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Assassin's Creed: Discreet Shankings Abound

RustRust __BANNED USERS
edited August 2008 in Games and Technology
assassins-creed-wallpaper.jpg
Original Release Date: November 2007

Assassin's Creed is a free-roaming action/adventure/sorta-platformer that has attracted sharply divided opinions due to its excellent presentation and lacking gameplay. I recently borrowed this off one of my brother's friends and decided to see how it was for myself.

In this game you play as Desmond, a sarcastic young man who is hooked up to a machine that reads his genetic memory and allows him to enter the role of ancestor Altair. Altair is a man in a white robe who lives in a parallel-universe Middle East in which all problems can be solved by a man in a white robe stabbing someone until they die.

800px-Assassins_creed_assasination.jpg

Yes, like that.

You traipse through the religious city of Jerusalem, the desert thoroughfare of Damascus and the plague-ridden and inexplicably Cockney hellhole Acre in a quest to kill nine men for your long-winded and -bearded master. Along the way you stab hundreds and hundreds of people who seem to share only three or four lines apiece, while gaining information on your targets occasionally pickpocketing or interrogating (and shanking) random malcontents. You may also enjoy doing timed flag races for your asshole assassin friends, traveling between these objectives in a stunning display of parkour across the cities' upper layer.

I'm up to the final assassination, and while the complaints of repetition and bloated dialogue are unquestionably true, I've still been attracted enough by the style and presentation to enjoy playing. The nine targets themselves are a lot of fun, although it does get harder to administer an adequately discreet shank. I've done my best nevertheless, with the exception of the Regent, who offended me to the point that I killed him, anyone standing near him, and anyone who tried to get away afterwards. I'd say that's a point in the game design's favor.

The timed assassination missions can kiss my dick, though.

Rust on
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Posts

  • edited August 2008
    one of the missions has you follow a dude and protect him while guards attack, one has you running over rooftops to find a guy in a certain amount of time, and another has you grab guards and throw them into market stalls

  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited August 2008
    Grabbing guards and throwing them into market stalls sounds like a FANTASTIC mission.

    What's the premise of this? "Altair, I hate these merchants,always shouting about their wares! Throw some guards into their market stalls to shut them up and I will share my information with you!"

    SC2 EU ID Klyka.110
    lTDyp.jpg
  • GrudgeGrudge Registered User regular
    edited August 2008
    The game had fantastic potential, and was occationally truly excellent, but the repetitive nature of the missions unfortunately made it somewhat mediocre.

    Good things: Visuals are stunning, it's highly cinematic, animations are awesome, the cities are large and very lifelike, you get to shank people

    Bad things: Repetitive missions, the game takes control of the camera in awkward moments, "collect these 100 flags to get an achievements"-stupidity, repetitive combat towards the end

    IMO

  • ScottyScotty Registered User regular
    edited August 2008
    The sadistic side of me always loved luring a guard up to a rooftop above a crowded square, and tossing him down to his death, the crowds reaction is pricelessly hilarious to me.:lol:

    Also, waiting for the other guards to come an inspect his body, and knifing each of them from a distance. They just...keep...coming.:P

    "Who did this?!" GAAAH!...."hmm hmmm hmm...Hey, who's responsible for this?!" GAAAH!....etc.

  • TubeTube Says some shit Administrator, ClubPA admin
    edited August 2008
    The biggest flaw for me, and the reason I don't play it all the time, is the unskippable cutscenes.

  • major_tommajor_tom Registered User
    edited August 2008
    The biggest flaw for me, and the reason I don't play it all the time, is the unskippable cutscenes.

    But they were interactive! You could totally walk slowly around in a 6x6ft square. You could walk left, right, pace back and forth, turn on the spot...it was amazing.

    I hate this damn game, I never know what to say when people ask me if its any good or not.

    This is what i get for caring about gamercards...
  • ScottyScotty Registered User regular
    edited August 2008
    major_tom wrote: »
    The biggest flaw for me, and the reason I don't play it all the time, is the unskippable cutscenes.

    But they were interactive! You could totally walk slowly around in a 6x6ft square. You could walk left, right, pace back and forth, turn on the spot...it was amazing.

    I hate this damn game, I never know what to say when people ask me if its any good or not.

    Yeah, I sold the game when it was still worth a chunk of change, may pick it up again when it reaches bargain bin level...still fun enough to own if the price is right.

  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited August 2008
    During cutscenes I always tipped the analog stick as slightly as possible to one direction.

    This makes Altair skimmy ever so slowly forward. It's a fantastic animation, he's basically trying to look motionless but still move forward.

    SC2 EU ID Klyka.110
    lTDyp.jpg
  • TrevorTrevor Registered User regular
    edited August 2008
    This is in my Gamefly queue, I'm not sure why I waited so long.

    sigleftyp0.pngbaty8.pngzuneenderfinaltw6.png
  • BigKevBigKev Registered User regular
    edited August 2008
    Ok, i've never owned this game, but from watching the videos, i just have one question.

    What the fuck is with Altair touching everybody as he walks past? Who does that?

    Steam ID : BigKev87
  • ScottyScotty Registered User regular
    edited August 2008
    See, back in those days, it was customary when walking through crowds to ....ah, I got nuthin'.

  • SzechuanosaurusSzechuanosaurus Registered User, ClubPA regular
    edited August 2008
    major_tom wrote: »
    The biggest flaw for me, and the reason I don't play it all the time, is the unskippable cutscenes.

    But they were interactive! You could totally walk slowly around in a 6x6ft square. You could walk left, right, pace back and forth, turn on the spot...it was amazing.

    I hate this damn game, I never know what to say when people ask me if its any good or not.

    Why don't you just tell you hate it?

  • YerMumYerMum Registered User regular
    edited August 2008
    I'm working my way through this as part of my backlog clearing efforts (Orange Box next... Damn you CoD, damn youuuuuu!) and it is pretty fun doing the shank. There are some frustrating bits, the repetitious dialogue, flag catching and combat, but overall the experience is enjoyable.

    Rugged individualist
    3DS Friend Code - 3437-3066-2510

    Pugilation.jpg
  • ChanceChance Registered User regular
    edited August 2008
    The biggest flaw for me, and the reason I don't play it all the time, is the unskippable cutscenes.

    Don't get me wrong, I really like Assassin's Creed, but this totally kills the replayability. We're in the 'next' generation here, people! Pauseable, skippable cutscenes - that's the way of the future! Heck, FFXII did it! Odin Sphere did it for god's sakes.

    OuFrYk0.jpg
    'Chance, you are the best kind of whore.' -Henroid
  • PemulisPemulis Registered User regular
    edited August 2008
    No it's totally natural to touch people as you walk by! It helps you blend in. See this:

    http://www.youtube.com/watch?v=20QBe43tyVM

    steam_sig.png
  • PeregrineFalconPeregrineFalcon Registered User regular
    edited August 2008
    The biggest flaw for me, and the reason I don't play it all the time, is the unskippable cutscenes.

    A thousand times this.

    Also, I did replay it a bit, only because on your second playthrough you can stab anyone you want without losing sync. I still have a save somewhere of "second playthrough, Hidden Blade obtained" that was reloaded quite often when I just felt like stabbing everyone in the town.

    Looking for a DX:HR OnLive code for my kid brother.
    Can trade TF2 items or whatever else you're interested in. PM me.
  • IriahIriah Registered User regular
    edited August 2008
    Sequel: Future. Cybernetic identity masking suit. Bitchin' sword. Rooftops.

  • LewiePLewieP Registered User regular
    edited August 2008
    Klyka wrote: »
    During cutscenes I always tipped the analog stick as slightly as possible to one direction.

    This makes Altair skimmy ever so slowly forward. It's a fantastic animation, he's basically trying to look motionless but still move forward.

    I turn his back towards me, try and get the camera to cut off the bottom half of his body, then mash the A button and its looks like he is jerking off.

  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited August 2008
    Lewie, what....the ... hell??


    And those unskippable cutscenes really ruin a lot of the replay value.
    I wanted to show my nephew the game and started the last chapter.
    Good god,all the talking and talking and then the credits ran ect...

    My nephew was all "When can we finally play? This is taking AGES!"

    SC2 EU ID Klyka.110
    lTDyp.jpg
  • LewiePLewieP Registered User regular
    edited August 2008
    The game got boring, I found it funny.

    Don't judge me.

  • psycojesterpsycojester Registered User regular
    edited August 2008
    He may have been infracted for it, but kudos to that man for finding something to entertain himself through those interminable shitfests.

    The only thing worse than listening to an frustratingly gullible and whiny protagonist being hoodwinked by Medieval Dick Dastardly is being forced to sit there walking in tiny circles as he drones on. Freedom is close you can taste it but its dangled just out of your reach by the gamers greatest enemy: invisible walls.

    Honestly who fucking sat down, designed that section and thought they'd come up with something that human beings would enjoy? Not even Germans would like that!

    Long story short: great Parkour engine wrapped up in a overly scripted piece of shit game.

    [SIGPIC][/SIGPIC]
  • DaedalusDaedalus Registered User regular
    edited August 2008
    Man, this was easily the best "running across rooftops" game I've played in a damn long time.

    I guess you got to stab people, too? I always just saw that part as an excuse to get people to chase you across said rooftops.

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  • ShadowfireShadowfire Registered User regular
    edited August 2008
    Pemulis wrote: »
    No it's totally natural to touch people as you walk by! It helps you blend in. See this:

    http://www.youtube.com/watch?v=20QBe43tyVM

    Funny, but if anything, this video just reminded me of how absolutely awesome this game's music was.
    BigKev wrote: »
    Ok, i've never owned this game, but from watching the videos, i just have one question.

    What the fuck is with Altair touching everybody as he walks past? Who does that?

    You've never done that? Really? I guess it's because I work in a supermarket, but I find myself doing that frequently. Small space to move, lots of people moving around... reminding them that you're there with a palm makes more sense than slamming into them with your ass.

    steam_sig.png
    WiiU: Windrunner ; Guild Wars 2: Shadowfire.3940 ; PSN: Bradcopter
  • GoodOmensGoodOmens Registered User regular
    edited August 2008
    Long story short: great Parkour engine wrapped up in a overly scripted piece of shit game.

    This. It was a great tech demo, but the gameplay seemed to consist largely of climbing tall things and jumping off and occasionally pretneding to be a monk despite carrying a massive personal arsenal of bladed weapons.

    I think I gave up after the second mission. Got 850 points on Goozex and I'm happy.

    steam_sig.png
    IOS Game Center ID: Isotope-X
  • GanluanGanluan Registered User regular
    edited August 2008
    THAT WILL COST YOU YOUR LIFE!

    Assassin's Creed has amazing fluidity and animation quality just moving around the city. I hated failing an informant mission and then having to wait forever while he rambles on about it again before I could repeat it though.

  • DaedalusDaedalus Registered User regular
    edited August 2008
    Climbing all over rooftops was fun.

    Getting chased by guards through the town was a lot of fun.

    Jumping around killing assholes who were harrassing innocent civilians like some kind of 11th-century Batman was a hell of a lot of fun.

    Really, the rest of the game was just some stuff you did in between all of those things.

    vvvvvv-dithw.png
  • durandal4532durandal4532 Registered User regular
    edited August 2008
    I just bought this from a friend who's selling his 360 for a PS3 (He has the Metal Gear monkey on his back). Is there a super long boring intro movie/segment? Or can I just start stabbing? Because if I can just start stabbing I'm gonna play a bit tonight.

  • DaedalusDaedalus Registered User regular
    edited August 2008
    I just bought this from a friend who's selling his 360 for a PS3 (He has the Metal Gear monkey on his back). Is there a super long boring intro movie/segment? Or can I just start stabbing? Because if I can just start stabbing I'm gonna play a bit tonight.

    There's an intro movie. And an intro level. Without any awesome parkour segments.

    I found the storyline stuff to be pretty interesting the first time around, but it's really unfortunate that you can't skip through it on later playthroughs.

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  • PeregrineFalconPeregrineFalcon Registered User regular
    edited August 2008
    Daedalus wrote: »
    Climbing all over rooftops was fun.

    Getting chased by guards through the town was a lot of fun.

    Jumping around killing assholes who were harrassing innocent civilians like some kind of 11th-century Batman was a hell of a lot of fun.

    Really, the rest of the game was just some stuff you did in between all of those things.

    Even near the end of the game, when I was getting sick and tired of repetitive missions, I still did the rescues. Flying facestab off the rooftops = extremely satisfying.

    Looking for a DX:HR OnLive code for my kid brother.
    Can trade TF2 items or whatever else you're interested in. PM me.
  • DaedalusDaedalus Registered User regular
    edited August 2008
    Also, rooftop guards are hilarious. "Hey, you're not supposed to be up he--ghlkkk"

    vvvvvv-dithw.png
  • DaedalusDaedalus Registered User regular
    edited August 2008
    Even near the end of the game, when I was getting sick and tired of repetitive missions, I still did the rescues. Flying facestab off the rooftops = extremely satisfying.


    I liked calmly walking up to them and seeing how many I could kill with the Hidden Blade until they noticed.

    I think my record was 3.

    vvvvvv-dithw.png
  • PeregrineFalconPeregrineFalcon Registered User regular
    edited August 2008
    Daedalus wrote: »
    Even near the end of the game, when I was getting sick and tired of repetitive missions, I still did the rescues. Flying facestab off the rooftops = extremely satisfying.


    I liked calmly walking up to them and seeing how many I could kill with the Hidden Blade until they noticed.

    I think my record was 3.

    blend blend blend stab blend stab stab blend

    "Hey guys, maybe we should turn around now."

    Looking for a DX:HR OnLive code for my kid brother.
    Can trade TF2 items or whatever else you're interested in. PM me.
  • CouscousCouscous Registered User regular
    edited August 2008
    I never found most of the climbing fun. I usually just had to hold up and the "do gymnastics and shit" button.

  • DaedalusDaedalus Registered User regular
    edited August 2008
    Daedalus wrote: »
    Even near the end of the game, when I was getting sick and tired of repetitive missions, I still did the rescues. Flying facestab off the rooftops = extremely satisfying.


    I liked calmly walking up to them and seeing how many I could kill with the Hidden Blade until they noticed.

    I think my record was 3.

    blend blend blend stab blend stab stab blend

    "Hey guys, maybe we should turn around now."

    This is cheating (or at least doesn't count toward the total), but once they notice you and start pointing, grab one and throw him to the ground, then run up and use the hidden blade.

    Hidden blade is an insta-kill on anyone who's been knocked to the ground. Even the last boss.

    vvvvvv-dithw.png
  • LewiePLewieP Registered User regular
    edited August 2008
    A major complaint -
    If you are going to make people talking be background noise the whole time, record more phrases.

    I am halfway through it and have heard certain phrases upward of twenty times.

  • CouscousCouscous Registered User regular
    edited August 2008
    LewieP wrote: »
    A major complaint -
    If you are going to make people talking be background noise the whole time, record more phrases.

    I am halfway through it and have heard certain phrases upward of twenty times.

    Also allow me to perma kill some of those annoying preachers.

  • DaedalusDaedalus Registered User regular
    edited August 2008
    LewieP wrote: »
    A major complaint -
    If you are going to make people talking be background noise the whole time, record more phrases.

    I am halfway through it and have heard certain phrases upward of twenty times.

    "A crusade for what? Ignorace? Violence?"

    I was about ready to start killing all those guys, too.

    edit: hahah, beaten.

    vvvvvv-dithw.png
  • RUNN1NGMANRUNN1NGMAN Registered User regular
    edited August 2008
    I always got the feeling that this game was a lot better and more free-form in development, and then they focus-grouped it and all the mouth breathers were like, "I don't know what I'm supposed to be doing! I need a map, and objectives, and an arrow pointing me in the right direction!" so they sucked the immersion right the fuck out.

    I mean, there's a lot of things in the game (climbing the observation points, that weird "in the zone" thing with the colors, the briefings from the guys at the chapter house telling you where to go) that are completely pointless if all you need to do is go from one labelled point on the map to another.

    I think it would have been a much more enjoyable game if you had to actually, you know, track down the guy you have to pick-pocket buy climbing and then examining the crowds, or by paying attention to the scripted cues, rather than just running to a waypoint. I realize you can actually play that way buy turning the GPS and HUD off, but most people don't think to do that, because most games default to the way they are supposed to be played, not the other way around.

  • DietarySupplementDietarySupplement Registered User regular
    edited August 2008
    I never really understood the un-love this game got. Okay, so you didn't like the story. I'll admit it was quite a reach, genetics = memory and all... but I felt it was pretty damn awesome, running around ancient cities, determining who lives and who dies, cinematic combat... I dunno, I guess you could distill it down to tomb raider - boobs + more humanoids, but I just felt so fun to play. I guess if I had ONE complaint, I never cared for the horseback stuff, but everything else in the game was pretty much gold.

    Does anyone know if they added achievements this on the PS3? I haven't played it since the release to the firmware...

    Skull2185 wrote: »
    Basically, (PlayStation) Home is Second Life Ultra Light? Most of the cool stuff, none of the creepy blimp on blimp fucking.
  • guidedbyvicesguidedbyvices Registered User
    edited August 2008
    Wait.
    I loved Assassin's Creed because I approached it as an adventure game instead of a stealth/third-person action trip... To me the real game was Desmond uncovering why he was imprisoned more than how I could "shank target X" the best. I think that attitude coloured my expectations for AC because I went in for a more slow-burn experience akin to the early Sierra/Lucasart's SCUMM type games.

    And frankly after MGS4 and my current first go at DMC..er.. 4, AC's cutscenes are fucking anorexic... And I didn't find them long-winded to begin with.

    PSN RadCrimes
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