow, load free, +2 prof; Dex/AC: Hit - 1d10+Dex damage.
Darkfire (Racial) (Encounter)
Minor; Ranged 10; Target 1 creature, Wis+2/Ref:
Hit - target cannot benefit from concealment/invis, grants CA to all.
Twin Strike (At Will)
Martial; Standard; Mêlée or Ranged weapon; Req two mêlée/one ranged; Target 1/2 creatures; Str/AC (mêlée) x2 or Dex/AC (ranged) x2; Hit - 1[W]/attack.
Hunter's Bear Trap (Daily)
Martial; Standard; Melée or Ranged weapon; Target 1 creature; Str/AC (melée) or Dex/AC (ranged): Hit - 2[W]+Str (mêlée) or 2[W]+Dex (ranged), target slowed, ongoing +5; Miss - half damage, target slowed to end of next turn.
Disruptive Strike (Encounter)
Martial; Interrupt; Mêlée or Ranged weapon; Trigger: get attacked; Target attacking creature; Str/AC (mêlée) or Dex/AC (ranged); Hit - 1[W]+Str (mêlée) or 1[W]+Dex (ranged), target at -(3+Wis) to attack.
Short Sword (Basic) (At Will)
Martial; Standard; Mêlée; Target Creature; Special light blade, off hand, +3 prof; Str/AC: Hit - 1d6+Str damage.
Scimitar (Basic) (At Will)
Martial; Standard; Mêlée; Target creature; Special heavy blade, high crit, +2 prof; Str/AC: Hit - 1d8+Str damage.
+2 to AC vs. OAs
resist 5 vs. poison
Can use CoD as reaction when targeted by mêlée/close attacks
DropBox invite link - get 250MB extra free.
Tshar, Doppelganger Rogue
Init +3 HP 23/23 Bloodied 11 Healing Surge 5 (0 used /6)
AC 15 Fort 13 Reflex 15 Will 13 Speed 6
Str 16 (+3) Con 11 (+0) Dex 16 (+3) Int 13 (+1) Wis 8 (-1) Cha 14 (+2)
At-Will - Polymorph - Minor Action - Personal
Deft Strike
At-Will ✦ Martial, Weapon
Piercing Strike
At-Will ✦ Martial, Weapon
Dazing Strike
Encounter✦Martial, Weapon
Trick Strike
Daily✦Martial, Weapon
Linguist - Elven, Draconic, Goblin
Heavy, Bogart, are you still interested in this?
PS: Making some progress learning Maptools, most of the pain is building a resource library for it. I may need someone to test out what i've made before the game too, to make sure i'm not inviting 5 people to a "hey why doesn't this work" session.
And Lolth is also not the best god to cross, because a) She's even more pissed then normal in this campaign, and b) You may wake up as a Drider one day if you ignore her. Or slaughtered by other Drow. Or spiderfood. Lolth is flexible in this.
But maybe the Raven Queen would be a better choice then? I dunno much about D&D gods....
DropBox invite link - get 250MB extra free.
Raven Queen seems to align with Drow quite nicely though. "Hold no pity" is the Drow motto.
I'm willing to make just about any kind of class, so tell me what's needed most.
My decision shall be posted shortly thereafter, probably later this evening.
What about alignments? Did I miss something? Is the Drow evil or does he belong to the emo "oh I am so misunderstood because I come from an evil society and people misjudge me all the time"-crowd?
Because both ways I will be gioving you a hard time ingame(and probably some ooc as well)
Also, Drows are undergoing a bit of an alignment shift in 4E because they lost a large part of the Underdark, the gods are a bit busy at the moment and who knows what's going to happen, many of them are now surfacedwellers with sunglasses or something. They're going from "OMG a drow kill it" to "Drow eh? Well i'll take your gold but you aren't sleeping in the inn, how about the barn"
Attacking [target]! <br> <b> To Hit </b> [1d20+0+hitmod] vs <I> type </I> <br> <b> Damage </b> [1d6+0+dammod]
This will pop up a dialog box asking for target. What you need to do is type in " Orc " (Note the spaces). Then it will ask for hitmod and dammod (Which are all the circumstancial modifiers, combat advantage, marks etcet.
The other quirk is that if you put in a diceroll into a variable, it won't show the roll, but it does roll.
The output will then look like this:
Attacking << target => John = John >>!
To hit 1d20 +0+hitmod => 19+0+0 = 19>> vs type
Damage <<1d6+0+dammod => 5+0+0 = 5>>