Why can't all Wii games look that good god damnit.
Developers are LAZY.
Edit: The Wii has AT LEAST the power of the original Xbox, and actually a bit more so. If we got stuff as awesome looking as Riddick and Conker on the Xbox, there's no reason we can get stuff just as good if not a bit better looking on the Wii. But nobody wants to spend the time to get such amazing graphics outside of a few devs.
Why can't all Wii games look that good god damnit.
Developers are LAZY.
Edit: The Wii has AT LEAST the power of the original Xbox, and actually a bit more so. If we got stuff as awesome looking as Riddick and Conker on the Xbox, there's no reason we can get stuff just as good if not a bit better looking on the Wii. But nobody wants to spend the time to get such amazing graphics outside of a few devs.
do you have citations for these bold claims? i have heard it has somewhere around ps2-ish power, but i don't really understand how computers/consoles work.
Why can't all Wii games look that good god damnit.
Developers are LAZY.
Edit: The Wii has AT LEAST the power of the original Xbox, and actually a bit more so. If we got stuff as awesome looking as Riddick and Conker on the Xbox, there's no reason we can get stuff just as good if not a bit better looking on the Wii. But nobody wants to spend the time to get such amazing graphics outside of a few devs.
do you have citations for these bold claims? i have heard it has somewhere around ps2-ish power, but i don't really understand how computers/consoles work.
Are you serious? It's beefed up GCN hardware, which by itself was already much better than the PS2, and some developers even claimed that if developed for properly was better than the Xbox.
Logic only dictates that it'd be better than the Xbox, at least.
do you have citations for these bold claims? i have heard it has somewhere around ps2-ish power, but i don't really understand how computers/consoles work.
I have seen actual tech documents, and I can say it is more powerful than Xbox. Not by much, but still. The reason why you don't see things like normal mapping so often is simply because Wii uses quite different standard for creating shader like effects, and majority of coders have never been forced to deal with it. It is pretty much different world. till, when on proper hands, you can get lot of shit out from Gamecube / Wii's GPU. For example, Gamecube's launch game, Rogue Squadron II, featured 2 x FSAA, bump mapping, normal mapping, self-shadowing and dynamic lightning, so these things are certainly possible. Only 3rd party Wii game that I know using normal mapping is Dewy's Adventure.
Most interesting thing being 2 player SPLIT SCREEN!!!!!!
I've been following MH: Tri pretty closely and this is the first mention i've seen of this, also interesting about not having to use Mote+Chuck is good for those who don't like it (Me? I love me some sword swinging waggle!)
just to add it here too, if you were waiting for disaster: day of crisis, or fatal frame you dont need to wait any longer, because reggie said he doesnt really feel very good about those games so a release in the US is very unlikely.
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do you have citations for these bold claims? i have heard it has somewhere around ps2-ish power, but i don't really understand how computers/consoles work.
I have seen actual tech documents, and I can say it is more powerful than Xbox. Not by much, but still. The reason why you don't see things like normal mapping so often is simply because Wii uses quite different standard for creating shader like effects, and majority of coders have never been forced to deal with it. It is pretty much different world. till, when on proper hands, you can get lot of shit out from Gamecube / Wii's GPU. For example, Gamecube's launch game, Rogue Squadron II, featured 2 x FSAA, bump mapping, normal mapping, self-shadowing and dynamic lightning, so these things are certainly possible. Only 3rd party Wii game that I know using normal mapping is Dewy's Adventure.
Rogue Squadron II was so hot on the GC. It's too bad more developers aren't putting the effort into programming for the Wii. Kinda sad that a 7 year old launch GC title looks better than plenty of the stuff on Wii.
just to add it here too, if you were waiting for disaster: day of crisis, or fatal frame you dont need to wait any longer, because reggie said he doesnt really feel very good about those games so a release in the US is very unlikely.
Let's make few things clear before false information spreads. Reggie hasn't said anything about Fatal Frame. Nintendo's rep said that they aren't currently publishing it, Tecmo USA said that they aren't currently ready to discuss about the game. Which isn't exactly surprising, because Tecmo is currently going big merger with Koei, which will probably also affect recent publishing contracts. Except game to be stuck in legal limbo for months.
just to add it here too, if you were waiting for disaster: day of crisis, or fatal frame you dont need to wait any longer, because reggie said he doesnt really feel very good about those games so a release in the US is very unlikely.
Let's make few things clear before false information spreads. Reggie hasn't said anything about Fatal Frame. Nintendo's rep said that they aren't currently publishing it, Tecmo USA said that they aren't currently ready to discuss about the game. Which isn't exactly surprising, because Tecmo is currently going big merger with Koei, which will probably also affect recent publishing contracts. Except game to be stuck in legal limbo for months.
Rogue Squadron II was so hot on the GC. It's too bad more developers aren't putting the effort into programming for the Wii. Kinda sad that a 7 year old launch GC title looks better than plenty of the stuff on Wii.
Yeah, but then again, both Rogue Squadron games were practically from different world. If you could render them in HD, they would put many next-gen titles to shame.
Most interesting thing being 2 player SPLIT SCREEN!!!!!!
I've been following MH: Tri pretty closely and this is the first mention i've seen of this, also interesting about not having to use Mote+Chuck is good for those who don't like it (Me? I love me some sword swinging waggle!)
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What game are we talking about here? Link is blocked
Most interesting thing being 2 player SPLIT SCREEN!!!!!!
I've been following MH: Tri pretty closely and this is the first mention i've seen of this, also interesting about not having to use Mote+Chuck is good for those who don't like it (Me? I love me some sword swinging waggle!)
Buttons
What game are we talking about here? Link is blocked
Rogue Squadron II was so hot on the GC. It's too bad more developers aren't putting the effort into programming for the Wii. Kinda sad that a 7 year old launch GC title looks better than plenty of the stuff on Wii.
Yeah, but then again, both Rogue Squadron games were practically from different world. If you could render them in HD, they would put many next-gen titles to shame.
Seriously.
Those games pushed more polygons and at a higher framerate than any other console game for something crazy like 3 years. And the amazing thing about Rogue Leader is that the game was developed in nine months.
I really don't know how Factor 5 does it, but they are damn good at it.
If...someone was that afraid of spiders, why would they have the game in the first place? I assume you don't see the title screen unless you actually, like, have the game.
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darunia106J-bob in gamesDeath MountainRegistered Userregular
Yeah, that's pretty much the message that burned through my head when I saw the
"Don't be afraid"
That concept, with the right creative director, could be the stuff of nightmares. Nice ambient sound.
seriously. I can imagine exploring for a bit, then hearing something off to the left. You shoot some balls over, and finally you get a splash on a (monster/ghost/puppy/etc) and you just book it, running into walls and getting stuck in dead-ends.
METAzraeL on
dream a little dream or you could live a little dream
sleep forever if you wish to be a dreamer
Anyone played or seen good footage of the 007 QoS game for Wii? Wii is the only version that has local multiplay (from what I've read anyway) and I was thinking of picking it up.
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that's a really good question...
Developers are LAZY.
Edit: The Wii has AT LEAST the power of the original Xbox, and actually a bit more so. If we got stuff as awesome looking as Riddick and Conker on the Xbox, there's no reason we can get stuff just as good if not a bit better looking on the Wii. But nobody wants to spend the time to get such amazing graphics outside of a few devs.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
i just can't stand that many creepy-crawlies in at once. i must pass.
do you have citations for these bold claims? i have heard it has somewhere around ps2-ish power, but i don't really understand how computers/consoles work.
Are you serious? It's beefed up GCN hardware, which by itself was already much better than the PS2, and some developers even claimed that if developed for properly was better than the Xbox.
Logic only dictates that it'd be better than the Xbox, at least.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
I have seen actual tech documents, and I can say it is more powerful than Xbox. Not by much, but still. The reason why you don't see things like normal mapping so often is simply because Wii uses quite different standard for creating shader like effects, and majority of coders have never been forced to deal with it. It is pretty much different world. till, when on proper hands, you can get lot of shit out from Gamecube / Wii's GPU. For example, Gamecube's launch game, Rogue Squadron II, featured 2 x FSAA, bump mapping, normal mapping, self-shadowing and dynamic lightning, so these things are certainly possible. Only 3rd party Wii game that I know using normal mapping is Dewy's Adventure.
does anyone recall a western release being mentioned for this game?
Yup. Namco is asking about in online survey in which at least GoNintendo has taken part:
Which Klonoa you would prefer? :P
Source
Most interesting thing being 2 player SPLIT SCREEN!!!!!!
I've been following MH: Tri pretty closely and this is the first mention i've seen of this, also interesting about not having to use Mote+Chuck is good for those who don't like it (Me? I love me some sword swinging waggle!)
Buttons
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Rogue Squadron II was so hot on the GC. It's too bad more developers aren't putting the effort into programming for the Wii. Kinda sad that a 7 year old launch GC title looks better than plenty of the stuff on Wii.
Let's make few things clear before false information spreads. Reggie hasn't said anything about Fatal Frame. Nintendo's rep said that they aren't currently publishing it, Tecmo USA said that they aren't currently ready to discuss about the game. Which isn't exactly surprising, because Tecmo is currently going big merger with Koei, which will probably also affect recent publishing contracts. Except game to be stuck in legal limbo for months.
As long as we get it eventually
Yeah, but then again, both Rogue Squadron games were practically from different world. If you could render them in HD, they would put many next-gen titles to shame.
What game are we talking about here? Link is blocked
Monster Hunter Wii.
Seriously.
Those games pushed more polygons and at a higher framerate than any other console game for something crazy like 3 years. And the amazing thing about Rogue Leader is that the game was developed in nine months.
I really don't know how Factor 5 does it, but they are damn good at it.
Source:http://kotaku.com/5072762/buy-two-wii-games-at-target-get-one-free
Diagnosis: SLAUGHTER!
I must have Overkill.
dream a little dream or you could live a little dream
sleep forever if you wish to be a dreamer
OH GOD KILL IT WITH FIRE.
Anyone know how long the buy-2-get-1 deal at target is going to last?
One of the recommended trailers that came up was for Bikini Zombie Slayers.
Odds of US Release... 100000:1 against.
twitch.tv/Taramoor
@TaramoorPlays
Taramoor on Youtube
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Quoted from right below the video:
Also, it looks equal parts uneasy and goofy.
holy shit, that has so much potential
dream a little dream or you could live a little dream
sleep forever if you wish to be a dreamer
Yeah, that's pretty much the message that burned through my head when I saw the
That concept, with the right creative director, could be the stuff of nightmares. Nice ambient sound.
I'll take that bet.
seriously. I can imagine exploring for a bit, then hearing something off to the left. You shoot some balls over, and finally you get a splash on a (monster/ghost/puppy/etc) and you just book it, running into walls and getting stuck in dead-ends.
dream a little dream or you could live a little dream
sleep forever if you wish to be a dreamer
Noooooooooo!
It's weird hearing real voiced in the game. I hope the Important Parts aren't ruined by shit English voice acting.
yeah but look at the first comment.
this game is for xbox360 and that kind of misinformation is what you get when you count on blogs
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Interview will be up in a bit.