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[BALANCE ON] Team Fortress 2: Pyro Nerf Applied

PeregrineFalconPeregrineFalcon Registered User regular
edited July 2008 in Games and Technology

tf2lc1.jpg

What is Team Fortress 2? It is a team-based first-person shooter that offers nine distinct classes to play as. Rather than simple deathmatch, TF2 requires players to work together to achieve objectives such as point control or objective theft. Work together, or fail.

Unlike many shooters, TF2 streamlines the process, making it very easy for new players to learn the ropes yet remain compelling to the hardened veterans. The game also features a very stylized look that sets it apart from the competition. If the movies The Incredibles and Austin Powers had a violently awesome lovechild, it'd be Team Fortress 2.

So read on, and join in on the fun, and make sure to whine about critical hits!


How to obtain Team Fortress 2

Team Fortress 2 has two purchasing options. First is the Orange Box package for $39.99. That includes new puzzle game Portal and the complete Half-Life 2 Saga released so far (if you already have HL2 and Episode 1, you can give them away! Use this thread for that). If you are just itching for Team Fortress 2, the game is available alone on Steam for $19.99. [strike]Also rumor has it that EA will be splitting up the Orange Box for retail at some point in the future.[/strike] The "Black Box" package, originally slated to contain HL2:EP2, TF2, and Portal, has been canned from retail release. Buyers of new ATI/AMD GPUs may get this as a pack-in bonus, however, so shop around if you're planning to upgrade!


PC or Console?

TF2 comes in chocolate PC flavor or mint Console (X-Box 360/PS3). Which version is better? I’ll personally say PC, but there’s no clear cut choice. If you prefer analog-stick controls, don’t want to have to deal with crashes or hardware issues and prefer the online services of Microsoft/Sony…the console might be for you.

But the PC has customization. You won’t get the plethora of custom maps on a console nor can you use custom models. Furthermore, the vast majority of PA plays on PC. Plus the PC version actually gets updates.

Regardless of your choice, this is a PC thread. Use this thread to satiate your sick desire to play an TF2 on a console.

Penny Arcade Servers

Job's server
66.55.142.242:27015
Donate

jonxp's server
tf2.finalmeasure.com
Donate

PMAvers's server (custom maps)
208.167.246.56:27015
Download pack for custom maps
(Unzip to Steam\steamapps\<your account>\team fortress 2\tf\maps)
Donate

Penny Arcade & Cake Army TF2 - Demitri's Chicago Server
8.12.20.52:27015
Map List
Spoiler:
Donate

b_160x400_T1_F-1-3.pngb_160x400_T1_F-1-3.pngb_160x400_T1_F-1-3.pngb_160x400_T1_F-1-3.png

Job and jonxp’s servers are (mostly) straight-forward games using official Valve maps. The House of Non-Conformity sticks with custom maps. The Cake Army / Penny Arcade joint server has some interesting characters as well as a mix of both stock and a bunch of close-to-valve-quality customs. But each server offers hours of glee.

All of the PA servers listed here are laid back and not going to harass you for sucking (well, maybe a little).
You might hear about “scrims” in this thread, which is where our PA folk play in competitive games. If you are interested in that sort of thing, just speak up and one of our competitive players will help you out. So remember, don't be a dick!

Password for all PA servers: wang

Meet the Team

Team Fortress 2 has nine classes are grouped into three categories. THEY ARE MOSTLY FOR GIVING NEW PLAYERS A HINT AT WHAT EACH CLASS DOES AND HAVE NO IMPACT ON BALANCE AND SUCH.

When in doubt, TF2 Wiki is here with more specifics, including damage stats for all weapons.

Defense
Spoiler:
Support
Spoiler:
Offense
Spoiler:

Features


Look on the Bright Side:
If your "round" is a personal best (most damage inflicted, kills made, time alive), the game will let you know when you die.

Capture the Moment:
Kodak invites you take a screen of your murderer.

Taunts!:
You can do a variety of animations. They depend on your class and current weapon. The Medic, for example, will play his Bonesaw like a violin. You temporarily leave first-person view when this is done, and you can’t cancel it. So use it only when feeling especially confident. The Pyro's secondary-weapon taunt is now an instant kill if it connects, and you also get an achievement for this.

Critical Hits: Some shots do more damage. These shots, when fired, will make a crackling noise and a satisfying “CRITICAL HIT” will be above your target (if they land). If you are racking up kills, your crit rate will temporarily increase to around 20% or so. Note that some weapons have higher crit chances. Backstabs with the Spy’s knife are always crits. The Medic’s Bonesaw tends to have a higher-than-normal crit rate.

Recent Updates!

Unlockable Weapons: The Medic and Pyro classes each have three new weapons that can be unlocked by obtaining a certain number of class-specific achievements.

Medic unlockables:
Spoiler:

Pyro unlockables:
Spoiler:

New Gametype: Payload!

Gold Rush is an escort style map in which the BLU team will have to accompany a mining cart laden with a large bomb as it rolls over hostile terrain. The RED team's job is to prevent the cart from progressing to the check points of the map. The cart stops when any member of the opposing team gets in range. This idea is based off the ever popular "Hunted" map, but without the human input for the cart (although that mode is also in talks of being added to the game). The map has 3 stages, with the final stage rewarding a successful assault by asploding the entire map into giblets.


Other Fun Stuff

Download to see detailed TF2 stats
Team Fortress 2 Merchandise!
Penny-Arcade's TF2 Shirt
Official TF2 Statistics
Spoiler:

Screenshots!

You can find them in Program Files\Steam\steamapps\<account name>\team fortress 2\tf\screenshots .
Type bind f5 jpeg into your console to take screenshots as .jpg instead of .tga. Use Paint.NET to convert .tga files to another format.

If screenshots aren't enough, theres always Random Engy's guide to capturing HD movies for TF2

Finding good screenshots is like a game of its own!
Spoiler:
jonxp wrote:
To recap: I'm making 100 of them.

When they come in I will be sending one off to each person who has donated to my server as of an e-mail I sent this weekend. After that I will be handing them out to you guys at PAX. Then the remainder I will try to find some cool way to give out, but most likely will be on a first-come first-serve basis via e-mail.
Pyro Balance Patch Released July 1st
Team Fortress 2 Update Released
July 1, 2008, 2:00 pm - Jason Ruymen - Product Update

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2

* Fixed backburner's flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed
* Added back some damage falloff to the Pyro's flamethrower. Not nearly as extreme as it was before the Pyro class pack
* Fixed bug that caused Demomen to take a small amount of extra damage from their own grenades and fly farther using them
* Fixed spy getting stuck in players after removing his disguise
* Fixed spy stabbing and being able to go invisible instantly
* Fixed spy disguised as enemy medic being able to spam voice commands
* Fixed buffed health not decaying properly after being healed by a dispenser
* Selectable menus can now be operated with number keys even if they are not bound to slot1, slot2, etc.
* Removed the remaining speed adjustments for carrying intelligence (a couple of game modes still reduced your maxspeed)
* Fixed a buildable item placement bug where the object would not rotate after the user tried to place in an invalid location
The next class to be tweaked will be the Heavy

PeregrineFalcon on
Looking for a DX:HR OnLive code for my kid brother.
Can trade TF2 items or whatever else you're interested in. PM me.
«13456759

Posts

  • PeregrineFalconPeregrineFalcon Registered User regular
    edited June 2008
    Flippy's Guide to Sniping on Badlands

    A foreword: to me, 75% of sniping is reflex, speed and accuracy. In my opinion, you cannot learn these things. Some people say you can. What you can learn is spatial awareness and mind games, and these are of great benefit. There are a couple of other tricks and so on, but they are general, and easier illustrated in context by the following method.

    1:
    Spoiler:
    The balcony here is a natural sniping spot. Cover the far end, of course. Prioritise medics and snipers as usual, but keep an eye out for demomen and soldiers running to sticky/rocket jump up to the tower. You have the option to move across the cover to the left side of the platform, but be wary that you will be noticed and shot at. Keep an eye out for scattergun shots as scouts are a pain in the ass when they decide that today is a good day to ambush this position.
    2:
    Spoiler:
    The barrel. Crouch-jump on it and snipe stuff. The steps to the right (ie, in front of the barrel leading up to centre point, not the ones going into the building) are useful for sniping people who are a ways away because you expose almost nothing, but in my experience people generally don't notice you there anyway as your main force occupies them. Plus you can get jumped easier from the left doorway. Be wary of scouts, spies, and individuals who have cottoned on to your presence. Iowa and Tyrannus will check there if they're playing. The second screenshot shows a perfect place to hide your dot. Head-height and almost totally concealed.
    3:
    Spoiler:
    This flatbed can be useful for a couple of things. Primarily, you can take out sentries, but you can also view other areas with partial cover, and trick people by jumping over and landing behind them. Crouching will completely hide you from the opposite side.
    4:
    Spoiler:
    The door to the left will give you the following options if you choose to go through it. It's kinda weak in some respects - the closed space means explosives hurt, and your left flank is open, but you can get some sneaky kills if your enemy hasn't noticed you. What I haven't shown in the first screen is the viability of nailing engineers through the open doorway slightly off-screen to the left. This is a good tactic.
    5:
    Spoiler:
    Don't stick around on the bridge. This is the view you'll get from the other side. As you can see, it's pretty demanding. There's a lot to cover. It's definitely your job to keep the opposition from interrupting your cap. Shoot players as they round the corner of the hill. If you nail a soldier or demo in the head just before they bomb jump, they'll blow themselves up, which is wonderful :D If there's a sentry around but you can't get to the engineer, either reposition, or lure the engy out by shooting his stuff. When he comes to repair it, nail him.
    6:
    Spoiler:
    All's fair in love and sniping. Cover their spawn exit to slow them up and dissipate their flanking. If they are making a push for centre point these positions can be extremely effective. Try not to be a dick, though. Staying there overlong actually makes you less effective in the long run.
    7:
    Spoiler:
    More barrels! Getting tucked away behind this barrel in the corner gives you fantastic cover and a brilliant overview of second point. Easy headshots. Be warned, though: if noticed you will die real fast. There's very few places to run.
    8:
    Spoiler:
    Inside the base, this healthpack is your new best friend. Do not stay in one place for long. Strafe around the left corner with a fully charged shot and clear out what you can of the people on the point. Demomen are top priority. Taking the stairs up to the right is also a good idea, but remember that railing is a great escape route. Keep peppering the defense from different angles, then vanish.
    Spoiler:

    9:
    Spoiler:
    Finally, to defend your last point, you want to focus on the side door as shown (don't give it more scope estate than you must, but always cover it), with quick flicks to the main corridor. Remember to watch the top window as well.

    Page Break!

    Flippy's Guide to Sniping CP_Well
    It's all about the lateral assault, dood.

    1:
    Spoiler:
    Waste no time. With the new stairs, going to the second floor is now more viable in the sense that you can get down to the fight again reasonably fast. You will win a setup time snipe-off from this position 90% of the time, because frankly... people aren't usually ready for it. However, the drawbacks of this option are tangible, and it's not any more or less of a choice than the alternative:
    2:
    Spoiler:
    Going down to the thick of it. I do this most of the time. Watch the top window, of course. Do not show your dot.

    To digress a second for a general tip: showing your dot is a psychological consideration. 99% of the time I recommend hiding it. You want surprise on your side. Good places to hide dots include posts, angled floors, brightly lit surfaces, the sides of circular objects, etc. Only show your dot if you know it's going to cause people to bottle it, and if that's the effect you want to acheive. On the last point of badlands I once pinned down three players behind the cap because I was making myself an obvious threat. When our team moved in to cap, they didn't have the time to react.

    At five seconds until the gates open, move around at full scope to cover the opposite gate, shown in the second picture. Be on your guard for jumpers, especially in those last seconds. If pipes and stickies start raining down, just retreat. Same if you hear a pyro coming your way. Just run. You will lose 60% of the time and it's an awfully long respawn wait at the start of this map. The third screen shows a favourite alternate route of mine, which is to jump into the water via the canal outside or the well entrance, and to swim into the little room at the end. So often you're simply just not noticed. I have no idea why.

    ON ATTACK:
    3A:
    Spoiler:
    Once you take the center point, you get to one of the most joyous sniping spots in the game. Incredibly well protected, and with a huge range of vision. Cover the left door exactly as shown. Your dot goes through the door here and will project onto the floor, so keep it above the gate. The added advantage of this is that you get an extra fraction of a second to react to activity on the top floor (always try and minimise the distance you will potentially have to move from your focal point!), and you can see the corner that so many snipers make the mistake of trying to edge around.

    Another general tip: as mentioned earlier, edging slowly around the side of an object at full zoom is a risably bad idea if you're going to be countersniping. The enemy sniper will see your dot 'wrap around' the edge of the surface, and will be prepped for you. Additionally, it's actually harder to snap to an area at full zoom. Strafe out noscoped, scope and shoot in one motion, and immediately move back into cover.
    3B:
    Spoiler:
    All's fair etc. As your team presses to the 4th point, make damn sure you pick off anyone who tries to go heal, or anyone who's just really unlucky with respawn timing. Move into the second position to check that no scouts or spies are trying to sneak back the point then move up with the rest of your doods. Make sure you cover the tunnel they're not going through, then follow them and press the attack.
    3C:
    Spoiler:
    Take the route to the second screen if you have the time, or if offense is being held up. You will completely unchallenged by all but the most rabid counter-snipers, and it's a fruitful vantage point. If you're on the bottom floor, stay a degree away from the wall to avoid rocket splash, and use the pillar to give yourself partial cover.

    ON DEFENSE
    4A:
    Spoiler:
    Assuming you're on the way to center point when it's capped, fall back behind the trains and take out as many as you can. You're gonna die, and running back is pointless. The usual priorities apply.
    4B:
    Spoiler:
    You will naturally be pushed back to this position. It is very strong, but not as strong as the opposite windows (damn the window frame!). Keep oblique angles and don't expose yourself more than necessary. Harrass opposition snipers, but you mainly want to be neutralising the incoming attack. Try to take out scouts especially, as they'll be after your blood. You can make a lot of kills here. Just play smart.
    4C:
    Spoiler:
    Balls to the wall time, if you're under real pressure on the second/fourth point, then dart up the middle and take up this position to help clear the area. If the attack force is driven back, go back to the windows again. If they take it, fall back into your last room and try and take them out as they come in, from the second floor. Sniper is of limited use to guard the last point, however.

    Well is all about attacking from the side. Almost always. The low flatbeds (just outside either side of centre point) can be quite useful for short-range combat, as if you crouch and play silly buggers with the pursuer you can get a fair few chances to headshot before they realise they should probably just jump over and shovel your face in. Remember spies use the waterways and be prepared to get stabbed a fair amount if you're causing trouble. Remember to cover the left exit from their building, as that's the side spawn is on and 90% of players will, when given the choice, run in a straight line.

    Looking for a DX:HR OnLive code for my kid brother.
    Can trade TF2 items or whatever else you're interested in. PM me.
  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    edited June 2008
    You didn't include my guides =(

    And update the 'unlockables' section, ya bum.

    edit: woo!

    p8fnsZD.png
  • FellhandFellhand Registered User regular
    edited June 2008
    Finally got my uber saw last night. Yay!

  • LittleBootsLittleBoots Registered User regular
    edited June 2008
    I approve of this thread.


    Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
  • LittleBootsLittleBoots Registered User regular
    edited June 2008
    Fellhand wrote: »
    Finally got my uber saw last night. Yay!

    Now you've entered womanhood... wait.


    Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
  • IcemopperIcemopper Registered User regular
    edited June 2008
    Hey a shiny new thread!

    Yay!

    steam_sig.png PSN:Icemopper
  • DissociaterDissociater Registered User regular
    edited June 2008
    Maybe your "recent updates" section should include something about the new Pyro upgrades?

    Speaking of which, I love the axtinguisher. It's really not the best way to kill people (if you're that close you can probably be safer off killing people with the backburner anyways), but it's so satisfying, and makes short work of heavies.

    steam_sig.png
  • PeregrineFalconPeregrineFalcon Registered User regular
    edited June 2008
    I'm editing already, there's a lot of stuff that wasn't in the last OP that needs to get stuffed in there. Yes, Flippy, your sniping guides are going to make it up there, I pilfered the first response for that.

    Looking for a DX:HR OnLive code for my kid brother.
    Can trade TF2 items or whatever else you're interested in. PM me.
  • IcemopperIcemopper Registered User regular
    edited June 2008
    For the new thread:
    Spoiler:

    steam_sig.png PSN:Icemopper
  • FugaFuga Registered User regular
    edited June 2008
    That was only 99 pages!

  • CarcharodontosaurusCarcharodontosaurus Registered User
    edited June 2008
    Fellhand wrote: »
    Finally got my uber saw last night. Yay!

    Is it not the most glorious thing ever?

    steam_sig.png
  • PeewiPeewi Registered User regular
    edited June 2008
    The image at the top of the OP is broken.

    3DS code: 3480-2527-9521
    steam_sig.png
  • FellhandFellhand Registered User regular
    edited June 2008
    Fellhand wrote: »
    Finally got my uber saw last night. Yay!

    Is it not the most glorious thing ever?

    The most glorious thing was that I didn't realize I had 21 achievements. I never got the alert for the kirtzcrieg, and all I had to do was the death cam taunt.

  • AsiinaAsiina Registered User regular
    edited June 2008
    Dear Flippy

    BAT BAT BAT

    <3 Asi

  • Lando_GriffinLando_Griffin Registered User
    edited June 2008
    How does one go about finding out the passwords for the PA servers? I am pretty terrible, but I would rather get beaten by people who aren't total jerks.

    xfire sig: rustyaqualung
  • AsiinaAsiina Registered User regular
    edited June 2008
    If only the password was in the OP and was the only differently coloured text in the whole thing.

    If only
    Spoiler:

  • FellhandFellhand Registered User regular
    edited June 2008
    How does one go about finding out the passwords for the PA servers? I am pretty terrible, but I would rather get beaten by people who aren't total jerks.

    wang.

  • AegisAegis Registered User regular
    edited June 2008
    How does one go about finding out the passwords for the PA servers? I am pretty terrible, but I would rather get beaten by people who aren't total jerks.

    Tis in the OP below the servers: wang

  • FightTestFightTest Registered User regular
    edited June 2008
    How does one go about finding out the passwords for the PA servers? I am pretty terrible, but I would rather get beaten by people who aren't total jerks.

    Shit. That's the only type of people we've got.

    MOBA DOTA.
  • TracerBulletTracerBullet Registered User regular
    edited June 2008
    The passwords are in the OP. For PA servers all the passwords are Wang

    Spoiler:
  • PeregrineFalconPeregrineFalcon Registered User regular
    edited June 2008
    Asiina wrote: »
    Dear Flippy

    BAT BAT BAT

    <3 Asi

    I thought about titling it [QQ ON] and making it a comment about how crit flames are a great way to get achievements.

    Looking for a DX:HR OnLive code for my kid brother.
    Can trade TF2 items or whatever else you're interested in. PM me.
  • AegisAegis Registered User regular
    edited June 2008
    <3 @ headshotting cloaked spies

    They really need to stop cloaking a fraction of a second after they're in full view of me, and do it a second beforehand. It's amusing when I cause a corpse to appear out of nowhere.

  • BasilBasil Registered User regular
    edited June 2008
    New thread ahoy!

    9KmX8eN.jpg
  • Fig-DFig-D Registered User regular
    edited June 2008
    Aegis wrote: »
    <3 @ headshotting cloaked spies

    My favorite is when I didn't even know they were there. Like, I'm spy checking someone who I thought left the area by aiming at their head but when I pull the trigger a corpse just pops up outta no where. It's fantastic.

    WeskerSig.jpg
    SteamID - Fig-D :: Xbox Live - Fig D :: PSN - Fig-D
  • DualEdgeDualEdge Registered User
    edited June 2008
    The best is when you run out of spawn cloaked beside a heavy for a shield and the sniper misses and hits you.

  • IcemopperIcemopper Registered User regular
    edited June 2008
    DualEdge wrote: »
    The best is when you run out of spawn cloaked beside a heavy for a shield and the sniper misses and hits you.

    Or when you try to sneak past a sniper cloaked as he aims for somebody else, but you step in front of his gun right when he fires.

    steam_sig.png PSN:Icemopper
  • DualEdgeDualEdge Registered User
    edited June 2008
    Or when you sneak in front one of your snipers as the enemy shoots him.

  • IcemopperIcemopper Registered User regular
    edited June 2008
    Or when you're playing after the update, and some lame pyro is just shooting his flare gun because he thinks it looks pretty neat, and nabs you, calling attention to where you are, thus being shot in the head.

    steam_sig.png PSN:Icemopper
  • FencingsaxFencingsax Bondage Discipline Spider-Man Registered User regular
    edited June 2008
    I thought the backburner was the first weapon. Now I'm pissed because I have to get the next achievement.

    It is difficult to get a man to understand something, when his salary depends upon his not understanding it
  • Quaz and WallyQuaz and Wally Registered User
    edited June 2008
    Icemopper wrote: »
    DualEdge wrote: »
    The best is when you run out of spawn cloaked beside a heavy for a shield and the sniper misses and hits you.

    Or when you try to sneak past a sniper cloaked as he aims for somebody else, but you step in front of his gun right when he fires.

    Flipper got a headshot on me this way. :x

    Also, in response to Jesuits and his teleporter advice, I often get on the teleporter and watch the respawn area for people who need it more than me. But often what happens is right when I see a heavy and try to step off, I get teleported. Perhaps I'll try watching the scoreboard for who's respawning. Great advice!

    Edit: Also, seems like spies not having that teleporter glowing effect is an excellent reason for why spies should take teleporters. That's one more person without glowing rings to give away your teleporter's position.

    Also, blu dot.

  • EdcrabEdcrab Registered User
    edited June 2008
    Edcrab wrote:
    I'm still 75 in demoman and 50 in heavy, solder and sniper

    Everything else has 30 or less...

    Really? I think of you as a Medic or Pyro.

    You're crazy. I'm practically never a medic because I don't have the patience for it.

    Also, the quote button should remain active on locked threads, dammit.

    cBY55.gifbmJsl.png
  • Quaz and WallyQuaz and Wally Registered User
    edited June 2008
    So pyro madness has mostly died down, right? Last few times I played there was only like 2, 3 pyros?

    The challenge as being spy among the flames was fun for a little bit, but it got painful. Also, I want to practice force pushing projectiles. I want to make soldiers cry. But I'm gonna be crying for quite awhile until then.

  • PeregrineFalconPeregrineFalcon Registered User regular
    edited June 2008
    So pyro madness has mostly died down, right? Last few times I played there was only like 2, 3 pyros?
    That would be the class limit in action, most likely.
    The challenge as being spy among the flames was fun for a little bit, but it got painful. Also, I want to practice force pushing projectiles. I want to make soldiers cry. But I'm gonna be crying for quite awhile until then.
    Get on a pub and laugh your ass off. Soldiers will stand still and fire rockets at you. Dodge, dodge, hey there's a crit rocket REFLECTED.

    Looking for a DX:HR OnLive code for my kid brother.
    Can trade TF2 items or whatever else you're interested in. PM me.
  • IcemopperIcemopper Registered User regular
    edited June 2008
    So pyro madness has mostly died down, right? Last few times I played there was only like 2, 3 pyros?

    The challenge as being spy among the flames was fun for a little bit, but it got painful. Also, I want to practice force pushing projectiles. I want to make soldiers cry. But I'm gonna be crying for quite awhile until then.

    Yeah, it died down rather quickly thanks to Valve lowering the bar for getting the weapons. I'm really glad they did, as now most people have either gotten the 3rd milestone, or are extremely close. Now all is right again with the universe. I still fear the heavy update though.

    steam_sig.png PSN:Icemopper
  • AsiinaAsiina Registered User regular
    edited June 2008
    The class limit has been lifted now.

    I think it actually has died down.

  • martymarty Registered User regular
    edited June 2008
    Asiina wrote: »
    The class limit has been lifted now.

    I think it actually has died down.

    LOLOL PYRO FARM TOMORROW

    tf2_sig.png
  • PeregrineFalconPeregrineFalcon Registered User regular
    edited June 2008
    marty wrote: »
    Asiina wrote: »
    The class limit has been lifted now.

    I think it actually has died down.

    LOLOL PYRO FARM TOMORROW

    Volley-Scout at dawn?

    Looking for a DX:HR OnLive code for my kid brother.
    Can trade TF2 items or whatever else you're interested in. PM me.
  • VaLiantineVaLiantine Registered User regular
    edited June 2008
    I hate not having a mic. Such dire things that need to be said where voice commands can't fill that void. Many people died because I didn't have my mic. :(

  • Quaz and WallyQuaz and Wally Registered User
    edited June 2008
    Excellent, practicing pyro and spy should be a little more realistic now. Using the leafblower sends me back to those Jedi Outcast days. My favorite thing was force gripping someone, lifting them, then force pushing them across the map. Oh, good times.
    VaLiantine wrote: »
    I hate not having a mic. Such dire things that need to be said where voice commands can't fill that void. Many people died because I didn't have my mic. :(

    The worst is going from mike to no mike. Pressing down V and shouting, only to realize nobody heard you. Damn! That spy just killed our medic and heavy.

  • EdcrabEdcrab Registered User
    edited June 2008
    Icemopper wrote: »

    Yeah, it died down rather quickly thanks to Valve lowering the bar for getting the weapons. I'm really glad they did, as now most people have either gotten the 3rd milestone, or are extremely close. Now all is right again with the universe. I still fear the heavy update though.

    Yeah, it was definitely the way to go, and then Valve go ahead and sort out the medic achievements too. <3

    Also a crazy vaguely-foreign-sounding androgynous guy/girl was hitting on me in a pub. I am burning my headphones as we speak. Mics aren't all they're cracked up to be.

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