New thread, the same topic.
So what do you guys think, 2010 - sooner or later?
Update: Screenies:
FAQ copied from Blizzard:
What’s new about Diablo III compared to the previous Diablo games?
Exciting new classes like the witch doctor bring new gameplay options to the table. Returning classes, like the barbarian, have been completely redone with new skills to give them a feel unique to Diablo III. New customization options will provide for an even greater level of character specialization than the previous Diablo games, allowing the player to create unique characters brimming with power.
Diablo III is powered by a new graphics engine that can display characters and hordes of monsters in lush, fully 3D environments. Powerful special-effects systems and Havok-powered physics allow the player to lay waste to the Hells' minions in spectacular ways.
Also, Diablo III builds on the random environments of the previous Diablo games by introducing a host of new ways to create random scripted events throughout the game. This creates a dense and exciting world alive with quests, NPCs, dynamic encounters, and viciously challenging new monsters and bosses. Diablo III's environments add a great deal of interactivity to the game, including destructible elements and environmental obstacles that can be turned against your enemies.
In addition, Diablo III will benefit from Battle.net upgrades that will provide some exciting new features for players. Cooperative online play remains a primary focus, with multiple enhancements being planned to make connecting with your friends easier and cooperative gameplay even more fun. We'll have more details on all these aspects as well as other exciting new features at a later date.
Can you give an overview of Diablo III's storyline?
It has been twenty years since the events of Diablo II. Of those who faced the Lords of Hatred, Terror, and Destruction in the battle over the fate of Sanctuary, there are few still living who can bear to remember the horrors that the Prime Evils wrought upon the world. And of those who did not witness the terrible events firsthand, most believe the stories to be little more than myth. But something evil is stirring once again in Tristram, and it may already have claimed its first victim: Deckard Cain.
Will there be any other familiar faces in Diablo III (other than Deckard Cain)?
Yes. Players will encounter several new characters as well as a number of characters from the previous games.
Will players be visiting any familiar locations in Diablo III, such as Tristram?
Yes, definitely. Players will return to Tristram and certain other locations from the previous games, and they'll be exploring new areas of Sanctuary as well.
How many character classes are included in Diablo III? What are they?
Five character classes will be included in the game, two of which, the barbarian and witch doctor, were revealed when the game was announced at the 2008 Blizzard Entertainment Worldwide Invitational. The other classes will be announced at a later date.
Will players be able to choose the gender of their character, regardless of class?
Yes. Players will be able to create male and female characters for all five classes.
Will Diablo III be playable over Battle.net? What new features can we expect?
Yes, Diablo III will be playable over Battle.net, and Battle.net will offer some exciting new features to enhance players' Diablo III experience. We'll announce specifics and go into much more detail at a later date.
Will there be a single-player component in addition to multiplayer?
Yes. In addition to battling the hordes of the Burning Hells cooperatively with friends over Battle.net, players will be able to adventure through the world of Diablo III solo. More details on both the single-player and multiplayer experience will be revealed at a later date.
What will questing be like in Diablo III? Will it be similar to Diablo II?
Our plans for the story and quest mechanics are still under wraps. We'll go into detail on those elements of the game at a later date. We can say, however, that we expect to have class-based quests in addition to the main story-line quests.
More answers are available here.
Videos are coming.

Posts
Steam id: skoot LoL id: skoot
Har har, agreed. And I like the work above with the pixelation and darkness + light radius.
I hope light radius is eliminated, with all the lighting provided by torches and such.
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I'm pretty sure they consulted with Satan himself for his opinion on the game, you know, since it's his namesake, and his suggestions then led to the Battle.net interface. It's the only logical explanation.
"No, no, this is all wrong. You must make it display only one difficulty level, and only a random selection of 10-15 games."
Yes, Diablo 2 was the shit and very much playable. But now something has come to mind; it could be better. And things start getting looked at. Diablo 2 is going to turn into one of those games, for me, where I'm going to ask myself, "What the hell made me play it so much? It wasn't even that great."
I guess its because I thought the bullshit was worth putting up with.
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Steam id: skoot LoL id: skoot
Good job explaining what the extra ranks do in that skill!
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edit: oh i just noticed some spells cost stamina while others cost fury... odd.
I was joking.
Steam id: skoot LoL id: skoot
Well, ideally if you're getting at least one level in every skill as you progress then you'll have enough assets even at low levels to have an interesting time of it. And if you are hellbent on not wasting a single spell point then you'll probably be wealthy/connected enough to get yourself some low-level +skill items to improve your starter skills until you get to the point where you can spend on what you want.
Frankly, I think it would be interesting if you were forced to place your skill points upon level up, thus ensuing a more even progression. 99 levels would still give you plenty to spend in high-level stuff, and it would force a more interesting choice to either put the points in skills that help now (which the game would be balanced to encourage) or skills that would help later due to synergies and such. I always found it a little silly that my character would remain a relative dunce until he hit level 24/30 and suddenly would become a master of all these extremely advanced techniques.
Sorry dude, wasn't trying to be a comedian.
That sounds pretty good, actually, WoW-style.
I think I'm in the minority, though, who thinks that the delay for this will not be as great as the delay for Starcraft II. Once the engine, scenarios, and sound are set the game is basically good to go to beta; the rest is just tweaking stats on items, skills, and mobs which will happen post-release anyway. I would guess that they'll get it to the point where it's stable and 90% balanced and then go ahead and release her and let the community iron out a lot of the little things.
That's what the graphics look like to me. Keep the cartoony looking shit in the 'Crafts (because SC2 looks kinda cartoony to me as well).
Also... paintings != cartoons.
It's been an issue I've had with Blizzard ever since they went 3d. All of their 3d shit looks all blocky and fake like a cartoon character or something.
Do you seriously want high poly characters when you have 100 skeletons on screen?
Also:
You're the one who said it looked like warcraft3, not me.
The magic, in particular the frost line, really had a nice combo-esque synergy to it. I also really want to be able to have many types of spells I need to use instead of spamming the same spell over and over. I want to have to use some skills more strategically and even defensively instead of just throwing my room clearing high damage spell at everything.
For those that never played, heres a sum up of the frost mage and talents: Your spells slow them down, which you can increase the damage and increase the slowing effect. Now if you take certain talents attacking a frozen target will increase the crit chance of spells by 50%. Well if you take this other talent then almost all your spells have a chance to freeze them, even if they normally didn't. Then theres other talents that increase range or decrease mana costs, etc.
AMIRITE?!
Well, that and make the witch doctor cooler than the necro so I don't whine about his most-likely exclusion.
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Come on.
Not to sacrifice their warriors. To replenish their witch doctoring supplies. Because only those worthy of sacrifice are of any use.
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Especially the pally and necro, if you HAVE to fight em I hope its under the circumstances that they think the ends justify the means, none of this corrupted by the fell influences of Diablo.
Also, my perfect diablo 3 storyline: The forces of darkness manages to gain a foothold on Sanctuary and begin flooding it with its legions, the first act consists of you trying to stem the tide and help set up a resistance.
In the second act, Tyrael finally convinces the heavenly host to act.... unfortunately they decide to destroy sanctuary and take out hell in the process, much to Tyrael's shock. As angels swoop down and compell the church to help destroy the planet, you go stop them from performing their task.
In the third act, it is decided that a new world stone is to be formed. Blah blah blah you journey both into heaven and hell to grab the necessary componants. divided into 2 acts maybe?
In the final act, as Tyrael rebuilds a new Worldstone, both the armies of heaven and hell clash around your location. So you basically have to defend the construction
I hope the pally didn't succumb to evil. It just...is a much greater fall that was already done well enough with Arthas. Let him be!
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I thought they said he was the same one as D2... are you playing a villain this time around?!