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You know those threads where people ask for a recommendation for a game from a particular genre and then everyone lists their favourite games along with extremely tenuous reasons why they are vaguely related to the original request? Well it’s my turn.
Of on holiday soon and looking for a DS/GBA game to pick up before I go. I’m taking FF Tactics Advance 2 so am after something actiony/platformy fun to complement the slower methodical pace. I’m very open to a wide interpretation of this but not so keen on too much shooty. For example Megaman - no no no, but Metroid – yes yes yes. Top down Zelda style also good.
Already played the Metroidvanias, the Metroids, the Marios, the Zeldas and the Kirbys.
The exception to the above is Kirby Nightmare Mirror, or whatever the one with the mobile phones was called, so I’ll go with that if nothing else more obscure that I might have missed rears it’s head.
A variation on the genre, Astro Boy and (GBA!) Spyro: The Eternal Night are both great platformers slash beat'em'ups with upgrade and combo mechanics. Neither of the games is all that easy (in fact, Astro Boy is pretty challenging even on Normal), but they are loads of fun.
If picking one, grab Astro Boy. It's a lot longer and has more variation in gameplay, but some of the boss fights will really make you work. If you find you like it, grab Spyro also.
Astroboy - Comes up a lot but doesn't leap out as my kind of thing, not so keen on the beat 'em up elements I think.
Drilldozer - Yes! The kind of thing I was hoping for. Ordered but might not arrive in time so keep suggestions coming.
Super Princess Peach - Already played and highly enjoyed. I'd class on a similar level to the Kirbies, not hugely challenging but a great fun experience none the less.
Metroidvanias - were already on my 'played' list.
Rocket Slime and Sonic - Also already played and enjoyed!
Astroboy - Comes up a lot but doesn't leap out as my kind of thing, not so keen on the beat 'em up elements I think.
Neither was I. Then, much like Ratchet&Clank, I went from "meh, I just want a platformer darn it!" to "...more. More please. Could I get some more? Yes? Yes? More?".
Astro Boy sucked. My opinions from this point on are null and void.
Understood.
Astroboy is the only game which used the "necessary to play through a second time" game mechanic without annoying me. In fact, I loved the way the story changed as a result.
You've already ordered it, OP, but this is indeed the correct answer. Possibly my favorite GBA game of all time. It's the perfect blend of "fairly easy/straightforward main game" and "tons of hidden extras and brutal challenge stages."
It's gotta be Klonoa: Empire of Dreams. It's an awesome puzzle game in the guise of a platformer. Not so pretty to look at, and not lengthy, but it's a lot of fun and quite unique.
If I'm not mistaken, N+ comes out on the DS next week. The 360 version of N+ is the best platformer I've ever played so I can't imagine the DS version being too shabby.
Astro Boy sucked. My opinions from this point on are null and void.
Understood.
Astroboy is the only game which used the "necessary to play through a second time" game mechanic without annoying me. In fact, I loved the way the story changed as a result.
Having to play a game twice in order to beat it is stupid. Plain stupid. Not the good stupid either. The bad stupid.
Astro Boy sucked. My opinions from this point on are null and void.
Understood.
Astroboy is the only game which used the "necessary to play through a second time" game mechanic without annoying me. In fact, I loved the way the story changed as a result.
Having to play a game twice in order to beat it is stupid. Plain stupid. Not the good stupid either. The bad stupid.
Well, it worked out a lot better than most.
Spoilers of the basic idea:
Spoiler:
You see, you go back in time...BUT, your doing so means that the levels are actually significantly different in stuff like enemy layouts and plot, and boss battles and so on.
Astro Boy sucked. My opinions from this point on are null and void.
Understood.
Astroboy is the only game which used the \"necessary to play through a second time\" game mechanic without annoying me. In fact, I loved the way the story changed as a result.
Having to play a game twice in order to beat it is stupid. Plain stupid. Not the good stupid either. The bad stupid.
Astro Boy sucked. My opinions from this point on are null and void.
Understood.
Astroboy is the only game which used the \"necessary to play through a second time\" game mechanic without annoying me. In fact, I loved the way the story changed as a result.
Having to play a game twice in order to beat it is stupid. Plain stupid. Not the good stupid either. The bad stupid.
Astro Boy sucked. My opinions from this point on are null and void.
Understood.
Astroboy is the only game which used the \"necessary to play through a second time\" game mechanic without annoying me. In fact, I loved the way the story changed as a result.
Having to play a game twice in order to beat it is stupid. Plain stupid. Not the good stupid either. The bad stupid.
Symphony of the Night disagrees.
I like the little twist they did with that too.
The only bad part of that castle was how many things became a pain in the ass to reach, but there's only so much you can do.
Astro Boy sucked. My opinions from this point on are null and void.
Understood.
Astroboy is the only game which used the "necessary to play through a second time" game mechanic without annoying me. In fact, I loved the way the story changed as a result.
Having to play a game twice in order to beat it is stupid. Plain stupid. Not the good stupid either. The bad stupid.
Well, it worked out a lot better than most.
Spoilers of the basic idea:
Spoiler:
You see, you go back in time...BUT, your doing so means that the levels are actually significantly different in stuff like enemy layouts and plot, and boss battles and so on.
Astro Boy sucked. My opinions from this point on are null and void.
Understood.
Astroboy is the only game which used the \\\"necessary to play through a second time\\\" game mechanic without annoying me. In fact, I loved the way the story changed as a result.
Having to play a game twice in order to beat it is stupid. Plain stupid. Not the good stupid either. The bad stupid.
Symphony of the Night disagrees.
I like the little twist they did with that too.
The only bad part of that castle was how many things became a pain in the ass to reach, but there\'s only so much you can do.
By that point in the game you can pretty easily get anywhere, though, if I remember correctly.
Astro Boy sucked. My opinions from this point on are null and void.
Understood.
Astroboy is the only game which used the "necessary to play through a second time" game mechanic without annoying me. In fact, I loved the way the story changed as a result.
Having to play a game twice in order to beat it is stupid. Plain stupid. Not the good stupid either. The bad stupid.
Well, it worked out a lot better than most.
Spoilers of the basic idea:
Spoiler:
You see, you go back in time...BUT, your doing so means that the levels are actually significantly different in stuff like enemy layouts and plot, and boss battles and so on.
So it really does work.
Smells like lazy to me.
It's only lazy if there's not a good reason for it. In the case of Astro Boy, it's actually pretty innovative and it doesn't detract from the fun at all. It wasn't exactly just copy/paste.
The CT Special Forces series for the GBA is pretty good, and you can probably find that for dirt cheap. It's essentially a pretty good Metal Slug ripoff.
If you want to import games, the four Stafy games are pretty good and can be enjoyed without knowing Japanese.
I liked all of the Sonic Advance games and the DS Sonic games. My favorite of these is probably Sonic Advance 2, although I don't think I share the same taste in Sonic games as some other people do.
You're so full of shit. Zelda #6 isn't lazy? Right. Let's make another Zelda!
Just because there are a lot of games based around an IP does not make those games bad, especially when the game is innovating from iteration to iteration. I personally didn't care that much for Majora's Mask, but it did do a lot of cool and inventive things. Calling Majora's Mask lazy is kind of silly, as it's one of the more original Zelda titles.
Calling Nintendo lazy for creating 'another' Zelda game is just stupid. Welcome to the world of video games. Here we have sequels and established franchises.
You're so full of shit. Zelda #6 isn't lazy? Right. Let's make another Zelda!
Just because there are a lot of games based around an IP does not make those games bad, especially when the game is innovating from iteration to iteration. I personally didn't care that much for Majora's Mask, but it did do a lot of cool and inventive things. Calling Majora's Mask lazy is absolutely ridiculous, as it's one of the more original Zelda titles.
Calling Nintendo lazy for creating 'another' Zelda game is just stupid. Welcome to the world of video games. Here we have sequels and established franchises.
Don't go and get all reasonable on me!
But seriously, comparing Astro boy with Majora's Mask is like comparing generic sci/fi clone with Star Wars episode five.
You're so full of shit. Zelda #6 isn't lazy? Right. Let's make another Zelda!
Just because there are a lot of games based around an IP does not make those games bad, especially when the game is innovating from iteration to iteration. I personally didn't care that much for Majora's Mask, but it did do a lot of cool and inventive things. Calling Majora's Mask lazy is absolutely ridiculous, as it's one of the more original Zelda titles.
Calling Nintendo lazy for creating 'another' Zelda game is just stupid. Welcome to the world of video games. Here we have sequels and established franchises.
Don't go and get all reasonable on me!
But seriously, comparing Astro boy with Majora's Mask is like comparing generic sci/fi clone with Star Wars episode five.
Star Wars is generic sci-fi, though.
Spoiler:
Yes, really
Spoiler:
Ignore your childhood nostalgia, they aren't that great
Posts
If picking one, grab Astro Boy. It's a lot longer and has more variation in gameplay, but some of the boss fights will really make you work. If you find you like it, grab Spyro also.
The Sonic advance games? I remember playing one of these and thinking it was pretty okay.
Also, Castlevania - Dawn of sorrow is sort of a platformer/action game.
Nintendo Network ID: unclesporky
Drilldozer - Yes! The kind of thing I was hoping for. Ordered but might not arrive in time so keep suggestions coming.
Super Princess Peach - Already played and highly enjoyed. I'd class on a similar level to the Kirbies, not hugely challenging but a great fun experience none the less.
Metroidvanias - were already on my 'played' list.
Rocket Slime and Sonic - Also already played and enjoyed!
WiiU: JamWarrior
Metal Slug 7 is out now in Japan, and pretty import friendly.
Wasn't there a Klonoa on the gba?
So they release Anthology/Complete on PS2/PSP/Wii, and then release 7 on the DS? o_O
Can trade TF2 items or whatever else you're interested in. PM me.
Astroboy is the only game which used the "necessary to play through a second time" game mechanic without annoying me. In fact, I loved the way the story changed as a result.
You've already ordered it, OP, but this is indeed the correct answer. Possibly my favorite GBA game of all time. It's the perfect blend of "fairly easy/straightforward main game" and "tons of hidden extras and brutal challenge stages."
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
Having to play a game twice in order to beat it is stupid. Plain stupid. Not the good stupid either. The bad stupid.
Well, it worked out a lot better than most.
Spoilers of the basic idea:
So it really does work.
Symphony of the Night disagrees.
I like the little twist they did with that too.
The only bad part of that castle was how many things became a pain in the ass to reach, but there's only so much you can do.
Smells like lazy to me.
By that point in the game you can pretty easily get anywhere, though, if I remember correctly.
It's only lazy if there's not a good reason for it. In the case of Astro Boy, it's actually pretty innovative and it doesn't detract from the fun at all. It wasn't exactly just copy/paste.
If you want to import games, the four Stafy games are pretty good and can be enjoyed without knowing Japanese.
I liked all of the Sonic Advance games and the DS Sonic games. My favorite of these is probably Sonic Advance 2, although I don't think I share the same taste in Sonic games as some other people do.
You're so full of shit. Zelda #6 isn't lazy? Right. Let's make another Zelda!
Just because there are a lot of games based around an IP does not make those games bad, especially when the game is innovating from iteration to iteration. I personally didn't care that much for Majora's Mask, but it did do a lot of cool and inventive things. Calling Majora's Mask lazy is kind of silly, as it's one of the more original Zelda titles.
Calling Nintendo lazy for creating 'another' Zelda game is just stupid. Welcome to the world of video games. Here we have sequels and established franchises.
Don't go and get all reasonable on me!
But seriously, comparing Astro boy with Majora's Mask is like comparing generic sci/fi clone with Star Wars episode five.
Klonoa has got my attention but seems impossible to source in the time I have available.
WiiU: JamWarrior
Yeah, sorry, couldn't hear you because of all the static.
http://www.youtube.com/watch?v=Y66OuEQoq3A
Star Wars is generic sci-fi, though.