Update 1.5: Bialystok (Video)
Chapter 3.5: Status Update
Chapter 4.5: Yet Another Status Update
What is Medieval 2: Total War: Kingdoms and why is the name so long?
Medieval 2: Total War: Kingdoms is the expansion pack to Medieval 2: Total War, which is, if you somehow missed hearing about it and the Total War games that came before it, a hybrid turn-based/real-time strategy game set in, well, medieval times. The main campaign map is played as a turn-based strategy game and the battles are fought in real-time.
The original Medieval 2 featured a grand campaign spanning the whole of Europe, North Africa, and the Middle East and several centuries. Kingdoms introduces four new campaigns more focused in scope.
But though the scope of the campaigns are smaller, time passes more slowly, and while these were unimportant undetailed areas in the original campaign, they're now larger and divided up into a large number of provinces.
Both can feature literally thousands of troops on the battlefield at the same time.
A grand campaign that covers centuries and more than a single continent? Why aren't we playing that?
While it has the potential to be interesting and it is indeed big, the Kingdoms campaigns are much more thematically interesting and feature more interesting historical context for their action.
So why should I care about this whole thing?
Because you'll be choosing which campaign we play. To keep it easier, I'll choose the faction unless there's overwhelming demand for one. So feel free to suggest a faction too. I'm pretty easily swayed.
In addition, once we're actually playing, many of the strategic decisions won't be up to me. When prompted, you all will decide our best course of action, both rather specific and vague, whether it leads us to ruin or victory. It won't just be me playing.
We're going to put the "Us" back in Penny Arcade Let Plays.
This will, however, be a screenshot LP. We're not into that video stuff for turn-based games. Though I may record at least some of the battles if people want it.
The Campaign We Are Playing
The Teutonic Campaign (The Northern Crusades)
The Teutonic campaign starts in 1250 and centers around the conflict between Christianity - spearheaded by the Teutonic Order - and Eastern European paganism - represented by Lithuania.
The Teutonic Knights are ruthless and are a threat not only to the pagans but to the other countries as well.
Novgorod lies in the far east of the Baltic area and guard their rich city jealously. They have triumphed over the Teutonic Order in the past, but since then the Order has been rapidly expanding. Novgorod must build up their forces if they want to survive.
The Duchy of Lithuania is desperate to drive off the Teutonic Order. If they want to be victorious, they must make use of their thick forests and quick forces to drive out the Order. However after much pressure from many of the Catholic factions the path of Catholicism may be inevitable for Lithuania.
Lying to the west, the Danes hope to unite Scandinavia and from there launch attacks on the rest of the Baltic area. However, the mighty Holy Roman Empire lies directly to their south and the Danes must make good use of their mass fleets if they hope to defeat their many enemies.
Extremely powerful heavy units
Hits like a train
Lacking in lighter units, making them a rather ponderous army that hits like a train.
The best units can only be recruited in heavily Catholic regions.
- The Teutonic Order lacks a family tree, which means it's blocked off from some diplomatic paths.
- If the Order's leader dies, he's replaced by the best available general.
- Will be asked for assistance by crusading nobles. Success means more money.
Good all around units in most every category
"Most every category" doesn't involve heavy cavalry
Great light units
Their light cavalry is exceptional
When they're able to convert to Christianity, they can do so to decrease hostility towards them.
Units lack discipline
As a pagan faction, settlements cannot be raised above city or castle level.
Converting to Christianity causes a great deal of unrest.
- As a pagan faction, Lithuania can build buildings dedicated to three of their pagan gods.
- If the faction eventually decides to convert to Christianity, they lose their pagan buildings and gain new building options.
Field a strong variety of cavalry and missile cavalry
Infantry and archers are rather weak in the early period