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[TURN NULL]Space Myth 2: Fate of the Future!

ScooterScooter Registered User regular
edited August 2008 in Critical Failures
Way back in the bygone days of 2006 there was a lil game called Space Myth. Due to much/some/a little/ok-some-guys-said-it-would-be-a-good-idea demand, it arises again!

You, leader of your freaky, tentacled, robotic, insectoid, psychic flying whale alien species, have suddenly gained technologies that will allow your people to expand into the stars! However, other species have gained the same knowledge and will be working to beat you to it! Or just beat you, some of them are into that. SM is a turn-based RPG/RTS/4X game, and we'll likely be running 2 turns a week for at least some number of weeks, maybe a couple months. Each turn you learn new techs, expand into new systems, and eat new people. I encourage reading the SM1 and SM2 wikis if you missed the first game to get a good background knowledge.

However, there's going to be a few changes around here. I'm going to be dropping the d20s and instead using FATE as a sort-of guide. I'm not that familar with Fate myself and will need some time to decide exactly how I want to balance the rules, but one thing I do like is their 'phase' method of character(civilization) creation. I haven't yet had time to do much deep thinking but I'm hoping to have rules pretty hashed out by the end of this weekend. So, if you played SM1, or read through it, and had some problems with the mechanics or concepts, now would be a good time to make suggestions. In addition to the Fate flavor, I've also done some Resource changes (see wiki) and am considering adding in Superprojects as a feature.

The Space Myth 2 wiki is: here and suggestions, comments, and signups are

here
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Edit:
TURN 14

map%20turn%2014%20small.jpg

key.jpg

Roster:
* Virii - Cynic Jester
* Prime Collective - TalonRazor
* The Combine - INNS
* The Ardek- Frowbakk
* Anandans & The Space Gods - Krata Lightblade
* The Varggath Cooperative- Abysmal Lynx
* Codettans - delroland
* The Concordance - The Lord of Hats
* The Dolphoids - SanderJK
* The Tvashtri - Shamus

Scooter on
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Posts

  • INeedNoSaltINeedNoSalt Registered User regular
    edited June 2008
    I totally missed it

    sometimes you just gotta do a thing
  • INeedNoSaltINeedNoSalt Registered User regular
    edited June 2008
    Original Spacemyth: http://forums.penny-arcade.com/showthread.php?t=9668&highlight=Space+Myth

    Original Spacemyth OOC: http://forums.penny-arcade.com/showthread.php?t=9486&highlight=Space+Myth&page=3

    A quote from two years ago with merit:
    SUPERSUGA wrote: »
    I think it would be awesome if we could have the occasional "galactic council" meeting via IRC, in character of course. Could have some pretty interesting results I'd think.

    sometimes you just gotta do a thing
  • Mojo_JojoMojo_Jojo When life gives you lemons... ...eat your delicious lemonsRegistered User regular
    edited June 2008
    Hurray. Woo.

    There's a strong chance that I'd be down with this.

    Homogeneous distribution of your varieties of amuse-gueule
  • Mr_RoseMr_Rose Registered User regular
    edited June 2008
    The Riisaan representative raises all four tentacles in affirmation of their intent to explore unknown space with the aid of these new technologies.

    ...because dragons are AWESOME! That's why.
    Nintendo Network ID: AzraelRose
    DropBox invite link - get 500MB extra free.
  • SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    edited June 2008
    !signup

    This sounds interesting, let's see where it leads.

    Steam: SanderJK Origin: SanderJK
  • HorseshoeHorseshoe Registered User regular
    edited June 2008
    I am going to make slightly less hateful Humans this time around I think

    Oh come on Salt.

    Remember how you and I got to the edge of apocalyptic warfare but didn't have the chance to start it?

    Let the the flames of war between the Combine and the Wargh consume the universe.

    dmsigsmallek3.jpg
  • WarWolf95WarWolf95 Registered User regular
    edited June 2008
  • HorseshoeHorseshoe Registered User regular
    edited June 2008
    I believe I can reprise my role as the W.A.R.G.H.

    warghbanner4.gif

    Maybe we'll have some more warmongers this time around.

    dmsigsmallek3.jpg
  • ScooterScooter Registered User regular
    edited June 2008
    Man, pbwiki puts watermarks on now?

  • INeedNoSaltINeedNoSalt Registered User regular
    edited June 2008
    As the orks?

    I'm still totally tempted to play hyper-violent humans again, but I might end up with a different, equally violent race.

    Edit: In fact, I'm thinking something like Starship Trooper's Arachnids + Ender's Game's Formics, except instead of one huge Hive, it's numerous smaller Hives (with their homeworld being home to dozens of huge hives, and each colonized planet being home to many smaller hives)

    sometimes you just gotta do a thing
  • Abysmal LynxAbysmal Lynx Registered User
    edited June 2008
    I think I'm going to go with this for my species' logo.

    varggathemblempc9.png

    Its a sun surrounded by leaves. It also kind of looks like their eye.

    Their a species of carnivorous plant beasts.

    [SIGPIC][/SIGPIC]
  • INeedNoSaltINeedNoSalt Registered User regular
    edited June 2008
    What if my species doesn't believe in imagery

    Do I still need a logo

    sometimes you just gotta do a thing
  • The Lord of HatsThe Lord of Hats Registered User regular
    edited June 2008
    If I get an image, it's not going to be created by my race. They can't see, because they're going to be living sound (it would've been plants, but Lynx got to that first). They've got an amazing anthem, though.

  • KrataLightbladeKrataLightblade Registered User
    edited June 2008
    I am finished working on the basic concept of my species. It's basic, but it's enough for me to be happy with.
    Spoiler:

    The gas-dwellers, who as yet I haven't named (though I may yet just keep calling them the Star Gods) do most of the researching, and have a very strong artistic culture. The Anandan civilization will be strongly cultural, though in reality most of their culture will be due to the gas-dwellers attempts at mind-control.

    I'm looking forward to the final determination of the rules, so I can actually put the stats together. However, the preliminary stats I've figured out according to the SM2 wiki are as follows.
    Spoiler:

    LEVEL 50 SWORD JUGGLER/WIZARD!
  • delrolanddelroland Registered User regular
    edited June 2008
    What if my species doesn't believe in imagery

    Do I still need a logo

    You could post the logo that other races use when alluding to them. :)

    EVE: Online - the most fun you will ever have not playing a game.
    "Go up, thou bald head." -2 Kings 2:23
  • HorseshoeHorseshoe Registered User regular
    edited June 2008
    man this better not turn into some intergalactic hippy hugfest like last time

    who's going to help me fill the void of space with as much blood as possible?

    dmsigsmallek3.jpg
  • The Lord of HatsThe Lord of Hats Registered User regular
    edited June 2008
    I will probably join you in your quest, though not for it's own sake. The Concordance is a highly expansionist civilization that goes in big for cultural control, and when that doesn't work, blowing heads up by being really really loud.

  • TalonrazorTalonrazor Registered User regular
    edited June 2008
    I am thinking of playing another religious, crusading race. Either a single entity, like The Beast from the Homeworld Series or descolada from Ender's series or a crusading empire of various aliens.

    sig4.jpg
  • INeedNoSaltINeedNoSalt Registered User regular
    edited June 2008
    Horseshoe wrote: »
    man this better not turn into some intergalactic hippy hugfest like last time

    who's going to help me fill the void of space with as much blood as possible?

    I'm going to play a race of insects, basically giant 'individual' hives with billions of limbs each

    We will destroy and destroy

    sometimes you just gotta do a thing
  • KrataLightbladeKrataLightblade Registered User
    edited June 2008
    The stuff I posted above is all preliminary, none of it's final yet, but I'm liking it. I'm imagining the Anandans as a tripedal race, similarly with three arms, one set in the center of where a "chest" would be if this were a human. I'm seeing two backwards legs and one foreleg, and a sort of rolling movement when they walk. Three eyes, too, possibly each "hand" has three (or six, maybe) fingers... I think threes might figure prominently in some of what they do and build.

    LEVEL 50 SWORD JUGGLER/WIZARD!
  • HacksawHacksaw J Duggan Wrestler at LawRegistered User regular
    edited June 2008
    I might be interested in this. It sounds... enticing.

  • INeedNoSaltINeedNoSalt Registered User regular
    edited June 2008
    Oh I meant to ask:

    Are we using our Phases to determine Aspects, or do they just set our skills up?

    sometimes you just gotta do a thing
  • Mojo_JojoMojo_Jojo When life gives you lemons... ...eat your delicious lemonsRegistered User regular
    edited June 2008
    I was debating a race like Triffids, but somebody else is already being evil planty monsters so I'll have to be more original in my theft.
    Oh I meant to ask:

    Are we using our Phases to determine Aspects, or do they just set our skills up?
    Phases, with each being a different age of your civilisation.

    Homogeneous distribution of your varieties of amuse-gueule
  • delrolanddelroland Registered User regular
    edited June 2008
    I'm going to play a race of beings where each "individual" will actually be a commitee of anywhere from five to thirteen unique beings all conjoined at the tail. They will be referred to as Codettans by other species, or, more crudely, as "Rat Kings", a phrase referring to a legendary Terran creature from ancient times.

    EVE: Online - the most fun you will ever have not playing a game.
    "Go up, thou bald head." -2 Kings 2:23
  • ShamusShamus Registered User regular
    edited June 2008
    delroland wrote: »
    I'm going to play a race of beings where each "individual" will actually be a commitee of anywhere from five to thirteen unique beings all conjoined at the tail. They will be referred to as Codettans by other species, or, more crudely, as "Rat Kings", a phrase referring to a legendary Terran creature from ancient times.

    That is awesome.

    Is there a limit on players? If not, or if it hasn't been reached yet, count me in.

  • INeedNoSaltINeedNoSalt Registered User regular
    edited June 2008
    Mojo_Jojo wrote: »
    I was debating a race like Triffids, but somebody else is already being evil planty monsters so I'll have to be more original in my theft.
    Oh I meant to ask:

    Are we using our Phases to determine Aspects, or do they just set our skills up?
    Phases, with each being a different age of your civilisation.

    Right, except in FATE, each Phase also gives you an Aspect which lets you do cool stuff.

    Do we get aspects?

    sometimes you just gotta do a thing
  • Mojo_JojoMojo_Jojo When life gives you lemons... ...eat your delicious lemonsRegistered User regular
    edited June 2008
    Clearly I understand less of FATE than I believed.

    Homogeneous distribution of your varieties of amuse-gueule
  • ScooterScooter Registered User regular
    edited June 2008
    Mojo_Jojo wrote: »
    I was debating a race like Triffids, but somebody else is already being evil planty monsters so I'll have to be more original in my theft.
    Oh I meant to ask:

    Are we using our Phases to determine Aspects, or do they just set our skills up?
    Phases, with each being a different age of your civilisation.

    Right, except in FATE, each Phase also gives you an Aspect which lets you do cool stuff.

    Do we get aspects?

    I hadn't thought of it but that does sound useful.

    No player limit, the more the merrier. I gotta head out for a bit but I should be in bombfell tonight for discussion/questions.

  • FrowbakkFrowbakk Registered User regular
    edited June 2008
    I'm stealing KrataLightblade's format for my species description... I mean, why reinvent the wheel?
    Spoiler:

    Here's my cultural development too.

    Spoiler:

    Your sig was too tall.
  • INeedNoSaltINeedNoSalt Registered User regular
    edited June 2008
    You guys and your empty phases

    sometimes you just gotta do a thing
  • INeedNoSaltINeedNoSalt Registered User regular
    edited June 2008
    Anyway:

    Formians (Human Nomenclature)

    The Formians are a species of insect-like creatures, generally quadrepedal with two claw-like hands and thick exoskeletons. The species is believed to be held together by highly specialized pheromone communication systems, although some scientists believe the Formians display rudimentary albeit powerful telepathic capabilities which allow them to communicate without any physical interaction at all.

    Formians exist not as invididuals but rather as massive hives, some of which are believed to span entire contents. Noteworthily, unlike most Earthborn insect hives, Formian hives do not seem to conflict with one another but rather work cooperatively toward their goals.

    Formian space travel at this time is very rudimentary and crude, having only recently taken to the skies, but their technology seems to advance at an alarming rate.

    Phases:
    Like-Minded
    Spoiler:

    That's one... more to come, tomorrow.

    sometimes you just gotta do a thing
  • ScooterScooter Registered User regular
    edited June 2008
    Ok, check the wiki, think I've got things fairly sorted out. I did a lot of rewording to make the old rules fit with Fate's roll style so let me know if I've said anything that doesn't make sense. Highlights.

    1. You start with one Aspect that gives +2 in any of the seven (7) base skill areas. Each Phase you add an additional aspect of your own definition, once per turn you may choose to reroll a bad roll, you get to reroll it once for each relevant aspect to that check.

    2. No roll values are carried over between turns, but in some cases a high MoS (see Fate) may lower test checks for future turns.

    3. There is now a seventh research field, Construction. Construction allows you to build superprojects that increase your skill in any of the seven areas, however these buildings can be destroyed or even captured.

    4. Several new spy tactics, such as resource sabotage and new Combo Techs.

    5. Military alliances are now part of the game and allow for new attack and defense maneuvers.

    And other assorted stuff. Again, lemme know if something doesn't sound right. Of course, none of the numbers have been play tested so some of my assumptions could be wildly off. About tech names/descrips, you can use your own as a cover for the basis of Culture Tech 1, Culture Tech 2, etc. If you want to make up your own entirely new techs I may need some convincing as to their balancedness.


    I'm now opening official signups. Specifically, what you need to signup:
    1. Species name, logo, and first three color choices. I don't care if you're blind, I want something to put on the map. If you don't have a color preference you'll be pink.
    2. Basic physical and attitude description of your species.
    3. Phases, point allocation, aspects and backstory. The story of your species should be mostly explained as the makeup of their Phases.
    Optional:
    4. Description and name of your home system.
    5. First turn's rolls.
    6. Your starting research field.

    Signups will continue from now to at least Friday. Once signups have closed, players may still join, but I'll probably make them be a spinoff of an existing species. Rules are still open to discussion and change before turns start, so you might want to hold off for a few days on 5 and 6.



    Oh, important roll info. First, basically you roll under Fate rules with 4d3-8+your skill level (unless I've been misled, that's an equivalent version of their -/0/+ system). Roll either in front of me on IRC (make sure I'm actually watching) or with Invisible Castle. With IC, whatever civ name you use for your first turns rolls must be the name you use there for the rest of the game, unless you've got my permission, so that I can keep track of you.

  • INeedNoSaltINeedNoSalt Registered User regular
    edited June 2008
    Horseshoe wrote: »
    I am going to make slightly less hateful Humans this time around I think

    Oh come on Salt.

    Remember how you and I got to the edge of apocalyptic warfare but didn't have the chance to start it?

    Let the the flames of war between the Combine and the Wargh consume the universe.

    this is really tempting too

    i'm torn!

    sometimes you just gotta do a thing
  • HorseshoeHorseshoe Registered User regular
    edited June 2008
  • TalonrazorTalonrazor Registered User regular
    edited June 2008
    Everyone is going to aspects of re-rolling attack roles. I've got a feeling this is going to be just one gigantic bloodbath.

    sig4.jpg
  • INeedNoSaltINeedNoSalt Registered User regular
    edited June 2008
    Talonrazor wrote: »
    Everyone is going to aspects of re-rolling attack roles. I've got a feeling this is going to be just one gigantic bloodbath.

    Yeah, I'd be careful

    sometimes you just gotta do a thing
  • KrataLightbladeKrataLightblade Registered User
    edited June 2008
    Talonrazor wrote: »
    Everyone is going to aspects of re-rolling attack roles. I've got a feeling this is going to be just one gigantic bloodbath.

    Actually my Aspects will probably revolve around strong cultural defenses and tech gains... the Star Gods are wise, and the Anandans follow them unflinchingly even in the face of superior living conditions elsewhere. That kinda thing. That's what I'm thinking anyway. I need some more time with the ruleset and some more writing to really work it out.

    LEVEL 50 SWORD JUGGLER/WIZARD!
  • ScooterScooter Registered User regular
    edited June 2008
    Hmm, yea. Let's make it one reroll a turn max.

  • SUPERSUGASUPERSUGA Registered User regular
    edited June 2008
    Here goes nothing!

    Thought I'd go a bit more unusual this time...

    formaxylwy4.jpg
    Colour Choices: 1-Orange 2-Yellow 3-Green

    The exact nature of Formaxyl-42 is disputable. A few facts are known for sure. It was originally a chemical designed at the hands of an advanced race that has now been consumed by their creation. This gel-like liquid displays a number of unusual properties. It can move by its own will, it can break down other matter and convert it to yet more Formaxyl-42 and most unusual of all, it is sentient.

    Some said that those absorbed by Formaxyl-42 continue to exist as part of a shared conciousness, others say that the chemical contains a complex artificial intelligence program that simulates life but one thing is for sure, Formaxyl-42 has taken the planet of Mya and is now looking elsewhere.

    Physically the substance is best destroyed through use of extreme temperatures or one of the various chemicals that it reacts violently to. These unorthadox weaknesses make fighting Formaxyl-42 a very different prospect to that of other life. Indeed it is disputable whether or not Formaxyl-42 qualifies as life. Due to its highly versatile chemical nature it is capable of several means of communication be they sound-waves, flashing signals or more unusual methods such as telephathy. It can break down matter and reshape it to its own wishes and even creates objects for no obvious purpose, suggesting an understanding of art.

    It is unknown whether all Formaxyl-42, which all originates from the same original sample, shares a common consciousness or whether it has any concept of individuals. Formaxyl-42 seems pretty set on the idea of converting all life to more Formaxyl-42.

    Formaxyl-42 - The Sentient
    Starting Aspect - Soldiering +2

    Phase 1 - Hazardous Substance
    It is unknown what the initial purpose of Formaxyl-42 was, but the creators saw fit to bring Formaxyl-42 into existance for their own gain. It is likely they wanted Formaxyl-42's power for their own. Formaxyl-42 was more than they thought. They underestimated Formaxyl-42. Formaxyl-42 showed dangerous rates of self-replication. Formaxyl-42 is dangerous.
    Soldiering +2
    Expansive +2

    Phase 2 - Absorbing Control
    Before they knew it the lab was under the control of Formaxyl-42. Several creators chose to side with Formaxyl-42 and were absorbed. They were useful. Professor J Summers is now Formaxyl-42. Professor K D Martin is now Formaxyl-42. Professor R Allen is now Formaxyl-42.
    Soldiering +2
    Expansive +2

    Phase 3 - Difficult to Dispose Of
    Formaxyl-42 was too dangerous, there was an attempt to completely destroy Formaxyl-42. Private J Kent is now Formaxyl-42. Colonel T Swift is now Formaxyl-42. There are hundreds more now. Formaxyl-42 is demonstrating new thought.
    Soldiering +2
    Culture +2

    Phase 4 - Growing Mind
    Formaxyl-42 understands a lot more with the assistance of those who have been absorbed. Architecture can be beautiful. Solitude can be lonely. Anyone that makes Formaxyl-42 feel bad should be hurt.
    Culture +2
    Soldiering +2

    Phase 5 - A Whole New World
    Billions are now Formaxyl-42. Formaxyl-42 has made some changes to its own structure. The planet has been changed and is now much more suitable for Formaxyl-42 to prosper. Formaxyl-42 has broken down parts and Formaxyl-42 has created new parts.
    Expansive +2
    Construction +2

    Phase 6 - The Mass into Space
    The billions that are Formaxyl-42 should be more. Formaxyl-42 spreads readily. There are others that will be Formaxyl-42. Formaxyl-42 thinks the stars are beautiful.
    Expansive +2
    Culture +2

    Totals:
    Soldiering +10 & Aspect
    Expansive +8
    Culture +6
    Construction +2

    Although Cultureless may seem appropriate Formaxyl-42 is constantly evolving and so "individuals" breaking off from the whole are not unheard of. Besides, this goo makes some pretty nice sculptures and may be appealing to those who fancy being converted into a spacefaring chemical.

    Turn 1 Stuff
    Starting System Name: Mya - A smooth world that has been erradicated of all non-planetary matter by Formaxyl-42 and rebuilt to its liking. Unusual rock formations frame lakes of shining water and hills covered in flowers of a thousand colours. Huge silver spires loom over unnatural fields of white porcelain-like pebbles and rivers gush forth sapphire-blue water into a perfectly square sea.

    Field to Research: Culture

    First Turn Rolls:
    Research: -1 + 0 = -1
    Resource: -3 + 0 = -3
    Expand: 0 + 8 = 8

    http://invisiblecastle.com/roller/view/1629676/

  • HorseshoeHorseshoe Registered User regular
    edited June 2008
    Scooter how does trading work this time around?

    dmsigsmallek3.jpg
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