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EVE Online Empyrean Age: Not like the trailer but still really good

BremenBremen Registered User regular
edited April 2009 in Games and Technology
http://www.youtube.com/watch?v=1mCKe9MCy_w


The Empyrean Age
The latest free expansion pack to EVE features the launch of factional warfare, with the four factions of EVE (Amarr, Caldari, Gallente, and Minmatar) now at open war with each other. Players may join a milita for their chosen faction and conquer star systems in their name, opposed by NPCs and players of the other factions.

However, the Penny Arcade Corporation, Merch Industrial, has choosen not to side with any of the major factions, and instead have sided with the player alliance Goonswarm. After all, why conquer solar systems for a government when you can conquer them for yourself? Look, we already have one:

station.jpg
Our beautiful home in the distant fringes of the galaxy



EVE Online

EVE Online isn't a particularly well known MMO, but it's actually one of the larger ones, with approximated 250,000 active subscriptions and an average peak of 35,000 users during North American primetime.

It's also a primarily PvP focused game, but not exclusively; I spend most of my time on PvE or industry (crafting), and only take my carrier on the occasional fleet op to do my part for the war effort. As a matter of fact, I'm such a stranger to PvP I've asked a fellow corp member to write the PvP section of this thread. So just because you've heard EVE is a PvP game doesn't mean that's all there is to do.

Above all, what keeps me playing EVE is its sheer complexity. Other MMOs have crafting, EVE online has an industry system whose complexity boggles the mind of even the full time economist the developers hired to track it. Other MMOs have classes and levels, EVE has a real time skill system with over three hundred unique skills:
Spoiler:

And where MMOs like WoW have arenas and battlegrounds, EVE has alliances consisting of thousands of players fighting for control of the galaxy itself, with tools ranging from small gangs, to major fleets, to squadrons of massive capital ships capable of going toe to toe with an enemy's heavily armed starbases and supported by fleets of lesser ships lest they be swarmed by the enemy defenders.

influence.jpg
Territory controlled by EVE Alliances. We're a member of the Goonswarm Alliance, but have our own station as well. Click for a current, full size map

Have you ever found yourself playing an MMO and wishing you could be a part of something larger? Wished you could make a real mark on the enviornment rather than just doing the same things as everyone else? Or have you ever gotten tired of crafting that involves pushing a button and wished there was a way for hundreds of crafters to work together to make something truely epic? Then sign up for the 14 day trial (Link is extracted from the Penny Arcade banner add, I get no referal bonus).



fleshreaper.png
Merch Industrial - The Penny Arcade Corp

Merch Industrial has quite a history. It was founded in April 2006 by TheKoolEagle to provide a more peaceful place for Penny Arcade forumgoers who didn't want to join the original Merch corporation and become pirates, but it quickly outstripped the Merch in terms of size and eventually prosperity. After a number of successes and failures (mentioning the word "Daran" will still make many vets shudder) on our own, we joined up with the Something Awful forums alliance Goonswarm just as they were beginning their rapid rise to power. But that's its own story, and if you want to hear more you'll have to ask the vets about it.

As of the time of this writing, MerchI has 378 members, over a dozen starbases, and a factory station located in the system of e-pr0s. We have a corporation run business that produces massive capital ships and returns the profit back to corp members who invested in it. Many lesser industries are run by individual members, one produces modules and fighters for capital ships, another specializes in battleships, and a third produces special rigs used to modify a ship's base hull.

E-PR0S, our home

Territory in EVE is divided into three types. High security space is patrolled by the NPC police Concord, and any attack on another player or friendly NPC will result in your inescapable demise (not necessarily soon enough to save your target, though). As a price for this safety, though, the ores and hostiles NPCs in high sec are scarce and of little value.

Low security space, with security ratings between .1 and .4, is a dangerous place. Concord is nowhere to be found, though the empire factions have automated guns protecting the stargates and stations, and these will fire on anyone who starts a fight inside their range. But unlike concord, these guns are of limited power and only a minor deterrant. And outside their range, anything goes. Low sec is a haven of small pirate corps who run around looking for easy kills, and small law-abiding corps willing to accept the risks for the increased rewards.

Last of the three is nullsec, or 0.0. These areas are completely lawless, and either owned by pirate factions who care less what goes on, or contested between player alliances. The only protection in 0.0 is the firepower you and your friends possess. While nominally the most dangerous spots in EVE, alliances in 0.0 have to protect their space or they'll quickly lose it, and for the biggest risk you'll face in friendly controlled space is hostiles in fast ships trying to get a few kills before a fleet can muster to chase them out. Mining and ratting(NPC-killing) in 0.0 is extremely lucrative, and are some of the best ways to make money in the game.

E-pr0s, is, of course, a system in the conquerable part of 0.0. While neither the safest nor the richest system around, it's a decent place which we take a lot of pride in. In addition to the level 2 factory station we control, it's also secured by heavily armed starbases like this baby:

starbase.jpg
You might be noticing a pattern in our choice of names

with functions including defense, moon mining, and research labs. Neighboring it are the systems of AZN-D2, held by fellow Goonswarm corp ARSED and possessing a refinery station, and VNGJ-U, held by Goonfleet itself and possessing a hybrid factory and research station.

Bremen on
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Posts

  • BremenBremen Registered User regular
    edited June 2008
    Player Guide

    So, you've decided to try the free trial. Let's get the bad news out of the way first:

    learning.jpg

    As I said above, EVE is very complex, and that's one of its strengths, but this, combined with EVE's lack of obvious goals, makes for a very rough new player experience, but being in a corp right off the bat helps as you'll have people to answer your questions. As soon as you start you'll be thrown into a decent tutorial to teach you the basic game mechanics, and you should definitely run through it. Later on you'll have access to the MerchI and Goonfleet wikis and our corp's help/advice channel, but learning the basics is very important.

    Once you're more confident in your playing skills, though, you have to make a choice. Option 1 is to join Merch Industrial, have a station with medical services move your clone to our e-pr0s station (the name changes, but will always begin with epro or epr0), and kill yourself with the self destruct function of your ship. Welcome to our beautiful home. The corp will gladly provide you with a lightly armed frigate you can fly with starting skills and a few dozen skillbooks. For the love of god don't fly around with these skillbooks in your cargo hold; the ship is cheap but the skillbooks are expensive and have to be imported from high sec. The disadvantages of life out here are occasional hostile players coming through, and the fact that you'll have to team up for just about any activity until you can fly bigger ships, as the NPCs will reduce you to rubble before you can blink.

    Your other option is to wait and stay in empire, doing missions and building up wealth. The advantages are that you have access to missions (quests), can solo the local NPCs, and almost all equipment is easily and cheaply available from the local markets. The disadvantages are that if you join MerchI Concord will no longer protect you from our enemies, you can't easily bring any ships or equipment you gain with you to E-P (It's a long and very dangerous trip if you try to fly out instead of just killing yourself), and above all: Life in high sec is very, very boring and you'll probably end up quitting EVE quickly, without ever coming out to join us.

    Really, there's no best option here, but I lean on the side of option 1. I'm also trying hard to arrange more newbie friendly ops.

    Character creation and progression

    For advice on creating a character, also see the Goonfleet Wiki article on character creation.

    EVE Online has no classes, no levels, and even races have no real effect other than your starting stats and skills. Character progression in EVE is based on the acquisition of two things, skill points and ISK (the in game currency). Here we'll just be covering skills.

    There's over 300 unique skills in EVE (see the list above), and each has 5 levels that are increasingly time consuming to attain. Skill training in EVE is very simple; you simply buy the book for a certain skill and then it trains in real time until you choose to pick something else. Training times range from 5 minutes for the early starter skills to weeks for the 5th level of more advanced skills. Skills train whether or not you log on, and even continue to train if your account is inactive.

    Each level of a skill will provide a small bonus (For example, each level of Navigation increases your ship's speed by 5%, and each level of industry reduces the time to manufacture an item by 5%), and at certain levels unlocks new items, ships, or skills. Continuing to train a skill becomes exponentially less productive, so while new characters never really "catch up", they can quickly become competitive. You'll likely gain more from skills in your 2 week trial than in the first two months of full playtime.

    Each character also has attributes, but these are used only to determine how fast you learn skills; they have no effect on your character's abilities. You'll find advice on picking attributes in the Character creation guide linked earlier, but a good rule of thumb is:

    Perception and Willpower: These are used mainly for ship and weapon skills, and are crucial for any combat oriented character.
    Intelligence and Memory: These are used for industry and science skills, as well as support skills that improve your ship various non-firepower related ways.
    Charisma: The red-headed stepchild of the EVE skills, Charisma is used for leadership, trade, and social (mission running) skills.

    The real-time skill system means EVE is never a race to get to the next level, and it never makes you feel you're wasting time if you're not out grinding experience. And since there's no skillpoint cap, you can't gimp your character by training the wrong skill, and there's no ideal cookiecutter build everyone uses.


    Joining Merch Industrial

    Joining MerchI is pretty easy. Just fly to one of our offices (preferably a high security one) and submit an application. Here's a list of reasonably accessible offices as of the time of this writing:

    Arton II - CreoDron Factory
    Atai II - Moon 15 - Genolution Biotech Production
    Gelfiven IX - Moon 15 - Vherokior tribe Bureau
    Iitanmadan III - Moon 1 - Genolution Biotech Production
    Ipref IV - Moon 5 - Concord Bureau
    Ishisomo VIII - Propel Dynamics Factory
    Jeni IX - Moon 17 - Zoar and Sons Warehouse
    Nourvukaiken VII - Moon 4 - Caldari Constructions Production Plant
    Orvolle VI - Moon 1 - Federal Administration Bureau Offices
    Skarkon III - Moon 14 - Republic Parliament Bureau
    Slays VII - Moon 3 - Center for Advanced Studies School
    Tabbetzur VII - Moon 1 - Nutura Plantation

    You don't have to post in this thread when you apply, but if it's been a day or more and you aren't accepted you might want to post and ask what's going on. Do, however, mention your PA forum name and that you saw this thread in the application; our corp description doesn't mention PA, so only accepting applications that mention it is a nice filter to keep opportunists and corp thieves out.

    Once you're accepted, your corp chat window will switch from the starter corp to Merch Industrial chat. You can ask questions there, or if you feel you're going overboard with starter questions use the channels button to join the MRCHI-HELP channel where you can ask questions to those who hang out there to help people like you.

    Also available after you join will be the corp and alliance mailings option. These are bulletins that you should read ASAP, and many have important info such as registering for the MerchI and Goonfleet forums. *NEVER* send or reply to a corp or alliance mail; doing so will spam everyone with the mail and you'll get ridiculed for weeks about it.

    PvP in EVE
    By PriestWithKnives

    PvP in 0.0

    PvP in Eve is the most fun you'll have in the game and you can start being useful in gangs ranging from 5 to 200 people in just two to three days. In most MMO's you'd be worthless until months of grinding had happened, in Eve as soon as you get in and learn a few skills you're essential.

    You'll start out being able to fly a frigate, a small fast ship that doesn't do much damage but has a vital role. In space enemies you're facing will often want to run away whenever they're getting hit by other people in your gang or just see you closing in. Preventing them from getting away is where you'll shine and why everyone loves newbie tacklers.

    With tackling modules on a frigate you can keep a ship worth 200 times what you're flying in place so it cant warp off or speed away. After the initial tackle has been made the enemy will go down and all the time and money that person put into making that ship up will be gone in a flash of blue light and a killmail for you as they explode.

    Sounds good but you're saying “I'll be poor when I start off and dont know what I'm doing.” We have you covered there. On contract at every new war front we go to we'll have multiple free frigates and cruisers and have all the fittings you need to be useful in a fleet already equipped.

    So you have your ship now. How do you get in on the action? Join the main intel channel for the warfront we're at which we'll give you and you'll be able to get into an active gang in seconds.

    With the teamspeak server we have orders relayed over voice and action is fast paced when shit gets real, if you want to be a scout for gangs it's highly suggested to get a microphone. It's a lot easier when people are doing five things at once during a fight to hear new information than having to read gang chat.

    Newbie tips and terms for PvPing with gangs. Listen to teamspeak, if you didn't hear something ask in gangchat. Let people know you're a newbie, gangs love newbies and they will normally take the time to explain the finer points to you. Once you have the skills required to tackle go out on an op and have fun.

    Eve is all about not getting burnt out as you move on to bigger and better ships and having fun at the expense of others. After awhile you might decide to branch off into other forms of PvP. Fly with blackops in cloaking recon cruisers into the heart of enemy territory to disrupt their economies. Join specops to be at the forefront of multiple wars with fully insurable battleships and more. Get into a capital ship to tear down the infrastructure of our enemies and take their stations. It's up to you. We'll help you get started.

    We are a part of Goonswarm which means there will always be someone who we can shoot, whose structures and months of hard work we can tear down, and grief until they lose all of their ships and have to run away crying and throwing weak threats at us on the EvE-Online forums. Welcome to PvP with Merch Industrial.

    Living in 0.0
    All of this information is available in various guides available to MerchI, but judging by the past you guys never bother to read those, so I thought I'd toss this bit in.

    The first rule of living in 0.0 is always watch your local chat window. This is a wonderful tool, not for talking to other people, but because it always lists the name of anyone who's in the system, and is therefor capable of killing you. Next to the players names are icons showing how Goonswarm feels about them; a green box with a white star means they're fellow members of Merch Industrial, a blue box with a white star means they're fellow members of Goonswarm, a blue box with a white + means that they're someone Goonswarm considers a friend, a red box with a white - means they're someone goonswarm considers an enemy, and a red box with a star means we're at war with them. No icon means they're neutral, but even so they're as likely as not to attack you. Generally speaking, anyone not blue or green is a threat.

    If you see one or more hostiles in 0.0, don't try to fight. Either dock up at the station or warp to one of our starbases in the system (if the system has neither, cloak if you have one or warp somewhere out of the way and log out).

    The second rule of 0.0 is that nothing's worse than a fight you won't win. Hostiles coming through our space are looking for easy fights; trying to make a stand or be a martyr will only encourage them to come back more often. The best way to discourage pirates is to beat them, but the second best way to discourage them is to refuse to give them any kills. As an extension of this, if you are caught in a belt don't start shouting for help in broken sentences, you'll likely as not just get more corpmates killed as they warp to help you.

    This isn't to say never ask for help. But only ask for help if you know you can last atleast a minute against whatever you're fighting and there's atleast twice as many friendlies in the system as hostiles. If this is true, calmly type out where you are (system and asteroid belt/planet), how many people are attacking you, how long you'll last, and ideally what kind of ships are attacking you. This will enable people to organize an effective defense to save you.

    The third rule of living in 0.0 is not to break chained spawns, but it only applies to ratting. In short, in 0.0 NPCs will spawn randomly in groups, with 1-3 each of two types of ships (IE, 3 cruisers and 2 battlecruisers, or 1 battleship and 3 frigates). NPC Battleships have the best loot and and bounties, so a player ratting a system will often kill all the battleships in a spawn and warp out, so that after a few minutes the battleships respawn to complete the group; if you kill off the entire group anything could spawn. If you warp into the belt and see only one type of ship, that probably means the battleships have been killed and the spawn is being "chained". Don't kill the remaining ships.

    Videos!
    This video was done as a news release when Mercenary Coalition banded together with a number of other alliances to form their own faction, Tortuga. It's incredibly pretty; and if EVE was about movie making skills they probably would have survived.
    http://www.youtube.com/watch?v=iYEaPLCCIrY&feature=related

    This is a personal favorite, a bunch of goons in the ship newbies start in go around blowing up people in ships that actually cost money. They're so cute!
    http://www.youtube.com/watch?v=9D1sgHzfSTA

    And of course, the obligatory video of Goonswarm killing a BoB titan after MerchI member Hrin managed to find it while it was hiding cloaked.
    http://www.youtube.com/watch?v=LRlrFudaEs8

    Admitedly, those are all old, so here's something more recent. When BoB laid siege to the 319-3D system, a massive battle was fought to defend the starbases. We lost the battle, but put up quite a fight
    http://www.youtube.com/watch?v=cKxDCpewxpI

    Goonfleet educational videos:
    Tackling 101
    Safespotting 101
    Configuring Overview setting
    Mining in 0.0
    Scanning 101
    Interdictors 101
    Production 101

  • BremenBremen Registered User regular
    edited June 2008
    Member testimonials
    Qlanth wrote:
    I joined the corp 2 years ago just as we were retreating from Daran (read the corp history). I can definitely say that since I joined things have changed drastically. One of my fondest memories from our younger days is the week we spent mining the belts in our home system of Hoshoun so we could build a battleship to be sold in high-sec.

    I remember waiting for the guy who was going to transport it to train up the Battleship skill so he could undock with it. I also remember the day that same guy undocked in a dread built by our corporation. Merch is in the best shape it has been since I joined and it's only going to get better.
    Ianal wrote:
    I don't have a lot of time to play, but the way the skills work in EvE, I can progress my character while I'm not logging in every 5 minutes to kill rats and bats. When I do log in, I get to cotnribute to the corp at large, be it through mining or helping kill things in the belts. EVE has a dynamic world we can change, and when something dies, there is a tangible loss in the game world. The permanence and likewise, the impermanence (being able to take things away from other people for longer than a corpse run) is what keeps me interested in the politics at large in the landscape of EVE. Which in and of itself is pretty awesome.
    As a director of Merch Industrial, I am tasked with the responsibility of maintaining Merch Industrials' longterm profitability, fiscal stability, and relations with Goonfleet Celebreties. It never started that way though. Quite nearly two years ago I started out simple and was blown away by the difficulty in front of me. In my time with the corporation I have had the benefit to do the following:

    Exploit semi-valuable minerals from asteroids, Kill NPC spaceships for money and self gratification, Kill players who encoached on our territory in epic space battles, destroy significant defensive stations of opposing forces, Destroy a Supercapital worth approximately $10,000 USD, produce war materials for the great war against Band of Brothers, Manufacture Billions worth of Battleships, freighter masses of resources.

    This is all from the standpoint of someone industry-specialized. There are hundreds of skills to work with, and many different specializations to choose from. Being financially solvent is not truely dependant on your skills, as all skillplans have methods of making money. Just a few aspects to mention: PVP-Covert Operations, Capital Ships (Dreadnaughts and Carriers), Battleships PVE-Trading, Mining, Industry, Player Owned Station Management.

    I imagine that when everyone starts playing, they are overwhelmed by the insanity of the User Interface, the skillset options, etc. Guess what? All of that doesn't matter at all. You have a corporation of over 300 people willing to help you, facilitate you, and educate you. You are in the largest alliance in the game, an alliance with more directed firepower than any other. There are more ingame resources, personnel resources, and IT resources available to you than anyone else.

    Join us.
    You double click to move in a direction in space. took me a damn long time to figure that out. i was using wsad, arrowkeys, keypad, looking for binds trying to find out how to do that shit.
    I joined Merch Industrial some two plus years ago, so I've seen a lot of the corp history first hand. Looking back from where we are now, it still amazes me how far we've come; from being a small corp scraping a living on 0.1 asteroids, running static complexes with a dozen battleships, and fending off pirates and na'er do wells to holding a 0.0 system of our own and churning out the gigantic capital ships for our goonswarm brosefs.

    As well off as we are today, however, some of my fondest memories are from the faraway days of Hoshoun, driving off those pirates and mercenary corps that would come harass us. For example, shortly before we got all cozy with Goonswarm and moved out to Scalding Pass, someone hired a mercenary corp to go to war with us. Thinking us to be little more than a ragged group of miners, they came expecting an easy fight to pad their killboard. By the end of the engagement, however, we had killed more high-isk value ships than we lost and had camped them into their home system for so long that they eventually offered us millions of isk to leave them alone.

    This isn't to say that times now aren't disgustingly fun. The early days of the current war with Smashkill were some of the most fun I've had in any MMORPG. Crushing an alliance's will to live, stealing their assets, and taking their space only to turn around and give it away is enormously satisfying.

    Come join us. It'll be a hoot.
    Veinless wrote:
    Capitalizing on our strong industrial background we are able to provide fully-fitted ships for our members. While Goonfleet provides frigates to its members, we improve on this by providing both tackling frigates and ECM cruisers to our members.

    Our free ECM cruisers are equipped such that new members can fly them within a week of signing up. While our older members might want to change some of the equipment on the free ships, we feel that these veteran pilots should be capable of doing so at their own expense.

    The free ships are available on the frontline of whatever war we are enjoying, as well as at our home system of E-PR0S. This allows our pilots to be able to enjoy PVPing without worrying about their wallet. The only thing more fun than PVP is PVP with a free ship.
    There are ships in this game that look like a penis.

    One of them is pink

    it does, in fact, look like a pink dildo

    It can even be used to tackle giant flying butt-plugs

    Join MerchI

    fly a space penis

    Obligatory link: Phobos class Warp Interdiction Cruiser


    Member submited pictures

    A rifter on a PvP Op by Rama Kharwa
    Attacking a BoB Starbase by Rama Kharwa
    No more BoB starbase by Rama Kharwa
    A Rokh class battleship mining asteroids by Qlanth
    A Thorax class cruiser engaging an enemy by Qlanth
    Something exploding by Marius Duvall

  • MechMantisMechMantis Registered User regular
    edited June 2008
    I remember the Wangstar in Hoshoun.

    Come to Hoshoun
    Unless you're a Goon
    Come and fly the Friendly Skies
    WE ARE NICE GUYS

    UA1OmVB.png
  • BlueDestinyBlueDestiny Registered User
    edited June 2008
    I really, really want to like playing EVE but the combat is so dull. It's even more boring than soloing in WoW.

    Any sufficiently advanced friendship is indistinguishable from magic.
  • MidshipmanMidshipman Registered User regular
    edited June 2008
    I really, really want to like playing EVE but the combat is so dull. It's even more boring than soloing in WoW.

    I presume that you are refering to PVE and not PVP. Fighting other players in Eve gives me an adrenaline rush like nothing else that I've experienced while sitting in front of a computer.

    midshipman.jpg
  • SageinaRageSageinaRage Registered User regular
    edited June 2008
    Man, I had fun playing in Merch, but I really just didn't have the time to play any more. I heartily recommend it, if you've got the time to sink in.

  • BlutrasereiBlutraserei Registered User regular
    edited June 2008
    What the op-sec.


    I'm kinda missing Eve. I've been on an Everquest stint, but I seem to have lost interest in gaming altogether. I should probably come back and learn how to be a good PvPer, but eh. Someday.


    Is BoB dead yet?

    Tttnl.jpg

  • RaslinRaslin Registered User regular
    edited June 2008
    I sign up for a trial every time a new thread comes up, play for a few days, and get bored.

    Damnit, I'm going to do it again too.

    I cant url good so add me on steam anyways steamcommunity.com/id/Raslin

    3ds friend code: 2981-6032-4118
  • hazywaterhazywater Registered User regular
    edited June 2008
    join us, don't do shit by yourself

    Hrin - Eve Online
  • Metal Gear Solid 2 DemoMetal Gear Solid 2 Demo Registered User regular
    edited June 2008
    Been considering re-subbing for a month to try out the FW stuff
    Worth it?
    Let AWU 5 run after I left, so nice to get that out of the way

    Now nothing but isk stands between me and my rail-sniping megathron

    Spoiler:
  • BremenBremen Registered User regular
    edited June 2008
    Been considering re-subbing for a month to try out the FW stuff
    Worth it?
    Let AWU 5 run after I left, so nice to get that out of the way

    Now nothing but isk stands between me and my rail-sniping megathron

    Alliances don't really mess with faction warefare much, that's more a newbie thing. Though Red Alliance has been skirmishing with the Caldari militia over control of some nice Dysprosium moons, I believe.

  • The Man with No NameThe Man with No Name __BANNED USERS
    edited June 2008
    God damnit where the hell is the expansion that adds avatars and houses you can walk around in and planets that you can explore by foot or vehicle?

    That's when this game will get good.

    :whistle:
  • The Man with No NameThe Man with No Name __BANNED USERS
    edited June 2008
    Also is it possible and legal to program a bot to play this game for you?

    The metagame of creating an AI to play another game is actually quite fun from a programming viewpoint.

    :whistle:
  • BremenBremen Registered User regular
    edited June 2008
    Also is it possible and legal to program a bot to play this game for you?

    The metagame of creating an AI to play another game is actually quite fun from a programming viewpoint.

    No, Macroing is against the rules.

  • BlutrasereiBlutraserei Registered User regular
    edited June 2008
    Bremen wrote: »
    Also is it possible and legal to program a bot to play this game for you?

    The metagame of creating an AI to play another game is actually quite fun from a programming viewpoint.

    No, Macroing is against the rules.

    And are frequently raped on sight.

    Tttnl.jpg

  • hazywaterhazywater Registered User regular
    edited June 2008
    Also is it possible and legal to program a bot to play this game for you?

    The metagame of creating an AI to play another game is actually quite fun from a programming viewpoint.

    that would end in your tears right now

    Hrin - Eve Online
  • SpaceDrakeSpaceDrake Registered User regular
    edited June 2008
    Even though I got kicked out (and yeah most of it was my own damn fault) the Merch crew is still pretty awesome and people should play with them, especially now that they are by all accounts getting quality pew-pew out of Smashkill.

    pa_sig.jpg
  • Raiden333Raiden333 Registered User regular
    edited June 2008
    This is why it's awesome to be playing EVE right now:

    2wq96o3.jpg

    That's my email inbox from the other day.

    camo_sig2.png
  • FightTestFightTest Registered User regular
    edited June 2008
    Midshipman wrote: »
    I really, really want to like playing EVE but the combat is so dull. It's even more boring than soloing in WoW.

    I presume that you are refering to PVE and not PVP. Fighting other players in Eve gives me an adrenaline rush like nothing else that I've experienced while sitting in front of a computer.

    I don't know. Watching PvP vids is actually what turned me off on the game. Just people scrolled way the fuck back staring at some tables not really seeing any visceral action going on. While the results might be exciting the process of getting there looks detached and boring as fuck.

    MOBA DOTA.
  • Charles KinboteCharles Kinbote Registered User regular
    edited June 2008
    hmm, I might just be in the mood to try the 14-day trial for the fifth time

    two questions
    (1) Is there a Mac client?
    (2) Are Amarr ships still considered to be terribly off? Last time I played, you were stupid for using anything but Missiles in PvE and anything but projectiles in PvP, probably around a year ago. I also seem to remember some kind of energy draining thing (NOS, was it?) being so popular that any player in an Amarr ship went down faster than the Challenger.

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  • ZoelZoel Registered User regular
    edited June 2008
    There is a mac client. Can't tell you anything about amarr ships though.

  • RamiRami Registered User regular
    edited June 2008
    I did a trial ages ago, I didn't really like the lack of manual control. Like, it just seemed to be setting waypoints and automatically orbiting things, then just clicking 'turn lasers on' and waiting.

    Steam / Xbox Live: WSDX 3DS FC: 2637-9461-8549 AC:NL Trading List
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  • CymoroCymoro Registered User regular
    edited June 2008
    hey hey hey

    put jihadswarm somewhere in the op

    i am perpetual, i make the country clean
  • admanbadmanb the bored genie Seattle, WARegistered User regular
    edited June 2008
    hmm, I might just be in the mood to try the 14-day trial for the fifth time

    two questions
    (1) Is there a Mac client?
    (2) Are Amarr ships still considered to be terribly off? Last time I played, you were stupid for using anything but Missiles in PvE and anything but projectiles in PvP, probably around a year ago. I also seem to remember some kind of energy draining thing (NOS, was it?) being so popular that any player in an Amarr ship went down faster than the Challenger.

    (1) There's a Mac client, but it's pretty poop. It's built on Cider, not pure-native (and Intel-only) so your framerate will be crappy almost no matter what (although maybe one of the super-Powermacs could do it. On my ATI x1600/Core 2 Duo iMac it became unplayable in the first 15v15ish sized fight I got into).
    (2) Not up on the balance so I can't really answer this one. I know CCP was aware of the Amarr problems last time I was following, but I'm not sure how much has changed.

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  • SpaceDrakeSpaceDrake Registered User regular
    edited June 2008
    FightTest wrote: »
    I don't know. Watching PvP vids is actually what turned me off on the game. Just people scrolled way the fuck back staring at some tables not really seeing any visceral action going on. While the results might be exciting the process of getting there looks detached and boring as fuck.

    That's just in really, really huge fleet fights (like 50+ a side) and frankly in nearly any game I can think of with that many combatants you'd want to be that zoomed out so that a) LoS kicks in and your system can handle it and b) you can maintain wide situational awareness. You actually can get that kind of "zoom zoom bang!" feeling from the trailers if you pilot something fast like an interceptor, zoomed in while in a smaller engagement or off doing some random grief work against the Merch's hated foes.

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  • KiithKiith Registered User
    edited June 2008
    I'm planning on coming back to Eve soon, as i want to properly get into PvP. I never really did any before, and everyone keeps saying its the best thing about Eve, so i figured i'd try it. I'm currently in a corp in Drone space (Ethereal Dawn Alliance, which i think is part of Goonswarm), but i hate drone space so i may move somewhere else.

    Are MerchI still taking on people? I can say for certain that i am not a spy :D

    As for the game itself, as its been a while (about 5 months) since i last really played it, how is it now? Has the latest patch changed things much? I think i'll go back to flying a smaller ship, as i dont really have the skills to use a BS effectivly. I loved flying my Assault Frigate until it blew up (got blown up), so i might go for that or an interceptor.

    The very existense of flame throwers proves that at sometime, somewhere, someone said to themselves "I want to set those people over there on fire, but i'm just not close enough to get the job done."
  • NiqleNiqle Registered User
    edited June 2008
    Damn these threads. I think I'll have to give this game another whirl at least on a trial dealy.

    KalTorak wrote: »
    The Blood God is unamused by your puny antics of food preservation. If you're not scarfing down arugula and cucumber slices in midair while attempting that cordless bungee jump, you're on your own.
  • halkunhalkun Registered User regular
    edited June 2008
    I wanted to like this game so much. I heard the UI was shit, but, hell, I use Linux on a command line. I'm used to shit IUs.

    Nope, couldn't do it. The first "What the Fuck?" moment was when I realized there was no way to fly with a joystick, followed quickly by the lack of a cockpit/bridge view. I slogged though the point-click thing for about 45 minutes, and the decided to go hang out somewhere and meet people. The inability to land on the surface of planets threw up even more red flags,. When I docked in a space station to discover I couldn't even leave my ship to walk around, I logged out uninstalled it from my hard drive.

    I had spent almost a half hour having fun creating my character's looks, only to find out the best part of the game was also the most irrelevant. The ads make it look like whole worlds are at stake. The worlds in this case are just balls of scenery, that you actually *fly through* when you warp from one place to another.

    I'll try again when they let you walk around on the space stations.

  • KiithKiith Registered User
    edited June 2008
    In fairness, if the character creation was the bit you like most about Eve, you really didnt know what type of game Eve is. Its an skill based online mmorpg. Basically the same mechanics as any other MMO (but instead of getting a better dagger, you can get better GIANT FRIKKIN LASER BEAMS!!).

    And they are adding the ability to walk around in stations at some point in the future, but landing on planets wont happen. Its only a cosmetic change anyway. The game itself will still feature point to move combat, and skill based (as in trainable skills) combat.

    The very existense of flame throwers proves that at sometime, somewhere, someone said to themselves "I want to set those people over there on fire, but i'm just not close enough to get the job done."
  • KageraKagera Imitating the worst people. Since 2004Registered User regular
    edited June 2008
    God the trailers are always so beautiful but the actual game is just so not to my liking.

    Granted I never got to get into a player corp though so it might have been better if I had.

    My neck, my back, my FUPA and my crack.
  • rtsrts Registered User regular
    edited June 2008
    halkun wrote: »
    I wanted to like this game so much. I heard the UI was shit, but, hell, I use Linux on a command line. I'm used to shit IUs.

    Nope, couldn't do it. The first "What the Fuck?" moment was when I realized there was no way to fly with a joystick, followed quickly by the lack of a cockpit/bridge view. I slogged though the point-click thing for about 45 minutes, and the decided to go hang out somewhere and meet people. The inability to land on the surface of planets threw up even more red flags,. When I docked in a space station to discover I couldn't even leave my ship to walk around, I logged out uninstalled it from my hard drive.

    I had spent almost a half hour having fun creating my character's looks, only to find out the best part of the game was also the most irrelevant. The ads make it look like whole worlds are at stake. The worlds in this case are just balls of scenery, that you actually *fly through* when you warp from one place to another.

    I'll try again when they let you walk around on the space stations.

    The best part of EvE is the character creator? I thought it was the most complex political and economic interactions that there have ever been in a game. Not flying from a bridge/cockpit view does annoy me, but I can't say the joystick thing ever has. The ships in EvE are not fighter jets.

    My real complaint with the game is the sheer difficulty of logging in for an hour to have some fun. It seems almost impossible to me.

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  • KiithKiith Registered User
    edited June 2008
    I suffered from that for a while as well. Basically, i didnt like mining, but i only had the one ship which i wasnt too comfortable getting blown up. So i never really did much. This time though, i'm going to dump my Dominix, pick up a cruiser or assault frigate, and just go and pick a fight somewhere. I've heard that the best way to get into PvP is to just go and get blown up in a fight you start. Rather then getting gate ganked.

    The very existense of flame throwers proves that at sometime, somewhere, someone said to themselves "I want to set those people over there on fire, but i'm just not close enough to get the job done."
  • widowsonwidowson Registered User
    edited June 2008
    Here's the deal about EVE for new players.

    Soloing is boring as shit. It's not like WoW where you could solo and have fun with interesting quests. EVE quests are bad and highsec/empire space (where you're safe from PvP) is dull as shit, only really good for engaging in trade that is so complex, it makes WoW's auction house look like kindergarden.

    Where the fun is is The Great War in 0.0 space; being part of a grand alliance/corp that fights massive, ruthless battles with other corps for the richest worlds in EVE. Even a new player can help with tackling; flying a small frigate that warpjams larger ships that your mates pound on.

    My advie is play Highsec just long enough to get, say, 10 million ISK and understand the game, then run to 0.0 as part of MERCH or another big, active corp in lowsec.

    If you stay in highsec, you'll hate the game.

    Oh yeah....be prepared to sink a lot of time into it if you're going to play/

    -I owe nothing to Women's Lib.

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  • VoodooVVoodooV Registered User regular
    edited June 2008
    gah really want to try this game again, but just don't have the time commitment.

    I made a character with a free trial, about a year ago or so. I got through the tutorial, but that was about it. Can you redo the tutorial again once its already been done?

  • ZoelZoel Registered User regular
    edited June 2008
    halkun wrote: »
    I wanted to like this game so much. I heard the UI was shit, but, hell, I use Linux on a command line. I'm used to shit IUs.

    Nope, couldn't do it. The first "What the Fuck?" moment was when I realized there was no way to fly with a joystick.....

    I think eve does itself a disservice by not making it more clear that Eve is more like a Diku mud and less like a space simulator. That might sound like a dig but I kind of like diku muds, and a large one without a donation scam running is an attractive proposition.

  • Blue mapBlue map Freedom Fighter Registered User regular
    edited June 2008
    Newbie question, if i play as a Gallente can i join the rest of you or am i out of luck?

    My Steam profile thing: http://steamcommunity.com/id/Blue_map/ Battlenet: BlueMap#1493
  • ScreamlineScreamline Registered User regular
    edited June 2008
    Blue map wrote: »
    Newbie question, if i play as a Gallente can i join the rest of you or am i out of luck?

    Your race has no bearing on what corp or alliance you can join (except for some very few RPing corps)

  • EuphemonEuphemon itsudemo sagashiteiruyo dokka ni kimi no sugata woRegistered User regular
    edited June 2008
    Delurking to say that I've been thinking of resubbing to EvE, since I'm getting burnt out on WoW. Had a Minmatar battlecruiser, is it worth it to wander over to PA space slowly or should I just start off again in a frigate?

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  • runaway_pancakerunaway_pancake Registered User regular
    edited June 2008
    Yeah, people often get surprised by the lack of joystick control for some reason. We warned that EVE is a RPG, not a flight sim.

  • BremenBremen Registered User regular
    edited June 2008
    wavecutter wrote: »
    Is the merch leadership still skimming the corp wallet? Or has that all been ironed out?

    I don't want to bump the old thread, but I saw someone post this and it made me go wtf.

    I've been involved in the leadership of Merch almost since it was formed, and we've never used the corporation's money for personal gain. We recieve no pay and get no special treatment, in fact I commonly joke about making people directors as punishment.

    I'm curious, though, where did this story start?

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