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.hack Series: Come on...I'm right here...
Posts
I never asked for this!
Yeah until you know
I never asked for this!
Ah. While grinding IS actually pretty fun here (Mostly because you gain levels so fast if pick the right area level. I now wonder how CC Corp. stays in business with an MMO that has such fast leveling, I guess the whole, "R2 is for PKing" thing is true after all) I generally try to stay the same level as everything the plot throws at me, though it's trickier with the tournament ad the last area because they don't give you any obvious recommended levels until you actually start fighting. It's not a big deal with most arena opponents, though, because you can usually get away with being 2 or 3 levels below, but the exponential way levels work make it nigh-ipossible to do anything lower. Beating Endrance at such a low level was a total fluke, I admit. I just ran from him and used counter attacks when he tried a skill.
Yeah, in Vol.3
Lol yeah theyre pretty easy, but there are definitely a couple hard ones...or one...either way, it really depends on how that boss is feeling at the time because I remember...
EDIT: Jesus, I must be getting tired or something.
But I guess I should actually contribute something of worth to the thread, so I'll say that I have a strange relationship with .hack. It always ends up disappointing me, and I always come back for more. I watch the anime and I play the games. They have some really cool ideas in there, but it always ends up failing in a lot of ways too. I think I enjoy the concept more than the execution, and I always come back to see if it can redeem itself. I guess this is what it's like to be in an abusive relationship.
The combat is indeed repetitive at best, and deeply frustrating at worst (friggin' paralyzing Lichs, using all my status healers...). the ally AI is also very annoying unless you're willing to micromanage and deal with a lot of crap. Healers go down like whores on payday.
The story was alright, but I was a bit in the dark for not knowing in the back story. which led to conversations like:
Me: Who is this asshole?
Brother: That's Harald.
Me: Do I have to kill him?
Brother: Well, he designed Alma and then made
Me: Good or bad?
Brother: Good-ish. He made the bad guy when he programmed the Guardian -
Me: Alright then. Well meaning dick. No kill-ee.
EDIT: Title change because I keep on hearing it in my head.
EDIT 2: In the Arena tournament, Kite just
REGENKI! GALE BLADE!
REGENKI! GALE BLADE!
REGENKI! GALE BLADE!
REGENKI! GALE BLADE!
REGENKI! GALE BLADE!
Just when I thought it was gone you just had to bring it back..
I never asked for this!
"Finally, some kind of variety!"
Ironically, I think Gale Blade is still better overall so I kept using it.
Sparrow counter IS very useful for those goddamned birds, however.
I never asked for this!
Watch .hack SIGN
Play or read up on the original four games.
Read up and or ignore the GU anime.
Play the last three games.
I'd say the best way to catch up on the past four games with out playing them is by watching the terminal disk that came with the special edition of vol 1 of GU. Sums up the whole series in about an hour to an hour half.
I never asked for this!
But yeah, Terminal Disk does rule greatly. One could probably find a lot of that stuff on Youtube.
I also forgot watch Liminality in the first list, but that doesn't take too long nor does it add too much.
SIGN is absolutely vital though to both games.
Also, add me to the people who want The World to be made in a true online game. I think it could be done without deviating too much from the games, and I bet there could be a way to have it something like Guild Wars, where areas are instances, and thus, no monthly fees.
Of course, everyone would just want to be an Adept Rogue or Twin Blade...I'd personally go for either a Tribal Grappler or Steam Gunner. Gun swords are awesome.
Would be pretty cool to have a sort of dual world system where you have the front end of the World game and all the behind the scenes server areas and stuff like that from the games.
I never asked for this!
I love this post so much.
sigh
I like .hack too.
It's okay
There are always people to make you feel bad about your taste in something
Anyway, I'm loving using the big two handed swords. I swing, things die.
It would be interesting if they did something like this, but had two different levels of 'hacking.' Everyone expects some sort of hacking aspect if there is ever a real MMO made, so they would basically be forced to include it. The problem is that all the twilight incident stuff and things like that weren't really encountered by the average player. So basically, I think it would be fun if they made it fairly easy to access all the basic 'hacking' stuff like virus cores and such, but had a deeper things that would be much harder for players to discover and worth keeping a secret from the general public.
The "real" hacking could follow a different storyline not necessarily seen in the .hack games; it would better emulate the feeling of what players were experiencing in the games/shows and feel less scripted. Things like this would have to have an element of chance and not be something easily replicated by every single player.
Does this idea make sense? Basically, keep everyone happy with some basic hacking, but add more mystery to the game that the average player probably isn't going to know anything/everything about.
A really great trick is to hold the guard button (Until you actually guard) right after the hit connects. Your swinging animation will be interrupted, and you can swing again right after you let go of guard.
Combining that trick with the fact that Broadswords let you hit downed enemies makes it really easy to increase your combo number and Rengeki stuff, even better than Dual Swords let you IMO. (I hear they made Dual Swords way better in Vol. 2 by changing and speeding up their attack animation. Can't tell you yet because it's still coming to me in the mail.)
Stay on the lookout for NPCs who have ___ Text (Beginner's Text, for example) for trade and keep some semi-valuable items on you so you can trade for them.
Using Texts will add experience to your weapon levels, allowing you to earn weapon skills quicker. This becomes a concern once you get your Great Sword, and moreso when you get the scythe and then Dual Guns.
(Also, I just ordered volume 2 and 3 off Amazon, woo.)
Not sure if they changed it in //GU but in the first game (is it really 4 games or just one game on 4 discs?) they talk about a locked area, then you gate hack it and there's a message on the board saying to the effect "I don't know what you guys are talking about, I was able to access the field. Maybe they fixed it?"
While I agree that it would be cool for the World to be real, to get something similar to what happened in the game (where only a few are in the know and the rest are just clueless or victims) would have to take a lot of work.
Here's hoping CyberConnect2 will make another .hack series on current platforms (360 and/or PS3). I'd love to see The World on those machines. There hasn't been any word on another series, has there?
I never asked for this!
I never asked for this!